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![[Post New]](/s/i/i.gif) 2011/11/02 07:27:07
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Beast of Nurgle
Victoria, AUS
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Thought I'd write up a fun shooty Ork list, have at it:
(This list was inspired by KingCracker's post on maximising bad units, and it was going to focus on Flash Gitz, but it went in a different direction.)
Oh, and its an all-comers list, no tailoring.
Big Mek
Shokk Attack Gun
Bosspole
3 x Ammo Runt
Cybork Body..............119
Big Mek
Shokk Attack Gun
Bosspole
3 x Ammo Runt
Cybork Body..............119
15 Lootas..................225
15 Lootas..................225
15 Lootas..................225
Deff Dread
Kustom Mega Blasta
Kustom Mega Blasta...105
Deff Dread
Kustom Mega Blasta
Kustom Mega Blasta...105
29 Gretchin
Runtherd..................97
29 Gretchin
Runtherd..................97
25 Gretchin
Runtherd..................85
3 Warbuggies
t-l Rokkit Launchas.....105
3 Warbuggies
Upgrade to Skorcha...120
3 Deffkoptas
t-l Rokkits.................135
3 Big Gunz
Upgrade to Zzap Guns
3 Ammo Runts..........99
3 Big Gunz
3 Ammo Runts..........69
3 Big Gunz
3 Ammo Runts..........69
I'd really like some crit and help with this, so I'll explain what I'm thinking with it.
Big meks: I don't really want a Kustom Force Field, as I want as much firepower, and there are heaps (well, lots) of wounds on the table, hopefully already with cover.
Lootas sit in cover or behind gretchin and shoot.
Dreads:
Though I'm aware some of the choices are not amazing (Kustom Mega Blastas), I'm very open to a better way to arm the Dreads, but I'd like them to stay.
They're good targets and provide cover, hence the long range weaponry (Just checked, not as long as I thought. Would it be effective to have each with 2 big shootas?)
They sit back and shoot and assault anything that assaults my gretchin.
Gretchin: They're bubblewrap (possibly starting right behind firing units and moving when I anticipate heavy enemy shooting), with them very close to my firing line to stop anything deep striking in between. The Meks will attach themselves to either these or the lootas.
Buggies and deffkoptas: They harass the enemy, being the main units that will actually engage the enemy, and fast. First turn they move flat out at enemy.
The artillery sit just behind the gretchin and shoot stuff.
If you have an idea or suggestion, post it!
So I can try fix this myself, if we decided to have a game, I handed you this army list and you used whatever list you have, what would you do? Whats your priorities? How would you play against this list without tailoring.
Thanks!
*Edit - made it look nicer*
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This message was edited 1 time. Last update was at 2011/11/02 07:33:05
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![[Post New]](/s/i/i.gif) 2011/11/02 07:35:18
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Bonkers Buggy Driver with Rockets
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Okay, definitely a fun list.
Personally, to kustomize it, I would drop the grots(we'll add a few back), both deff dreads(those are choppy even with KMB's), and drop the skorchas and koptas for more rokkit buggies.
Add 2 x 30 boyz with shootas, nob w/PK, BP.
You'll have 94 points left over. Add some big shootas to the boyz. If you want, add one unit of grots and attach both SAG's, or two units of 10 with a SAG each.
If you don't attach the SAG to a unit, it'll get picked off.
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![[Post New]](/s/i/i.gif) 2011/11/02 07:40:42
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Armored Iron Breaker
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looks like a really fun list to play. But do what Brother T said. But If you want a shooty list... wheres the bread and butter?... e.g Shoota boys
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This message was edited 1 time. Last update was at 2011/11/02 07:44:20
Lots
Dwarfs: Lots
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
Check out my blog at: averydwarfishblog.blogspot.com |
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![[Post New]](/s/i/i.gif) 2011/11/02 07:45:51
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Bonkers Buggy Driver with Rockets
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Point for point against MEQ's, shootas do better than any other ork unit against MEQ's in shooting. Point for point, and excepting tankbustas, but they have some inherent targeting issues. Ultimately, I looked at the list and thought: "Where are the dedicated anti-infantry?"
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![[Post New]](/s/i/i.gif) 2011/11/02 07:49:21
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Armored Iron Breaker
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Brother Taurinus wrote:Point for point against MEQ's, shootas do better than any other ork unit against MEQ's in shooting. Point for point, and excepting tankbustas, but they have some inherent targeting issues. Ultimately, I looked at the list and thought: "Where are the dedicated anti-infantry?"
Well said... to true
But if you stick tankbusters in a vehicle. That stupid rule is no more, until they get out of the vehicle of course
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Lots
Dwarfs: Lots
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."
Check out my blog at: averydwarfishblog.blogspot.com |
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![[Post New]](/s/i/i.gif) 2011/11/02 07:50:27
Subject: Re:Ork Shooty list - not a cookiecutter! 2000pts
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Beast of Nurgle
Victoria, AUS
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I think the pros of gretchin (cheap) outweigh their general crappyness. I need the bodies to go with my bling. Also, they DO have a gun, ~80 wounds that can also shoot (Even if its once a game) sounds pretty good to me.
Dreads are cheap with big shootas instead of KMBs and are a good cover generator.
I could drop the dreads and replace them with shoota boyz with big shootas. I guess that is probably a better idea.
2 x 20 boyz with Nob/PK + 2 big shootas.
I'd be inclined to agree with dropping the skorchas and deffkoptas, but adding only one more squad of warbuggies to allow for the boyz squads.
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![[Post New]](/s/i/i.gif) 2011/11/02 09:03:20
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Bonkers Buggy Driver with Rockets
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Don't get me wrong, I've killed the odd marine with grots, because of spam, but a boy at twice the cost brings MUCH more offensive power to the table. If this were not true, you'd see competitive tournament lists with 3+ units of gretchin. They have their place, but multiple large units are for friendly games, because you're sacrificing damage output for irritation
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![[Post New]](/s/i/i.gif) 2011/11/02 09:37:35
Subject: Re:Ork Shooty list - not a cookiecutter! 2000pts
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Beast of Nurgle
Victoria, AUS
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I'm not getting them for their offensive capabilities though.
They're there to:
Provide cover when needed for gun line (Not charging at enemy)
Suck up CC units for a turn or two
Get in the way.
Swarm anything that DSs nearby.
I think for what I need them for, grots are a better choice.
The abundance of longer range shooty in my list is (I think) very open to CC.
If I drop a bunch of stuff to put a bunch of boys in, what do we have?
Oh, a generic ork charge-at-'em list.
I know boyz are great, but I'm trying to write a list that goes against the meta (somewhat).
Current meta = abundance of S7-S8 shots and lots of light vehicles (big generalisation).
You want to use those shots on my artillary? They're behind everything else.
You want to shoot my buggys? Fine, they're cheap cover.
Waste them on the lootas or gretchin? Great.
Meltas are mostly uneffective, they can kill anything easily but nothing is worth it. No battlewagons. No trukks. No killa kans.
Hey, if you think I'm completely on the wrong track, tell me.
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![[Post New]](/s/i/i.gif) 2011/11/02 13:59:48
Subject: Re:Ork Shooty list - not a cookiecutter! 2000pts
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Longtime Dakkanaut
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I haven't read all the comments, sorry.
I play a similar list but I find I need to have a green tide to make it work, things going forward are going unprotected. That is buggies will die and grots can not kill enough.
Koptas and 30 ork boyz mobz I find are needed. Plus a kff is also a good addition.
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![[Post New]](/s/i/i.gif) 2011/11/02 14:09:44
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Tower of Power
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A question, what is a Deff Dread going to give cover to?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/11/02 15:05:26
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Bonkers Buggy Driver with Rockets
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Ooh, Fletch and Mercer! I'd love a chance to play with and against both! If I win the lottery I'll make it happen, I swear it.
MFletch makes a good point, one which I was probably not as clear as I could have been.
Grots have their place and purpose, but that's almost 300 points in very, VERY little damage output.
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![[Post New]](/s/i/i.gif) 2011/11/02 15:36:47
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Long-Range Land Speeder Pilot
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Also don't you need a Runtherd per 10 gretchin?
List idea is interesting but would definitely invest in some shoota boys over the crazy amount of gretchin :-P
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Armies: Crimson Fists, Orks, Eldar |
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![[Post New]](/s/i/i.gif) 2011/11/02 16:08:30
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Longtime Dakkanaut
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Areed, gretchin are useless IMO. I would rather have orks anyday. But none the less an interesting list.
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![[Post New]](/s/i/i.gif) 2011/11/02 16:49:29
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Fresh-Faced New User
Columbus, Ohio
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After reading the list, I too am wondering what sort of cover the Deff Dreads are supposed to provide. Also, for 5 more points than one Deff Dread with two Kustom Mega Blastas, you can get two Killa Kans with a Kustom Mega Blasta each. Furthermore, if you downgrade to Rokkit Launchas on your two Killa Kans, the pair are five points less. Another argument for Kans is that you can get twice the width of cover from two Kans than you can from one Dread.
If you actually want your Kans to live longer, put them behind intervening models in an attempt to get cover for them (50% or more obscured).
As for warbuggies, I guess I'm more partial to the Deffkoptas for their ability to late-game contest as well as outflank and hit and run to get out of the combat.
Just my $0.02, though. YMMV.
Looks like it might be fun to fiddle with, I'd be intrigued to see how it would do against a a variety of armies.
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Parker
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http://www.mwgtv.com/elpeeandtheman
NSFW and proud of it!
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El Pee and the Man, Podcasting and podcasters the way they should be. |
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![[Post New]](/s/i/i.gif) 2011/11/02 21:34:37
Subject: Re:Ork Shooty list - not a cookiecutter! 2000pts
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Beast of Nurgle
Victoria, AUS
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I'm using dreads instead of kans because my heavy slots are already filled with the kannons.
Dreads, I hadn't thought about that much, but I had figured they would be covering the kannons and shootin'.
All of my force organisation slots are full, bar one troops.
Hence the dreads.
Though, after all of your guys comments, I'll probably drop the dreads and some gretchin and get some shoota boyz.
Also, yeah I forgot to add more Runtherdas... Thanks for picking that up
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![[Post New]](/s/i/i.gif) 2011/11/02 22:45:27
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Longtime Dakkanaut
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As far as Dreads with BShootas. I use 2 and I love them. They do so much for me its not even funny. Most don't worry about them right away and then its to late most of the time. They are up there where they need to be.
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![[Post New]](/s/i/i.gif) 2011/11/03 02:12:05
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Growlin' Guntrukk Driver with Killacannon
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Another reason I don't bring grots anymore is that they are not Orks. 40 points for 11 wounds at T3, 10 attacks at WS 2, NO armour save, Ld 7 with NO Mob Rule. For 60 points you have 10 T4 wounds, 20 WS 4 attacks, at least a 6+ armour save, and Ld 10. An objective grabber/tar pit that can fight back. At 20 Boyz you don't even need a PK Nob to tar pit DS or MC's. You can hold a Soul Grinder in check for the whole game with 180 points of Boyz!
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2011/11/03 02:15:02
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Longtime Dakkanaut
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Agreed! Well said.
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This message was edited 1 time. Last update was at 2011/11/03 02:15:21
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![[Post New]](/s/i/i.gif) 2011/11/03 02:28:50
Subject: Re:Ork Shooty list - not a cookiecutter! 2000pts
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Decrepit Dakkanaut
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I also use 2 dreads w/x2 bigshootas often enough. They perform rather well for me too. And if they are immobilized, then those guns have a pretty good range and still tag things.
And yea, Ill.....like 10th the loose some grots. They are fun and all that for sure, but they really, truly, suck. Very weak, very fragile, and yea they are BS3 but the grot blasta is a junk of a weapon. STR2, 12 inches? Thats just a joke. Infact, someone on DAKKA played a dakka get together or something, where he had a BUNCH of grots for his core, and posted the battles in the battle rep section. He lost alot because those grots just crumble.
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![[Post New]](/s/i/i.gif) 2011/11/03 04:56:20
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Flashy Flashgitz
CT
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I agree with the idea to add in shoota boyz. Mobs of 3 for 3 big shootas? In cover they would survive longer than the deffdreads...
And while grots are mediocre at best.. They could hold in combat with the RuntHerders until the counter assault hit, providing they have the numbers.
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I'm a latin bro, so my slampiece cooks me quesadillas. |
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![[Post New]](/s/i/i.gif) 2011/11/03 08:02:19
Subject: Re:Ork Shooty list - not a cookiecutter! 2000pts
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Beast of Nurgle
Victoria, AUS
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Hmm. You all do have rather good points...
Boyz it is, then. Lotsa them.
As usual
Revised list:
Big Mek - Shokk Attack Gun, Bosspole, Cybork body, 3 x Ammo Runts
Big Mek - Shokk Attack Gun, Bosspole, Cybork body, 3 x Ammo Runts
15 Lootas
15 Lootas
15 Lootas
Deff Dread - Big shoota, Big shoota
Deff Dread - Big shoota, Big shoota
30 Boyz - Shootas, Nob PK, Bosspole
30 Boyz - Shootas, Nob PK, Bosspole
3 Warbuggies - TW rokkits
3 Deffkoptas - TW rokkits
3 Big Gunz - Zzap Gunz, 3 Ammo runts
3 Big Gunz - 3 Ammo Runtz
3 Big Gunz - 3 Ammo Runtz
Howzat?
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This message was edited 1 time. Last update was at 2011/11/03 08:03:42
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![[Post New]](/s/i/i.gif) 2011/11/03 10:43:32
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Bonkers Buggy Driver with Rockets
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Much better.
Since it's a fun list, I won't pick too much more
You may want to sacrifice a SAG for a KFF to give those dreads a nice cover save...but the effectiveness is debatable.
I'd still drop the 3 koptas for another three buggies and spend the 30 points on 6 big shootas for the boyz.
I'll point out that the dreads will take all the anti-tank firepower until they're down. Buggies, though vehicles, can be glanced to death by S4(bolters and such) so your dreads will probably go down fast.
That said, buggies are cheaper and still more durable than koptas. It takes an average of 9 bolter shots to land a glancing hit on a buggy, whereas 9 bolter shots average 2 wounds against T5, and the armor save will lower it to 1 wound. A single S8+ hit will kill the kopta, and again, will most likely cause a penetrating hit on the buggies. Mobility vs. durability, and the buggies are still very mobile.
'nuff said for now....it's a fun list either way.
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![[Post New]](/s/i/i.gif) 2011/11/03 11:36:31
Subject: Re:Ork Shooty list - not a cookiecutter! 2000pts
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Beast of Nurgle
Victoria, AUS
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You're probably right about the deffkoptas, it makes sense.
Deff Dreads will be taking most of the fire, but they're 85 points, if thats what they're shooting at, I'm happy. They're not shooting at my kannons.
*Edit*
If I were to try make it *more* competative, what would you suggest?
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This message was edited 1 time. Last update was at 2011/11/03 11:38:15
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![[Post New]](/s/i/i.gif) 2011/11/06 04:31:47
Subject: Re:Ork Shooty list - not a cookiecutter! 2000pts
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Bonkers Buggy Driver with Rockets
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If I were trying to make it more competitive, I'd honestly run a Kan Wall. Balsak does that......very well....and he uses slightly more unorthodox tactics as I recall.
I love big gunz, and I use them if I have a few points left and a heavy support slot. For higher points, you're better off with kanz, as they have the same BS, are AV11 and aren't destroyed outright by a glancing or penetrating hit, have CC attacks, and are mobile. They receive a 4+ cover save from the KFF and give all the troops behind them a 4+ in return. Great for slogging into krumpin' range.
You have so much invested in the back lines, ambushing and fast attacking units will be well spent tying up your lootas and artillery. This is where it hurts being orks, as they don't turtle so well, IMO. Balsak does this tortoise thing as he advances.....but again.....Kan Wall. For competetiveness, I'd probably exchange the koptas for buggies, and consider the two dreads for another unit of boyz. Without the dreads, your opponent's anti-tank is virtually useless. Yeah there are some buggies to take out, but when he's worried about battlewagons, land raiders, leman russ tanks, etc, and only gets some crappy buggies to shoot at....
I suffer that whenever I field a suicide kopta and end up against a footslogger list.....green tide.....etc. Irritation.
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![[Post New]](/s/i/i.gif) 2011/11/06 06:10:36
Subject: Ork Shooty list - not a cookiecutter! 2000pts
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Longtime Dakkanaut
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Yes Brother is right I do turtle my army. I surround my boys in kans and dreads. I walk acrossed the board at you until you crack that shell. Most don't get through that shell until I open up a snap at you with my whole army. Meganobs poor out along with 40-60 boys. I also have to tell you I make it my thing not to assault you and out shoot you. Yes I am one of the wierd ones. It works though so I don't know what to say about that. While they are walking up I have 2x15 Lootas giving covering fire.
To cover the back field like Brother said I keep 30-40 boys in reserve to come in later to cover my lootas or take an objective or help out with the spearhead mission coming out the opposite side of my deployment board edge. '
I have not used much in the way of fast in my army as I don't feel its needed. At Ard boys I did add 3 suicide koptas to my list as I thought it would help and it should but I just had some horrible rolls that day. I feel they can be useful but just not for me. I have not tried buggies either as its hard for me to fit them in with all the toys I allready have. I have used an allternate list where I used flashgitz instead of meganobs and a 3rd Dread and that worked pretty good too actually. More for fun though as they are unpredictable.
Back to your list though I would swap one of those SAG's for a KFF. If you want to see my list, just ask I will PM it to you. Just don't be surprised if the SAG does nothing for you. Again haven't had luck with them either and I used 5 of them in a Apoc game.
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