Switch Theme:

Ruins passing partially through a wall, and another question  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ambitious Space Wolves Initiate





Plainfield, IL, USA

This came up in my last game of 40k and we weren't exactly sure how to handle it. We ended up deciding that wobbly model in the BRB covers it so we just played it as that but wanted feedback if we approached it correctly and were referencing the correct part of the BRB.

The case in discussion:
I had a tac squad on the ground floor of a ruin. My friend assaulted them with a pack of terminators from a land raider.
He took his difficult terrain test and rolled a 6 allowing him to move the full assault range. 6 inches put him barely in base to base contact.
He moved his IC first (in power armor) through the wall into base to base contact. There was plenty of room for the model on my side of the wall.
He then moved closest to closest into base to base contact.
The part we were discussing was that his terminators were not clearing the wall. Essentially my tac marines were either right next to the wall or about 1 cm from the wall on my side which would place his models directly in the middle of the wall of the ruin with some on his side of the wall but still within 2" of the others . We decided that wobbly model kind of covers this and we moved on.
We we correct in this?


Also same game: He had his land raider in a narrow alley. I ran a single model up to it and assaulted. On his turn we concluded that he had to back up and go another way since he was unable to go around the model because of the alley and that he was at 0 inches away so couldn't tank shock him. you need to be able to move at least 6 inches to tank shock correct? or did we misread how this works?

Please chime in aon both and let me know as we are trying to get the rules completely solid so we can possible try out tournaments at some point.
   
Made in au
[MOD]
Making Stuff






Under the couch

Both WMS and the rules for Assaulting in Ruins cover the first situation. Sounds like you played it correctly.

For the second, there is nothing stopping him from tank shocking in that situation. You have to move at least Combat Speed to Tank Shock (which is up to 6 inches... but that movement is the total distance the vehicle moves, not just the distance to the enemy unit being run down.

 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

ashtekka wrote:He moved his IC first (in power armor) through the wall into base to base contact. There was plenty of room for the model on my side of the wall.
He then moved closest to closest into base to base contact.


This was done incorrectly.
When you are assaulting, you move the closest to closest first.
The only times the IC must move first is in defender reacts and pile-in moves. Main rules page 48.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Ambitious Space Wolves Initiate





Plainfield, IL, USA

time wizard wrote:
ashtekka wrote:He moved his IC first (in power armor) through the wall into base to base contact. There was plenty of room for the model on my side of the wall.
He then moved closest to closest into base to base contact.


This was done incorrectly.
When you are assaulting, you move the closest to closest first.
The only times the IC must move first is in defender reacts and pile-in moves. Main rules page 48.


Well thats wonderful...we've been playing that wrong since day 1 then. Thanks for the heads up and page reference. I geuss I have some reading to do
   
 
Forum Index » 40K You Make Da Call
Go to: