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Made in us
Scuttling Genestealer





Quincy, IL.

Trying to build a list around abusing Difficult Terrain/Dangerous Terrain tests; Namely using Harbringers of Transmogrification, C'tan and Orikan.
No idea 'bout the points cost, don't have the codex with me here at work.

HQ

Orikan (1)

Overlord (1)
Cryptek - Destruction (1)
w/ Eldritch Lance
w/ Solar Pulse


TROOPS

Necron Warriors (9)
Ghost Ark (1)
Cryptek - Transmogrification (1)
w/ Tremorstave

Necron Warriors (9)
Ghost Ark (1)
Cryptek - Transmogrification (1)
w/ Tremorstave

Necron Warriors (9)
Ghost Ark (1)
Cryptek - Transmogrification (1)
w/ Tremorstave

ELITES

C'tan Shard (1)
w/ Writhing Worldscape
w/ Sentient Singularity

HEAVY SUPPORT

Doomsday Ark (1)

Doomsday Ark (1)

Doomsday Ark (1)

It's just a rough idea.

Use Orikan to stop mass enemy movement on Turn 1, but having your Doomsday Arks well-positioned will make them want to move. So they have to either move and suffer Difficult and Dangerous Terrain penalties or get blasted.

Orikan can also fare relatively well in CC if he's empowered. It's a chance, but it's still there.

Use Tremorstaves to hit select units and force Difficult Terrain and Dangerous Terrain penalties on them (compliments of Writhing Worldscape).

Ghost Arks pretty much camp objectives and play defensively. Gauss Flayer Arrays + passenger Gauss Rifles/Tremorstaves should keep foes at bay within the 12"-36" range.

C'tan Shard can pretty much just hide and still be effective. Or he can assault things. He can also tear up vehicles easily. Plus vehicles aren't going to want to stay close to him, so they'll move away, thus triggering Sentient Singularity if close enough.

Doomsday Arks just pretty much do what they do. Eliminate stuff. Enemy vehicles, elite low-man squads, whatever.

Like I said, rough idea. Any C&C is welcome.

This message was edited 2 times. Last update was at 2011/11/09 20:44:36


 
   
Made in gb
Wicked Canoptek Wraith





UK

Dawn of War will render the Cryptek Character's ability rather useless if the enemy chooses to roll on in Turn 2. Other than that him and the C'tan power area good combo, but not as effective in 1/3 of games

Forget the the above, forgot you can move on in turn one

This message was edited 3 times. Last update was at 2011/11/09 20:48:44


Flashman
 
   
Made in us
Tail-spinning Tomb Blade Pilot







It is even more effective in DOW because if a vehicle rolls poorly than they are destroyed because they can not get on the table.

My Armies: 8000 , 3000 , 8000 High Elf, 10000+ and goblin, 5000 Dwarf

My current work blog on what I am painting.http://www.dakkadakka.com/dakkaforum/posts/list/410840.page
 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Yeh it effectively forces your opponent to reserve his list if he doesn't want to risk having his tanks immobilize themselves and risk losing important troops. Chimera Spam will hate this in Dawn of War, but in any other game Guard willcurb stomp you because their ordnance doesn't care about your night fight. They shoot you anyway, and your guns only have a 24" range. It's one of the major problems I'm seeing with the Necron Codex. They have similar issues to Grey Knights, but without the Psyfleman Dread equivalent to bail them out of it. This is terrible for an army that wants to pretty much sit back and shoot and avoid melee at all costs.

One fix is to use the Cryptek as a ghetto Long Fang unit, taking 5x HoDestruction for a bunch of S8 AP2 shots and a pair of Solar Pulses to minimize incoming damage. This list does look interesting though, and could easily catch some players off guard if they aren't ready for it.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
 
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