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Made in us
Tough-as-Nails Ork Boy




Italy

Synergy may be defined as two or more things functioning together to produce a result not independently obtainable.

Redundancy is the duplication of critical components or functions of a system with the intention of increasing reliability of the system, usually in the case of a backup or fail-safe.



When designing an army, which playstyle do you lean to? Do you tend to spam units to insure that some of what you want to happen will inevitibly get through, or do you look for how two different units will work together to give a maximized result?

Current Armies:  
   
Made in us
Longtime Dakkanaut






Dallas Texas

My Snergy is Redundant

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Blood-Drenched Death Company Marine






There's not much synergy in 40k except for the new codexes. egg necrons with veil of darkness and the stormlord.

However such synergies aren't usually reliable so redundancy eg take 5 autocannons when you only need 4, is better as its more likey to give you the 'average' outcome.
   
Made in au
Lady of the Lake






Redundant synergy seems to work best.

   
Made in gb
Longtime Dakkanaut





Generally, synergy is what I lean to. I started Dark Eldar and Necrons recently because they play to this style.
   
Made in de
Longtime Dakkanaut




West Midlands (UK)

Generally, synergy in 40K does not yield enough pay-off to make the risk of it being dismantled worthwhile over the alternative of redundancy.

Indeed, the few good examples of synergy creating more than the sum of its parts (e.g. Lash + Templates in Chaos 4.0) have been so maligned by the player-base, that I've come to believe the majority prefers redundancy over syngergy, simply because syngergy APPEARS to be unfair WHEN it works (and the cases it doesn't work are usually ignored) while redundancy gives you a fairly stable expection not only as player, but perhaps more importantly, as the one playing against it.

The result are the very spam-heavy/friendly books we have now, most notably Space Wolves (Long Fangs, Grey-Hunter Razors) and Dark Eldar (Ravager, Venom-MSU) which run almost entirely of target saturation to the point that any form of cross-unit thinking/brains/strategy outside the MSU isn't even required anymore.

This message was edited 1 time. Last update was at 2011/11/17 12:49:06


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

My armies are incredibly redundant.


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

It depends on the army. Most xeno codex have specialised units (like lootas or fire dragons) and require several different kinds in order to cover all your bases amd other unit's weakness. Imperial armies allow you to fit out your squads with whatever, so it's more common to see the same stuff over an over (I shouldn't even have to mention melta spam...)

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Horrific Horror






Luke_Prowler wrote:It depends on the army. Most xeno codex have specialised units (like lootas or fire dragons) and require several different kinds in order to cover all your bases amd other unit's weakness. Imperial armies allow you to fit out your squads with whatever, so it's more common to see the same stuff over an over (I shouldn't even have to mention melta spam...)


I agree. For example with DE it is all about redundancy. I am using 12 vehicles and every single one has more to take its role when (not if) it blows up. That is how it works when you are an evil elf in a paper airplane.

When I play Nids there is never more than two of a unit at 2K. I need all the abilities of the different models to make the army work. Because of their ability to by in synergy things are survivable and it doesn't matter that I only have one of things because I know they will last a few turns.

 
   
 
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