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Made in us
Longtime Dakkanaut





So veteran player here but honestly the only swarms I've played against are nurglings and they have eternal warrior.

Just looking to see if I'm correct on how this combination works.

1)Swarm is hit by a blast/template weapon that causes instant death resulting in x number of unsaved wounds.
2)Swarms are vulnerable to blasts/templates so this becomes 2x unsaved wounds.
3)Since the weapon causes instant death, this results in 2x swarm bases destroyed.

Correct or no?

This message was edited 1 time. Last update was at 2011/11/09 01:27:18


 
   
Made in us
Dakka Veteran





You are correct but I look at it this way.

You take 3 Str 6 hits from a blast weapon. Instead of 3 hits you just took 6 hit. You then remove 6 bases. Now if those blast weapons were Str 5 then you'd just take 6 wounds, losing 2 bases.

1850 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1000 and counting 
   
Made in us
Longtime Dakkanaut





MJThurston wrote:You are correct but I look at it this way.

You take 3 Str 6 hits from a blast weapon. Instead of 3 hits you just took 6 hit.


That isn't quite correct there. It doesn't double the hits. Every unsaved wound counts as 2 two wounds. Slight difference there, but it is a difference.

You then remove 6 bases. Now if those blast weapons were Str 5 then you'd just take 6 wounds, losing 2 bases.


That's the way I see it as well.....I just wonder if there is a different argument.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Looks like you got it Nungunz, used to have to play against scarabs previously Vulcans Relic blade eats em up not to mention a heavy flamer for starters

   
Made in us
Longtime Dakkanaut





jdjamesdean@mail.com wrote:Looks like you got it Nungunz, used to have to play against scarabs previously Vulcans Relic blade eats em up not to mention a heavy flamer for starters


Alright, that's what I though. Don't really fear necron scarabs at all anymore. Mech IG has too much stuff that can ID them. If they want to spend the points to pull off the tomb-spider shenanigans to get the turn 1 assault, then they can go nuts.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Yea my current theory with Orks is mixed with Lootas and deffrollas ... lol

   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I think I might start fielding Grotzookas.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in au
Regular Dakkanaut




The problem isn't what to shoot at them it's that half the time they are accompanied by nightfighting and the crazy charge range.
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


And let's not forget that a good player will make sure his Scarabs are getting cover saves, which since they have stealth will generally be 3+.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
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Made in us
Longtime Dakkanaut





yakface wrote:
And let's not forget that a good player will make sure his Scarabs are getting cover saves, which since they have stealth will generally be 3+.


Yup, yup. Well aware of that, but I'm mostly thinking hellhounds,flamers, and heavy flamers (as I run those anyway) so the night fight range and cover is a bit of a moot point.


   
Made in us
Fixture of Dakka





San Jose, CA

More win for the grey knight heavy incinerator.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dakka Veteran





Scarabs can get a first turn charge on a vehicle. I'd fear that very much. As for there strength over all it's questionable but to vehicles that didn't move fast... they will destroy with them with no problem.

This message was edited 1 time. Last update was at 2011/11/09 21:22:19


1850 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1000 and counting 
   
Made in gb
Decrepit Dakkanaut




Only if you believe that you can conga line created scarabs, or you're in spearhead and your opponent is an idiot...
   
Made in us
Fell Caller - Child of Bragg







Nungunz wrote:
yakface wrote:
And let's not forget that a good player will make sure his Scarabs are getting cover saves, which since they have stealth will generally be 3+.


Yup, yup. Well aware of that, but I'm mostly thinking hellhounds,flamers, and heavy flamers (as I run those anyway) so the night fight range and cover is a bit of a moot point.




And how did these scarabs manage to get in flamer range without having engaged an enemy?

Over 350 points of painted Trolls and Cyriss 
   
Made in gb
Decrepit Dakkanaut




Dreadknights + jump pack + hellhound cannon.
   
Made in us
Fell Caller - Child of Bragg







nosferatu1001 wrote:Dreadknights + jump pack + hellhound cannon.


I'm not terribly familiar with the GK codex, unfortunately. Does he have any sort of protection against getting stunned/shaken or immobilized? 'crons can dish out a ton of glancing blows.

Over 350 points of painted Trolls and Cyriss 
   
Made in us
The Hive Mind





Dreadknight is a MC not a vehicle.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Decrepit Dakkanaut




Yep, he's a monstrous creature. I use two with that setup above, and I LOVE killing scarabs with them. As it has a 12" range i also outrange you with shooting vs your movement as well....
   
Made in us
Dakka Veteran





If you roll the dice and go first, you put your models down.

I put my scarabs across from the field from your tanks and I have the Storm Lord Special Character. I then roll a 4+ and steal the init.

I make more scarabs and I put them in front of my 3 units of Scarabs. I now have scarabs that are 20.5 inches away from your battle lines. I move 6, fleet of foot 1-6 inch's and charge. So that gives me 19-24 inch to move. So with a 6 I'm at 39.5 inches across the table and hit your tanks on the deployment line.

Now that is how scarabs can wreck a mech army. If you had more than 1 tank on the line then you are asking for trouble. The necron players has a 67% chance of being able to hit vehicles on the deployment line.

This message was edited 1 time. Last update was at 2011/11/09 23:28:20


1850 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1000 and counting 
   
Made in us
The Hive Mind





And why would I put my tanks on the line? a) there's going to be infantry in front of them. b) the tanks are not going to be all the way forward.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Dakka Veteran





What infantry for a mech army? If you don't give the scarabs some respect vs vehicles they are going to make you pay dearly.

1850 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1000 and counting 
   
Made in us
Fixture of Dakka





Maybe the Colossus is finally going to get some of the respect it so richly deserves.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Fell Caller - Child of Bragg







rigeld2 wrote:Dreadknight is a MC not a vehicle.


Oh, nice. T6 W4 3+/some invuln I'm guessing? Yeah, that'll be a pain to deal with. I don't know how much he costs but if the scarabs can eat his armor save, it might be worth the sacrifice.

Over 350 points of painted Trolls and Cyriss 
   
Made in us
Dakka Veteran





The Dreadknight is not something you want to throw scarabs at. Your Heavy D's and D's would make short work of him. Hell a C'tan with Entropic Strike and Time's Arrow would be more than a match for the Dreadknight.

1850 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1000 and counting 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I feel sorry for any Scarabs that try to assault my Land Raider Redeemer...

   
Made in us
Dakka Veteran





And your redeemer dies. I'll give you an example.

You make the mistake of getting assaulted first turn.

13 scarabs attack. 52 hits. Needing a 4+ to make your armor -1 means 26 negatives. Your redeemer is a wreck before they even get to roll to pen.

You only moved 6 inches.

52 attacks, 50% hit at 26 hits. 50% of those get a 4+ and you are looking at -13 to your armor. Now you have a 1 armor. Of course you now just took 26 penetrating hits.

The scarab player decided he feels lucky after you moved 12 inches.

52 attacks, needs 6's to hit, so 8-9 hit. 50% bring down your armor to -4 or -5. Your armor is now only 9 or 10. If it's 9 they can still glancing hit you. If they rolled great they could have taken you down to 7 or 8 armor and can pen you. You do get to kill them next turn but your Redeemer is going to die very soon to regular fire.

1850 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1850+ 1000 and counting 
   
Made in us
Fell Caller - Child of Bragg







Andilus Greatsword wrote:I feel sorry for any Scarabs that try to assault my Land Raider Redeemer...


Yeah, the LRR would need to get the first hit or he's probably done either way.

Over 350 points of painted Trolls and Cyriss 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Clarification for the timing of this Entropic Strike:

1. Roll to hit
2. Roll Entropic Strike to reduce vehicle Armour
3. Roll to Pen/Glance against reduced vehicle Armour

Is this correct?

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Genghis, correct.
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

My Ork army has the perfect defense against scarabs. I have no vehicles.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

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