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![[Post New]](/s/i/i.gif) 2011/11/07 15:44:32
Subject: Necrons (2000 pt)
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Ruthless Interrogator
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Here's the Necron list I'll be trying out next... Anrakyr the Traveler (165) Cmd. Barge - Gauss (80) Overlord - Warscythe, Weave, Shifter, Tachyon (190) Cmd. Barge - Gauss (80) 4 Cryptek - 4x Eldritch Lance (140) 4 Cryptek - 4x Eldritch Lance (140) 10 Immortals - Gauss (170) 1 Cryptek - Tremorstave, Crucible (40) 10 Immortals - Gauss (170) 1 Cryptek - Tremorstave, Crucible (40) 9 Scarab (135) 9 Scarab (135) Monolith (200) Monolith (200) 2 Spyder - Gloom Prism (115) Total: 2000 I've only got one game in with Necrons so far...Felt I was missing a lot in the way of first turn shooting and anti-tank, so I'm hoping the 2x 4x Lance Crypteks will fill that gap. Might be a little light on troops, but with Tremorstaves and 2 LOS-blocking Monoliths, I think I should be able to protect 10 Immortals in case I need a scoring unit. Anrakyr and the Overlord will potshot with their Tachyon Arrows. Can't count on those killing anything, but they should be good for a 1st turn wreck half the time. After that, Anrakyr/Overlord hide behind Monoliths and wait for a good opportunity to Sweep/take over a vehicle/assault with Warscythe. Scarabs munch vehicles or tarpit troops. Move up with Spyders, hiding in cover where possible. So, that's the idea. Any thoughts? *Edit: typo
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This message was edited 1 time. Last update was at 2011/11/07 19:38:09
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![[Post New]](/s/i/i.gif) 2011/11/07 16:08:59
Subject: Necrons (2000 pt)
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Tail-spinning Tomb Blade Pilot
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At 2000 points you need 3-4 scoring units if you are going to keep so few troops you should probably at least pickup a few 5 man necron warrior squads and squat them behind a monolith or something. Don't have my codex yet (so it might need to be squads of 10 at minimum for warriors).
As for what I would replace them with, you might just take the barges out and replace them with some warriors. Or only take 1 full retinue of cryptek and 1 from the second for the crucible.
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![[Post New]](/s/i/i.gif) 2011/11/07 16:10:41
Subject: Re:Necrons (2000 pt)
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Trazyn's Museum Curator
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Warriors squad size is 5-20.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/07 16:18:55
Subject: Necrons (2000 pt)
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Fresh-Faced New User
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The only problem I see with this.
4 Cryptek - 4x Eldritch Lance (140)
4 Cryptek - 4x Eldritch Lance (140)
You can only have one harbinger of destruction with Eldritch lance per court.
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![[Post New]](/s/i/i.gif) 2011/11/07 16:53:09
Subject: Necrons (2000 pt)
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Ruthless Interrogator
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runmymouth wrote:At 2000 points you need 3-4 scoring units if you are going to keep so few troops you should probably at least pickup a few 5 man necron warrior squads and squat them behind a monolith or something. Don't have my codex yet (so it might need to be squads of 10 at minimum for warriors). As for what I would replace them with, you might just take the barges out and replace them with some warriors. Or only take 1 full retinue of cryptek and 1 from the second for the crucible.
I thought about that, and that may be the way to go. I just hate how worthless 5x Warriors will be in shooting (on top of their vulnerability to shooting and especially assault). I just have a hard time spending points on anything I don't see getting kills...maybe I could just squeeze in a 3rd 10x Immortal squad, or 2x 5x Tesla-Immortals instead? Shadowcat wrote:The only problem I see with this. 4 Cryptek - 4x Eldritch Lance (140) 4 Cryptek - 4x Eldritch Lance (140) You can only have one harbinger of destruction with Eldritch lance per court.
I had assumed the same thing at first, but I was corrected on this the other day. You can take any number of the same type of Harbinger---you just cannot have multiples of the unique Wargear. Since I'm not taking any Pulses or Gazes on the Destruction Crypteks, they should all be able to hold onto the Lance as it is a default option (if I wanted, one from each court could take a Solar Pulse/Gaze or both).
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This message was edited 1 time. Last update was at 2011/11/07 16:53:41
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![[Post New]](/s/i/i.gif) 2011/11/07 16:59:58
Subject: Necrons (2000 pt)
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Fresh-Faced New User
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whigwam wrote:I had assumed the same thing at first, but I was corrected on this the other day. You can take any number of the same type of Harbinger---you just cannot have multiples of the unique Wargear. Since I'm not taking any Pulses or Gazes on the Destruction Crypteks, they should all be able to hold onto the Lance as it is a default option (if I wanted, one from each court could take a Solar Pulse/Gaze or both).
I am fairly certain the weapons all count as wargear as well since default a Cryptek has a staff of light.
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![[Post New]](/s/i/i.gif) 2011/11/07 17:01:27
Subject: Necrons (2000 pt)
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Tail-spinning Tomb Blade Pilot
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Shadowcat wrote:whigwam wrote:I had assumed the same thing at first, but I was corrected on this the other day. You can take any number of the same type of Harbinger---you just cannot have multiples of the unique Wargear. Since I'm not taking any Pulses or Gazes on the Destruction Crypteks, they should all be able to hold onto the Lance as it is a default option (if I wanted, one from each court could take a Solar Pulse/Gaze or both).
I am fairly certain the weapons all count as wargear as well since default a Cryptek has a staff of light.
I think the important part is that it is not Unique wargear.
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![[Post New]](/s/i/i.gif) 2011/11/07 17:02:34
Subject: Re:Necrons (2000 pt)
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Regular Dakkanaut
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I'd get more Troops, since the 5th edition tends to be onjective reliant. Another full squad of Immortals and maybe drop a Cryptek(s) for a Lord(s) and Res Orb and Warscythe.
Even though Scarabs are really awsome now, everyone knows it. Expect alot of template weapons to wipe out your scarabs in the first or second salvo.
The problem I see with this list is the anti-mech capability. Once again, Scarabs, I know, however, they're still swarms and die in droves from Hull heavy flamers or blast templates. Spyders are cheap for a T6 W3 Monstrous Creature so keep them.
Now I'm not super familiar with the Lance the Crypteks got, but a Lord and his Warscythe are pretty scary to a transport.
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- 2000 Points
- 2000 Points
'We are the force which breaks the enemy's spear, shattering its haft with the teachings of Mont'ka!' - Commander WindSabre, Shas'O O'Shirada before the counter attack against the Raven Guard Space Marines on Tellidan II.
'The only perk from being a Captain is that I get my own private bathroom.'
Captain Esh of the 24th Iron Tortoise Artillery Regiment during an officer's speach a regimental inaugeration on Calador. |
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![[Post New]](/s/i/i.gif) 2011/11/07 17:03:18
Subject: Necrons (2000 pt)
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Ruthless Interrogator
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Shadowcat wrote:whigwam wrote:I had assumed the same thing at first, but I was corrected on this the other day. You can take any number of the same type of Harbinger---you just cannot have multiples of the unique Wargear. Since I'm not taking any Pulses or Gazes on the Destruction Crypteks, they should all be able to hold onto the Lance as it is a default option (if I wanted, one from each court could take a Solar Pulse/Gaze or both). I am fairly certain the weapons all count as wargear as well since default a Cryptek has a staff of light.
Read the army list entry for Crypteks carefully. I missed this at first myself. It specifically says you can take multiples of one discipline, but may not take duplicates of unique wargear. If a Cryptek takes a discipline, it must exchange its default weapon (for Lance in this case) and cannot retain Staff of Light. That's a pretty clear indication you can take multiples of the special Cryptek weapons. Automatically Appended Next Post: StormForged wrote:I'd get more Troops, since the 5th edition tends to be onjective reliant. Another full squad of Immortals and maybe drop a Cryptek(s) for a Lord(s) and Res Orb and Warscythe. Even though Scarabs are really awsome now, everyone knows it. Expect alot of template weapons to wipe out your scarabs in the first or second salvo. The problem I see with this list is the anti-mech capability. Once again, Scarabs, I know, however, they're still swarms and die in droves from Hull heavy flamers or blast templates. Spyders are cheap for a T6 W3 Monstrous Creature so keep them. Now I'm not super familiar with the Lance the Crypteks got, but a Lord and his Warscythe are pretty scary to a transport.
The Eldritch lance is 36" S8 AP2 Assault 1. With 8 of those, 2 Tachyon Arrows, 2 Warscythe/Sweeping Overlords, 2 Monoliths, and all those Scarabs, I'm thinking I'm looking good for anti-tank! But yeah..I might need to squeeze in another squad of Immortals for scoring.
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This message was edited 2 times. Last update was at 2011/11/07 17:06:45
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![[Post New]](/s/i/i.gif) 2011/11/07 17:30:51
Subject: Re:Necrons (2000 pt)
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Dakka Veteran
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I agree with others that you need some more troops, but its more a unit issue. I think you can break the immortals into squads of 5 and add 2 crypteks to each unit so they are 7 strong (also lets you hide your awesome AT guys), at minimum maybe break up one? I would also drop one unit of scarabs for another unit of immortals maybe. I think one unit of 8 scarabs backed up by spyers who will easily add 4 more bases to it in turn 1 & 2 is good to go! especially since they can hide behind the monoliths until they charge. I also dont think the gloom upgrade is worth it.
I like how your going for the tremor with the crucible, did you do any math for what range they will protect you from on average? and now that i think about it making them take difficult terrain tests is it for both their move and assault? so if we assume an enemy unit was at 12" who planned to move 6" shoot you then charge do you make them roll for diffcult terrain for the move and the assault? i need to look into this...
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This message was edited 2 times. Last update was at 2011/11/07 17:32:35
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![[Post New]](/s/i/i.gif) 2011/11/07 17:43:05
Subject: Re:Necrons (2000 pt)
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Ruthless Interrogator
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Theorius wrote:I agree with others that you need some more troops, but its more a unit issue. I think you can break the immortals into squads of 5 and add 2 crypteks to each unit so they are 7 strong (also lets you hide your awesome AT guys), at minimum maybe break up one? I would also drop one unit of scarabs for another unit of immortals maybe. I think one unit of 8 scarabs backed up by spyers who will easily add 4 more bases to it in turn 1 & 2 is good to go! especially since they can hide behind the monoliths until they charge. I also dont think the gloom upgrade is worth it. I like how your going for the tremor with the crucible, did you do any math for what range they will protect you from on average? and now that i think about it making them take difficult terrain tests is it for both their move and assault? so if we assume an enemy unit was at 12" who planned to move 6" shoot you then charge do you make them roll for diffcult terrain for the move and the assault? i need to look into this...
Breaking the Immortals seems worth trying. 2x 10 probably won't cut it for holding objectives. I'm just worried about 5 dying and losing my ability to RP..! My only problem with splitting my AT Crypteks is it makes the Immortal shooting a lot less effective. I'd prefer to have the Crypteks on vehicles, Immortals on troops. If I mix Lances in with Gauss Blasters, then I've got a conflict of interest there... And yep, assault moves are effected by DT. I used the Tremorstaves to great effect the other night.. Hit a nearby squad of Terminators with it...they would've been in assault range, but the Tremorstave slowed them to 4" movement and Crucible cut their 5" assault by 2" (enough to leave them short thankfully). That seems about average results. The nice thing is, even if the enemy still gets the assault, your Immortals strike first since the enemy must move through Difficult Terrain to assault. And if you have Anrakyr, you'll have a squad of Immortals with counter-attack--(2A striking first, each at Space Marine stats...not a bad way to deflate an oncoming charge!).
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This message was edited 2 times. Last update was at 2011/11/07 17:44:15
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![[Post New]](/s/i/i.gif) 2011/11/07 17:49:55
Subject: Necrons (2000 pt)
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Stern Iron Priest with Thrall Bodyguard
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I'm wondering if the Monoliths are really worth the cost in this list. Wouldn't it be better to take a few Annihilation Barges and spend the extra points on more troops, a couple of Solar Pulses, and some extra Scarabs?
Small units of Immortals can easily hold home objectives and provide covering Gauss fire, or just go to ground if they come under heavy fire, so I'm wondering if you shouldn't just split one unit of Immortals in half and take a couple of units of Warriors in Ghost Arks for a pair of the Crypteks to join. That way they can fire at different targets, and it increases the mobility of your list.
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![[Post New]](/s/i/i.gif) 2011/11/07 17:59:29
Subject: Necrons (2000 pt)
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Ruthless Interrogator
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Aldarionn wrote:I'm wondering if the Monoliths are really worth the cost in this list. Wouldn't it be better to take a few Annihilation Barges and spend the extra points on more troops, a couple of Solar Pulses, and some extra Scarabs?
Small units of Immortals can easily hold home objectives and provide covering Gauss fire, or just go to ground if they come under heavy fire, so I'm wondering if you shouldn't just split one unit of Immortals in half and take a couple of units of Warriors in Ghost Arks for a pair of the Crypteks to join. That way they can fire at different targets, and it increases the mobility of your list.
Thanks for the suggestions. I am really tempted to have 2 Annihilation Barges! They're so cheap for what they can do. I imagine their average damage output is similar to a Particle Whip, maybe even better in a few cases.
The only reason I'm afraid to drop the Monoliths is I like them for LOS blocking. It's nice to have something to hide my Cmd. Barges, Scarabs, and Immortals behind. That, and the Gate really adds some mobility to my slower units (or things I want to keep protected first turn, like Scarabs). That said, it looks like I need to pull some points out of somewhere...swapping Barges for Monoliths would free up enough to toss in 2 5x Immortal Squads plus a few bells/whistles here and there. I think I will be giving that a try as soon as I can pick up 2 more Barges!
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![[Post New]](/s/i/i.gif) 2011/11/07 18:26:34
Subject: Necrons (2000 pt)
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Warp-Screaming Noise Marine
Canada!
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I kind of love it.
I'd worry about mobility and deepstriking/reserves problems a bit. I guess lack of scoring might also be an issue, especially given how vulnerable the troops are to something trixy.
I have to say, you really found some ways to get redundancy and versatility out of a new list that has a lot of scary pigeon holing. Neato!
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It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... |
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![[Post New]](/s/i/i.gif) 2011/11/07 18:48:08
Subject: Re:Necrons (2000 pt)
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Ruthless Interrogator
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Why thanks! I'm glad it looks good to someone!
I'll probably be giving this list a run through as is later this week. I'm sure I need at least one more troop choice, but I think I'll need to play and feel out just how needed it is. I'm really trying to avoid buying Ghost Arks even though they seem pretty solid...I have a ton of old Warriors laying around, but bleck, I'm really not into the Ark model. For now tactical sense must bow to aesthetic preference and the paltry limitations of my wallet.
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![[Post New]](/s/i/i.gif) 2011/11/07 18:55:39
Subject: Re:Necrons (2000 pt)
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Tail-spinning Tomb Blade Pilot
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whigwam wrote:Why thanks! I'm glad it looks good to someone!
I'll probably be giving this list a run through as is later this week. I'm sure I need at least one more troop choice, but I think I'll need to play and feel out just how needed it is. I'm really trying to avoid buying Ghost Arks even though they seem pretty solid...I have a ton of old Warriors laying around, but bleck, I'm really not into the Ark model. For now tactical sense must bow to aesthetic preference and the paltry limitations of my wallet.
I think a lot of these lists will get refined as we play. Starting to build my necrons from nothing and I am even buying units im not sure I will like because I like the models. They may sit unused or they might just be good enough to earn a spot on the A-list for ard boys. Not a bad list.
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![[Post New]](/s/i/i.gif) 2011/11/07 19:06:34
Subject: Re:Necrons (2000 pt)
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Ruthless Interrogator
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runmymouth wrote:I think a lot of these lists will get refined as we play. Starting to build my necrons from nothing and I am even buying units im not sure I will like because I like the models. They may sit unused or they might just be good enough to earn a spot on the A-list for ard boys. Not a bad list.
Indeed. There will definitely be a learning period. There are few no-brainers in the Necron codex and a lot of synergistic units--should make for some interesting, unique lists in the coming months. All for the better...I wouldn't want Necrons to be cookie-cutter or straightforward to play (added bonus: more people who quit their Necrons in frustration = more used models going onto eBay!)
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