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Made in fr
Kabalite Conscript





Caen, France

I stopped playing W40K just before 4th edition, this is my first army since then !

Dark Eldar 1500 pts
Kabal of the Strigid Eye

HQ
Archon + blaster + huskblade + soul-trap + combat drugs + phantasm grenade launcher + shadow field (185pts)
Haemonculus (A) + liquifier gun (60pts)
Haemonculus (B) + liquifier gun + agoniser (80pts)

Elite
4 Incubi (with the Archon) in a Venom + 2 splinter cannons (153pts)
4 Trueborn with blasters (x4) in a Venom + 2 splinter cannons (173pts)

Troops
9 Wyches (1 Razorflails, 1 Hekatrix + agoniser) with Haemonculus A in a Raider + flickerfield (200pts)
9 Wracks (1 liquifier gun) with Haemonculus B in a Raider + flickerfield (170pts)
10 Warriors (1 splinter cannon) (100pts)
10 Warriors (1 splinter cannon) (100pts)

Fast attack
6 Reavers (2 blasters) (162pts)

Heavy support
1 Ravager + flickerfield (115pts)

Explanation
Archon + Incubi as IC killers at first, then hunt for high save units.
Haemon A (with Wyches) gives them the pain token, stays in the Raider and shoot.
The Warriors units try to keep objectives.
Anti tanks : Ravager, Reavers, Trueborns, maybe Raiders.

Any idea/recommendation for that list?
Any help is welcome guys !

This message was edited 1 time. Last update was at 2011/10/25 01:12:10


DT:90-S++G+MB+I+Pw40k00/re+D+A+/mWD143R+++T(T)DM+
Kabal of the Strigid Eye ~ Tzeentch Dark Eldar ~ 1000pts ~ W2 D0 L0 (project log
   
Made in au
Sinewy Scourge




Downunder

Less Reavers more Ravagers.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Scouting Shadow Warrior





South Texas

agreed

I would take out the reavers, put in another ravager.

Drop the two foot units of warriors for some two units of 5 with a blaster in a venom with dual splinter cannons. You'll also have to take the agoniser off the (B) for a cheaper CC weapon.

That my two cents at least.

 
   
Made in us
Boosting Black Templar Biker






I've been forced to use warriors on foot in a few games because I didn't have enough transport models, and I can honestly say that they are absolutely terrible. Warriors absolutely need transports, period.
   
Made in us
Lethal Lhamean






Venice, Florida

I actually disagree with some of the advice above, and think some of the rest of it is brilliant - I'll just offer some quick thoughts with explanations;

1. Look at the price of the RJBs. Go ahead, I'll wait. Oh, back already? Good, now go look at the price of a Ravager. Okay, so you're paying *more* points for 2 Blasters that can move 12" and shoot 18" then you're paying for 3 Lances that can move 12" and shoot 36"? I guess we could get into a debate about survivability - but even if I was willing to say that six models with T4 and 5+ saves (aka, saves that most weapons ignore) is tougher to kill than an AV 11 open topped vehicle (and I *would* debate that) let's ask a serious question - are they +50 points -1 shot and -18" range more survivable?

2. Aggie on the Haem with Wracks makes a lot of sense, that is an assault unit and the Haem should accompany them. Possible point saving option is to use a regular power weapon as they'll have Furious Charge - debatable value though.

3. Foot DE work okay, but they don't want to leave cover. Your units appear to want to advance up the board and that makes me leery of them - I would advise making them lance packing snipers, or making them smaller squads inside transports. As stands I think you'll be underwhelmed by their performance.

4. Blaster on an Archon in an assault unit with no other shooting? Meh. You're basically tossing away that shot because either you're shooting at something you're about to assault (and 4 Incubi+Lord rarely need much of that) or you're shooting at a vehicle praying you pop it while the Incubi stand around nervously wondering why they're not in combat. I'd sack the gun, this unit will probably want to assault asap, and that means Turn 1, and that means you'll probably use fleet so you can't be mucking around with a single pew-pew gun, that's what the Archon pays the rest of the army to do, he's in it for the blow and the wenches, so let him focus on the assault.

My thoughts,
Thor.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in fr
Kabalite Conscript





Caen, France

Thanks a lot for the help guys !
Here are the changes I made :

HQ
Archon + splinter pistol + huskblade + soul-trap + combat drugs + phantasm grenade launcher + shadow field (170pts)
Haemonculus (A) + liquifier gun (60pts)
Haemonculus (B) + liquifier gun + agoniser (80pts)

Elite
4 Incubi (with the Archon) in a Venom + 2 splinter cannons (153pts)
4 Trueborn with blasters (x4) in a Venom + 2 splinter cannons (173pts)

Troops
9 Wyches (haywire grenades, 1 Razorflails, 1 Hekatrix + agoniser)
with Haemonculus A in a Raider + flickerfield (218pts)
9 Wracks (1 liquifier gun) with Haemonculus B in a Raider + flickerfield (170pts)
10 Warriors (1 dark lance) (115pts)
10 Warriors (1 dark lance) (115pts)

Fast attack
-nothing-

Heavy support
1 Ravager + flickerfield (115pts)
1 Ravager + flickerfield (115pts)


-removed archon's blaster
-kept haemon B's agoniser
-gave the wyches haywire grenades
-changed foot warriors' weapon from splinter cannon to dark lances (I don't really want to put them in transports though..)
-removed the whole reavers unit
-added a ravager

Sooo there's 16 points left!
What do you guys think I should take ?
- upgrade a incubus to klaivex?
- give an arcane one-shot weapon to a haemonculus?
- give night shields to one of my vehicles?
- give my hekatrix a blaster pistol?
- (something else?)




DT:90-S++G+MB+I+Pw40k00/re+D+A+/mWD143R+++T(T)DM+
Kabal of the Strigid Eye ~ Tzeentch Dark Eldar ~ 1000pts ~ W2 D0 L0 (project log
   
Made in us
Lethal Lhamean






Venice, Florida

I would probably add in shock prows - they're conditional but can be very useful to have as an available option.

The other thought is Acothyst for the Wracks.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Fully-charged Electropriest





Boston!

Thor665 wrote:
The other thought is Acothyst for the Wracks.


Pull out a wyche or two and maybe the archon's drugs (..but he needs them ) for an acothyst with an agonizer.
   
Made in fr
Kabalite Conscript





Caen, France

Thanks for the tip, I added shock prows to my Raiders!

EDIT : mmh, an acothyst with agoniser would be useful enough to remove 2 wyches ? There will only be 7 wyches left in the squad... :s

This message was edited 1 time. Last update was at 2011/10/25 15:53:57


DT:90-S++G+MB+I+Pw40k00/re+D+A+/mWD143R+++T(T)DM+
Kabal of the Strigid Eye ~ Tzeentch Dark Eldar ~ 1000pts ~ W2 D0 L0 (project log
   
Made in us
Boosting Black Templar Biker






If you must keep the warriors on foot, as someone else said, make sure you find cover for them ASAP. They're more expensive than guardsmen but die just as easily.
   
Made in se
Regular Dakkanaut




Ancre wrote:Thanks for the tip, I added shock prows to my Raiders!

EDIT : mmh, an acothyst with agoniser would be useful enough to remove 2 wyches ? There will only be 7 wyches left in the squad... :s



Actually you could drop 1 wych and the razorflail. If you drop the prows you just got aswell you have enough points for the acothyst + agoniser. Well you have points over then to bring a single prow if you wish.

How about that?
   
Made in fr
Kabalite Conscript





Caen, France

Great idea, thank you !

So here is my (final?) list !

HQ
Archon + splinter pistol + huskblade + soul-trap + combat drugs + phantasm grenade launcher + shadow field (170pts)
Haemonculus (A) + liquifier gun (60pts)
Haemonculus (B) + liquifier gun + agoniser (80pts)

Elite
4 Incubi (with the Archon) in a Venom + 2 splinter cannons (153pts)
4 Trueborn with blasters (x4) in a Venom + 2 splinter cannons (173pts)

Troops
8 Wyches (haywire grenades, 1 Hekatrix + agoniser) with Haemonculus A in a Raider + flickerfield + shock prows (201pts)
9 Wracks (1 liquifier gun, 1 acothyst + agoniser) with Haemonculus B in a Raider + flickerfield (200pts)
10 Warriors (1 dark lance) (115pts)
10 Warriors (1 dark lance) (115pts)

Fast attack
-nothing-

Heavy support
1 Ravager + flickerfield (115pts)
1 Ravager + flickerfield (115pts)

Total : 1497pts

DT:90-S++G+MB+I+Pw40k00/re+D+A+/mWD143R+++T(T)DM+
Kabal of the Strigid Eye ~ Tzeentch Dark Eldar ~ 1000pts ~ W2 D0 L0 (project log
   
 
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