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Made in gb
Roarin' Runtherd





The City of Grey in the Land of Wet (Coventry, UK)

Lo All

We're gearing up for 1000pt games at my local club and I'm planning out the toys that I'd like to use to flesh out my Ork army.

I want to build the army around Ork boyz in squad sizes of 19 so they can fit in a battlewagon with big mek with kff to give cover save and that all important deffrolla to keep big beasties and vehicles running scared...


So without further ado my list is as follows: 997pts

HQ - 2 big meks 2 kff (170 pts)

Troops (447 pts for the troops, 250 pts for the battlewagons)

19 Boyz with sluggas and choppas, nob with power klaw
Battlewagon with deff rolla, extra armour, big shoota

19 boyz with sluggas and choppas, nob with power klaw
Battlewagon with deff rolla, extra armour, big shoota

20 Boyz with shootas, nob with power klaw

Fast Attack (130 pts)
Wartrakk skorcha

Wartrakk skorcha

Wartrak with twin linked rokkit launcher

The plan is for the boyz in wagons to assault objectives and marauding mech units whilst the skorchas flank the wagons gaining the invul save and guarding against anti vehicle troops.

The large unit of shoota boyz is an objective hogging unit with plenty of wounds to soak up ranged fire and a wartrakk with rokkit launcher to provide anti-tank assault. I'm primarily worried about flanking units that could try and sneak into attack the obejective, I figure anti-tank covers me against most things and the ork boyz themselves with a nob with powerklaw should be able to hand most small units quite well. I am tempted to swap the wartrakk here for a killakan with skorcha as it synergises well with the list and gives me anti-horde and a strong anti-tank close assault weapon wrapped up in av-11 which could also provide a cover save the boyz camping the objective.

I haven't considered killa kans elsewhere as I think they'd rapidly get outpaced by the battlewagons which would leave them too far away to support anything getting popped by anti-tank. I could switch skorchas out for twinlinked rl deffkoptas but I don't think I need more anti-tank particularly considering that the nobs in each of my boyz unit can and will go through most vehicles like a knife through butter!

Whatdaya think?

LP
   
Made in us
Tough-as-Nails Ork Boy






Miami Beach, Fl

Lose the wartrakks and get another wagon or,
Lose the footsloggers and get more rokkit buggies (moar bigga dakka)
Give those nobz boss poles.
Leave the big meks in the wagons so when the wagons drop the boyz off, they can keep their cover when deffrolla-ing the board.
As said in numerous threads go all mech or all footsloggy anything in between just doesn't work.
When I play my wagon-spam list I just ram boyz (and deffrollas) down my opponent's throat.

This message was edited 1 time. Last update was at 2011/11/01 16:07:35


You could strap a pantsless ork on something and make it look Imperial with enough Aquillas and Purity Seals. -Da Butcher

Apple: There's an app for that? Orkz: There'z a squig fer that. -Croaker 
   
Made in us
Screamin' Stormboy




Eastern Fringe

At 1000pts you won't see too much dedicate tank killing units or weaponry. A spare lascannon or ocassional krak missle is all you need to worry about, so despite only having two battlewagons they should be relativly safe from shooting with the KFF.

I think the second Big Mek with KFF is overkill as you should be keeping your two wagons within 6 inches of each other until they drop their cargo of boyz. You'd want to have both units of sluggas assualting simotaniously into the opponent's lines. I'd recogmend cutting that 2nd Big Mek and using the points elsewhere.

I think the biggest issue you are going to face is supporting your sluggas after their intial charge. 20 boyz will usually wipe out whatever you throw at them. Mostt smart opponents will leave a sacerficial speedbump unit in their front lines to set up your sluggs to get shot to peices and counter-charged the following turn. The best way to support your sluggas is to use your buggies/trakks as a mobile screen wall, preventing your opponent from phyiscally charing by putting a bunch of fast vehicles in his way. The KFF should still be close by granting the buggies that 4+ and they most likely moved 6+ inches so it's quite difficult to hit em. The same strategy works for protecting your BWs as they roll up the field to prevent units from assualting them. You opponent have a big naasty trygon about to assualt your wagon? Bubble wrap that thing in buggies!

Your shootas defiantly will work for home base objective sitting, but I would almost recogmend switching them out for a blob of grots and using the extra points from the switch and cutting the KFF to get some Lootas to pop transports and speeders so your sluggas actually have targets to assualt when they get there. If not lootas, more buggies, or even bring some Trukk Boyz to serve as a 2nd wave to bail out your big 20 blobs of sluggas in case the combat doesn't go their way.

I think I'm rambling at this point so in short, your sluggas are a glass cannon unless you support them and defend them from the counter-charge.

SHOOT EM! CHOP EM! If they still walkin' they probably cheatin'  
   
Made in gb
Longtime Dakkanaut




1000 pts I not sure I would for battlewagons, you can pretty much go for anything else and make it work easily especially compared to other 1000pts.

I would want three battlewagons but that would be hard to get other stuff in. So instead go the 2 battlewagons and loads of buggies as has been suggested. You'll want rockets for most of the buggies for antitank.
   
Made in us
Longtime Dakkanaut






1k is pretty tough for a BW list but I think it can be done. The problem is how to fit everything into it that you need. I don't think most armies are going to have a ton of AT in it so you BW should be fine for the most part. You do need enough At yourself to deal with anything they might bring.

So I have been thinking and this is what I came up with.

Mek: KFF

Meganobs x3: x2 Kombi Skorchas
-Battlewagon: Kannon, BShoota, Plates, Rolla

Sluggas x18
-Nob: PK, BP
Sluggas x18
-Nob: PK, BP

Trakk
-T-L Rokkit
Trakk
-T-l Rokkit

Battlewagon: Kannon, BShoota, Plates, Rolla
Battlewagon: Kannon, BShoota, Plates, Rolla

I think 1 KFF is more then enough in 1k games. You only really need to cover the BW's for the most part anyways. The Meganobs are a relatively cheap unit to get another BW in the army. Also they provide a AI element to the army which you want and cheaper then 2 Skorcha buggies. I really like Planks on my BW's as I run shooty armies so I can have my PK nob attack something with the plank but i could not fit them in to this lilst, but I don't think they are needed so much in this list.

Well there is my take on a 1k BW list. Feel free to do with it what you will. This is just to help and show you what I would do. Feel free to use none of it or all of it or even parts of it.

Good Luck!
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

You could drop the trakks for a 3rd battlewagon. The 2nd KFF is probably unnecessary, and is 8.5% of your force!

I'd lose the trakks and Big Mek, add another wagon with the same options, wish I had another point to add a boy to one of the 19 mobs, add 2 rokkit buggies, add 3 bosspoles(must haves), and spend 5 points somwhere.

FYI, at 1k, I've been running a BW, 2 trukks, 8 bikes, 5 lootas, led by a KFF Big Mek. Could exchange the trukks for a 2nd BW(now that I have one) but it hasn't been necessary.

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in gb
Roarin' Runtherd





The City of Grey in the Land of Wet (Coventry, UK)

Hey All

I've been thinking about your comments and I have to admit that I think many of them have merit.

I really wanted to try skorcha's but I'm happy to leave them as an option for now...

I kinda think that the best defence against counter-assaults on my boyz is well, MOAR boyz!

With this in mind I thought to myself what if I split the unit of 20 into two units of 10 with a nob with powerklaw in each and a trukk to help them get around the battlefield.

Again it should draw fire from the battlewagons and also I can hide the trucks with or behind the battlewagons allowing the smaller ork units to form a seconday wave of assaults to tie up potential counter chargers or to just plain intimidate my opponent into trying to back away...

I guess it is an all or nothing kind of strategy and as long as I hit hard enough on the charge I'm pretty much golden ..

So option1 following this thinking.

BW rush 1.1

HQ - 85 pts

Big Mek with KFF

Elites - 0pts

Troops - 570 pts

17 ork boyz, sluggas and choppas with nob with pk, bp

20 ork boyz sluggas and choppas with nob with pk, bp

10 ork boyz with shootas, nob with pk and bp
Trukk, big shoota

10 ork boyz with shootas, nob with pk and bp
Trukk, big shoota

Fast Attack - 90 pts

Deffkopta TL RokkitLauncher
Deffkopta TL RokkitLauncher

Heavy Support - 255
Battlewagon 2 big shoota, deff rolla, extra armour *extra big shoota as I had 5 pts spare and couldn't think of a good upgrade barring a big shoota in one of the boyz units

Battlewagon 1 big shoota, deff rolla and extra armour

=====

I didn't bother with kannons etc as I want the battle wagons in most turns to be travelling too fast to fire any weapons anyways

I'm also considering dropping the "campy unit of boyz" and swapping it with a unit of bikers, this again would keep with the theme of fast attack, in your face army and have the added benefit of giving me a unit that recieves a 4+ save anyway that can be used to provide cover saves to other units or to assault potential counter assault targets from distance..

Any thoughts?

Thanks for your feedback so far it's been very useful. I have atm 60 boyz, 3 kanz, 3 warbikes, a battlewagon and a trukk, 9 or so deffkoptas and a bunch of lootas and burnas. I ran a test trukk/bw list at 600 pts which was a trifle harsh as my opponent just couldn't deal with the battlewagon at all and it has seduced me into going for a more speed freaky army rather than a dakkalist which i was originally planning. Eventually my aim is to have enough options to switch between green tide / speed freak / kan wall lists to keep my opponents honest and to give myself the ability to try different units out.

I am very glad that I chose orks as my 40k force, I love their versatility and playstyles


Lp
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

I like skorchas, but as shoota/skorcha kombi weapons on nobs. If you're running skorchas as fast attack, they really need to move in and flame on just before another unit of boyz assaults, to prevent getting assaulted and losing the skorchas. That's where the nobz unit comes in. My fast atack is invariably taken up with bikers, koptas, rokkit buggies, and stormboyz. No room for Skorchas there. For 15 points, my nobz unleash 3 hits of skorcha templates, which is what the skorcha vehicle might get in if it's lucky. Your first turn it's moving. 2nd turn it shoots, and then most everything is engaged in CC.

Got a use for those 5 points....suggestion:

Drop a kopta, add a buzzsaw to the one left. With those 20 points and the 5 you spent on the second Big shoota(next time consider 'eavy armor on a nob or something) add 4 boyz. 1 to both trukk mobs so they're at 12, and 2 to the 17 so you still have room for the big mek.


My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in us
Longtime Dakkanaut






Me personally don't think adding trukks makes it a BW rush list. It is however still effective none the less.

I do agree you really want full 12 man squads in those trukks. I would never run them anything less. I have to agree also with the Skorcha buggies. They really are not the greatest unit. You have to get so close to make them effective and when you do they tend to die.

Your new list is better but still needs alittle work. Which Brother has allready explained.
   
 
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