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![[Post New]](/s/i/i.gif) 2011/10/12 23:21:45
Subject: How to tackle mass transports?
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Servoarm Flailing Magos
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Sup, just got back from a game with 4 players, 1,000 points a player, 2,000 points a team.
I was IG and my ally was SM, opponents were SW and BA.
My army list was basically 9 squads, all with no upgrades except vox casts, couple of platoon command with melta bombs, CCS with power weapon and 4 melta guns, and a Leman Russ Vanquisher and Hellhound Mad Dog (or whatever) with multi-melter.
My enemies' army lists weren't that inspiring, but ALL of their infantry were in Rhinos/Razorbacks. My ally had a devestator squad and a predator, and I had my multi-melta, but we had to concentrate that on the massive aeroplane thing that my BA opponant had. Essentially the enemy's light vehicles, land speeders, transports and a predator, raced up to our troops and let loose with firepower.
Obviously aside from losing men to this (which is a bad thing) it also means I didn't get to give any devastating vollies to the enemy troops.
So, how should I flesh out my army list to make it better at tackling light armour? First thing that came to mind was Heavy Weapons Team or meltavets, but both of these would be easily annialated by small arms fire. The Leman Russ badassepicmeltagun variant (can't remember actual name) looks tempting, but it's still only 50% chance to hit so i'm not so sure.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2011/10/12 23:25:28
Subject: How to tackle mass transports?
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Stealthy Warhound Titan Princeps
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Hydras are your best bet as guard vs light transports (up to armor 12).
For armor 13 and 14 vehicles / transports, your best options are melta vets in chimeras, or vendettas.
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![[Post New]](/s/i/i.gif) 2011/10/12 23:28:25
Subject: Re:How to tackle mass transports?
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Perfect Shot Ultramarine Predator Pilot
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For IG? There's the standards: 3x Melta veteran squads firing out of a transport (Important part.) Hydras. Vendettas. Heavy weapon squads (I don't like these, but they can help.) Manticores and some of the other HS ordnance to a point, but ideally veterans. Vanquisher LRs I have found just too pricey for what they do. You need at least two to get a reliable result on most armor, and they get focus fired quickly.
Your SM buddy has about 11 Hojillion options for taking out armor, MM speeders, drop pod MM dreads, combi-melta sternguard, combi melta + meltagun tacticals out of transports, devastators, predators with lascannons (I prefer AC/LC), rifleman dreads...
For a stormraven, melta gets no extra D6 armor pen bonus. Hit it with a whole lot of missiles or autocannon fire.
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This message was edited 1 time. Last update was at 2011/10/12 23:29:24
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![[Post New]](/s/i/i.gif) 2011/10/12 23:29:32
Subject: How to tackle mass transports?
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Servoarm Flailing Magos
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Hmm...75 points for 2 twin linked Heavy 2 Str 7 shots that ignore flat out cover saves? Sounds good to me
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2011/10/12 23:34:17
Subject: How to tackle mass transports?
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Long-Range Land Speeder Pilot
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This post is pretty amusing, especially given that your an imperial guard player :-P I've heard the saying "mech up or go home", as you probably discovered the big metal boxes are great for protecting your troops from small arms fire.
So similarly you could also mech up (chimeras have more firing points and a better weapons loadout than space marines btw) and meet fire with fire, or alternatively you could take more long range anti-armour options (autocannons, lascannons, etc) which IG have more than enough of (argubably undercosted as well but thats a different matter), you have hydras, vendettas, heavy weapon teams, manticores, the list goes on!
Hope this helps.
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Armies: Crimson Fists, Orks, Eldar |
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![[Post New]](/s/i/i.gif) 2011/10/12 23:46:37
Subject: How to tackle mass transports?
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Servoarm Flailing Magos
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Okay cheers for the feedback everyone.
I'm thinking for next time getting rid of a platoon and instead having 4 chimeras and using some left over points to get a hyrdra.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2011/10/13 00:22:56
Subject: How to tackle mass transports?
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Plastictrees
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Joey wrote:Hmm...75 points for 2 twin linked Heavy 2 Str 7 shots that ignore flat out cover saves? Sounds good to me 
It's 4 shots if you don't move.
edit: Oh, that's what you said. My bad.
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This message was edited 1 time. Last update was at 2011/10/13 13:51:49
"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2011/10/13 00:34:53
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 01:20:41
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/10/13 00:53:31
Subject: Re:How to tackle mass transports?
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Perfect Shot Ultramarine Predator Pilot
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"Mech up" is the general consensus of unimaginative minds.
That is very enlightening. Truly a worthwhile contribution to the thread.
I've yet to see merit in Meltavets or Manticores, insofar as other parts of the army that can do it better.
Please elaborate. I am genuinely curious about what you think Meltavets and mantis roles actually are, and what can do those roles better.
and the tendency for people to not realize (including many TOs) that 1/4 of the table should be terrain. Few players and tourneys actually terrain to that level.
What kind of terrain is just as important. A quarter of the table being tall, LOS blocking ruins makes slightly more difference than 1/4th of the table being craters. In either case, please elaborate on this point regarding how this helps the OP.
Your answer to transport spam, is large amounts of small units.
Large amounts of small units containing -what- exactly? I assume you don't mean to equip them all with lasguns.
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This message was edited 2 times. Last update was at 2011/10/13 00:54:13
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![[Post New]](/s/i/i.gif) 2011/10/13 13:58:34
Subject: How to tackle mass transports?
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Plastictrees
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OP: If you're really determined to stay with mostly foot guard, think about the possibility of adding 5+ heavy weapon squads with missile launchers.
Usually missiles aren't the best choice for guard, but once you get above 5 heavy weapon squads, you have enough to stand off for a couple of turns and eat a significant amount of long range fire (in cover) while killing a lot of rhinos.
With "bring it down" orders, a single missile squad (3 launchers) has pretty good odds of stopping a rhino or massive aeroplane thing with a single volley. Having 5 or 6 of them lets you engage 5 or 6 transports each shooting phase. Then, once the marines drop out, you frag them until they fail saves.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2011/10/14 00:31:52
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 01:20:33
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/10/14 03:20:56
Subject: How to tackle mass transports?
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Devestating Grey Knight Dreadknight
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Have to be honest, but what did you expect from taking 9 squads of just Lasguns?
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![[Post New]](/s/i/i.gif) 2011/10/14 04:30:55
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 01:20:25
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/10/14 04:46:37
Subject: How to tackle mass transports?
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Violent Enforcer
Panama City, FL
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Scout sentinels with autocannons and multi-lasers do a fine job at popping transports, especially after their outflank moves puts them in the rear arc of the enemy's transports.
I like the multi-lasers, personally. Take a squad of 3 sentinels, for 105 points, you get 9 S6 36" shots that can be fired on the go.
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7500pts. 1750pts. 1500pts. 2000pts. 11000pts.
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![[Post New]](/s/i/i.gif) 2011/10/15 12:50:57
Subject: How to tackle mass transports?
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Lethal Lhamean
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I just go with loads of missile launchers: relatively cheap, the enemy ignores them and they've got a job even after taking out all the vehicles on the board.
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