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Made in ca
Member of the Malleus





Canada

I like looking at a codex and trying to make odd choices work somehow. Looking at the Power Fist available for a few of the units in the guard codex. Has anyone made a point to take them in a list?

 
   
Made in us
Hardened Veteran Guardsman




Virginia USA

My view is that they are at most S6. Which is really expensive.

They dont insta kill T4, so I'd rather save the points and spend them on more bodies, maybe a Power weapon.... maybe.

I've toyed with the Dual fist Commissar lord so I can piss off Ultramarine players by saying he's Calgars cousin.

Sorry I can't offer more... they are just so.... meh.


Armies:  
   
Made in us
Regular Dakkanaut




Power fists in the Guard Army are horribly pointless. But if you insist on fielding them, take Power fists in power blobs with priests (nothing on the priests) so when they charge they get to reroll to-hits.

Other than that Krak grenades are far superior at killing vehicles instead of a measly S6 Power Fist.

Never, ever, ever, take a Power Fist or Eviscerator on our 2 independent characters that can take them; the Commissar Lord and Priest respectively.

- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in us
Hardened Veteran Guardsman




Virginia USA

you can't take power fists in blobs unfortunately. :(

Sad I know.

Only PCS, PCS commissars, CCS, and Commissar Lord can get them


Armies:  
   
Made in us
Regular Dakkanaut




Comrade wrote:you can't take power fists in blobs unfortunately. :(

Sad I know.

Only PCS, PCS commissars, CCS, and Commissar Lord can get them


Then don't take them at all...

- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in ca
Member of the Malleus





Canada

Thats where i was sitting about them to, was hoping that someone out there found awsomesauce combo to take them in.

 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Well if you want an awesome sauce combo you will need a game of jokes, and 1500pts of hq. Apply Commisar yarrick, to CCS fully loaded w/ priest, and Commisar, Jakced up guy, Nork Dedog, and Kell.....add powerfists wherever possible.

 
   
Made in ca
Missionary On A Mission





GTA

I love me some sweet sweet fisting action!

Vet squad (Arbites) 8 shotguns, 3x flamers, power fist, priest, evisorator.

Run up and shoot 16 sells and 3 bursts of flames then charge into assault and smack them upside the head with 6 power fist attacks that reroll misses.

I also run a Lord Commissar (Marshal of the court) with a power fist. He hits most basic stuff on 3's mostly and wounds most basic stuff on 2's with no armour save. He's better then you think.

This message was edited 1 time. Last update was at 2011/11/06 04:29:04


 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

I agree, Lord commissar isnt a bad addition. depending what you add it to

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Run DCOK! Their blobs can get PF! And you can give them FNP.
Of course, thats not a tournament legal list.

 
   
Made in ca
Missionary On A Mission





GTA

ImpGuardPanzies wrote:I agree, Lord commissar isnt a bad addition. depending what you add it to


I also throw in melta bombs. I love that shocked look on my opponents face when he blows up heavy armour

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

MrFlutterPie wrote:
ImpGuardPanzies wrote:I agree, Lord commissar isnt a bad addition. depending what you add it to


I also throw in melta bombs. I love that shocked look on my opponents face when he blows up heavy armour

Give the man a Camo Cloak and the whole blob has stealth!

 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






I ran 2 Power Fists in a 1500 point list. They worked out great.

(2) Platoon Leader, las pistol, power fist.

They are going to go last vs any opponent worth anything anyway, why not hit with a str 6 power weapon. Company command is better with his power weapon for the shear number of attacks he can dish out.

Never tried out on vets, never used them.

2009's 1500 IG - 11/5/5 (W/L/D) 
   
Made in au
Hardened Veteran Guardsman




Brisbane, Australia

With at least one bodyguard a company commander with a power fist will last at least one, probably two or three rounds against almost anything. Thats a reasonable 10-13 power fist attacks, which against anything except special characters is pretty nasty

3000  
   
Made in ca
Missionary On A Mission





GTA

Ever since Guard got their int nerfed you mise well pay the little bit more for the fist. Chances you are going to strike last mise will make it str 6 eh?

In my 1000pts IG counts as Arbites I run 4 Power fists and 2 evisorators.


 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Rough Rider with Boomstick






New England, U.S.A.

MrFlutterPie wrote:Ever since Guard got their int nerfed you mise well pay the little bit more for the fist. Chances you are going to strike last mise will make it str 6 eh?

In my 1000pts IG counts as Arbites I run 4 Power fists and 2 evisorators.



My thought as well, going last anyways, might as well make it one heck of a punch!


DR:80+S++G+MB--I+Pw40k03+D+A+++/areWD322R++T(F)DM+ 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

The odds of your 5-7 man IG squad (T3) not lasting long enough to swing,
makes it too many points to risk.
2 powerfists = 3 meltaguns, 5 points short of a ML Sentinel, an Astropath, etc...
too many better options, IMHO.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in fi
Courageous Space Marine Captain






Obviously gearing IG for CC is questionable to begin with, but if you are going to, Power Fists at least can achieve something.

As it has been noted, you are probably going to hit last anyway. I gladly pay that five extra points for Power Fist over Power Weapon.

   
Made in mx
Imperial Recruit in Training



Toluca, Mexico

And what about Engineseers and servitors with Servo-Arms? Are they a good enough Assault unit?

Proud  
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Crimson wrote:Obviously gearing IG for CC is questionable to begin with, but if you are going to, Power Fists at least can achieve something.

As it has been noted, you are probably going to hit last anyway. I gladly pay that five extra points for Power Fist over Power Weapon.


Meh, Gearing IG for CC is taking Powerblobs and Commisars sgts + Coms with PW's as there is no PF option. Otherwise the points spent on a PF are a huge waste.


   
Made in us
Regular Dakkanaut




BF110C4 wrote:And what about Engineseers and servitors with Servo-Arms? Are they a good enough Assault unit?


Not at all. Engineseers are best kept away from the enemy and repairing the tanks in your gunline. Servitors are there to increase the chances of repair. If they get into combat they're toast.

- 2000 Points
- 2000 Points

'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.


'The only perk from being a Captain is that I get my own private bathroom.'

Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador.  
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Thats why servitors have(can have) Hb's and not hot shot las pistols. Although it sacrifices their servo harness

 
   
Made in au
Hardened Veteran Guardsman




Brisbane, Australia

Well would two PCS running together (so, 10 men in total) with a powerfist in each squad and 2-4 flamers as well. Maybe even a priest..

With just the PCS + fist, its only 45 points. Two of those is 90 points. 90 points for 10 men, and give all the guardsmen swords and pistols, you get like 24 regular attacks, and 6 power fist attacks.. Thats pretty damn good.

The power fist for 33% more points than a power sword has 50% higher chance to kill any 1 wound model without an invul save. Sure, you can lose 1 attack for not having a second close combat weapon, which theoretically also drops the chance to hit and wound by aroudn 33%, but still. Just one kill of a MEQ gives back the points quickly.

A priest greatly increases the chance of carnage, with re-roll to hit, so that you are hitting with 2 fists (eviscerator) with a high chance to hit, and almost guarenteed kills.

When assaulting small but expensive units with low number of attacks (like a 5 man GK strike squad) the GK will probably kill 3 men.. That leaves 1 regular guardsman, the Junior commander, and the priest to do some serious pwnage.

3000  
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

kyranzor wrote:Well would two PCS running together (so, 10 men in total) with a powerfist in each squad and 2-4 flamers as well. Maybe even a priest..

With just the PCS + fist, its only 45 points. Two of those is 90 points. 90 points for 10 men, and give all the guardsmen swords and pistols, you get like 24 regular attacks, and 6 power fist attacks.. Thats pretty damn good.

The power fist for 33% more points than a power sword has 50% higher chance to kill any 1 wound model without an invul save. Sure, you can lose 1 attack for not having a second close combat weapon, which theoretically also drops the chance to hit and wound by aroudn 33%, but still. Just one kill of a MEQ gives back the points quickly.

A priest greatly increases the chance of carnage, with re-roll to hit, so that you are hitting with 2 fists (eviscerator) with a high chance to hit, and almost guarenteed kills.

When assaulting small but expensive units with low number of attacks (like a 5 man GK strike squad) the GK will probably kill 3 men.. That leaves 1 regular guardsman, the Junior commander, and the priest to do some serious pwnage.


Wow.
Pcs don't "run" together. they are 2 seperate 5 man squads.
And all 5 are I3/T3. more than likely dead before it's their chance to attack.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in gb
Servoarm Flailing Magos





They are entirely worthwhile in blobs, including Priests (he's IC though so would be dead before he could do anything). Since you'll probably be going last anyway on I3 it's worth it to wound MEQ on 2+.
Having said that, sargents and commissars can't take them. Maybe worthwhile on a CCS which should only be sent into meleé against small squads of non-meleé enemy troops, or platoon command if you have some spare points.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

I like the idea of a Pcs joined by commisar, 2 powerfists and then adding priest! I think thats a great idea, + the flamers, maybe a plasma pistol. I dont have my codex handy so forgive me if i mention something not possible. I know options vary depending on units.

Another option, say you have Al'Raheem. add commisar, powerfist, plasma pistol, Priest, his weapon, and 3 flamers, a medic(arguable due to pt cost, lets not argue, so flow w/ me please)

Now you outflank, while lines of guardsmen assult or shoot a target, you can use jaked up PCS to assult the same or a different target, and flame them first. You now have a meat force, and a Punch force. Put the Pcs in a Chimera w/ Multilaser and Heavy flamer. That way nearby light armourd tanks have a target, and if there is none, fry up some nearby troops.

Edit: another option being, remove the 3rd flamer, and in place put a standard. helps win cc, keeps you from retreating, and can cause additional wounds to the enemy.

This message was edited 1 time. Last update was at 2011/11/07 01:14:47


 
   
Made in gb
Servoarm Flailing Magos





PCS with commissars and two powerfist is entirely possible.
The only way it would work is if you engaged someone else with a blob first, then assaulted with PCS.
30 for PCC+ 35 for commissar + 30 for the two power fists + medpack for 30 + priest 45 + evisorator +15 gives you 195 points for a unit with 7 wounds and 11 power fist attacks.
Some quick mathshammer vs MEQ gives us
5.5 hits, 8.25 with re-rolls
6.87 wounds, no armour saves. Would be super-effective against a unit of elite melée troops who get stumped by a stobburn Ld 9 blob and some Imperial Officers.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in au
Hardened Veteran Guardsman




Brisbane, Australia

alarmingrick, do you think i'm slowed? Running together does NOT mean as one squad. I know that a PCS is a 5 man squad. But two running 'nearby' to eachother and engaging in the enemy is even better, as they have to split attacks, which helps a bit.

edit:
LOL at the anti-swearing change re-tarded to slowed.. classic

This message was edited 1 time. Last update was at 2011/11/07 02:45:28


3000  
   
Made in cz
Hurr! Ogryn Bone 'Ead!




CZ

Joey wrote:PCS with commissars and two powerfist is entirely possible.
The only way it would work is if you engaged someone else with a blob first, then assaulted with PCS.
30 for PCC+ 35 for commissar + 30 for the two power fists + medpack for 30 + priest 45 + evisorator +15 gives you 195 points for a unit with 7 wounds and 11 power fist attacks.
Some quick mathshammer vs MEQ gives us
5.5 hits, 8.25 with re-rolls
6.87 wounds, no armour saves. Would be super-effective against a unit of elite melée troops who get stumped by a stobburn Ld 9 blob and some Imperial Officers.


Very ineffective points wise. Not even close to "super-effective against a unit of elite melée troops". Also it can be easily killed from distance.

 
   
Made in au
Hardened Veteran Guardsman




Brisbane, Australia

Put them in a chimera, wait until most enemy are in combat, and then come out and play fisticuffs?

3000  
   
 
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