By a bizarre coincidence, I had been messing with 1500 point lists when I heard that a dude wanted a ~1500 point throw down! So I bit, only to find out that my 100% primed Warriors of Tzeentch were going up against 100% painted Night Goblins
WOT Demon Prince -
MoT, level 1, bloodcurdling roar
Exalted Hero -
MoT,
BSB, biting blade, talisman of endurance
20 Warriors -
MoT, banner of eternal flame, full command, shields
20 Warriors -
MoT, full command, shields
Spawn -
MoT Spawn -
MoT Spawn -
MoT GOBS Night Goblin Warboss - shrieking blade, armor of fortune
Night Goblin Big Boss -
BSB, bad moon banner
Night Goblin Shaman - level 2, dispel scroll
28 Night Goblins - full command, spears, nets, 3 fanatics
28 Night Goblins - full command, spears, nets, 3 fanatics
28 Night Goblins - full command, spears, nets, 3 fanatics
20 Night Goblins - standard, musician, bows, nets, 3 fanatics
20 Night Goblins - standard, musician, bows, nets, 2 fanatics
7 Spider Riders - boss, spears, bows
Doom Diver
(14 fanatics!

)
MAGIC wasn’t going to matter much …
Demon Prince: Flickering Fire
Night Goblin Shaman: Vindictive Glare, Gork’ll Fix It
DEPLOYMENT We decided to play Battleline, my Mundane Terrain Chart vomited up two buildings, an impassable ruin, a hill, a wood, a marsh and a pond. Scattered them around, plopped models down, etc:
Spider riders tentatively vanguarded a bit, then Chaos grabbed the first turn like a champ and ran with it.
TURN ONE
Spawn motor up slightly above average, warriors amble along with them, and Skullflux the demon prince slams forward to get the madness started. Fanatics are flung from the left archers, but none contact the prince. A powerful 10+1 magic phase results in a dispel scrolled 6-dice flicker aimed at the goblin shaman, and the prince’s roar does nothing to the doom diver. Hoorah.
With a squeaky ‘Ere We Go!’ the left goblin archers fling themselves into the towering demon prince, charging through two fanatics and sitting on a third. Casualties are low(ish), and preposterously the archers pass panic on the way in. The spider riders decide this is as good a time as any and charge into the prince’s rear (voluntarily, as opposed to the archers’ animosity-induced rampage), followed by the fanatics spinning about - one through the archers (

), another headed for the doom diver. Other gobs reform, back up or, in the case of the other archers, psychotically advance a bit. Another 10+1 magic phase sees the prince swat aside the shaman’s attempt to fix him, and the follow up glare against a spawn result in no wounds.
Combat goes … decidedly poorly for the green skins, as expected. Everybody fails fear, the archers net themselves, the prince cackles madly and reduces the archers to three gore-covered nincompoops. Said poops run screaming from combat, while the spiders fail steadfast and take off. The prince devours the archer standard and holds.
Oh, and the other archers pick a wound off a spawn at long range! And the doom diver killed a warrior too! Exalt for shooting phase!
TURN TWO
Skullflux eyes an opening and leaps into the doom diver, releasing more fanatics, which wound the war machine as well as the prince. Spawn spawn forward, warriors shamble along with their charges. Magic, roar, whatever.
The doom diver is exploded, and the prince pauses to see how the little vermin take it - the shaman passes panic, while disaster strikes and the unit with warboss
and BSB flees, bouncing across units and through ruins. The goblins they ran through could care less, far too busy laughing at their erstwhile leader … Then Skully smashes into the shaman as anticipated.
Disaster continues to strike, as the goblin command fails to rally and heads off the table

The spiders (needing a 6 rather than the
HQ’s 8) rally like champs though

Archer remnants flee (and will continue to do so). Then goblins move, fanatics twirl (one flies off the table), and magic has the dastardly shaman fix the demon prince (…), irresistibly, losing his magic levels in the process. Mere moments later Skullflux t-stomps the little blighter to goo -
and the chaos gods don’t care because demon prince don’t get Eye of the Gods
TURN THREE
A small galaxy of fanatics is unleashed as the right spawn ambles into 8” of both right goblin units, though the only casualty is a wound off that gribbly. Then spawn lurch, warriors shuffle, and demon prince flies over to plop in front of the freshly-evacuated spear gobs, cheekily showing them his rear. Oh, and the Duke,
BSB to the Dark Gods, switches warrior units … With bits of shaman still stuck between his toes, Skullflux cooks a fanatic with a 3 S6 flickering fire, then 12 roars another to mist (fixed or not!)
Another ‘Ere We Go!’ echoes across the village as the leftmost speargobs attempt to charge the Duke’s warriors, failing horribly of course (needed a 10). Despite being free of animosity, the other speargobs rush into the exposed rear of the prince, preparing for glory. Fanatic phase sees nutters choke themselves here, crush a startling number of warriors there, and narrowly miss spawn over yonder. In combat, the demon screams incoherently, and the goblins look at each confusedly until the speargob with the fancier hood pushes himself to the fore to see what the problem is. The prince immediately devours him, then stubbornly turns and shoves the rest of the rabble back.
Also, the spider riders tick a wound off their incoming spawn.
TURN FOUR
With a series of mighty lurches, the spawn get to grips with their prey, nabbing the spider riders to the left and double-nabbing the archers to the right. The warriors once more twiddle their thumbs. With no magic or roaring, it’s all about the fighting. The left spawn takes a wound but clubs a spider, winning by one but the elite forest goblins hold steadfastly. The archers meanwhile kill the wounded spawn (!!), however take enough damage from the cuddles of the other spawn to flub their steadfast 5 and head over to the bus stop back to Goblin Cave. Also, Skullflux (despite being netted) smashes the living hell out of some speargobs. Who steadfastly wet themselves and stick around.
OMG more fanatics happen!! A couple warriors die, a couple fanatics die, archers leave the table and head home. Fight phase, another spider is nommed by the spawn, breaking them but failing to catch. Then the prince verminates some goblins and runs them down.
TURN FIVE
Despite the taunting of the goblin general, the
BSB’s warriors refuse to trample through a field of fanatics just to punch green things in the face. (Tempting as that may be

) Mostly, the prince hops over and roars a fanatic down, with his half-hearted 4-dice flicker stopped with 6 dispel dice.
Fanatics spin, die and kill another warrior!
TURN SIX
Alright pay attention, this is where things get momentarily complicated. Skullflux charges the last of the speargobs, who fail terror and flee from his Coruscating Awesome Field. The Duke commands his warriors to Get In On This, so they charge the gobs, causing them to kick over past the house. And then the left spawn trots over and eats all 28 goblins (as compulsory movement allows no further charge reaction). Fat and happy, he takes a nap. The other spawn similarly lands on some fleeing goblins and wolfs them down, though these are just those irritating archers from a couple hours earlier. And then the prince roars and ‘splods yet another fanatic, out of spite.
A fanatic kills itself, but the other one sensibly hides behind a building to escape Skullflux’s nuclear halitosis.
EXPLOSIVE WOT BEATDOWN So yes, all that happened.
- Salvage