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![[Post New]](/s/i/i.gif) 2011/11/10 21:09:08
Subject: Are Necrons OP?
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Longtime Dakkanaut
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I'm afraid I'm going to have to add to the large tally of Necron threads that have popped up recently, but as of yet I have not seen one like this and so here it is. Sorry if this is a duplicate and/or in the wrong place, so here we go.
There appears to be a divide in my gaming group. One side screaming that Necrons are OP, the other countering with similar shouts that they are balanced. I have not been able to engage them in conversation for much time so I decided to see what the concensus on Dakka is like. I have had the codex since Tuesday and to be honest I don't think it's over powered, I think that it's good but not OP.
So, what are your opinions? Are Necrons OP, and if so why?
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-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
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![[Post New]](/s/i/i.gif) 2011/11/10 21:11:42
Subject: Are Necrons OP?
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Banelord Titan Princeps of Khorne
Noctis Labyrinthus
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Rampage wrote:I'm afraid I'm going to have to add to the large tally of Necron threads that have popped up recently
There is nothing good about who you are or what you do.
To answer the thread, I don't think so. They're definitely better than before, but not OP. Actually, they seem slightly less competitive than some of the other 5e codices, more on the level of Tyranids according to a lot of people here.
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![[Post New]](/s/i/i.gif) 2011/11/10 21:15:27
Subject: Are Necrons OP?
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Longtime Dakkanaut
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Void__Dragon wrote:Rampage wrote:I'm afraid I'm going to have to add to the large tally of Necron threads that have popped up recently
There is nothing good about who you are or what you do.

Ok, brilliant, thanks  I've been playing Necrons for a while actually so I personally don't have a problem with it.
I would agree with you. Maybe just slightly higher than the Tyranids, but I think that the large points cost of the Ghost Ark that seems to deal a big blow to them really.
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-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
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![[Post New]](/s/i/i.gif) 2011/11/10 21:16:44
Subject: Re:Are Necrons OP?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Necrons are a solid codex, if actually slightly less powerful then the other new Codices.
Screams of OP are most assuredly because people havn't come up with the counter-tactics just yet, and they just can't fathom getting whooped by Crons.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/11/10 21:27:49
Subject: Are Necrons OP?
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Irked Necron Immortal
Newark, CA
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I would like to point out that ghost arks are very well pointed for what they are capable of doing if you make your warriors enough of a threat that they get attacked, and you properly utalize counter-assault.
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Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
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![[Post New]](/s/i/i.gif) 2011/11/10 21:32:14
Subject: Are Necrons OP?
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Longtime Dakkanaut
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True, but it also makes it very difficult to run a necron list with everything in a transport. Also, not forgetting that it is open topped, so S7 can still kill it, even on AV13.
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-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
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![[Post New]](/s/i/i.gif) 2011/11/10 21:33:27
Subject: Are Necrons OP?
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Trazyn's Museum Curator
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Rampage wrote:True, but it also makes it very difficult to run a necron list with everything in a transport. Also, not forgetting that it is open topped, so S7 can still kill it, even on AV13.
Good luck rolling a 6 followed by another 6...
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/10 21:33:55
Subject: Are Necrons OP?
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Longtime Dakkanaut
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CthuluIsSpy wrote:Rampage wrote:True, but it also makes it very difficult to run a necron list with everything in a transport. Also, not forgetting that it is open topped, so S7 can still kill it, even on AV13.
Good luck rolling a 6 followed by another 6...
 very true, you have me there, good point.
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-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
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![[Post New]](/s/i/i.gif) 2011/11/10 21:41:43
Subject: Are Necrons OP?
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Longtime Dakkanaut
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Well goodluck finding a person willing to spend $500 in just vehicles to achieve the wall of av 13 (if you get all 6 troops plus heavies and hqs). Amazingly this codex is very well balanced, several things here I can find better marine versions of. Characters are decent but I think this discussion should resurface when 6th comes out and we can see how the codex performs with that edition.
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This message was edited 1 time. Last update was at 2011/11/10 21:43:12
Comparing tournament records is another form of e-peen measuring.
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![[Post New]](/s/i/i.gif) 2011/11/10 22:46:01
Subject: Are Necrons OP?
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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thehod wrote:Well goodluck finding a person willing to spend $500 in just vehicles to achieve the wall of av 13 (if you get all 6 troops plus heavies and hqs). Amazingly this codex is very well balanced, several things here I can find better marine versions of. Characters are decent but I think this discussion should resurface when 6th comes out and we can see how the codex performs with that edition.
Lots of people would do it.
BA can already do that though (Not entirely, but they can get up to 9 AV13 vehicles.)
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![[Post New]](/s/i/i.gif) 2011/11/11 02:28:23
Subject: Are Necrons OP?
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Irked Necron Immortal
Newark, CA
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Rampage wrote:True, but it also makes it very difficult to run a necron list with everything in a transport. Also, not forgetting that it is open topped, so S7 can still kill it, even on AV13.
But, why would you want to fully mount a necron army?
That effectively amounts to spending points in order to de-value your resurrection protocols.
IMO, the best way to use ghost arcs isn't actually as a transport. Use it as a repair barge and buy them for a full 20-strong warrior block backed by a rez orb. Then make sure you give your opponent more vehicle targets to shoot at. This will do one of three things:
1) he kills the ghost arks early to start whittling down the warrior blocks which is AT fire not going after your doomsday arks, triarch stalkers, or annihilation barges.
2) he ignores the ghost arks AND warriors in order to focus down your doomsday arks, triarch stalkers, and annihilation barges. This effectively devalues the ghost arks but it lets your warriors close some distance for free, and there will be a much better chance that your ghost arks will get to do their jobs later.
3) he ignores the ghost arks, but poors some fire into your advancing warriors to try and reduce their effectiveness before they start shooting at him. This is what hopefully happens as the ghost arks can nullify any and all shooting he directs at the warriors in the following turns.
Combine this with a pair of solar pulses or the Stormlord and the chances of the arks surviving to make their points back greatly increases.
Also, Ghost Arks can effectively turn your warriors into a tarpit unit because the arks can restore models to warrior units engaged in CC.
I'm personally considering basing my army around something like this (760 pts)...
Phaeron Overlord with Warscythe, sepitermal weave, phase shifter, and mindshackle scarabs (in order to survive heavy CC he's pricey, but it's required. could easily dump another 60-90 points on him for a tachyon arrow, tesseract labyrinth, and another rez orb in case he joins up with a different unit like lych guard or something)
Royal Court #1 ->
Lord with warscythe, rez orb, and mindshackle scarabs
Royal Court #2 ->
Cryptek - Harbinger of Transmogrification with all options
Warrior Phalanx: 20 necron warriors + Ghost Ark
Triarch Stalker with TL heavy gauss cannon
Put the Phaeron Overlord, the lord, and the cryptek with the warrior block. They relentlessly walk up the board and focus fire with the stalker. Whatever unit they're targeting has it's movement shut down by the cryptek's tremorstave and the stalker twin links their shooting. My goal is to get into rapid fire range of some poor, unfortunate, large enemy unit, unload at rapid fire range and assault with the warrior block (plus a backup CC unit of some sort if I have one to protect against sweeping advance. hps/ds lych guards would be excellent backup for this unit, as would praetorians).
They'll tarpit whatever they assault (almost anything short of a cc deathstar) by virtue of their 4+/4+++ saves and the ghost ark bringing back 1d3 of them a turn to pile back into coherency.
This is all assuming they don't just blow whatever it is you're targeting off the board first. We're talking a round or two of shooting from 20 warriors (was dangerous before...and it's dangerous now) preceding a volley of 40 S4 AP5 shots at BS4, TL'd as well as a few hits from a S4 AP - blast template (tremorstave) AND the TL'd heavy gauss cannon (or whatever else you decide to put on there. The Particle Shredder is pretty sexy too).
As any good ork player will tell you, "Quantity is a quality all its own", and 20 warriors bring plenty of shooting.
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Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
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![[Post New]](/s/i/i.gif) 2011/11/11 02:37:06
Subject: Are Necrons OP?
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Hardened Veteran Guardsman
Virginia USA
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I really do not think the Ghost Arc is really that great. You resurrect at most 3 Warriors.
Really. Thats not all that much. For the points you spend on a ghost Arc, you could have another 8.8 warriors walking
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![[Post New]](/s/i/i.gif) 2011/11/11 03:00:53
Subject: Are Necrons OP?
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Irked Necron Immortal
Newark, CA
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Comrade wrote:I really do not think the Ghost Arc is really that great. You resurrect at most 3 Warriors.
Really. Thats not all that much. For the points you spend on a ghost Arc, you could have another 8.8 warriors walking
Yeah...and after you ressurect 6 warriors with it, it's earned enough points back to effectively make it the same price as a rhino.
Bring back 9, and you've made your points back completely. Effectively, the ghost ark is in your list for *free* at that point.
The trick is to have your opponent regularly kill off your warriors, without wiping out the unit. CC is great for this because he has to attack them.
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Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
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![[Post New]](/s/i/i.gif) 2011/11/11 03:01:59
Subject: Are Necrons OP?
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Dakka Veteran
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Comrade wrote:I really do not think the Ghost Arc is really that great. You resurrect at most 3 Warriors.
Really. Thats not all that much. For the points you spend on a ghost Arc, you could have another 8.8 warriors walking
well thats three turns of max rezzing, dont think its unreasonable, plus its a target.
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![[Post New]](/s/i/i.gif) 2011/11/11 03:17:03
Subject: Are Necrons OP?
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Ultramarine Master with Gauntlets of Macragge
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The one guy who voted "yes" is either trolling or got his lunch money stolen by a Flayed One.
I haven't held the codex in my hands, but everything I've read sounds by and large pretty reasonable. The only logical reason for thinking they're overpowered at all is because they're new and not everybody knows how to fight them yet.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/11/11 12:28:39
Subject: Are Necrons OP?
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Longtime Dakkanaut
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I am in the underpowered camp. So far, only max spyders with max scarabs and wraiths appeal to me power level wise, and scarabs do have counters... even 50 of them.
The main thing I like about necrons is that they do have units that play differently than other armies.
Quantum shielding, as a concept, I love.
Entropic weapons, as a concept, I love.
Tesla weapons, as a concept, I love.
The actual implimentation of all the above, combined with the reduction of previous core necron abilities of living metal, warscythes and will be back, I hate. Too much of the necron army plays like other armies. I mean, the monolith is basicly a leman russ now. RP is priced like an invuln save, but is functionally much worse. The transport with the 'gate' technology leaves units stranded on their board edge. The army likes to teleport, but is terrible at it. So much wasted potential.
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![[Post New]](/s/i/i.gif) 2011/11/11 15:17:28
Subject: Are Necrons OP?
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Boom! Leman Russ Commander
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They are certainly not OP.
They are powerful when used correctly and are a good starting army for a beginner as they are very forgiving on mistakes.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2011/11/11 15:27:17
Subject: Are Necrons OP?
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Nihilistic Necron Lord
The best State-Texas
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They are new, not OP. A lot of people get that mixed up.
They are Solidly BA/DE level, so they can put up a good fight to any of the codex's out there.
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![[Post New]](/s/i/i.gif) 2011/11/11 15:30:16
Subject: Are Necrons OP?
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Tail-spinning Tomb Blade Pilot
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I think Arks are fantastic, you get to bring up necrons and cypteks that can all fire out. It has the same number of shots as 10 more warriors. If it gets destoryed its drawing fire off your other arks/doomsday ark/command barge. It is great for getting objectives and giving the necrons mobility. Did I mention that it can fire 20 shots at anything 12" away + the 10-20 shots from the models inside?
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![[Post New]](/s/i/i.gif) 2011/11/11 15:32:12
Subject: Are Necrons OP?
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Stealthy Kroot Stalker
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Arandmoor wrote:Put the Phaeron Overlord, the lord, and the cryptek with the warrior block. They relentlessly walk up the board and focus fire with the stalker.
I'd like to point out that I'm pretty sure that you can only have one royal court member join a squad. So this wouldn't work.
Something that I've thought of though it to put a Harbinger of Darkness and a Phaeron with an orb in a group of Immortals. If the new Rapid Fire rumours are true, that's 20 shots at 24" with deep striking and a 4+ RP.
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This message was edited 1 time. Last update was at 2011/11/11 15:33:42
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![[Post New]](/s/i/i.gif) 2011/11/11 16:23:21
Subject: Re:Are Necrons OP?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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The only really abusive model I can see is the Stormlord, Trayzn in certain CC situations, and the one guy that makes the whole table difficult for the first turn (causing vehicles to have a 1/6 chance to kill themselves before they can come on as if they immobilize themselves they can't make it on so they're done right there during Dawn of War missions). The latter two are situational.
Other than that, no real glaring issues.
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This message was edited 1 time. Last update was at 2011/11/11 16:25:16
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/11/11 17:05:50
Subject: Are Necrons OP?
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Irked Necron Immortal
Newark, CA
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acekevin8412 wrote:Arandmoor wrote:Put the Phaeron Overlord, the lord, and the cryptek with the warrior block. They relentlessly walk up the board and focus fire with the stalker.
I'd like to point out that I'm pretty sure that you can only have one royal court member join a squad. So this wouldn't work.
Something that I've thought of though it to put a Harbinger of Darkness and a Phaeron with an orb in a group of Immortals. If the new Rapid Fire rumours are true, that's 20 shots at 24" with deep striking and a 4+ RP.
You need two separate courts but yes, you can play the exact squad I describe.
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Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
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![[Post New]](/s/i/i.gif) 2011/11/11 17:19:08
Subject: Are Necrons OP?
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Novice Knight Errant Pilot
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Brother SRM wrote:The one guy who voted "yes" is either trolling or got his lunch money stolen by a Flayed One.
Not his lunch money.
His lunch.
AFTER he'd eaten it.
I can imagine being understandably bitter after something like that.
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![[Post New]](/s/i/i.gif) 2011/11/11 18:14:33
Subject: Are Necrons OP?
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Stealthy Kroot Stalker
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Arandmoor wrote:acekevin8412 wrote:Arandmoor wrote:Put the Phaeron Overlord, the lord, and the cryptek with the warrior block. They relentlessly walk up the board and focus fire with the stalker.
I'd like to point out that I'm pretty sure that you can only have one royal court member join a squad. So this wouldn't work.
Something that I've thought of though it to put a Harbinger of Darkness and a Phaeron with an orb in a group of Immortals. If the new Rapid Fire rumours are true, that's 20 shots at 24" with deep striking and a 4+ RP.
You need two separate courts but yes, you can play the exact squad I describe.
My bad, I just reread it and it does say only one member of THE Court can join. Nice find there.
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![[Post New]](/s/i/i.gif) 2011/11/11 18:27:37
Subject: Re:Are Necrons OP?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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But if you have 2 Courts you can have one member from each court join the same unit. The restriction is within that specific court, not any additional ones around.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/11/11 18:56:04
Subject: Are Necrons OP?
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Rough Rider with Boomstick
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My only real issues are the unlimited range super attack that some units have and that special character that makes it night fighting and attacks every unit in your army during it.
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DR:80+S++G+MB--I+Pw40k03+D+A+++/areWD322R++T(F)DM+ |
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![[Post New]](/s/i/i.gif) 2011/11/11 18:59:32
Subject: Are Necrons OP?
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Nihilistic Necron Lord
The best State-Texas
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The Mad Tanker wrote:My only real issues are the unlimited range super attack that some units have and that special character that makes it night fighting and attacks every unit in your army during it.
Uh, this isn't exactly accurate. There are only two things that have Unlimited range. One is the Tachyon Arrow, which is one use, and the other is the Harp of Dissonance, which you can only have two of. In addition, The Storm Lords Lightning Strikes only hit with a roll of a 6. So it's very very unlikely they are going to hit more than 1-2 units aturn.
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![[Post New]](/s/i/i.gif) 2011/11/11 18:59:45
Subject: Are Necrons OP?
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Tail-spinning Tomb Blade Pilot
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So learn o use those searchlights, blacksun filters and such.
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![[Post New]](/s/i/i.gif) 2011/11/11 19:47:06
Subject: Are Necrons OP?
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Stealthy Kroot Stalker
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runmymouth wrote:So learn o use those searchlights, blacksun filters and such.
searchlights fine, but who in their right mind would pay for black sun filters?
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![[Post New]](/s/i/i.gif) 2011/11/11 20:32:54
Subject: Are Necrons OP?
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Abhorrent Grotesque Aberration
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OP? No.
A fantastic step up to bring them inline? Absolutely.
I look forward to dusting my cron's off and putting them back on the tables.
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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