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![[Post New]](/s/i/i.gif) 2011/10/30 21:21:03
Subject: Automatic wounding
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Been Around the Block
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Does this even exist in the current edition? I have read a few posts here and there mentioning it (something about if your natural strength is double the targets T), but can't find any reference to it in the BRB.
Any clarification appreciated!
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![[Post New]](/s/i/i.gif) 2011/10/30 22:04:06
Subject: Re:Automatic wounding
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Trazyn's Museum Curator
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Yes.
Its called poisoned attacks.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/30 22:29:53
Subject: Re:Automatic wounding
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Cold-Blooded Saurus Warrior
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As above, poisoned attacks can automatically wound.
Also, high strength attacks and some modifier along the lines of the modifier from Flaming Sword of Rhuin will cause automatic wounds as well.
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This message was edited 1 time. Last update was at 2011/10/30 22:30:16
I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
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![[Post New]](/s/i/i.gif) 2011/10/30 22:32:51
Subject: Re:Automatic wounding
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Trazyn's Museum Curator
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And the Rune Fang (Empire magic weapon, I think it's called that) can as well.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/30 22:49:22
Subject: Automatic wounding
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Been Around the Block
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thanks, I was aware of the poisoned attacks and ect but I guess that double the strength of their toughness thing was nonsense
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![[Post New]](/s/i/i.gif) 2011/10/30 22:50:35
Subject: Automatic wounding
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Trazyn's Museum Curator
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grishnaz wrote:thanks, I was aware of the poisoned attacks and ect but I guess that double the strength of their toughness thing was nonsense 
Where did you read it?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/30 23:37:00
Subject: Re:Automatic wounding
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Basically, if you wound on a 2+ and have some sort of modifier to wound(like Flaming Sword) you will wound automatically.
then there is poison.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/10/30 23:41:29
Subject: Re:Automatic wounding
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Trazyn's Museum Curator
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Grey Templar wrote:Basically, if you wound on a 2+ and have some sort of modifier to wound(like Flaming Sword) you will wound automatically.
then there is poison.
Isn't a roll of a one always a fail though?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/10/30 23:45:00
Subject: Re:Automatic wounding
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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CthuluIsSpy wrote:Grey Templar wrote:Basically, if you wound on a 2+ and have some sort of modifier to wound(like Flaming Sword) you will wound automatically.
then there is poison.
Isn't a roll of a one always a fail though?
Not with wounding.
And 1s always being a failure only applies to certain types of rolls. there are some where its always a success, like Characteristic tests.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/10/31 06:36:42
Subject: Automatic wounding
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Killer Klaivex
Oceanside, CA
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Flaming sword gives +1 to wound, standing on top of an Anvil of whatchamacallit (special hill terrain) gives +1 to wound.
The latest FAQ for the basic rule book clarifies that a 1 to wound doesn't always fail. So if you would normally wound on a 2+, and you get a +1, you always wound.
-Matt
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