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![[Post New]](/s/i/i.gif) 2011/11/16 20:22:30
Subject: How do you defeat necrons with IG
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Guardsman with Flashlight
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Hi guys I play imperial gaurd and my friend plays Necrons, eventually I'm going to end up fighting him again and this time i want to make sure my Infantry Platoon dosent get taken out first turn by his lith. (This happend last time, 40 gaurdsmen in the first turn!) Now the codex has changed my friend is still working out what he wants to get, he was muttering something about Dooms day arks i think.
Any idea's on tactics?
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This message was edited 1 time. Last update was at 2011/11/16 20:22:46
Imperial gaurd rules! |
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![[Post New]](/s/i/i.gif) 2011/11/16 20:36:39
Subject: Re:How do you defeat necrons with IG
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Deranged Necron Destroyer
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Ok, see how you can have your models 2 inches apart? For someone to hit 40 models with one large blast, you need to work very hard at letting him. Space out your guys properly, first of all.
Secondly, what do you run? It helps to know.
In general, a manticore is a good idea, due to S10 large blasts. Melta vets are also good.
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![[Post New]](/s/i/i.gif) 2011/11/16 20:55:04
Subject: How do you defeat necrons with IG
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Stalwart Veteran Guard Sergeant
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put power weapons and plasma pistols on your sergeants and use meltas with shotguns on vets while getting them as close as possible with chimeras. Then Melta, shotgun, charge. necrons are horrible in cc for their point costs and you will typically win melee engagements by just dealing more wounds. Also, they can't shoot are you units if you are engaged in melee.
On a more fun path that will either work or tottallly suck you can do consripts with chekov and give them a taste of theri own we will back medicine. put the big guns in your ccs and pcs squads and let your conscripts tie them down in melee.
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This message was edited 1 time. Last update was at 2011/11/16 20:58:59
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![[Post New]](/s/i/i.gif) 2011/11/16 20:58:26
Subject: How do you defeat necrons with IG
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Androgynous Daemon Prince of Slaanesh
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If you take tanks, keep them at the VERY far back of the board-or else his scarabs can eat them turn one. If he takes Imhotek he can steal initiative on a 4+, cause night fighting for, at minimum, first turn, and with scarab/spyder shenanigans he can get a first turn charge with a unit of scarabs ALMOST anywhere. It's pretty diabolical. Scarabs are beasts, meaning a 19-24" charge range, eat vehicles like it's their job (Oh, wait. It is), and with spyders can extend that range another ~4 inches per spider. Not friendly. Monoliths aren't as scary, but that doomsday arc with a heat ray will eat your tanks and infantry if you stay bunched up. It can deepstrike AND fire its S10 AP1 weapon with disgusting accuracy. IG can be in serious trouble against a Necron player with a few games under his belt and understanding of his troops.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2011/11/16 21:01:23
Subject: How do you defeat necrons with IG
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Stalwart Veteran Guard Sergeant
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timetowaste85 wrote: IG can be in serious trouble against a Necron player with a few games under his belt and understanding of his troops.
which really fits the fluff. in all the books i read when necrons go against guard its not even a fight its just a massacre whith everyone running away and screaming trying not to get mowed down. But necrons in fluff are basically unkillable. And if you do somehow kill one it comes right back in like 3 secs.
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![[Post New]](/s/i/i.gif) 2011/11/16 21:16:54
Subject: How do you defeat necrons with IG
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Proud Phantom Titan
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Majsharan wrote:timetowaste85 wrote: IG can be in serious trouble against a Necron player with a few games under his belt and understanding of his troops.
which really fits the fluff. in all the books i read when necrons go against guard its not even a fight its just a massacre whith everyone running away and screaming trying not to get mowed down. But necrons in fluff are basically unkillable. And if you do somehow kill one it comes right back in like 3 secs.
... on the other hand you do in reality have a great statline (WS4 BS4 S4 T4 W1 I2 I1 Ld10 warriors Sv4+ or immortals 3+) and one third of the time they will stand up.
Basically you have to do what everyone does, kill every one in the the unit or force them to fall-back.
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![[Post New]](/s/i/i.gif) 2011/11/16 21:28:27
Subject: Re:How do you defeat necrons with IG
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Trazyn's Museum Curator
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As a necron player, the last thing I would want to see are psy powers. Necrons don't have great defense against those. Better than most xenos, but not great.
Also, master of Ordnance is a real pain in the ass.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/16 22:20:23
Subject: How do you defeat necrons with IG
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Death-Dealing Devastator
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I agree with irdium. Keep spaces between units, and manticores could cause some real havoc. Also, mortars can take down some light units or units bunched up.
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![[Post New]](/s/i/i.gif) 2011/11/20 18:44:45
Subject: Re:How do you defeat necrons with IG
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Fresh-Faced New User
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Listen I know you want to kill my army and all but I'm asking the same question, but how necrons defeat IG
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Necrons rule!
Orcs also rule! |
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![[Post New]](/s/i/i.gif) 2011/11/20 19:03:11
Subject: How do you defeat necrons with IG
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Stoic Grail Knight
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Scarabs can't attack your tanks if they are wrapped nice and safely inside of a big power blob or 2. Lives are cheap, tanks are not.
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![[Post New]](/s/i/i.gif) 2011/11/20 20:57:41
Subject: How do you defeat necrons with IG
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Daemonic Dreadnought
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Or if you're not running powerblobs include a hellhound in your list. It wounds scarab bases on a 2+ killing 2 bases per wound with no armor or cover saves. Automatically Appended Next Post: A quad flamer PCS will also work well against scarabs. Bait them with an expendable chimera, then jump out and flamer them. A mere 15 hits average 20 unsaved wounds.
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This message was edited 1 time. Last update was at 2011/11/20 21:14:58
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/11/21 19:53:07
Subject: Re:How do you defeat necrons with IG
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Guardsman with Flashlight
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Thanks guys also how do you get up your ranking I'm fed up of being a whitesheild
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This message was edited 1 time. Last update was at 2011/11/21 19:53:18
Imperial gaurd rules! |
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![[Post New]](/s/i/i.gif) 2011/11/21 20:22:36
Subject: How do you defeat necrons with IG
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Arch Magos w/ 4 Meg of RAM
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Captain Knight wrote:(This happend last time, 40 gaurdsmen in the first turn!)
This is impossible, I'm pretty sure you were playing it wrong.
I'd fight necrons the same as everyone else, shoot until I don't feel like shooting anymore then assault.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2011/11/21 20:38:01
Subject: How do you defeat necrons with IG
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Leader of the Sept
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Grundz wrote:Captain Knight wrote:(This happend last time, 40 gaurdsmen in the first turn!)
This is impossible, I'm pretty sure you were playing it wrong.
If they're close packed a monolith could probably kill 10 and cause the rest to fall back off the board...
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2011/11/21 20:46:31
Subject: How do you defeat necrons with IG
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Proud Phantom Titan
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Grundz wrote:Captain Knight wrote:(This happend last time, 40 gaurdsmen in the first turn!)
This is impossible, I'm pretty sure you were playing it wrong.
I'd fight necrons the same as everyone else, shoot until I don't feel like shooting anymore then assault.
... I wonder ...
... ok thats 31 ... I guess you could also hit them with 3 of the Gauss flux arc ... so thats another 9 ... and then there's the portal.
Still you'd have to be really unlucky/stupid
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![[Post New]](/s/i/i.gif) 2011/11/21 20:54:20
Subject: How do you defeat necrons with IG
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Foolproof Falcon Pilot
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timetowaste85 wrote: It's pretty diabolical. Scarabs are beasts, meaning a 19-24" charge range, eat vehicles like it's their job (Oh, wait. It is), and with spyders can extend that range another ~4 inches per spider.
This is wrong. Spiders can only extend the range of scarabe by 4 inches TOTAL, per turn. All scarabs are made at the START of the movement phase. This means that the all are made at the same time in game terms. Trying to make scarabs sequentially to gain range cannot happen, because trying to make any scarabs after a set has been made, measn that it is no longer the start of the phase, and thus illegal. The only option is to make them all at the start of the phase, which means, they all start in coherency and thus can only gain 4 inches total.
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This message was edited 1 time. Last update was at 2011/11/21 20:55:19
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![[Post New]](/s/i/i.gif) 2011/11/21 21:06:39
Subject: How do you defeat necrons with IG
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Loyal Necron Lychguard
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akaean wrote:Scarabs can't attack your tanks if they are wrapped nice and safely inside of a big power blob or 2. Lives are cheap, tanks are not.
For IG...everything's cheap.
Captain Knight wrote:Thanks guys also how do you get up your ranking I'm fed up of being a whitesheild
More posts = higher rank.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2011/11/21 22:45:17
Subject: How do you defeat necrons with IG
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Daemonic Dreadnought
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Alerian wrote:timetowaste85 wrote: It's pretty diabolical. Scarabs are beasts, meaning a 19-24" charge range, eat vehicles like it's their job (Oh, wait. It is), and with spyders can extend that range another ~4 inches per spider.
This is wrong. Spiders can only extend the range of scarabe by 4 inches TOTAL, per turn. All scarabs are made at the START of the movement phase. This means that the all are made at the same time in game terms. Trying to make scarabs sequentially to gain range cannot happen, because trying to make any scarabs after a set has been made, measn that it is no longer the start of the phase, and thus illegal. The only option is to make them all at the start of the phase, which means, they all start in coherency and thus can only gain 4 inches total.
Actually it's gaining 90.8mm or 3.57" (2" + 40mm) let's just call it 3.5"
The logic is sound in that the 2nd or 3rd squad of spyders can not extend off the newly created scarabs created by the 1st squad of spyders.
Gaining 31.5" from spyders would be illegal because the 2nd and 3rd groups of scarabs would be out of coherency with the original swarm at the time they are created.
On the other hand extending a group of scarabs 10.5" would be legal. The new additional 3 scarabs would be created as a new group and added to the original swarm. The newly created unit is being created in unit coherency, and within coherency of the original swarm. Automatically Appended Next Post:
And on another hand the scarab rules are very poorly written....
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This message was edited 1 time. Last update was at 2011/11/21 23:20:39
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/11/22 18:17:05
Subject: How do you defeat necrons with IG
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Foolproof Falcon Pilot
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schadenfreude wrote:Alerian wrote:timetowaste85 wrote: It's pretty diabolical. Scarabs are beasts, meaning a 19-24" charge range, eat vehicles like it's their job (Oh, wait. It is), and with spyders can extend that range another ~4 inches per spider.
This is wrong. Spiders can only extend the range of scarabe by 4 inches TOTAL, per turn. All scarabs are made at the START of the movement phase. This means that the all are made at the same time in game terms. Trying to make scarabs sequentially to gain range cannot happen, because trying to make any scarabs after a set has been made, measn that it is no longer the start of the phase, and thus illegal. The only option is to make them all at the start of the phase, which means, they all start in coherency and thus can only gain 4 inches total.
Actually it's gaining 90.8mm or 3.57" (2" + 40mm) let's just call it 3.5"
The logic is sound in that the 2nd or 3rd squad of spyders can not extend off the newly created scarabs created by the 1st squad of spyders.
Gaining 31.5" from spyders would be illegal because the 2nd and 3rd groups of scarabs would be out of coherency with the original swarm at the time they are created.
On the other hand extending a group of scarabs 10.5" would be legal. The new additional 3 scarabs would be created as a new group and added to the original swarm. The newly created unit is being created in unit coherency, and within coherency of the original swarm.
Automatically Appended Next Post:
And on another hand the scarab rules are very poorly written....
No. All of the scarabs must be created in coherency with the original scarba, not in coherency with each other. Strying to spread forward by just being ion coherency with each other is illegal.
All you can get from scarabs is approx 4 inches. Any attempt at gaining anything more is cheating. The rules do not allow it.
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![[Post New]](/s/i/i.gif) 2011/11/22 18:35:33
Subject: How do you defeat necrons with IG
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Longtime Dakkanaut
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There is no real rules on how scarabs are placed. I, for example, claim that if you measure 2 inches of coherency you are cheating, as spyders make no such mention of any kind of distance other than the scarab unit must be within 6, and coherency is a movement rule so measuring coherency before you move is a no-no.
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![[Post New]](/s/i/i.gif) 2011/11/22 20:20:14
Subject: How do you defeat necrons with IG
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Guardsman with Flashlight
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phhaeron Latoch was who I was playing against so he has given me false information on the monoliths old abilaties, I have no idea what the guass flux ark can do now I just hope that he cant get 40 gaurdsmen again and if he tries now I can just tell him you cant do it!
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This message was edited 2 times. Last update was at 2011/11/22 20:21:20
Imperial gaurd rules! |
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![[Post New]](/s/i/i.gif) 2011/11/22 21:06:09
Subject: How do you defeat necrons with IG
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Proud Phantom Titan
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Captain Knight wrote:phhaeron Latoch was who I was playing against so he has given me false information on the monoliths old abilaties, I have no idea what the guass flux ark can do now I just hope that he cant get 40 gaurdsmen again and if he tries now I can just tell him you cant do it!
... Monolith has 4 flux arcs ... which are basicly three shot weapons that can be fired at different targets to the rest of the weapons (or each other).
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This message was edited 1 time. Last update was at 2011/11/22 21:06:59
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