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Made in fi
Fresh-Faced New User





During my last game we came up against two discussable cases.

1 - Rangers are standing on 1st (like in one floor above the ground) floor of a ruin. Defiler tries to assault them. There is obviously no place for him to get up. Rules forbid him from assaulting, even if it is clearly visible he could just reach out and smash every single one of the eldars. I bet other players had similar wtf moments with other sizeable creatures and warmachines. What do you do in cases like that?

2 - Plague Marines stand in a line, hugged tight (base contact) to a wall. From other side of the wall, some Dire Avengers try to assault. The wall, being just 0.2" tall, stops them from reaching needed base contact, and so they are massacred by bolter fire next turn.

In the rulebook, when it comes to shooting, it is only required to see a tiny part of one model to be able to shoot at a whole squad. They say it is to "get a better feel for your soldiers". What about logics in close combat?

This message was edited 1 time. Last update was at 2011/10/14 11:42:47


 
   
Made in au
[MOD]
Making Stuff






Under the couch

Impostor wrote:1 - Rangers are standing on 1st (like in one floor above the ground) floor of a ruin. Defiler tries to assault them. There is obviously no place for him to get up. Rules forbid him from assaulting, even if it is clearly visible he could just reach out and smash every single one of the eldars. I bet other players had similar wtf moments with other sizeable creatures and warmachines. What do you do in cases like that?

The rules for Assaulting in Ruins allow for this situation. So long as the Defiler had sufficient movement to make it into base to base contact with the enemy, you can just move it as close as possible and call it good enough.


2 - Plague Marines stand in a line, hugged tight (base contact) to a wall. From other side of the wall, some Dire Avengers try to assault. The wall, being just 0.2" tall, stops them from reaching needed base contact, and so they are massacred by bolter fire next turn.

Previous editions allowed you to charge the wall and count as in close combat. In this edition, you would need sufficient movement to make it over the wall.

 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

1: If you can reach base to base by measurement, but cannot due to terrain, use the wobbly model syndrome and attack anyway.

2: You do not have to actually achieve base to base in this case, just assume the models went through the wall and proceed normally so long as they had the distance to reach base to base.

Yes all you have to see to shoot a unit is part of the body, legs, arms or the head. Wargear doesn't count.

This message was edited 1 time. Last update was at 2011/10/14 12:00:19


Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

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Made in gb
Decrepit Dakkanaut




Impostor wrote:During my last game we came up against two discussable cases.

1 - Rangers are standing on 1st (like in one floor above the ground) floor of a ruin. Defiler tries to assault them. There is obviously no place for him to get up. Rules forbid him from assaulting, even if it is clearly visible he could just reach out and smash every single one of the eldars. I bet other players had similar wtf moments with other sizeable creatures and warmachines. What do you do in cases like that?

The rules for ruins and ASsaults allow you to place the model as close as you can, and this is good enough. Its only moving up ruins normally where you need sufficient space.

Impostor wrote:
2 - Plague Marines stand in a line, hugged tight (base contact) to a wall. From other side of the wall, some Dire Avengers try to assault. The wall, being just 0.2" tall, stops them from reaching needed base contact, and so they are massacred by bolter fire next turn.


Did they fail a difficult terrain test? In which case thats just the game abstraction.

Impostor wrote:In the rulebook, when it comes to shooting, it is only required to see a tiny part of one model to be able to shoot at a whole squad. They say it is to "get a better feel for your soldiers". What about logics in close combat?


This stops range and LOS sniping, and is actually far more realistic than only being able to shoot what you can actually see. Ask anyone who actually knows about combat and they will be able to tell you this.
   
 
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