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Made in gr
Sneaky Lictor





Greece

This is a new list that I am trying out hoping that a Tyranid reserve list can cut it.
In this thread there is a discussion about various options that the list can choose from and how it plays.
My opponent is the guy I most often face off against but this was the first time he saw the new list. This is not his best wolf list but it is Wolves none the less so they should give Tyranids a hard time.

Tyranids Vanguard
Hive Tyrant (Wings, 2x Twin linked Devourers, OA, HC)
Tervigon (AG, TS, Catalyst)
---
3 Zoathropes in a Spod
3 Hive Guard
8 Ymgarl
---
Tervigon (AG, TS, Catalyst, Crushing Claws)
12x Genestealers (TS)
8 +1 Genestealers (TS) with a Broodlord (TS, ST)
12 Devilgaunts in a Spod
---
19x Gargoyles (AG,TS)

Space Wolves
Wolf Lord on aThunderwolf (Twin Wolf Claws, Runic Armour, Belt of Russ
Wolf Tooth Necklace, Saga of the Warrior Born)
Rune Priest (Living Lightning- Jaws of the World Wolf, Chooser of the slain)
---
Wolf Guard pack leaders (3) Powerfists x3 Combi-melta x3
Dreadnought Assault cannon Heavy flamer
Dreadnought Assault cannon Heavy flamer
---
Grey Hunter pack (8) 1x Meltagun 1xWolf Standard 1xRhino
Grey Hunter pack (9) 1x Meltagun 1xWolf Standard 1xRhino
Grey Hunter pack (9) 1x Meltagun 1xWolf Standard 1xRhino
---
Land Speeder Squadron ( 3) heavy flamers, multi melta 210
Fenrisian Wolves Pack (10) 80p
---
Long Fangs (6) 5x Missile Launchers
Razorback/ T.L. Lascannon
Long Fangs (6) 5x Missile Launchers
Razorback/ T.L. Lascannon


The game is Annihilation with a pitched battle deployment. Space Wolves win the initiative and Tyranids don’t bother to steal.

*Sorry about the drawings.. This is my first battle report and I also wasn't planning on writting it so no pictures where taken. Instead you get scribbles but it should be clear what is what

Automatically Appended Next Post:

Turns 1 and 2(ish)
SpaceWolves deploy on the table and then have it all to themselves for the first two turns. The speeder squadron will go in reserve. For Tyranids Genestealer and Broodlord brood will outflank, the troop Tervigon will outflank via HC, Spods must deep strike and Ymgarls are sleeping cozily in the center right piece of terrain. Everything else will come on their board edge. Here is the Wolves deployment at the end of their turn 2. Speeders arrive from reserves early which displeased him and turbo boosted to the center of the field.



Tyranids turn 2
Tyranids make planetstrike and stuff starts to happen.
Hive Tyrant, Gargoyles, HQ Tervigon, Hive guard, Zoans, Devilgaunts and Broodlord’s brood all arrive. Troop Tervigon, Ymgarls and the large Genestealer brood are a bit hesitant.
Here is a caption of the table after runs:



Broodlord comes in on the left and run, Tervigon tries to give the Tyrant Catalyst and fails (6,5). Gargoyles run into cover and provide cover for the Tyrant and Tervigon. Devilgaunts crash into the middle of the table blocking LOS from the Longfangs to the Tyrant and Tervigon. From there they will try to take out the Wolf Lords ablative wounds or have a shot at the speeders.
Zoans come in behind the Rhino (no scatter) so the Spod can have a go at it’s rear armor and the Zoans can have a shot at the Dreads bum.
Devilspod shoots at the speeders and wiffs.
Devilgaunts put 8 wounds on the dogs but he makes all but 2 saves.
Hive Tyrant unleashes brainleech worm furry on the Speeders wrecking 2 and shaking the last one.
The Zoanspod wrecks!! the rhino and 10 dudes disembark. For a moment it looks like the Zoans will get a juicy target but since the Genestealers had already run he places them on the left side out of LOS of the Zoans and out of reach of the Stealers.
Hive guard shoot the Dread on the right and get a stunned. Now the Zoans don’t need to fire at it so :
Zoans shoot the Razorback, two of them were in range of the Rune priest’s Rhino who cancelled one. They get an immobilized and a stunned result



Space Wolves 0 Tyranids 1


Space Wolves turn 3


Rhinos move up and empty their cargos. He did this to get the priest in line for a terrible Jaws and I think the others disembark for fear of being surrounded by Ymgarls and dying in the transport. The squad on the right stays in the terrain making them a tough target to take down. The lone speeder flies to safety and the Wolf Lord goes to take care of the Zoanthropes.

Shooting faze:
Razorback on the right instagibs the Devilspod. There goes my LOS blocker
The Grey Hunters on the right kill 9 or 10 of the Devilgaunts. The Dread finishes them off.
The Grey Hunters on the left pour fire power into the Broodlords brood and kill 5 of them and put a wound on the lord despite cover.
Jaws goes off out of Shadows and hits two Gargoyles, the Tyrant and…. doesn’t reach the Tervigon for a couple of centimeters! That was scary. A Gargoyle dies but the Tyrant is fine.
Finally the Longfangs on the right split fire 3 for the Tyrant and 2 at the spod. Tyrant takes a wound but they wiff at the spod. Second unit of Longfangs strikes the Tyrant with 3 wounds but he makes all his saves.



In assault the Wolf Lord and co knock 3 wounds of the Zoans and combat resolution another 2. One Zoanthrope stands alone against the Wolf lords rage.

Space Wolves 2 Tyranids 1

This message was edited 5 times. Last update was at 2011/11/04 15:06:32


FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in gr
Sneaky Lictor





Greece

Tyranids turn 3
Ymgarls have not yet realized that their beloved Hive fleet has arrived and stay dormant. Tervigon and Genestealers arrive on whichever side I choose and obviously go for a solid push on the left flank. Tervigon gives catalyst to the large stealer squad, then runs and the Broodlord runs hoping to get close enough to the Dread. With a 2 for a run he will have to be content with the exposed Hunters. Gargoyles only just get within assault distance of the Rune priest’s unit but the priest is at the front (for Jaws) and so they are not worried about shooting first. HQ Tervigon gives Catalyst to the Tyrant (remember it is just out of 24” range ) and spawns 13 Gaunts without stuffing up. Everything moves up.


Shooting faze:
The HQ Tervigon kills one marine from the Hunters on the far right. Gargoyles kill 2 marines and I think the Zoanspod killed one marine as well. The Hive Guard shake the Dreadnought so nothing great here except: The Tyrant smacks off Paroxysm on the Rune priest and co and he fails to hood it! Booya! Devourer picks of 1 marine. They pass their LD test and pop their banner as does the unit on the far left so it off to assaults.


The Wolf lord kills the final Zoanthrope for an easy kill point.
Broodlord Hypnotizes the power fist and the rest of the Genestealers absolutely destroy the Hunters at initiative 6.
Gargoyles fail to wound the Priest but kill all but 3 of the Grey Hunters. In response they lose 2-3 Gargoyles and everything piles in. Tyranids try and get as many Gargoyles into b2b with the Rune priest to put an end to the psychic defense.
Here’s what it looks like after consolidate moves:



Space Wolves 3 Tyranids 2

Space Wolves turn 4


So the Tyranids are upon them but Wolves are up a kill point and are ready to collect a few more. Speeder zooms off to safety. Rhinos try to move out of Hive Guard range. The Dread on the left moves up to assault the Broodlord and the 3 remaining stealers in his retinue. The Wolf Lord spends a second considering his options and decides against assaulting 12 poisoned Genestealers with Catalyst active . He moves into the Gargoyles. As does the unit of Grey hunters on the right. Razorback on the right can’t see the Tyrant so shoots at the Zoanspod which dies. Dreadnought on the right tries to harm the Tyrant but only get a wound in which is saved on armor. The two units of Lonfangs give it their best shot but a combination of poor rolling, cover saves AND Catalyst see the Tyrant through unharmed.
On to Assaults then:


The Broodlord and team get excited and bang two penetrating hits on the Dreadnought which explodes taking one of the Genestealers with it. In the big assault in the center the Gargoyles are forced to react into the new squads and only 4 can have a swing at the Rune priest. 4 with poison, preferred enemy and blinding venom is apparently enough against a paroxysmed Priest who bites the dust as the only marine casualty in this combat (maybe a dog or 2 died as well). Gargoyles are wiped.



When consolidating the Wolf Lord gets a 4 which means he is only partly on terrain and the Grey hunters on the right get a 2 which means they are along way out of cover.

Space Wolves 5 Tyranids 4

Tyranids turn 4
The Ymgarl arrive and it’s their time to turn this around.
In this turn I make several mistakes mostly with target priority which leave the Nids exposed next turn.


Tervigon on the left gives FNP to the large Genestealer Squad, Spawns 17 Gaunts while clogging up and then moves and runs toward the frey.
Broodlord lines up an assault on the Wolf Lord without having to move through cover. At this point the Nids realize that the Lord has Saga of the Cheese Unnamed so about 6 extra attacks from Gargoyles killed the previous turn. The large Genestealer squad approaches the dogs and the Termagants will fire on them.
Ymgarls move and have a variety of targets to choose from. The Dread in cover looks a bit too tough as do the Rhinos that have moved flat out. The Tervigon and Termagants should be able to handle the Grey Hunters below them so they decide to go for Long fangs. They roll badly for fleet but still only need a 4 on 3d6 so they should make it.
The Hive Guard are in range of the closest Rhino so they blow it up.
The Hive Tyrant after receiving Catalyst from the HQ Tervigon gives the small unit of Grey Hunters the gift of Paroxysm and prepares to assault them. In retrospect he should have stayed behind and assaulted the dogs (while avoiding the Wolf Lord) or hit the Longfangs with Paroxysm. He would then need a 6 to assault them but at least they would not be able to tag him next turn. The two Termagants shooting doesn’t do much to either the dogs (1-2 die) or the Hunter Squad( 1 dies) so it’s time for Assaulty


Hive Tyrant slaughters the three Grey Hunters before they know what hit them.
Broodlord tries to Hypnotize the Wolf Lord but he is having none of it. He takes a wound and kills the Broodlord and his unit for their insolence. The other Genestealer unit kill his dogs and pile into him.
Ymgarls try to reach the Long Fangs but none of the 3 dice are a 4! We check to see if 3 is enough but it’s not. They are now out in the open ready to be flamed to death by the Dread. To make things worse I have miscalculated and am fielding 1 Ymgarl less.
In the combat below he saves like demon (probably assisted by the Banner ugh!) and 1 dies to the Termagant onslaught. He kills 7 or more and then the Tervigon kills another two marines. Tyranids lose combat by 4, several termagants die and the Tervigon takes a wound. It’s 4 Hunters vs 4 Gaunts plus their Mommy.



The Tyrant rolls a 1 for consolidate! Now he is left in the open with his only choice being going slightly forward so that he gets cover from one of the Longfangs units.

Space Wolves 6 Tyranids 7

Space Wolves turn 5
Not a lot of movement for the Space wolves this turn. The Dread gets into optimal position to flame the Ymgarls. The speeder moves up to fire it’s melta and the Razorback and Rhino try to get out of Hive Guard range but only 6” so they can fire their weapons.


The flamer and assault cannon kill 4 Ymgarls. Thankfully the Dread botched maybe they were spreadout and the Flamer didn’t destroy them by itself.
Razorback on the left flicks a wound off the Tyrant. 2 left…
Speeder meltas the Tyrant but misses. The unit of Longfangs which has a clear shot at the Tyrant manage to knock another wound off him. The Razorback on the right wiffs! Things just got interesting! The last unit of Longfangs tries to bring the beast down but cover and FNP prevent them! Even the Rhino has a shot at the Tyrant but doesn’t manage anything. Space Wolves just emptied their entire shooting on the Tyrant but could not kill him. This is extremely unlucky for him as now the Old Adversary bubble will really make things tough for the Marines.


Genestealers with poison and OA finish off the Wolf Lords 2 wounds but only just.
The Grey hunters at the center kill 2 Gaunts and the fist wounds the Tervigon. Two of them die trying so Tyranids lose combat by 1. It’s now Mommy +1Gaunt vs 2 Marines but Tyranids can expect reinforcements in the form of more Termagaunts next turn.
Ymgarls are also in Old Adversary bubble and choose extra attacks. They have been very slow this game so they try to make up for it by breaking the Dreads close combat weapon. That’s game right there.



Space Wolves realize this and we shake hands.

Space Wolves 6 Tyranids 8

I made some big mistakes in turn 4 when it came to assaults resulting in the Ymgarls and Tyrant being left out in the open. Also without the Tyrants support the Genestealers had trouble beating the Wolf Lord as did the Tervigon+Termagaunts against the marines.
In the 5th turn Tyranids got lucky with the Tyrant surviving all the shooting and with the results on the Dreadnoughts.

MVP of the game has to go to the Tyrant who killed the speeders, shut down the Rune Priest and squad, killed the Hunters and through OA won combat for the Genestealers, the Ymgarls and the Gargoyles. If the game had gone on he would have put a squad of Longfangs or the Dread to sleep as well.

This message was edited 1 time. Last update was at 2011/11/04 15:07:29


FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

This was a great bat rep and discussion.. This helps make Tyranids a little better able to deal with horde armies. Next time bring a camera, would love to see pictures of the carnage. Cheers and kep up the bat reps..

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Shas'ui with Bonding Knife





Concord CA

Good batrep, but maybe use a different color for each army in the future? It could make things a lot easier to see

I will...never be a memory 
   
Made in us
Horrific Horror






Very good rep for your first. Keep it up.

 
   
Made in us
Fresh-Faced New User




Banner only works for one phase correct?
   
Made in gr
Sneaky Lictor





Greece

Thanks for the comments guys
@darkcloud92 yeap that would be and obvious upgrade! When I do this again I hope I will have a camera
@Jaguar Yeap! The next assault phase after you declare it (so that it must be declared in the shooting phase before someone assaults them)

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in fi
Hooded Inquisitorial Interrogator






Somehow I really enjoyed your report! The drawn pictures were top-notch and it was very fun to see how tyranids can beat anything. I have noticed myself that tyrant+hive guard+tervigons+genestealers are the way to victory.
   
Made in gr
Sneaky Lictor





Greece

Thanks! I am not sure yet if they can beat anything but I am going to try. A few lists with 11+ vehicles will certainly prove quite challenging.
@Zaephyr You can also build good list without the Tyrant but the several abilities he can buy are unique to him so depending on your theme he can be a must or not

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in se
Dakka Veteran





Thanks for the report, Space Wolves are in fact a decent matchup for null deployment Nids, unless it's Razorspam.
   
 
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