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![[Post New]](/s/i/i.gif) 2011/10/22 20:18:31
Subject: Return of "Lucky Glance"
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Stealthy Dark Angels Scout with Shotgun
Ohio
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If you may not remember, lucky glance is where weapons which would not normally be able to even glance armor, could have a small chance to glance it. I've twaked the idea a little bit, and want to throw it up here for scrutiny.
These rules would only apply to weapons whose strength would not normally allow even a glance against the vehicle being shot at.
Add up all rolls to hit with the weapons being fired, all hits will count as a single hit as far as effecting the vehicle, the total number of hits will count as the strength of the hit on the vehicle.
Roll for vehicle penetration as normal with the new effective strength of the hit, this penetration roll can glance but can not penetrate the vehicle. Apply damage as normal, except that vehicles can not be destroyed from weapon destroyed or immobilized results from this type of attack, they will count as stunned instead.
I think this is a nice way of showing that, while guns like bolters, lasguns, shuri-catapults, tyranid goo, can not destroy the vehicle, if you get enough cumulative hits on a vehicle, you can damage a weapon or the tracks or shake it up.
So if you roll say, 8 hits with weapons that could not even glance from your squad, it counts as a strength 8 hit against the vehicle.
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This message was edited 1 time. Last update was at 2011/10/22 20:19:53
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![[Post New]](/s/i/i.gif) 2011/10/22 20:41:44
Subject: Return of "Lucky Glance"
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Lord of the Fleet
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I dunno, sounds a bit silly
Ork shootas would have a field day with this
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![[Post New]](/s/i/i.gif) 2011/10/22 20:43:54
Subject: Return of "Lucky Glance"
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Lord of the Fleet
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Not really, as this means my 30 Grots could potentially damage a Land Raider, which should not happen.
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![[Post New]](/s/i/i.gif) 2011/10/22 20:50:22
Subject: Return of "Lucky Glance"
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Dour Wolf Priest with Iron Wolf Amulet
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Agreed with everyone here, a Guardsman blob could easily put out 50 shots and have 25 hit...
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![[Post New]](/s/i/i.gif) 2011/10/22 20:54:16
Subject: Return of "Lucky Glance"
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Stealthy Dark Angels Scout with Shotgun
Ohio
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Well, if they're going to invest that much firepower into a single vehicle, and only be able to shake, stun, imobolize, or destroy a weapon. They won't be able to destroy your vehicle, only slow it down.
Maybe add another -1 to the vehicle damage chart?
I can appreciate the fear of blobs, maybe give it a maximum strength? S7? S8? Maybe total the shots and divide by 2.
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This message was edited 1 time. Last update was at 2011/10/22 20:55:05
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![[Post New]](/s/i/i.gif) 2011/10/22 21:01:41
Subject: Return of "Lucky Glance"
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Lord of the Fleet
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Makes it too complex, also it still doesn't make sense, a few S3 Ap- weapons are able to glance, or even immobilise a Baneblade, for example. Nothing should be changed regarding a "lucky glance" concept.
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![[Post New]](/s/i/i.gif) 2011/10/22 21:21:00
Subject: Re:Return of "Lucky Glance"
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Land Raider Pilot on Cruise Control
California
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Isn't this already a Necron power?
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Dirty Harry wrote:I know what you're thinking. "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: Do I feel lucky? Well, do ya, punk? |
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![[Post New]](/s/i/i.gif) 2011/10/22 23:27:21
Subject: Return of "Lucky Glance"
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Smokin' Skorcha Driver
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Yeah it's pretty much a nerfed version of necron gauss guns.
A major issue is the lack of discrimination for different weapons.
So if I have 30 marines with bolters shooting at a land raider, I'd have equal chance to do something as 30 marines equipped with BB guns.
Also, orks wouldn't really benefit from this remotely as much as IG las spam. First rank second rank fire command would be super buffed.
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![[Post New]](/s/i/i.gif) 2011/10/23 01:29:16
Subject: Return of "Lucky Glance"
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Grots can glance baneblades? Sweet.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/10/23 01:31:43
Subject: Return of "Lucky Glance"
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[MOD]
Not as Good as a Minion
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If you altered it to they could only shake it, maybe stun it, then it would be a bit better. It would stop flashlights destroying stormravens and other skimmers, and it'll also stop them immobilizing land raiders.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2011/10/25 16:12:30
Subject: Re:Return of "Lucky Glance"
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Fixture of Dakka
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The lucky glance rule only existed if you were playing an Armored Company army. And, that was because the entire army was vehicles, so units that couldn't hurt armor were totally worthless.
There's no longer any all-vehicle armies, so I don't think this rule is needed.
That being said, I think the rule as you laid it out is pretty balanced. Using an entire IG blob squad to get a single glacing hit seems fair to me.
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![[Post New]](/s/i/i.gif) 2011/10/25 20:36:08
Subject: Re:Return of "Lucky Glance"
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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This is dumb for one reason, FRFSRF!
Now lasguns can pop Landraiders and monoliths.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/10/25 20:41:11
Subject: Re:Return of "Lucky Glance"
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Aspirant Tech-Adept
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Devil gaunts would be mean lol.
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![[Post New]](/s/i/i.gif) 2011/10/25 20:58:37
Subject: Re:Return of "Lucky Glance"
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The Hive Mind
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Grey Templar wrote:This is dumb for one reason, FRFSRF!
Now lasguns can pop Landraiders and monoliths.
You mean Glance, right? Automatically Appended Next Post: Melchiour wrote:Devil gaunts would be mean lol.
Not really. Glance plus the minus for a - AP means lots of stuns and shakes if anything.
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This message was edited 1 time. Last update was at 2011/10/25 20:59:13
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/10/25 21:06:45
Subject: Re:Return of "Lucky Glance"
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Fixture of Dakka
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Grey Templar wrote:This is dumb for one reason, FRFSRF!
Now lasguns can pop Landraiders and monoliths.
You'd still be restricted to max S of 10. And, you noticed the OP said that glance is possible but not penetrate, right?
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![[Post New]](/s/i/i.gif) 2011/10/25 22:18:13
Subject: Re:Return of "Lucky Glance"
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Glancing is still too much. weapons of Str4 and below really arn't meant to damage vehicles.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/10/25 23:21:13
Subject: Return of "Lucky Glance"
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[MOD]
Not as Good as a Minion
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And if you had a couple of middling sized blobs, you could immobilize and tear the weapons off a land raider in short order. Something flashlights shouldn't do
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2011/11/11 13:07:49
Subject: Return of "Lucky Glance"
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Ichor-Dripping Talos Monstrosity
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In a counter proposal make it the following: Roll to hit, on each roll of a 6 you get 1 Str, if you glance/pen it causes Shaken (no other result). This would be to represent the hail of fire making the crew think twice about shooting their weapons when it might explode just outside the barrel on them or something.. I.E - 20 Lasguns fire, 12 hit, 5 get a 6, you then get to resolve a Str5 hit that, you then roll a 5, glancing and causes Shaken. Nice and simple, no complications and no overpowered craziness having to commit a large amount of firepower for a basic waylaying tactic.
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This message was edited 2 times. Last update was at 2011/11/11 13:22:47
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