So I am totally a glutton for punishment..... Those of you around the forums who know me, know that I have a problem with finishing projects. I get bored, distracted, and worst of all I get the painting blahs. Periods of time where I just don't want to sit in front of a model that I have already been looking at for weeks, or anything that looks similar to that model. In times like that I do dumb things to regain my motivation..... like start new projects. For quite some time I have had several pieces sitting around that I was going to use to make a Crimson Fists army as I have always been a fan of their fluff, but after my failed attempt at making a pure
BA army (I got bored painting it after one test model) I decided that I wasn't going to make the same twice. So I sat down with my creative writing cap on and took a jaunt over to Bolter and Chainsword to use their
SM painter program and I came up with a color scheme that I think will be really exciting for me to paint and some fluff that I really enjoy. So here they are, the Hands of Dorn.
Chapter name: Hands of Dorn
Founding: 26th Founding, M738
Progenitor: Imperial Fists
Chapter Motto and Demeanor: "Never give in, Never surrender"-- Like many of the sons of Rogal Dorn stubborness is an integral part of their genetics. Battle-Brothers of the Hands of Dorn do not yield ground, do not give up, and do not retreat in the face of the enemy. Unfortunately this causes them to loose more brothers on the fields of battle. However instead of causing the Brothers of the chapter to adopt different strategies, the fight all the fiercer, bringing their righteous fury to bear on their enemies to avenge the loss of their brethren.
Gene-seed variances: The stubborness that the brothers of the Hands of Dorn display is a flaw in their geneseed akin to the level of the battle-brothers of the Blood Angels chapter. It is inherent in them and it is a drive that they cannont deny. All marines of the chapter will fight to the death to hold the enemy at bay, and their tenacity borders on near insanity. However as if to assist them in their endeavors, Space Marines of this chapter tend to grow several inches to a foot taller than members of other chapters and are greater in breadth and strength than is normal for the typical marine. To compensate their circulator system is able to ramp up in the moments before battle to give their enhanced bodies the strength to fuel their enlarged frames. It has been postulated that this genetic diversion has actually caused shorter lifespans than other chapter marines, but this has yet to be proved by any scientific evidence.
System governance: The Hands of Dorn rule over a system of 7 planets, the Anerion system, each of which are recruitment worlds. The planet closest to Anerion's sun is the systems forgeworld. The next two worlds are death worlds, largely covered in dense jungles and tepid seas, and popluated by feudal tribes of humans. The Hands home world of Valneron is next. It is a fertile agriworld that is directly governed by the Hands themselves. Rich in every sense possible from resources to genetically pure populations, 50% of the chapter is recruited directly from Valneron. The next two worlds in the system, Arjack and Nemarack are also verdant agri-worlds, lightly populated in comparison to Valneron, but responsible for 70% of the systems resources and trade goods. The last planet of the system is a harsh Ice World. None the less some of the most able and fierce warriors of the chapter come from Beloch.
Chapter appearance: Clad in power armor quarted in vibrant yellow and deep blue, the squads and companies of the Hands follow similar marking patterns to their parent chapter the Imperial Fists.
Chapter Doctrine: Do to their high recruitment rates and larger casualty numbers the chapters scout company actually numbers close to 150 scouts, that are more rigorously trained than in other chapters. It has been in the annuals of the chapters history that in times of war the chapter will actually employ crusader squads, similar to that of their brothers in the Black Templars, though this has not happened in several millenia.
Based on their seige warfare and static gunline form of combat doctrine, the Hands of Dorn rarely employ jump pack troops as the bring little to the power of a gunline. For fast attack and rapid insertion of forces the Hands rely on Landspeeders and bikes as their primary form of vangaurd teams. The Veteran companies consist of 40 terminators, 10 Assault terminators, 40 Sternguard Veterans, and 10 Vanguard veterans. It is obvious by the composition and make up of their armory that the Hands prefer long distance ranged warfare and to assist in this endeavor their 9th company consists of 12 Devastator squads instead of the codex approved 10.
Barring these differences the Hands are a staunch supporter of the Codex Astartes and its tenets.
So that is as far as I have gotten with the fluff, but I am pretty happy with it over all. I am looking for an army that plays completely differently than the
BA successors I already have and I think that I have captured that in the fluff. Anyway since no project log should be started without photos, here is a very rough start to my test model for the Hands of dorn, 4th company, 1st squad.
Comments and critiques are welcome, but keep in mind that this guy still needs a ton of work. I look forward to your thoughts and comments on the scheme, fluff, and paint.