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Trying to build a list around abusing Difficult Terrain/Dangerous Terrain tests; Namely using Harbringers of Transmogrification, C'tan and Orikan.
No idea 'bout the points cost, don't have the codex with me here at work.
HQ
Orikan (1)
Overlord (1)
Cryptek - Destruction (1)
w/ Eldritch Lance
w/ Solar Pulse
TROOPS
Necron Warriors (9)
Ghost Ark (1)
Cryptek - Transmogrification (1)
w/ Tremorstave
Necron Warriors (9)
Ghost Ark (1)
Cryptek - Transmogrification (1)
w/ Tremorstave
Necron Warriors (9)
Ghost Ark (1)
Cryptek - Transmogrification (1)
w/ Tremorstave
ELITES
C'tan Shard (1)
w/ Writhing Worldscape
w/ Sentient Singularity
HEAVY SUPPORT
Doomsday Ark (1)
Doomsday Ark (1)
Doomsday Ark (1)
It's just a rough idea.
Use Orikan to stop mass enemy movement on Turn 1, but having your Doomsday Arks well-positioned will make them want to move. So they have to either move and suffer Difficult and Dangerous Terrain penalties or get blasted.
Orikan can also fare relatively well in CC if he's empowered. It's a chance, but it's still there.
Use Tremorstaves to hit select units and force Difficult Terrain and Dangerous Terrain penalties on them (compliments of Writhing Worldscape).
Ghost Arks pretty much camp objectives and play defensively. Gauss Flayer Arrays + passenger Gauss Rifles/Tremorstaves should keep foes at bay within the 12"-36" range.
C'tan Shard can pretty much just hide and still be effective. Or he can assault things. He can also tear up vehicles easily. Plus vehicles aren't going to want to stay close to him, so they'll move away, thus triggering Sentient Singularity if close enough.
Doomsday Arks just pretty much do what they do. Eliminate stuff. Enemy vehicles, elite low-man squads, whatever.
Like I said, rough idea. Any C&C is welcome.
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