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Made in us
Longtime Dakkanaut





Looking for some break-downs on the "strongest magic phases" in armies at different point levels and why. Specifically at, say, the 1500, 2000, 2500 levels. SOME of the things I consider to make good magic phases are +power dice abilities, +casting rolls beyond spell level, modify or avoid miscasts, Loremaster abilities, etc.

This came up as I was researching Daemons, who, quite oddly to me, don't have the best magic at low levels because they can't get enough spells AND power dice--they really need a buffed Lord of Change for that, as both Heralds and Daemon Princes are prohibited from multiple taking abilities in those categories. Likewise, Lizardmen < 1100 pts aren't so hot because they can't afford 1 Slann.

-Lizardmen, 1500, 2000, 2500+
*Slann extra power PER cast, loremaster, miscast blocking, enemy spell blocking

-Daemons 1500
*Herald of Tz, Loremaster
*Blue Scribe, potential extra power dice
-Daemons 2000
*Lord of Change, Loremaster (of Tz) or other, Bonus to cast, modify miscast/rolls, extra power dice, avoid miscast [can only take a few of these though]
-Daemons 2500+
*Khairos, pretty much all the ^ stuff + basically Loremaster of everything

-Tomb Kings 1000+
-Lich Priest, magic items granting one-use +dice
-Casket of Souls, + multiple power dice
-Heirotitan, +to cast in range
-Tomb Kings 1350+
-Arkhan the Black, +to cast, +spell, potential + power dice
-Khatep, Loremaster, miscast avoidance every round or spell failure avoidance every round

   
Made in us
Focused Dark Angels Land Raider Pilot



Provo, UT

I'm surprised you left out High Elves. A lvl 4 with the book of hoeth is pretty good. Teclis is a given. You dominate the magic phase from 2000+ because Teclis is only 475.

"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267

I think George Orwell was unknowingly describing 40K.

Armies - Highelves, Dwarves 
   
Made in gb
Sneaky Sniper Drone





Dwarves!!!


 
   
Made in us
Longtime Dakkanaut





I didn't leave it out (though I don't have HE book), I just didn't want to write 2389432 pages myself.

   
Made in us
Paingiver





Where da beastmen at? Herdstone, cheap 75point level 1s, jagged dagger (allows a model killed by the wielder to be converted to power dice for them to use, this is done during the magic phase so if you get 12 dice and use them all you can convert dead models to power dice for even more), hagtree fetish reroll wound rolls on a selected unit during a magic phase use with staff of darkoth with a bound power level 3 spell which is 5D6 S1 hits, stone of sprite makes arcane items blow up causing the wielder to take D6 S4 hits per item (take that Teclis). A Level 4 caster that is WS5 and T5 and can hold his own against other characters.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in gb
Wing Commander






DarkAngelHopeful wrote:Teclis is a given. You dominate the magic phase from 2000+ because Teclis is only 475.


Yeah, only...

Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) 
   
Made in us
Sneaky Lictor




Sacramento, CA

DarkAngelHopeful wrote:I'm surprised you left out High Elves.

and their evil kin...the Wood Elves!

no, but seriously, DE should be up there as well

currently playing: ASoIaF | Warhammer 40k: Kill Team

other favorites:
FO:WW | RUMBLESLAM | WarmaHordes | Carnevale | Infinity | Warcry | Wrath of Kings

DQ:80S+G+M----B--IPwhfb11#--D++A++/wWD362R++T(S)DM+ 
   
Made in bg
Cosmic Joe





Bulgaria

DukeRustfield wrote:-Lizardmen, 1500, 2000, 2500+
*Slann extra power PER cast, loremaster, miscast blocking, enemy spell blocking

Forgot the cube gotta love that, also cupped hands of the cheese ones.

This message was edited 1 time. Last update was at 2012/04/20 04:56:29



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Killer Klaivex




Oceanside, CA

Dark elves.
+1 power die item.
+1 power die per spell (at cost of 6pt spearmen)
and all wizards have +D3+1 power dice bonus spell.

When I run my dark elves, I'm actually hoping for a roll of 2,2 for winds of magic.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Longtime Dakkanaut





This thread was resurrected by someone with 1 post spamming about a facebook game. Plz to lock this thread.

   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

Beastmen have one of the strongest magic phases in 8th IMO due to Herdstone and cheap casters

 
   
 
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