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Made in ca
Stabbin' Skarboy




List here originaly:
http://alt40k.blogspot.com/2011/11/gearing-up-for-wednesday-nut-vs-unt-ork.html

HQ

Big Mek 85
KFF
Big Mek 85
KFF


TROOPS

18 Sluggas 148
1 Nob Power Klaw, Bosspole
Battle Wagon 125
Deff Rolla, Red Paint Job, Grot Riggers, Big Shoota
18 Sluggas 148
1 Nob Power Klaw, Bosspole
Battle Wagon 120
Deff Rolla, Red Paint Job, Big Shoota
19 Sluggas 154
1 Nob Power Klaw, Bosspole
Battle Wagon 125
Deff Rolla, Red Paint Job, Grot Riggers, Big Shoota

Deff Dread 120
Grot Riggers, Amour Plates, 2 Dreadnought Close Combat Weapons
Deff Dread 120
Grot Riggers, Amour Plates, 2 Dreadnought Close Combat Weapons

ELITES

14 Lootas 210
14 Lootas 210
14 Lootas 210

FAST ATTACK

Deff Kopta 70
Buzzsaw, TL Rokkit Launcha
Deff Kopta 70
Buzzsaw, TL Rokkit Launcha


The list is real simple to run. 1 mek hangs around lootas giving them all a save. the wagons team up and charge ahead protecting the dreads behind. The dreads will own face in CC as he will not be prepared to CC vehicles well. Meanwhile i get 7 S10 ws4 hits in CC.

This list has allot of s10
14 dread CC's
3d6 Deffrollas

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Shunting Grey Knight Interceptor





Cleveland, OH

I'm confused as to why Grey Knights won't be able to CC Vehicles well.... Demon hammers will shred your Dread up, sure he'll take a few with him but he'll get destroyed. I play GK and my friend plays a very similar ork list to this. He's never beaten me. Tyranid and Orks have a LOT of trouble against GK. A lot of people think Demons have it the worst against GK but I think it's Orks. The lootas will definitely be your best bet and as amany rokkits as you can take. GK is the one army you DO NOT want to get into CC with, especially against Paladins, you won't win it's as easy as that. The Deffrollas are also very effective, use them to destroy whatever vehicles you can as quickly as possible. You may want to form a triangle around your dread if he's running storm ravens because with their 24" move and Power of the machine spirit they'll take out a wagon or your dread each turn. GK are a very, very tough match up for orks. Good luck

This message was edited 1 time. Last update was at 2011/11/01 22:57:13


4.5k
1.3k
2k 
   
Made in nz
Armored Iron Breaker





Karak-Carterton

I think running a horde would be better, I play 4 different types of GK armies and Ive beaten at least 5 times each. and 2 of them have never beaten me...

Lots
Dwarfs: Lots

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."

Check out my blog at: averydwarfishblog.blogspot.com 
   
Made in ca
Stabbin' Skarboy




He has yet to take hammers palidins or storm ravens
this is trying to force his hand into a more balanced list so that i can have a better shot with him.

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in nz
Armored Iron Breaker





Karak-Carterton

no stormraves, paladins, or hammers....looks like a very very very easy list to beat then judging by that comment

Lots
Dwarfs: Lots

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."

Check out my blog at: averydwarfishblog.blogspot.com 
   
Made in ca
Stabbin' Skarboy




not so much
librarians and terminators are difficult to kill especially with force weapons and when hidden in land raiders

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Shunting Grey Knight Interceptor





Cleveland, OH

You shouldn't have too many problems dealing with landraiders with three deffrollas. and if he has no storm ravens paladins or hammers you'll eat him up, at least you should. Make sure you get the charge and force as many saves as possible. or charge empty deffrollas into the land raiders, pop them, then shoot him to hell with your lootas while running him around the board.

4.5k
1.3k
2k 
   
Made in ca
Stabbin' Skarboy




I plan on a wedge of Rollas to take out vehicles and then relentlessly tank shocking the men on the ground. Dreads and boyz will shred the remnants. Lootas are for long range support.

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Shunting Grey Knight Interceptor





Cleveland, OH

Yeah once GK lose their transports (and if he's not taking hammers) than tank shocking is literally all you need to do.

4.5k
1.3k
2k 
   
Made in ca
Executing Exarch






Main problem here is the battlewagon models, the side arcs are massive and easy pickings for psyflemen dreads.

Ive gone against an ork army like this and I wrecked all 3 battlewagons by turn 2, and he was really trying to stop me from hitting side arcs.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
Longtime Dakkanaut




iBambam wrote:I'm confused as to why Grey Knights won't be able to CC Vehicles well.... Demon hammers will shred your Dread up, sure he'll take a few with him but he'll get destroyed. I play GK and my friend plays a very similar ork list to this. He's never beaten me. Tyranid and Orks have a LOT of trouble against GK. A lot of people think Demons have it the worst against GK but I think it's Orks. The lootas will definitely be your best bet and as amany rokkits as you can take. GK is the one army you DO NOT want to get into CC with, especially against Paladins, you won't win it's as easy as that. The Deffrollas are also very effective, use them to destroy whatever vehicles you can as quickly as possible. You may want to form a triangle around your dread if he's running storm ravens because with their 24" move and Power of the machine spirit they'll take out a wagon or your dread each turn. GK are a very, very tough match up for orks. Good luck
That is interesting as all Grey Knights I know and have read from online say they hate hordes and being outnumbered. To the statement they want any army apart from orks.

CC against GK is fine for orks except purifiers, Paladins are fine, I assume you mistyped that.

Dreads are never a great addition to an ork army. I think the lootas should win the day for you, they should be able to shoot the units down: the most the enemy can have is 2+ save.
GK forces varie wildly.
Generally they have little long range guns with them if so just sit back let them try to teleport towards you and out shoot them.
If he brings a crowe list then give up. I mean stay in the battlewagons and force him to assault them.
Finally there is a 6 dreads with 2 TLAC with psybolts this is the sort of list where you need to charge.
   
Made in us
Longtime Dakkanaut






It seems to me that the Dreads are alittle out of place. But I do think they will help tremedously. I use 3 Dreads in my Kan/Dread wall and they helped alot against a deathstar of Pallies, draigo and a libby. When 3 of them are attacking at once with 3 kans, pallies die. I am not sure if you will have the same luck.

I am not sure about the Koptas as I have not had much luck with them. I do see there potential and feel they could be good. But I am also wondering with all the AT that you are talking about. Does he really have all that armor you are planning for?

Anyways I think it could work if you play it really well. I think the Lootas will be key. I am interested in his list. Do you have any idea as to what he would or is taking?
   
Made in ca
Stabbin' Skarboy




unfotunately balsak hes kind of a left feild type palyer
he is so random in what he takes
my thinking with the koptas is simple.
If he brings some vehicles i hope for a weapon destroyed and destory his lascannons
immobilized is good to.
this way he is severely crippled by an alpha strike.

The game is early tomorrow so read the blog for results

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Longtime Dakkanaut






Well good luck. GK's can be scary for sure. But I think you have the right list unless he brings 10 pallies and draigo and a libby in one squad. That is a very tough thing to deal with.

Yeah I think Weapon destroyed would be your best bet if you can't kill it. But if its a Land radier one weapon isn't going to be enough. Alo with GK's having that fortitude ability it sucks to just shake or stun them.

   
Made in ca
Stabbin' Skarboy




thing is 1 lascannon scares me
2 heavy bolters dont as they cannot harm transports or dreads.

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Longtime Dakkanaut






Yes, but with the armor 14 and the KFF you should be all right for the most part. Yes a lascannon will get through at some point its just going to happen. The question is when?

I suggest dealing with lasbacks(if he brings them) with the Lootas. Pretty easy job for them. I don't know, you cant be scared because that is when everything falls apart. lol Just have confidence and the Orks will win.
   
Made in ca
Stabbin' Skarboy




Worried mOre about las raiders

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

docbrown wrote:not so much
librarians and terminators are difficult to kill especially with force weapons and when hidden in land raiders


I'm curious, why so much S7 when this is a particular problem child for you?

The koptas' buzzsaw is worthless against a LR, and we all know that a single TL-rokkit does not work well against AV14.

Three squads of lootas seems a bit much again. I know you're looking to out-dakka him, it just seems very heavy anti-light tank here....that and terrain can be an issue with 40+ heavy weapons out there. In my experience. I know you have the deffrollas for the LR, but lootas are only reasonably good MEQ dakka, and point for point are less preferable to warbikes and shootas against MEQ.

I hope those deff dreads pay out for you....they are reasonably formidable, but that's a warbike squadron for me. Warbikes have become my pivotal support units, fielding enough dakka to average 4.44 MEQ's at full strength when shooting, give all the CC of slugga boyz with 'eavy armor(and T5), and generally are a rather dangerous nuisance to those whom I play. Best rapid response IMO. Those that I've played before tend to focus on my warbikes like chess players going after that all-threatening queen, many times ignoring other equally potential threats.

I hate GK because, even though they can be dealt with they are still over-powered. I can honestly say that normally when I play against GK, if I had been controlling them, the orks would have lost.....and that irritates me.....I refuse to consider them as a list because I believe the challenge would be gone.

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
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Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in ca
Stabbin' Skarboy




I played with allot of warbikes last time and they did me well. However I want to find the sweet spot by trying allot of different options. The lootas are there because they have never let me down in any scenario.
I agree with you on the koptas I just couldn't find a better use for those points. Given the problems I have with gk none of the fast attack options really prove worth anything. Bikers and buggies are nice but in this list they just dont fit.

If you have a better suggestion for 140 pts with only Fa slots I'll take it


Automatically Appended Next Post:
Ps I'm a glutton for punishment. At a table where everyone plays sm gk ig nids and soon tyranids I play tau and orks

This message was edited 1 time. Last update was at 2011/11/02 06:00:39


The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Maybe 2 units of 2 rokkit buggies?

I know the alpha strike potential of suicide koptas, but in my experience, they have the potential for a good payoff against things like predators and vindicators. It seems my personal luck that when I field them, my targets are measly transports, and while denying my opponent the charge is worht something, it tends to irk me trading 70 points for 35 or so.

Unfortunately, orks just don't have good long range tank popping.....which is probably good, because then everyone would play them


Automatically Appended Next Post:
The buggies can also help screen your battlewagons from unwanted assaults by being mobile roadblocks. It sucks getting stuck with those buggies instead of popping that nice deffrolla!

This message was edited 1 time. Last update was at 2011/11/02 06:28:36


My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in us
Shunting Grey Knight Interceptor





Cleveland, OH

MFletch wrote:
iBambam wrote:I'm confused as to why Grey Knights won't be able to CC Vehicles well.... Demon hammers will shred your Dread up, sure he'll take a few with him but he'll get destroyed. I play GK and my friend plays a very similar ork list to this. He's never beaten me. Tyranid and Orks have a LOT of trouble against GK. A lot of people think Demons have it the worst against GK but I think it's Orks. The lootas will definitely be your best bet and as amany rokkits as you can take. GK is the one army you DO NOT want to get into CC with, especially against Paladins, you won't win it's as easy as that. The Deffrollas are also very effective, use them to destroy whatever vehicles you can as quickly as possible. You may want to form a triangle around your dread if he's running storm ravens because with their 24" move and Power of the machine spirit they'll take out a wagon or your dread each turn. GK are a very, very tough match up for orks. Good luck
That is interesting as all Grey Knights I know and have read from online say they hate hordes and being outnumbered. To the statement they want any army apart from orks.

CC against GK is fine for orks except purifiers, Paladins are fine, I assume you mistyped that.

Dreads are never a great addition to an ork army. I think the lootas should win the day for you, they should be able to shoot the units down: the most the enemy can have is 2+ save.
GK forces varie wildly.
Generally they have little long range guns with them if so just sit back let them try to teleport towards you and out shoot them.
If he brings a crowe list then give up. I mean stay in the battlewagons and force him to assault them.
Finally there is a 6 dreads with 2 TLAC with psybolts this is the sort of list where you need to charge.


I've played a number of varied ork lists from foot sloggers to speed freaks to ghazskull and nobz. I haven't lost a single game with my GK. I almost always run Draigo and 3 6-7 man paladin units. The people I've played against are very experienced players as well. Maybe I just got lucky but I haven't lost a single game to orks with my Draigo wing list. I've probably played between 12-15 games.

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2k 
   
Made in us
Longtime Dakkanaut






@ iBambam: That is very helpful. Not really.

Maybe tell the OP why you beat orks what they do wrong/right. What are some of the Ork lists you have played against. Help the OP with some idea as to how to beat GK's not just tell him that you have never lost to Orks.
   
Made in ca
Stabbin' Skarboy




Well I won steeply. 1 dredd and 2 wagons of boyz captured his base. He had 1 10 man terminator squad left out of reach.

Koptas died. Not surprised. Despite what allot of players say I'm really not liking them.

Lootas Popped storm raven and las back and a dreadnought. I had a little to many though. I think Next time tank bustas. Ya they have glory hogs but the way he Plays his vehicles they should work well.

Dredds kill quite well. Boys not as much.


Wagons were a great threat to keep shoving in wis face


The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Longtime Dakkanaut






Yeah I field 30 lootas and I think that is just about enough. So what would you do with the 140 points used on the koptas? Could add a squad of meganob in a BW. I know they will die in CC but you could use them purely to shoot with there TL shootas. and some kombi skorchas. Just have them tank/dread hunt and it would give you another BW. You would have to drop some lootas too for this. Just some brain storming here.
   
Made in ca
Stabbin' Skarboy




well since i womped him he will prepare against a wagon list so next time im working on a biker/buggie/busta list

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Longtime Dakkanaut






Is he the only person you play against?
   
Made in ca
Stabbin' Skarboy




well 1v1 ussually
otherwise its 2v2, 3 man free for all or 3v3(which were doing friday)

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I commend your victory. As an Ork player frustrated with Gray Knights, I would like to read a battle report.

Glory Hogs does not mean that you have to move towards or shoot the closest vehicle, just shoot at one in LOS. With the current mech heavy environment, you will have your pick of targets. I like putting Tankbustas in a BW for mobility and a little protection, then dropping them off someplace convenient and letting the Deff Rolla do it's job. Just don't expect them to do to AV 13 and 14 what Lootas do to infantry and AV 12. Not as many shots. I also always deploy my Lootas in 4+ cover. Do you really think you need a Big Mek with them to give them 5+?

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in ca
Stabbin' Skarboy




Well due to new info I must do a total rethink.

Ps if you want regular reports go to alt40k.blogspot.com we play many games and will try to get more reports up

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Sneaky Sniper Drone





@ IBamBam: How are you preventing your pallies from getting shredded by PK nobs? I mean, I suppose Holocaust helps, but intelligent spacing and the fact that you're limited to one shot/turn really means that you won't be killing enough orks.

Typically Draigo-wing will be absolutely shredded by horde ork...or even semi-horde ork..

Now Purifiers on the other hand, are the goddamn devil.
   
 
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