Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/10/25 14:19:09
Subject: 1500 point Ork Green Tide
|
 |
Boosting Ultramarine Biker
|
Thanks for the great advice on the tactics forum re: this idea. Let me know what you think!
Warboss
Power Klaw, Shoota, 'Eavy Armour, Cybork Body, Attack Squig
Big Mek
Kustom Force Field
Deff Kopta
TL Rokkit, Buzzsaw
Deff Kopta
TL Rokkit, Buzzsaw
Deff Kopta
TL Rokkit, Buzzsaw
5 Lootas
5 Lootas
25 Boyz
Shootas, 2 Rokkit Launchas, PK Nob w/ Bosspole
20 Boyz
Shootas, 2 Rokkit Launchas, PK Nob w/ Bosspole
20 Boyz
Shootas, 2 Rokkit Launchas, PK Nob w/ Bosspole
20 Boyz
Shootas, 2 Rokkit Launchas, PK Nob w/ Bosspole
20 Boyz
Shootas, 2 Rokkit Launchas, PK Nob w/ Bosspole
|
This message was edited 1 time. Last update was at 2011/10/25 14:42:09
2,000 Hive Fleet "It Came From The Sky!"
2,000 Paladins "The Steel Shaft of the Emperor"
2,500 Space Marines WIP "Task Force Astartes" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/25 14:26:05
Subject: 1500 point Ork Green Tide
|
 |
Longtime Dakkanaut
|
Ok, firstly, I wouldn't really bother giving the Mek a Cybork body. He gets a 5+ cover from the KFF anyway.
Secondly. I'm assuming that the 105 boyz that you list are all in different squads seeing as the maximum you can have in a unit is 30? Although judging from the layout I'm not so sure.
Hope this helps
|
This message was edited 1 time. Last update was at 2011/10/25 14:26:31
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/25 14:28:04
Subject: 1500 point Ork Green Tide
|
 |
Boosting Ultramarine Biker
|
Edited above list...
|
This message was edited 2 times. Last update was at 2011/10/25 14:42:30
2,000 Hive Fleet "It Came From The Sky!"
2,000 Paladins "The Steel Shaft of the Emperor"
2,500 Space Marines WIP "Task Force Astartes" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/25 16:10:23
Subject: 1500 point Ork Green Tide
|
 |
Long-Range Land Speeder Pilot
|
I personally like bigger mobs (30 a squad) so it means you have to kill much more orks to force morale checks. The downside is they're pretty unwieldy and have a large foot print.
I also really like kommandos/snikrot in order to scare my opponent/stop them camping on the back edge of their board but you'd need to lose a couple of things to afford them.
|
Armies: Crimson Fists, Orks, Eldar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/25 19:51:04
Subject: 1500 point Ork Green Tide
|
 |
Stabbin' Skarboy
|
the warboss is pointless here get another kff
the koptas will die to fast.
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 10:34:30
Subject: 1500 point Ork Green Tide
|
 |
Long-Range Land Speeder Pilot
|
docbrown wrote:the warboss is pointless here get another kff
the koptas will die to fast.
Care to back that up? I personally quite like having a warboss and big mek, due to him being a CC monster and I find one KFF will normally suffice, you only need one boy from the mob to be within 6" of the Mek to get the KFF save, and the other mobs will get a cover save by being obscured by the front mob(s).
Also the koptas are sucide units, they turbo-boost during the scout move then shoot/assault a tank in your first turn.
|
Armies: Crimson Fists, Orks, Eldar |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 12:28:36
Subject: 1500 point Ork Green Tide
|
 |
Boosting Ultramarine Biker
|
CaptainJay wrote:docbrown wrote:the warboss is pointless here get another kff
the koptas will die to fast.
Care to back that up? I personally quite like having a warboss and big mek, due to him being a CC monster and I find one KFF will normally suffice, you only need one boy from the mob to be within 6" of the Mek to get the KFF save, and the other mobs will get a cover save by being obscured by the front mob(s).
Also the koptas are sucide units, they turbo-boost during the scout move then shoot/assault a tank in your first turn.
Agreed. The point of the koptas is to put first turn hurt on transports, vindicators, etc. I've used them before with great success. The look on an opponent's face when you pop two rhinos and a vinidi turn one is priceless. Sure they die, but when you factor in the points they kill and the situational mess they cause before they do, they are one of the most effective fast choices we have.
|
This message was edited 1 time. Last update was at 2011/10/26 14:23:22
2,000 Hive Fleet "It Came From The Sky!"
2,000 Paladins "The Steel Shaft of the Emperor"
2,500 Space Marines WIP "Task Force Astartes" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 15:10:07
Subject: 1500 point Ork Green Tide
|
 |
Stabbin' Skarboy
|
Warboss is independant character who will get singled out and killed much to fast. Especially bad vs I 4
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 15:12:11
Subject: 1500 point Ork Green Tide
|
 |
Boosting Ultramarine Biker
|
The warboss will be buried in a mob of boyz...He won't get picked off easily whatsoever
|
2,000 Hive Fleet "It Came From The Sky!"
2,000 Paladins "The Steel Shaft of the Emperor"
2,500 Space Marines WIP "Task Force Astartes" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 16:07:35
Subject: 1500 point Ork Green Tide
|
 |
Longtime Dakkanaut
|
Especially if he is slotted into a squad, although I can see the point of another KFF here, it would make your force a lot more durable. One KFF isn't going to be able to cover all of your boyz, and even if you manage it, that's just going to make you vulnerable to blasts.
|
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 18:18:11
Subject: 1500 point Ork Green Tide
|
 |
Stabbin' Skarboy
|
Ics may be targeted as a separate unit in cc. Ergo 5 strike squad grey knights will put 2 guys just on him. Strike first. Wound. And force weapon kill him. No net benefit of having him. I only use boss bikers if I want job biker troops. Other then that their is little use for a boss
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 18:31:04
Subject: 1500 point Ork Green Tide
|
 |
Longtime Dakkanaut
|
Yes, in CC, but that's where you want him in the first place, and as in this instance he is being weighed down with 'Eavy armour and Cybork body, as well as his T5 and 3 wounds, he would be fine in most cases. Force weapons do not work all of the time, and he still has an invuln.
I completely disagree with your statement that there is little use for a boss.
Biker bosses are good but I run a list that actually revolves around warbosses without bikes, and I have never finished in the bottom 50% of a tournament with it.
|
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 18:40:12
Subject: 1500 point Ork Green Tide
|
 |
Trigger-Happy Baal Predator Pilot
|
docbrown wrote:Ics may be targeted as a separate unit in cc. Ergo 5 strike squad grey knights will put 2 guys just on him. Strike first. Wound. And force weapon kill him. No net benefit of having him. I only use boss bikers if I want job biker troops. Other then that their is little use for a boss
just another case of the Meta changing to accomidate GK.
You could simply use the multi-charge tactic. Charge with a big mob and bring him into the fray the following turn. saves him from getting picked out and he gets to romp through some GK...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 18:46:37
Subject: 1500 point Ork Green Tide
|
 |
Stabbin' Skarboy
|
true
however i prefer my approach
just use boys and number to bring them down
dont bother bringing a boss i have to work around.
a mek would make this list more effective
a boss would make it less effective.
|
The tide is coming
http://alt40k.blogspot.com/ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 18:50:36
Subject: 1500 point Ork Green Tide
|
 |
Longtime Dakkanaut
|
Well you would, it's your approach. That's just like me saying that I prefer my approach. But to be honest, I think that in this instance you are right that a KFF Mek would contribute more to the list than a Boss.
|
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 18:56:31
Subject: 1500 point Ork Green Tide
|
 |
Bonkers Buggy Driver with Rockets
|
I'd have to agree with doc here. More boyz and numbers is the advantage that orks have vs. most armies. Personally I prefer mechanized vs. footslogging, but that's mainly for expedience. The KFF is more effective, and it comes down to numbers. Unless playing ultra competitive, I do run a warboss along with the KFF in many local games. I hate those days I play against 'nids and say, well, there goes 85 points down the drain!
Competitive though, 2 KFF's amidst the boyz. Larger groups(30) are preferable. I've been coming out on top, but with more difficulty against CSM, SW, and BT, and against those, there are times I wish I had units of 30 instead of 12 or 20. Last planetstrike game I was fuming as my warboss was seemingly incapable of popping a bastion....which was why he was there =/
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 18:59:16
Subject: 1500 point Ork Green Tide
|
 |
Longtime Dakkanaut
Beaver Dam, WI
|
The only reason to take the warboss is if you want to rock a unit of nobz that counts as a troop choice. Otherwise get the extra flexibility.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/10/26 19:11:15
Subject: 1500 point Ork Green Tide
|
 |
Longtime Dakkanaut
|
DAaddict wrote:The only reason to take the warboss is if you want to rock a unit of nobz that counts as a troop choice. Otherwise get the extra flexibility.
Which is oddly enough what I do  .
But as I say, I do agree with Dok on the fact that here a second KFF would be more appropriate.
|
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
|
 |
 |
|