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Made in us
Devastating Dark Reaper






Rochester, NY

Hello. I'm starting an Evil Sunz Ork army with lots of bikes and trukks. I'm kind of worried about facing Land Raiders though. How do Orks usually deal with them? I suppose the old "moar rokkits would help, but is there another (possibly better) method for dealing with AV 14?

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Made in gb
Bane Knight






Imprisoned in stone, Canterlot Gardens.

Get tankbustas up close. A tankbusta bomb has the power to wreck land raiders with minimal difficulty. I'd suggest packing them in a trukk, or something a little safer, a looted wagon mabye?
   
Made in us
Mekboy on Kustom Deth Kopta






warboss on a bike with a powerklaw. opens up landraiders pretty effectivly. attach the warboss on bike to nob bikers with 3 pk's

12 str 9 5's glace 6 pen

2 glance
2 pens

5 str 10 (6 if you take squigg) 4'5 glance 5-6 pen

assuming you take squig (i alwas do)

1 glance 2 pens

3 glances 4 pens means a good chance to explode or destory

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Deff Rolla, warboss /w powerklaw, kanz, deff dreads, tankbustas /w tankhammers, (Mega-Armored) Nobz mob, nob in boyz mob, rokkits.

Pretty much in that order, with rokkits being quite bad as you have to rely on lucky glances. Undoubtedly someone will advice using zzap gunz or the SAG, but either has nothing but a tiny chance of actually hurting a landraider. You're really better of toss a unit of boyz at it, and that isn't even a good option. If you're really desperate, you could even use wrecking balls I guess.

This message was edited 1 time. Last update was at 2011/11/14 16:27:05


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Sneaky Striking Scorpion





In Beil-Tan High Command, plotting the destruction of the Mon-Keigh.

Nobz with power klaws and warbosses. land raiders don stand a chance against them especially if youve got loads of bikers

"The Stars themselves once lived and died at our command and yet you still dare to oppose us."-Mirehn Beilann. " What do the humans know of our pain? We have sung songs of lament since before your ancectors cralled out of the sea"- Eldrad Ulthran

3500 (total)
2000 W:73 D:12 L:8

Salamanders 1500 W:34 D:4 L:20
"Into the fires of battle!" "UNTO THE ANVIL OF WAR!!!"
1500 Bretonnians W:5 D:0 L:1
 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Indiana

PKs are not an effective option unless you're playing vs new player. A good player will always make sure to move at cruising if he sees that his LR is going to be close Orks.

You'll be hitting on 6s.

My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired

 
   
Made in us
Mekboy on Kustom Deth Kopta






Movac wrote:PKs are not an effective option unless you're playing vs new player. A good player will always make sure to move at cruising if he sees that his LR is going to be close Orks.

You'll be hitting on 6s.


yea... if cruising speed then i suggest ignoring it and waiting for it to unload then zip the bikerz in to destroy the inner goodness

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Made in us
Devastating Dark Reaper






Rochester, NY

G00fySmiley wrote:warboss on a bike with a powerklaw. opens up landraiders pretty effectivly. attach the warboss on bike to nob bikers with 3 pk's

12 str 9 5's glace 6 pen

2 glance
2 pens

5 str 10 (6 if you take squigg) 4'5 glance 5-6 pen

assuming you take squig (i alwas do)

1 glance 2 pens

3 glances 4 pens means a good chance to explode or destory


Derp... I forgot that Nobz had S9 PK from Furious Charge. That helps, thanks.

Any recommendations on what size Warbike mobs to take?

This message was edited 1 time. Last update was at 2011/11/14 17:28:19


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Made in us
Mekboy on Kustom Deth Kopta






launcelot7891 wrote:
G00fySmiley wrote:warboss on a bike with a powerklaw. opens up landraiders pretty effectivly. attach the warboss on bike to nob bikers with 3 pk's

12 str 9 5's glace 6 pen

2 glance
2 pens

5 str 10 (6 if you take squigg) 4'5 glance 5-6 pen

assuming you take squig (i alwas do)

1 glance 2 pens

3 glances 4 pens means a good chance to explode or destory


Derp... I forgot that Nobz had S9 PK from Furious Charge. That helps, thanks.

Any recommendations on what size Warbike mobs to take?


i did my math without thinking about to hit (mathhammering doesn't work well on 2 hours sleep) but it still works. deffrollas really are the best way to pop a landraider but you listed bikes and trukks.

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Made in us
Devastating Dark Reaper






Rochester, NY

G00fySmiley wrote:
launcelot7891 wrote:
G00fySmiley wrote:warboss on a bike with a powerklaw. opens up landraiders pretty effectivly. attach the warboss on bike to nob bikers with 3 pk's

12 str 9 5's glace 6 pen

2 glance
2 pens

5 str 10 (6 if you take squigg) 4'5 glance 5-6 pen

assuming you take squig (i alwas do)

1 glance 2 pens

3 glances 4 pens means a good chance to explode or destory


Derp... I forgot that Nobz had S9 PK from Furious Charge. That helps, thanks.

Any recommendations on what size Warbike mobs to take?


i did my math without thinking about to hit (mathhammering doesn't work well on 2 hours sleep) but it still works. deffrollas really are the best way to pop a landraider but you listed bikes and trukks.


I was just forgetting my own special rules again is all.

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Made in ca
Lethal Lhamean





somewhere in the webway

+1 to warboss with klaw and nob bikers. I like to take 7 inc a painboy, 2 PK, and the rest with big choppas. With boss makes an 8 man unit, and with ammo runts and boss poles spread out you can play wound allocation games, and have FNP. Maybe cybork if you plan on fighting something other then tanks in cc. Your big choppas get str 7 on charge, which is great for most rear armor 10, and the claws are str 9 and 10 on boss when charging. Unless the vehicle moved at cruising speed or flat out you should hit automatically or on 4+, but with enough attacks to at least stop it from moving away next turn.

Deffrollas are also nice, but I find a battlewagon draws alot of fire, and wont have much chance to get to a smart land raider player. Probally a combo of the above and above posts are best to present multiple options, allowing you to "corner" the target or back each other up in case one fails or runs or whatever.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

If it's a Godhammer (TL Lascannons) you could do just as well to ignore it. Go after the troops and objectives and let the big nasty tank contest one of them (then turn around and assault him when he forgets to move while camping on an objective getting the auto-hits).
If its a Redeemer or Crusader your going to have to try and break it open or it will murder your army...especially smaller trukk-based units.

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Indiana

G00fySmiley wrote:
Movac wrote:PKs are not an effective option unless you're playing vs new player. A good player will always make sure to move at cruising if he sees that his LR is going to be close Orks.

You'll be hitting on 6s.


yea... if cruising speed then i suggest ignoring it and waiting for it to unload then zip the bikerz in to destroy the inner goodness


Yea, Nob Bikers should usually avoid th/ss terms and go for troops, otherwise they'll be taking incredibly high casualties due to the IDs. It's funny how much more effective ork boyz are against th/ss.

My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired

 
   
Made in us
Devastating Dark Reaper






Rochester, NY

Thanks, good stuff all around.

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Made in ca
Lethal Lhamean





somewhere in the webway

For sure. I've seen 20 boys just pwn a th/ss squad in a single round.....it's just soooo many attacks and wounds you end up forcing something like 18 saves on 5 models.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in gb
Longtime Dakkanaut




Ignore them. They 250 pts and can not destroy that much. You destroy everything else and out number the enemy.
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

nobs can do it, but if they are going to be in range, the landraider is going to move, reducing your efficiency.
Moar rokkits isn't the way to go, as you can only glance. Your going to need ALOT of rokkits to do it effectively.
Tankhammers on a tankbusta unit will do the trick, again the problem is the landraider will move to reduce your hits, and you usually only pack 1 maybe 2 tankhammers to a unit
Deffrollaz don't have to worry about how fast the LR moved, and d6 S10 hits will get you something, and if you have two in range... The only problem is getting there without losing the wagon. BW spam makes it a bit easier.
And, as mentioned, nob bikers. Zoom zoom, krump krump

   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

Againts a good player, pks are crap. I tried it, and the opponent had his LR boost around all the time, shooting at my orks all the time wihle making them hit only on sixes. I got my boss to it like 3 times, and a bob of 10 nob 2 times, but i only managed ONE pen. AARGH! Deffrolling works thou


Automatically Appended Next Post:
MFletch wrote:Ignore them. They 250 pts and can not destroy that much. You destroy everything else and out number the enemy.


DONT believe in that; its wrong. LRs are a pain in the A**, either theyll lascannon all your armor, or stormbolt everything that get close, instakill all your nobs.... They WILL wreck at least 250pts of orks, i guarantee you that! Get two deffrolling wagons with 'bustas in them close, and watch the sparks fly!

This message was edited 1 time. Last update was at 2011/11/15 13:16:08


LOOK!! a shameless self-promotion! (gasp!)
My ORK!-Blog here on dakka And if you need a good conversion or a paintjob... My commission blog

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Looking for Painting & Modelling advice? Click here! 
   
Made in br
Savage Khorne Berserker Biker






MrMerlin wrote:
Automatically Appended Next Post:
MFletch wrote:Ignore them. They 250 pts and can not destroy that much. You destroy everything else and out number the enemy.


DONT believe in that; its wrong. LRs are a pain in the A**, either theyll lascannon all your armor, or stormbolt everything that get close, instakill all your nobs.... They WILL wreck at least 250pts of orks, i guarantee you that! Get two deffrolling wagons with 'bustas in them close, and watch the sparks fly!


You didn't even mention burn everything up with flamestorm cannons if it's a Redeemer! The ork players in my group learned to ignore LandRaiders at their own peril.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






MrMerlin wrote:
MFletch wrote:Ignore them. They 250 pts and can not destroy that much. You destroy everything else and out number the enemy.


DONT believe in that; its wrong. LRs are a pain in the A**, either theyll lascannon all your armor, or stormbolt everything that get close, instakill all your nobs.... They WILL wreck at least 250pts of orks, i guarantee you that! Get two deffrolling wagons with 'bustas in them close, and watch the sparks fly!


Actually, do believe in that. The only armor which ever cares about lascannons are battlewagons, which means you have a deff rolla ready to take down the LR. Any other vehicles doesn't care about the lascannon anymore than about a auto-cannons or assault cannons, with a kff even less. If he keeps his LR moving as everyone describes, that's one lascannon shot each turn, killing a Kan, Buggy or Trukk every other turn. Even if both lascannosn fire, he won't kill much more than that. Hardly worth putting any effort into killing it. Even assuming you left your nobz out of cover for whatever reason, and the landraider has a clear shot at them for five turns, he will kill about five nobz, a total of about 200 points. That's still not worth his points, and requires the ork player being stupid. As soon as you add cover or the land raider is shooting at cheaper units, it gets even worse. Those 250 points invested into predators are much more trouble than the equivalent of two tactical squads shooting with AV14.

For the Redeemer: That's a single flamethrower, which wounds on a 2+, unless you want to get hit on a 4+ next turn of course. Even with a decent tankshock you will get about 8 orks with it, most likely boyz, and the ork player should now have an easy time getting his kanz or warboss to smash that thing. If the marine player is playing it safe, as almost everyone suggested here, he will be killing about 3-4 orks a turn - that's something you can ignore. Even if it takes down an entire squad of boyz, it won't make it's points back. I'm really much more scared of about every other flame-throwing tank in the game, including chimeras.

The only really scary LR is actually the one never named on these threads, the crusader. Being able to dish out 10 shots at 24" and 16 at 12" (both after moving 6") makes it a lot more efficient at killing boyz than a redeemer, and it doesn't even need to drive right into the middle of the ork army to do so. Plus, the assault cannon is a decent anti-armor weapon, too - especially if a KFF is present. However, even that thing has a hard time getting it's points back. You'll still want to block it with buggies or trukks, to keep it away from your army.

Ignoring the LR means to dodge it, too. Just pretending it isn't there won't help you win a game. Both regular and redeemers are easily dodged, crusaders take a bit more effort. There really is no point to go out of your way to kill any of them.

This message was edited 2 times. Last update was at 2011/11/15 15:03:48


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ie
Norn Queen






Dublin, Ireland

Real fun begins when your opponent puts something lethal in the LR however.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Like assault terminators? Those are hardly lethal to orks, unless you throw nobz at them, of course.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ie
Norn Queen






Dublin, Ireland

No, not specifically, just something that has the punch to hurt your units after they taken a round of redemmer fire or whatever. GHs with Wolf Guard, WG themselves, juicy character backed up with a few buddies.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I can't talk about wolfguard/greyhunters specifically, as I don't face Space Wolves often enough, however I think they are comparable to Kharn and a bunch of khorne berzerkers hopping out of a landraider. In essence you treat that landraider as an indestructible rhino/wave serpent/chimera until it has dropped its payload.
These kind of units are exactly the reason why orks bring nobz to the table, so they should be somewhere nearby. As getting charged is unhealthy, they are usually not the ones to actually open the landraider, if I'm opening it at all. If you don't have nobz, use whatever unit you brought to handle close combat experts (shoota boyz, dreads, warbikers).

When playing battlewagon bash, you simply crash your wagon(s) into the LR and disembark if it died, otherwise stay on board. Your opponent can now gamble and disembark before shooting, but most likely he will stay inside the bunker. If he disembarks and charges your battlewagon, you're in a great position for a countercharge.

If you are playing a green tide variant(including Kan wall), there is not much you can do. If they kill an entire unit, that's not great, but you brought enough orks to compensate for that. After they wiped out that one unit after disembarking, they now have all guns pointed their way and should end up dead by the end of the turn. Losing units is part of the strategy.

For highly mobile armies like bikes, trukk lists and KoS-style armies, the solution is simple. Stay out of threat range and bait the opponent into disembarking with injured sacrificial units. If anything important gets caught in combat reinforce them ASAP. A trio of manz and some bikers spell death for most units which could hide inside a LR.

Hopping out of transports and punching stuff is the orks home turf, it's hard to beat us at that.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ie
Norn Queen






Dublin, Ireland

I can't talk about wolfguard/greyhunters specifically, as I don't face Space Wolves often enough,

If you are playing a green tide variant(including Kan wall), there is not much you can do. If they kill an entire unit, that's not great, but you brought enough orks to compensate for that. After they wiped out that one unit after disembarking, they now have all guns pointed their way and should end up dead by the end of the turn. Losing units is part of the strategy.


True, would usually face a GH/WG + Redeemer combo myself which is tough to counter. I found having some KKs/Deffdread in a counterattack role can help, means the LR can possibly be chewed up post charge and if the Wolves are running frost weapons, the Deffdread has a good chance. However if they want to get to you theres not a lot one can do.
A big Grot shieldwall can also work assuming they can survive the flaming, feed them to the unit and then counter charge that way.

Need to get some Battlewagons methinks.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

"Like assault terminators? Those are hardly lethal to orks, unless you throw nobz at them, of course."

Try Deathwing:
Belial, dual LC
Chaplain
5 termies, Dual LC; Apothacary, Standard bearer.
Thats 35 dice with a reroll to hit and a reroll to wound/kill (except for the chaplain).
If i get a dual charge on you I can drop an easy 20 Boyz between 2 squads. You turn around and kill 2, maybe 3. EACH of your squads (and any attached ICs) now has to take 15+ Fearless saves. If the units are intact I get to kill them off on initiative strikes on your turn.

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yeah, that fails at "If I get a dual charge". If you got a multi-charge from a unit that can disembark 2" and then charge 6", you deserved it. That's what I meant by dodging the LR, not pretending it isn't there. In addition, even to shootaboyz you wil lose more like 3-4 models rather than 2-3. Not to mention that both the chaplain and Belial can be instant-deathed by the nobz, which is hard to prevent due to small unit size.

Besides, even if you do get that multi-charge and kill every single boy and both nobz, guess what? You just spent 750 points to kill 320 points worth of boyz, and everything except the landraider crusader is dead next turn.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Wicked Canoptek Wraith






ya, sorry MEQs, but Jidmah is right. Sure you can sack your best deathstar to kill a few orks, but if your smart, you will wait to get a Nob squad. Which if your oppenent is good, you will never reach them without serious luck

Ya, I play Crons, what about it?
Also, they are just shiny space zombies with guns.

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