Impostor wrote:During my last game we came up against two discussable cases.
1 - Rangers are standing on 1st (like in one floor above the ground) floor of a ruin. Defiler tries to assault them. There is obviously no place for him to get up. Rules forbid him from assaulting, even if it is clearly visible he could just reach out and smash every single one of the eldars. I bet other players had similar wtf moments with other sizeable creatures and warmachines. What do you do in cases like that?
The rules for ruins and ASsaults allow you to place the model as close as you can, and this is good enough. Its only moving up ruins normally where you need sufficient space.
Impostor wrote:
2 - Plague Marines stand in a line, hugged tight (base contact) to a wall. From other side of the wall, some Dire Avengers try to assault. The wall, being just 0.2" tall, stops them from reaching needed base contact, and so they are massacred by bolter fire next turn.
Did they fail a difficult terrain test? In which case thats just the game abstraction.
Impostor wrote:In the rulebook, when it comes to shooting, it is only required to see a tiny part of one model to be able to shoot at a whole squad. They say it is to "get a better feel for your soldiers". What about logics in close combat?
This stops range and
LOS sniping, and is actually far more realistic than only being able to shoot what you can actually see. Ask anyone who actually knows about combat and they will be able to tell you this.