Switch Theme:

Dark Eldar vs Eldar  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Do you use a raider spam tactic?
Yes
No

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Slave on the Slave Snares





Hello
I don't know if this is the right section for this but anyway
I usually play against an eldar player who likes to field:
2x fire prism
A massive seer council (500 points or something) (jetbikes) + farseer with jetbike
5x shining spears
1x avatar
1x wave serpent (the transport one)
2x squad of dire avengers with leader (10 people)

I'm currently saving up for a "raider spam" army (5-6 raiders) with kabalite warriors on each but im forever losing so would this tactic be good against eldar and necrons?
thanks

This message was edited 1 time. Last update was at 2011/11/15 18:06:46


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I haven't actually fielded a Dark Eldar army...its in the works, BUT I do run a heavy Mechdar list so let me share my experience with you.

I have played a decent amount of games against my Dark Eldar buddy and I must say that the DE codex is probably superior than the Eldar Codex. Now, unless your buddy is running a complete Mech Eldar list, I wouldn't be to worried. Have you thought about venoms? They can put out an insane amount of shots and their cheap. One thing you really need to watch out for is his rams from his grav tanks. Since their AV 12 AND Tanks, you can get rammed from 24 inches away and all he needs is a 1 to pen you.

When I play against my buddy, I ram with my tanks half the time and it crumbles him pretty quick. If your buddy reserves everything, don't get to close. Hes prob trying to bate you accross the table so he can ram the turn he comes in.

All in all, DE can bring the pain, and you shouldn't have an issue if hes only running 3 grav tanks. Everything else you can just play the keep away game and break him down with the Lances. Hope this helped a bit.


 
   
Made in ca
Death-Dealing Devastator





Edmonton, Canada

Does your buddy only have 1 troops choice?

   
Made in gb
Slave on the Slave Snares





Sorry updated it he has 2 dire avenger squads
   
Made in ca
Devastating Dark Reaper





i agree that having venoms and raiders is better. but lean more towards venoms and taking ravagers and the razorwing for lances (esp razorwings who can use their missiles to devastate infantry, esp eldar's). the avatar will die to massed poison shots alone. aside from that take care of his tanks and shoot his shining spears with something that ignore armor (disintegrators come to mind but dark lances work good too). The seer council is taken out by volume of shots there isnt any other way around it really.

I play eldar myself, and looking at your buddies list, he seems to have a very poor build that you could exploit easily as listed above. try to split his army and detroy his synergy. Once you do that victory will be yours shortly.

"We bring only death and leave only carrion, it is a message even a human can understand."  
   
Made in gb
Guarding Guardian




I'm his friend and my list is like this..

It consists of:

A jetbike council
An autarch
3 squads of DA all in WS
A squad of Warp spiders
2 Fire prisms


Please give him some tips on how to beat me. I don't play with any tactics and I tend to rely on my troops alot and my fire prisms.

I'm not posting on here to see what he's going to do against me, I genuinly want him to improve.

This message was edited 1 time. Last update was at 2011/11/16 16:04:23


 
   
Made in us
Fresh-Faced New User




Not sure how many points you are playing, but one of my friends plays a similar list. Stuff I would recommend.

Venom with Splintercannon
with 4 Trueborn with Blasters
Why? Because you get a chance to pop his vehicles he'll probably be tank shocking you with anyways. If shocks you you are a skimmer so you get a 4+ roll to avoid before the flickerfield roll. Plus after you knock the candy out of the bag the cannons can chew them up, but until then use the cannons to pop his jetbikes, and yes you will need a ton of shots to take them down, its the BB-gun method, eventually they will fail. Plus those blasters will be useful for poping troops later after the vehicles are gone.

Venom with Splintercannon
with 5 wyches with haywires
Why? Because you get to pop his jetbikes with cannons and if he tank shocks you, you can disembark the wyches to haywire him. Just don't forget to take all of your shots with your venom every turn, volume over quality.

Ravager Gunships with Disentegrators
Why? Because you can start getting rid of his non-vehicle units. Use the haywires for killing vehicles.

Talos with twin haywire blaster - Because if he moves flat out you can shoot his transport, everything dies. If he tank shocks you, you can death or glory and since he's a str 7 monstrous creature of doom, its not a bad deal.

Razorwing Jetfighter in reserve - Because you can come in, drop 4 missles on his jetbikes and start shooting vehicles after that. Keep him chasing you.

Raider - You can use these, but I recomment you put a 10 warriors with a splinter cannon and a blaster in there.

You could try a venom with 4 trueborn with blasters, but put a haemonculus in one with a liquifier and a Crucible of Malediction. Might get lucky, I haven't used it yet, but looks useful.

Other than that, keep your people in vehicles and stay out of melee. keep him moving.
   
Made in ca
Elite Tyranid Warrior






Raider spam, no. Venom spam, with a couple raiders for wyches and incbi, and some Ravagers for str 8 , yes.
Talos is cool too.

Coven of the Severed Hand : 2000 pts
Hive Fleet Estron iâ : 2000 pts
 
   
Made in au
Malicious Mandrake





Against a big seer council; ALWAYS try to get first turn and knock off as many of them as you can before they get fortune off. Remember; he can't cast psychic powers when he comes on from reserve, due to the wording in the eldar dex.

If you can't kill them before they get off fortune, those seers will be a PITA...

*Click*  
   
Made in us
Longtime Dakkanaut






Dallas Texas

Eldar counter dark eldar pretty hard.

The reason being is that most Eldar players bring alot of str6 weapons that destroy your vehicles, and Eldar can match your speed.

Your best bet is to bring Splinter spam to counter the jetbikes and Avatar and Infantry, and then CC units like a Razorflock or Raptors or some close anti-tank to get Wave Serpents rear armor. Lances can take out falcons and prisms easily.

Mech Eldar might be Deldars hardest matchup.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Regular Dakkanaut




Archon Trolol wrote:I'm currently saving up for a "raider spam" army (5-6 raiders) with kabalite warriors on each but im forever losing so would this tactic be good against eldar and necrons?
thanks


Yes.

Blow up his transports.

Totally ignore his giant, expensive seer counsil.

Fly around the board laughing.

Build a fire for a man and he will be warm for a day; set a man on fire and he will be warm for the rest of his life.

Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain.

Sly Marbo doesn't go to ground, the ground comes to him.  
   
Made in au
Malicious Mandrake





whocares wrote:
Archon Trolol wrote:I'm currently saving up for a "raider spam" army (5-6 raiders) with kabalite warriors on each but im forever losing so would this tactic be good against eldar and necrons?
thanks


Yes.

Blow up his transports.

Totally ignore his giant, expensive seer counsil.

Fly around the board laughing.


I disagree; the council is on bikes, and therefore too maneuverable to ignore. If they have multiple Singing Spears/Destructors, be prepared to lose a skimmer/unit per turn....

I would try to get first turn, and down the council/farseer with massed fire.

*Click*  
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Smitty0305 wrote:Eldar counter dark eldar pretty hard.

The reason being is that most Eldar players bring alot of str6 weapons that destroy your vehicles, and Eldar can match your speed.

Your best bet is to bring Splinter spam to counter the jetbikes and Avatar and Infantry, and then CC units like a Razorflock or Raptors or some close anti-tank to get Wave Serpents rear armor. Lances can take out falcons and prisms easily.

Mech Eldar might be Deldars hardest matchup.


I would think Hydra Heavy IG, and Psyriflemen Spam would be worse. What did you mean by Raptors?

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Fresh-Faced New User




Smitty0305 wrote:Eldar counter dark eldar pretty hard.

The reason being is that most Eldar players bring alot of str6 weapons that destroy your vehicles, and Eldar can match your speed.

Your best bet is to bring Splinter spam to counter the jetbikes and Avatar and Infantry, and then CC units like a Razorflock or Raptors or some close anti-tank to get Wave Serpents rear armor. Lances can take out falcons and prisms easily.

Mech Eldar might be Deldars hardest matchup.


I agree with this. Venom spam is the way to go. And to note, you can also equip trueborn with splintercannons, I think 2. So you could have .. say 2 venoms with 2 cannon upgrades, each with 2 cannons in them... giving you 48 shots at 36" per turn for only ... 242 points. Then have a trueblaster venom and Ravagers with darklances, and fill your troop choices up with wyches with haywires in venoms. Drop in some jetbikes of your own, say three groups of three with blasters. Buz his troops and then next turn spend some time firing on rear armor. Just make sure your bikes land behind his vehicles so he'd have to turn around to tank shock. A good idea for this is to keep the bike squads minimal so you aren't risking much. Best case scenario you pop a transport and he has to foot slog accross the map while you 48 shot him. And remember the vehicle and the guys inside can shoot at different targets.

If you have the points you could swap a Ravager for a Jet and missile him.

Not sure how many points you are playing, but you might throw in a baron and some hellions just for fun, I believe they get grenades or if you get lucky just assault the vehicle with a bazillion attacks with strength 4/6. Not the best unit for what you are fighting, but they are fun. That +1 to going first can be a big factor, either that or just throw in the Asdruebael.
   
Made in sg
Numberless Necron Warrior



denmark

Here's my experience with my mechdar vs my friends darkdar, he was new at them att though.
Look out for massed str 6 shots that eldar vehicles can and will put out, they will tear your paper planes to pieces.
Just go for the throat against eldar. Ground him and then wipe him of the board with your massed poison shooting and assaulty goodies.

 
   
Made in us
Lethal Lhamean






Venice, Florida

Deaths Avatar wrote:A jetbike council
An autarch
3 squads of DA all in WS
A squad of Warp spiders
2 Fire prisms

That's a not unscary list for DE to face, but is certainly well within their capability to eat.
I think the best DE Skimmer spam armies currently combine Raiders and Venoms. I saw someone suggesting Razorwings, and though I think Razorwings can be good vs. this army, they also tend to require a different sort of army build, so I'd be mindful of fielding them.)
I'd suggest having 3-4 Venoms or so, 3 Ravagers with Lances, and however many extra Raiders you can wedge in to the list. You want units that also have Blasters, and depending on your personal preference maybe some Wyches too.

As someone else noted, if you get first turn try to punish the Seer Council early with your Venoms - with 4 Venoms that can be 48 poison shots - trust me, the Seers will notice that one.
Wave Serpents and Fire Prisms are otherwise your main targets - with a preference towards the WS unless he's really gimping their weapon loadout. Primary goal is to get it so they can't shoot. You want nothing able to shoot. If you manage that and have lances left over go ahead and try to just kill some of them.
If you couldn't Venom zap the Seer Council before they got Fortune up it is probably worth it to use your Venoms to eat the Warp Spiders - if they're hiding in reserve you can just shoot at whomever, heck, shoot the Council, you will need to soften them up anyway.
Try to be mindful enough not to give him too many multi assault options with his Seers, and remember that if you brought a pile of Wyches they *can* lock up the Seer Council for an extended period as both units are grind units.

Honestly his list looks fairly primed for being stomped by mech DE because he's not running many of the prime Eldar tools for gakking with mech DE - when 3 Wave Serpents and a JetSeers are your prime threat it's a good day.
   
 
Forum Index » 40K General Discussion
Go to: