Switch Theme:

23k Apoc in S. Oregon. Pics and Analysis.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Krazed Killa Kan






State of Jefferson

VISIT:
Astral Games, Main Street
Klamath Falls, OR
541-882-3030

Here’s a brief Bat Rep of the Apocalypse Game from November 12. The sides were unevenly matched, about 15,000pts vs 18,000pts.

THE SIDES:
Side 1 (ours): about 18,000
Ben – Dark Eldar, Chaos and IG
Jason – Blood Angels
Grover – Orks and Salamanders (SM)

Side 2: about 15,600
JD – Iron Hands (CM), Crimson Fists (SM), Salamanders (SM) and Wolf Hound
Dylan – Tau
Rob – Grey Knights
Jeff – A 600pt Valkyrie Squadron

THE BATTLEFIELD:
Three 4x8 tables. The North (NT) and South (ST) tables oriented as the base and top of a capital “I,” with Middle (MT)… in the uh… middle. The ST was largely forested with scattered buildings and hills, and an objective in the SE corner. The MT was densely urban with a main street bisecting it longitudinally with little in the way of side streets. An objective was in the dead center of that table. The NT was mostly open ground with an objective in its NW corner.



DEPLOYMENT:
A line was drawn from the NW corner to the SE. No deployment within 9” either side. Table edges were defined as East and West. Side 1 takes East Side

SOUTH SUMMARY:
On the ST, about 1000 points of an Ork Kan Wall squared off against a resplendent array of mechanized infantry of Chaos Marines, Space Marines, Grey Knights and a few pieces of Tau artillery thrown in to boot. As you might imagine, the Orks did not fair so well in the South. With a divided force, the Orks were able to walk/run about 18” in a very disorderly and Orkish fashion to within spitting distance of the South Objective. Not a single boy got within scoring distance before the combination of fire from Side 2s armor, bombing runs by Valkyries and Tau Tiger Sharks turned the foolishly deployed Kan wall to fungus dust.





NORTH SUMMARY:
On the NT, the entire Blood Angel horde deployed. I think there was about 8000pts of massed troops, partially mechanized and spread over 2/3rds of the NT. The Blood Angel armor rushed the objective while Grey Knights deep struck drop pods, dread knights and fliers into our back field to the embrace of Ben’s two IG super heavy tanks and some dark eldar. The NT was a hard fought battle with Grey Knights ultimately succumbing to Side one’s superior numbers… until the end. When a flotilla of Tau super heavy fliers, Tiger Sharks (not “paper tigers” mind you, but pizza-box cardboard Tiger Sharks) loitered over the North Objective, denying scoring units to Side 1 with major fire power.



MIDDLE SUMMARY:
The MT was again a divided ork force supported by well positioned lootas and a shok attack gun overlooking the center objective in 4+ cover. They were largely ignored. For good reason as they seem to be targeting womp rats in the distance and their shooting was ineffectual. Dark Eldar fast movers swooped in from behind the lines to deliver some anti-tank punch, but were ultimately vaporized by apocalyptic barrages. My Salamanders were largely ineffectual as well having their two tac squads combat squaded and sweeping around the Left Flank of the enemy, getting into melee with Chaos Marines and Grey Knights and losing terribly. Tau and Orks exchanged fire, you can guess who won there… wrong. Ork dakkaguns did work on some Pathfinders. Then in melee, a flechette discharger caused the only melee wound. It was a sad sad day for the Orks. Dark Eldar in a typical selfish DE fashion brought down Orbital bombardments turn after turn on the center objective denying access to all scoring units friend and foe until the last turn. The Wolfhound Titan immobilized the Salamander Crusader and Assault Termies round 1, They spent the next two rounds trying to figure out how to unlock the assault ramp and turn on the guns, but figured out the keys were in Vulkan’s pocket the whole time. Side 1’s Chaos Defilers and IG Super Heavies did work on deep striking Grey Knights and Chaos Obliterators on our right flank, and virtually cut off ground access to the NT. When the DE orbital bombardment finally ceased, Side 2 had well positioned scoring units to swoop into the uncontested center objective. Deep striking Blood Angels appeared too little too late and too far from the objectives to rescue the befuddled and war ravaged Orks and DE - center.









CONCLUSION:
As this was my first true Apocalypse game I had fun. Good lord they take forever. I very much appreciated the mechanics of the game. I especially like the timed turns and timed phases. I also appreciated the way the game ends. Instead of playing to a set number of turns, the game ends at a set time. There were 4 turns total, I think. There were several things that our side could have done better in my opinion:

Primarily, my army, Orks and Salamanders were poorly deployed. I divided my force and placed an expensive portion of them deep within the enemies territory. Without good armor saves, the boyz evaporated before even approaching objectives. In the future, I think consolidating the boyz around a home objective would have been a better plan and leave the Titan fighting up to the mechanized forces that can get into the backfield.

Second, Although the scheduled orbital bombardment is awesome, placing it directly over an objective marker denies the objective to friendly units as well. Therefore, if employing that in the future, I will push it into their lines of deployment and hope for a hit rather than risking friendly fire on top of the objective.

Finally, our lack of fast moving fliers compared with the Super Heavy Tau Tigersharks was regrettable. More anti-aircraft dakka is required if you are going mostly with ground units. However, this was the Tau’s major footprint with really only 2 scoring units. So, although air dominance was certainly the Tau’s contribution to the greater good, it is unlikely to win a game of Seize Ground without boots on the ground.

Hope you enjoyed the game… I did.

This message was edited 1 time. Last update was at 2011/11/13 18:54:51


 
   
Made in us
1st Lieutenant





Klamath Falls, OR

It was indeed a great game, I think it was more fun than the last one, honestly. A couple of minor points: 1- I fielded Imperial Fists, Iron Warriors & a Warhound titan rather than Iron Hands, Crimson Fists, Salamanders & a Wolfhound. No biggee. I like the write-up & appreciate it as I'm always too lazy to do them lol.

All in all though, you didn't do too badly for your first game. Apocalypse can be a bit hard when you have to contend w/ multiple different people's strategies, tactics & play styles on both teams lol. Believe it or not, this was only my 2nd Apoc game ever & I honestly had very little special apocalypse stuff unlike some of the other players. The only things I fielded that were apocalypse (mostly) specific were the warhound, damocles command rhino in my back field, the deathstorm drop pod that did NOTHING after the first turn due to losing LoS to EVERYTHING & the Lucius drop pod that my ironclad dreadnought came out of (for all the good it did lol). All the rest was just regular 40k w/out any special datasheets as, for some reason, I never have the models to field a datasheet lol. What gave my side the edge ultimately was the air support, yes, but I think the biggest edge was that I was able to hold the one table pretty much on my own & then contest the other w/ so many troops including late game reserves so it allowed the other players to worry about other things such as making the north table a target & thus Leach's life a living hell & backing up my forces in the center.

   
Made in us
Krazed Killa Kan






State of Jefferson

Agreed. Sorry about the error. I knew I was about the Chapter names, but I was too lazy to look them up.

Looking forward to our next encounter!
G
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

nice pics! Although from that angle all the orks looked like they were in some sort of santa costume @_@

ho ho ho warrrrrrg!!?!?

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
1st Lieutenant





Klamath Falls, OR

They're supposed to resemble Arkansas Razorbacks uniforms. Don't get me started on what this Texas Longhorn fan feels about that lol.
Here's my response though, as found on BoLS:

Grover, lemme know if you can game this week, I'm bored outta my skull lol.

   
Made in us
Krazed Killa Kan






State of Jefferson

boooo.....

Go Orkansas beat Texas!!!!!

Figures they'd be IG.... Friggin Texans....

I'll see if I can make it back into town...
G
   
 
Forum Index » 40K Battle Reports
Go to: