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		![[Post New]](/s/i/i.gif)  2011/10/20 20:44:08
	  
	    Subject: 1500 Orks (Competitive) 
	
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                            Trustworthy Shas'vre
	 
 
 
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									Hi Guys, I'm thinking of starting Orks as my next army and decided to make this list, I am looking for a competitive list that is also fun to play, tell me what you think of it:
  
  HQ:
  
  Blaktoof 110
  Mega Armour, Cybork Body
  
  Big Mek 110
  Kustom Force Field, 'Eavy Armour, Burna
  
  Troops:
  
  15 Boyz 130
  Nob W/Power Klaw, Bosspole
  
  15 Boyz 130
  Nob W/Power Klaw, Bosspole
  
  15 Boyz 130
  Nob W/Power Klaw, Bosspole
  
  4 Meganobz 210
  Battlewagon, Deff Rolla, Armour Plates, Big Shoota, Red Paint Job.
  
  Fast Attack:
  
  3 Warbuggies 105
  TL Rokkits
  
  3 Warbuggies 105
  TL Rokkits
  
  Heavy Support:
  
  Battlewagon 130
  Deff Rolla, Armour Plates, Big Shoota, Red Paint Job.
  
  Battlewagon 130
  Deff Rolla, Armour Plates, Big Shoota, Red Paint Job.
  
  Battlewagon 130
  Deff Rolla, Armour Plates, Big Shoota, Red Paint Job.
  
  1500/1500
  
  What do you guys think?
							 
							
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								 This message was edited 1 time. Last update was at 2011/10/20 20:44:20 
							
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		![[Post New]](/s/i/i.gif)  2011/10/20 21:37:13
	  
	    Subject: 1500 Orks (Competitive) 
	
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                            Bonkers Buggy Driver with Rockets
	 
 
 
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									Honestly, a good list, except that units of 15 boyz in the battlewagons will be weak.  Trukk units of 12 are fine for MEQ, but take CSM and Space Wolves as an example.  12 don't cut it, and honestly, 15 won't either.  I'd drop a squadron of rokkit buggies and increase the boyz to 19, 19, and 20.  You'll have 27 points remaining.
  
  Personally, I prefer to run a warboss with boyz, as opposed to nobz or meganobz, to spread out the threats.  A BW with MANZ and a Warboss is a primary target.  With him in mega armor, I can see why people run them with other slow and purposeful units.  I don't mind running a MA Warboss with boyz normally, because by himself, the boss has move through cover and will roll 3d6, so quite often, you aren't losing out as much.  
  
  I'd drop the burna from the big mek.  Yes, it's nice to have a shooting weapon, and it's nice to have a template/power weapon, but you don't want your Big Mek in CC because he'll get singled out and popped.  I keep mine inside the battlewagon, and use him to make repairs.  With 47 points, I'd field an extra meganob with a shoota/skorcha.
  
  What you have now, are 4 battlewagons, 1 with boyz, 1 with boyz led by a KFF Big Mek, 1 with boyz led by a Warboss, and 1 with meganobz.  Nasty.  3 serious targets to debate over, and only because they are THAT much more than the regular boyz, which is considerable unto itself.      Automatically Appended Next Post:  Oh, one more thing, if you ARE going to run the Warboss with the meganobz(nothing wrong with that honestly just more eggs in one basket IMO), buy the Warboss a BP, since the MANZ can't have one on their own.
							 
							
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								 This message was edited 1 time. Last update was at 2011/10/20 21:39:04 
							
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		![[Post New]](/s/i/i.gif)  2011/10/21 10:54:13
	  
	    Subject: 1500 Orks (Competitive) 
	
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                            Trustworthy Shas'vre
	 
 
 
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									Brother Taurinus wrote:Honestly, a good list, except that units of 15 boyz in the battlewagons will be weak.  Trukk units of 12 are fine for MEQ, but take CSM and Space Wolves as an example.  12 don't cut it, and honestly, 15 won't either.  I'd drop a squadron of rokkit buggies and increase the boyz to 19, 19, and 20.  You'll have 27 points remaining.
  
  Personally, I prefer to run a warboss with boyz, as opposed to nobz or meganobz, to spread out the threats.  A BW with MANZ and a Warboss is a primary target.  With him in mega armor, I can see why people run them with other slow and purposeful units.  I don't mind running a MA Warboss with boyz normally, because by himself, the boss has move through cover and will roll 3d6, so quite often, you aren't losing out as much.  
  
  I'd drop the burna from the big mek.  Yes, it's nice to have a shooting weapon, and it's nice to have a template/power weapon, but you don't want your Big Mek in CC because he'll get singled out and popped.  I keep mine inside the battlewagon, and use him to make repairs.  With 47 points, I'd field an extra meganob with a shoota/skorcha.
  
  What you have now, are 4 battlewagons, 1 with boyz, 1 with boyz led by a KFF Big Mek, 1 with boyz led by a Warboss, and 1 with meganobz.  Nasty.  3 serious targets to debate over, and only because they are THAT much more than the regular boyz, which is considerable unto itself.  
 
 
 Automatically Appended Next Post:
 
 It's true that 15 Boyz may be weak against some lists but i don't want overkill, I want to try and get 2 turns of combat in for what im against so i can bail back in the wagon on the turn i break out.
 
  I'm not sure what I want to do with the  MANZ unit and warboss yet, I might run them together as it will keep the other battlewagons from attracting fire, but i'll run them in both lists over several games to see which is more successful.
 
  Agreed on the big mek, I'll try that out i a few games and see how it works for me. Thanks for the comments.
  Oh, one more thing, if you ARE going to run the Warboss with the meganobz(nothing wrong with that honestly just more eggs in one basket  IMO), buy the Warboss a  BP, since the  MANZ can't have one on their own.
							  
							
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								 This message was edited 1 time. Last update was at 2011/10/21 10:54:34 
							
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		![[Post New]](/s/i/i.gif)  2011/10/21 16:02:37
	  
	    Subject: Re:1500 Orks (Competitive) 
	
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                            Dakka Veteran
	 
 
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									I agree with Taurinus' comment that 15 Boyz in a Battlewagon will not cut it.
  
  I would similarly trim down your Buggies and the Burna from the Mek in order to fit as many Boyz as possible into the Battlewagons.
  
  Also, since you're not using all your Fast Attack slots, if you're running 6 Buggies, Split them into 3 groups of 2 instead of 2 groups of 3.  I guess I could see grouping them up like that if you're really scared about losing on Kill Points, but honestly when you only have 2 buggies to a squad they make for less enticing targets for the enemy, and you can fire at more things per turn.
							 
							
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		![[Post New]](/s/i/i.gif)  2011/10/21 16:57:30
	  
	    Subject: 1500 Orks (Competitive) 
	
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                            Bonkers Buggy Driver with Rockets
	 
 
 
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									Seconded on 3 units of 2.
  
  I understand what you mean not wanting to slaughter outright on your assault.  We'll see how it works.  I fight a lot of CSM and SW, both of whom like to get stuck in.  Looks like BT now too(friend just started and he's feeling them).  Since they're striking first, I'm always losing boyz(more than MEQ normal) before my strike.  Nothing like slamming into a unit of Space Wolves to find that he's got 30 attacks before you and is re-rolling 1's.  With what I face, it's no wonder I throw an 'ard boyz unit in once in awhile.
							 
							
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		![[Post New]](/s/i/i.gif)  2011/10/21 17:28:53
	  
	    Subject: 1500 Orks (Competitive) 
	
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                            Faithful Squig Companion
	 
 
 
	
	
	 
	
 
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									i have quite the same list, put one less meganob, use this points to make the units of boyz bigger!!!
							 
							
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		![[Post New]](/s/i/i.gif)  2011/10/21 18:03:46
	  
	    Subject: 1500 Orks (Competitive) 
	
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                            Dakka Veteran
	 
 
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									Brother Taurinus wrote:Nothing like slamming into a unit of Space Wolves to find that he's got 30 attacks before you and is re-rolling 1's.  With what I face, it's no wonder I throw an 'ard boyz unit in once in awhile.  
 
 Yeah... been there.  Space Wolves... blah.
							  
							
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		![[Post New]](/s/i/i.gif)  2011/10/22 02:26:04
	  
	    Subject: 1500 Orks (Competitive) 
	
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                            Growlin' Guntrukk Driver with Killacannon
	 
 
 
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									People always look at the understrength but 11+ Boyz Mob and think Fearless, but if you don't have enough, they will not be fearless when they take their first LD test. 
							 
							
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 I don't write the rules. My ego just lives and dies by them one model at a time.   | 
						 
		
					 
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		![[Post New]](/s/i/i.gif)  2011/10/22 02:33:48
	  
	    Subject: Re:1500 Orks (Competitive) 
	
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                            Bane Thrall
	 
 
 
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									i read over your list and it looks pretty good. 
  
  my only suggestion...well i have two.... 
  
  nob bikers
  and kommandos with snikerrot
  
  bikers cause they get in your opponents face fast and they are high toughness  so they are hard as hell to kill and they can do so much damage
  
  kommandos cause with snikerrot you choose where they come in and well that is invaluable
							 
							
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 Chaos is begin to grow
 don't click this link...
 F.A.T.A.L  enough said
 IJW wrote:Plus, as has been pointed out, it goes BOOM! and is therefore clearly superior anyway.     (\__/)
 (='.'=) This is Bunny. Copy and paste bunny
 (")_(") to help him gain world domination. 
 
 stolen from CrashCanuck
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		![[Post New]](/s/i/i.gif)  2011/10/22 02:54:39
	  
	    Subject: 1500 Orks (Competitive) 
	
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                            Growlin' Guntrukk Driver with Killacannon
	 
 
 
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									I agree with marmaduke about Kommandos and Bikers. I field Bikerz in every match I play except against Gray Knights, and therefore tournaments, because Force Weapons IK them.
							 
							
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 I don't write the rules. My ego just lives and dies by them one model at a time.   | 
						 
		
					 
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		![[Post New]](/s/i/i.gif)  2011/10/26 09:55:38
	  
	    Subject: 1500 Orks (Competitive) 
	
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                            Trustworthy Shas'vre
	 
 
 
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									I'm thinking of Dropping some Buggies (maybe one in each) to field more boyz, that would give me an extra 11 to spread between each unit, giving me 20 in 2 and 19 and the Big Mek in the other. Any other tips?
							 
							
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