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Made in us
Boosting Ultramarine Biker






Ultramar

Happygrunt wrote:Probably a new Tac marine kit, as well as a new rhino/razorback kit (Yes, it will probably be merged into one, seeing as GWs new thing is multi-kits).

They also need some sort of flyer. I don't think the tempest fits, but possible a stormraven or something similar.


I want that thing so bad for my Ultramarines!


...Or they finally release a plastic Thunderhawk.
Made in us
Boosting Ultramarine Biker






Ultramar

Yeah, maybe some Chapter-specific Land Raider/ Predator varients.
Made in us
Boosting Ultramarine Biker






Ultramar

rockerbikie wrote:
DoctorZombie wrote: Yeah, maybe some Chapter-specific Land Raider/ Predator varients.

I agree. Maybe Iron Hands could have Tech-marines/Servitors for troop choices.

Maybe not full on Techmarines, I think they fit well as an Elite. Maybe more of a Techmarine Adept, with servo harness, servitors, but not the full Techmarine package, so just Power Armor instead of Artificier Armor to make them more "troop-ish".
Made in us
Boosting Ultramarine Biker






Ultramar

Davor wrote:This is no to be ment as a dig so if it comes out as that, I do apoplogize in advance.

Space Marines will get something for free and cheaper points without losing any stats unlike other armies that became cheaper but lost some stats. (If not in the codex, it will be in the rule book then. First they became faster when everyone was a standard 6" move. Then they get run for free while others had to pay for fleet. Then they get grenades for free)

SM will have the "EASY BUTTON" to play with. It will be a non thinking mans army. By that I don't mean you are an idiot to play with, but will be genaric, Jack of all Trades, masters of none, so any one can get into it. It will be the NEWBIES army again.

I think a few new toys will be added. Some new rules to make them a bit more "resliliant" since I think mech will be nerfed a bit now. I think they maybe become more SW Strong. Also more more bigger army so more minis are sold.

I don't think Terminators will become troops, but have options for wound allocations rediculous, unless they get rid of that in 6th edition.


The "Jack of all trades" aspect of Marines what I like about them so much, and I think they are one of the best armies to represent their fluff.


Automatically Appended Next Post:
Experiment 626 wrote:Personally, I'd like to see;
- HQ & lesser Elites options for Libby & Chaplain. (or else fix the 6th ed rules to include upto 3-4 HQ's in any list)

- better psychic powers. Most are ho-hum while a couple are 'epic win', let's see something other than 2-3 no-brainers please!

- Stormraven! If only because I want one for my White Scars I'm just starting... (call me selfish, but I think it fits the theme pretty well!)

- Equiment costed appropriately. Storm shields are a bit pet peeve of mine... Cost them like the BA book or else drop them to 4++ so they're not such an easy choice on everything that can take them.

- Rhino/Razorback combo kit. Plus give me back my option for the multi-melta turret please! (I converted 2 of 'em for my old salamanders army, now they're useless!)

- Give predators the option for heavy flamer sponsons. (again, I converted one for my sallies, too bad I can't use it anymore...)

- New Veterans plastic kit. Add options like say 1x power toy, 1x power fist, 1x pair of lightning claws, 2x plasma pistol, 1x heavy flamer, 3x combi-weapons (one of each), 5x bolter arm sets, 5x pistol/ccw arm sets, 4-5 chapter specific shoulder pads (smurfs, scars, sallies, raven guard, fists) per box.
Sure it'll be one of those annoyingly must have 5-man boxes which leaves you with tonnes of extra bits, but I'd buy at least 3 or 4 myself because they'd be packed full of epic-awsome-sauce!

- Less focus on "Ultramarines are THE BEST space marines and everyone wants to be just like them!" please. Dorn wasn't a blind sheep and Russ used Girlyman's book to wipe his arse!


I'd be happy with that honestly. Codex marines are pretty fleshed out as it is, it'd be nice if GW would look at the 6th ed book as a chance to polish the army and fix-up the glaring goofs while giving back a few of the older options to open up more themed play. (ie: more pyromaniac love for the Sallies & an Iron Hands named character!)

I agree. The 5th ed codex focused WAY too much on my Ultramarines. After I read my chapter's fluff, I wanted to read more of the other chapters, but it wasn't that long. The next book shouldn't have an Ultramarines exclusive section of the fluff. If "vanilla" marines are truly supposed to be a general purpose army with different specializations available, the next codex needs to better represent that.

This message was edited 1 time. Last update was at 2011/11/15 00:02:06


 
 
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