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1500pt dark eldar list- for use in game club  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Fresh-Faced New User




After a lot of debate im deciding on starting a Dark Eldar army. I was thinking of something like this to use in a local game club that I was going to start attending.

HQ:

2x Haemonculi
(100pts)

Elite:
5x Incubi
Venom
(165pts)

Troops:

10 Kabalite Warriors
1 Splinter cannon
1 blaster
Raider w/ flickerfeild
(185pts)

10 Kabalite Warriors
1 Splinter cannon
1 blaster
Raider w/ flickerfeild
(185pts)

10 Kabalite Warriors
1 Splinter cannon
1 blaster
Raider w/ flickerfeild
(185pts)

1 Hekatrix w/ Agoniser
9 Wyches w/ Haywire grenades
Raider w/ flickerfeild
(220pts)

1 Hekatrix w/ Agoniser
9 Wyches w/ Haywire grenades
Raider w/ flickerfeild
(220pts)

Heavy Support:

Ravager w/ flickerfeild and dark lances
(115pts)

Ravager w/ flickerfeild and dark lances
(115pts)


Total 1500pts

What does this list seem like? constructive criticism would be appreciated.

This message was edited 5 times. Last update was at 2011/10/27 03:43:49


6500pts 1W/3L/0T
1500pts 0W/2L/0T
1200pts 2W/0L/0T
 
   
Made in au
Sinewy Scourge




Downunder

Needs more ravager.

Why you have sybarite? Sybarite do nothing for the unit except in certain scenarios where the unit is already fethed.

And why no transports? Whole army dies horrible with no transports.

Why venomblades on Haemonculi? They dead already if they're using them.

Why Blast Pistol/Venomblade on Hekatrix? Agoniser much more important for winning combats.

Why Archon? Does nothing for list at all.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in au
Fresh-Faced New User




what HQ model would you recommend with this list?

6500pts 1W/3L/0T
1500pts 0W/2L/0T
1200pts 2W/0L/0T
 
   
Made in gb
Tower of Power






Cannock

I think you're over loading with your HQ. You really only need two Haemonculi and these can both go with the Wyches. Purpose of these is to just give feel no pain and nothing else. I would drop the Archon as other units just don't need his support, it's not like he's going to do a huge amount.

The other problem you've got in this list is the lack of anti tank. You've got a single Scourge unit and two Ravagers. Really your Warriors would be better packing anti tank weapons, you only need 5 of them to get a blaster and drop the Sybarite as Warriors get whooped in combat. Give them all a Venom or Raider for transport.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in au
Sinewy Scourge




Downunder

Haems are fine and are cost efficient, so you can spend more points on..... RAIDERS

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in au
Fresh-Faced New User




So ive swapped around the list a little bit taken out Arcon and added in raiders and a bit here and there. Will those raiders/ ravagers and scourges be enough AT?

6500pts 1W/3L/0T
1500pts 0W/2L/0T
1200pts 2W/0L/0T
 
   
Made in au
Sinewy Scourge




Downunder

The Incubi won't do gak unless they get assaulted, give them raider/venom.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in au
Fresh-Faced New User




i should have stated this sorry i plan for the Incubi and Wyches to go into the ravager's?

6500pts 1W/3L/0T
1500pts 0W/2L/0T
1200pts 2W/0L/0T
 
   
Made in au
Sinewy Scourge




Downunder

HOW?

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in au
Fresh-Faced New User




That was a lack of me reading the codex..
Ive taken out the Scourges and Hakatrix's (so the Wyches can go in a raider with Haemonculi). I've then added in a venom for the Incubi and Raider's for the Wyches, This close to anything decent now?

6500pts 1W/3L/0T
1500pts 0W/2L/0T
1200pts 2W/0L/0T
 
   
Made in us
Boosting Black Templar Biker






Eyclonus wrote:HOW?


^ I lol'd.

I for one think sybarites are useful for the leadership upgrade. I've had them keep the unit from falling back or tie up a unit in combat for an extra turn or two several times because of that leadership buff.

Also, unless you're only fighting green tide orks, foot guard, or swarmy nids, you'll get much more out of blasters than shredders.

Edit: One more thing. Figure out how to get agonisers into those wych squads! If you fight any MEQ at all you're gonna need them.

This message was edited 1 time. Last update was at 2011/10/26 16:12:22


 
   
Made in us
Sinewy Scourge




Grand ol US of A

aceshigh wrote:

HQ:

2x Haemonculi
(100pts)

Good.

aceshigh wrote:
Elite:
5x Incubi
Venom w/ flickerfeild
(175pts)

You do realize that the venoms come with FF right? I'd add an extra SC to it.

aceshigh wrote:
Troops:

10 Kabalite Warriors
1 Splinter cannon
1 shredder
Raider w/ flickerfeild
(175pts)

Uh...wow. Shredders are bad, I honestly can't stand them. Personally if you want to raider spam drop both the SC and the shredder for a Dark Lance. Otherwise go with a venom spam and drop them to 5 guys with one blaster. The venom needs only 2 SC.

aceshigh wrote:
10 Kabalite Warriors
1 Splinter cannon
1 shredder
Raider w/ flickerfeild
(175pts)

Same here as above.

aceshigh wrote:
10 Kabalite Warriors
1 Splinter cannon
1 shredder
Raider w/ flickerfeild
(175pts)

Same

aceshigh wrote:
10 Kabalite Warriors
1 Splinter cannon
1 shredder
Raider w/ flickerfeild
(175pts)

And again same.

aceshigh wrote:
9 Wyches w/ Haywire grenades
Raider w/ flickerfeild
(180pts)

What are these girls doing? Turn one of the wyches into a hekatrix and give her an agoniser. Then add a razorflail. The squad will still fit in the raider (which is equipped right).

aceshigh wrote:
9 Wyches w/ Haywire grenades
Raider w/ flickerfeild
(180pts)

Same as other wych squads. If you took my advice on the warriors you should have enough points for both of them.

aceshigh wrote:
Heavy Support:

Ravager w/ flickerfeild and dark lances
(115pts)

Ravager w/ flickerfield and dark lances
(115pts)

Ravager w/ flickerfield and dark lances
(115pts)

Yup yup and yup those look good. Just a thought though. If you do go with a Raider spam turning one of these into a razorwing with stock missles, dissies, and a SC can do some serious infantry killing.

aceshigh wrote:
Total 1495pts

What does this list seem like? constructive criticism would be appreciated.


It has some good elements but it needs some work to be better.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in au
Fresh-Faced New User




So i've added in some Blasters but i cant add any dark lances into the Kabalite squads, though i think it would be a waste of a squad adding them into the Kabalite squads. Ive also added in the Hekatrix's and the Agonisers to the Wcyhes but i had to remove one of the Ravager's, ohh and the Vemon w/ flickerfield XD

This message was edited 1 time. Last update was at 2011/10/27 03:44:39


6500pts 1W/3L/0T
1500pts 0W/2L/0T
1200pts 2W/0L/0T
 
   
Made in us
Sinewy Scourge




Grand ol US of A

If you go with blaster the guys only need to be 5 strong...not 10. Putting them in a venom afterwards gives you 2 Splinter Cannons that can always fire 6 shots each. Those saved points (from the guys and special weapon) should let you get the ravager back.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
 
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