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![[Post New]](/s/i/i.gif) 2011/11/17 20:32:08
Subject: Scrarabs vs. Titans/Super Heavies
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One Canoptek Scarab in a Swarm
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We are about to have a 40,000 point vs 40,000 point Apoc battle here in about a month. A buddy and I are playing Necrons. We have about 50 scarab bases right now.
Rumor has it that the opposing side is likely going to have 2 Reaver Titans and possibly an Eldar Titan.
The question to folks at large is: Do Titans function like standard vehicles when assaulted by Scarabs?
The caveat to this whole statement is: The scarabs have to get TO the Titan. Yes, this is a challenge and well anyone who knows anything about Scarabs won't let that happen.
However, if they did, and the Titan didn't move. Does that mean 10x Scarab bases can easily wipe out a Titan with a little very average dice rolling?
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This message was edited 1 time. Last update was at 2011/11/17 20:32:26
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![[Post New]](/s/i/i.gif) 2011/11/17 20:34:39
Subject: Scrarabs vs. Titans/Super Heavies
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Androgynous Daemon Prince of Slaanesh
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Do Titans have armor? If yes, scarabs work on them. If it looks like a vehicle, moves like a vehicle, wears armor like a vehicle, it's probably affected like a vehicle. Use em. Bring spyders too to hope for your opponent not setting up ideally so you can potentially get a first turn charge against him and wipe a Titan in one go
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
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![[Post New]](/s/i/i.gif) 2011/11/17 20:43:47
Subject: Scrarabs vs. Titans/Super Heavies
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Dour Wolf Priest with Iron Wolf Amulet
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You're gonna have to get a TO to rule this one, unless it gets FAQed (which is unlikely).
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![[Post New]](/s/i/i.gif) 2011/11/19 06:21:46
Subject: Scrarabs vs. Titans/Super Heavies
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Lethal Lhamean
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The issue at hand is how structure points work into this. I would present your plan to whoever is in charge, and clarify.
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![[Post New]](/s/i/i.gif) 2011/11/19 16:07:36
Subject: Scrarabs vs. Titans/Super Heavies
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Been Around the Block
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Raw, yes it would Work.
But in the spirit of the game i suggest the follwing:
For every structure point a super heavy vehicle has ( using starting value) you need that much entropic strike hits to reduce it's armor by one.
For example: a titan with three structure points you need three entropic hits to reduce it's armor by one.
I think with tuis house ruls you would balance things out.
- mannfred
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![[Post New]](/s/i/i.gif) 2011/11/19 16:11:26
Subject: Scrarabs vs. Titans/Super Heavies
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Devastating Dark Reaper
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No, the way it is written a vehicles that has any armor facing reduced to 0 counts as wrecked. using the rules as they are written means 10 scarabs could wreck a titan in one go.
However if you want to use house rules (which your game organiser might be using for such cases) then ask an clarify, but as the rules are written in paper it is legal as structure points wont help you if youre a wreck.
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"We bring only death and leave only carrion, it is a message even a human can understand." |
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![[Post New]](/s/i/i.gif) 2011/11/19 16:15:36
Subject: Scrarabs vs. Titans/Super Heavies
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Fixture of Dakka
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Deadlytoaster wrote:No, the way it is written a vehicles that has any armor facing reduced to 0 counts as wrecked. using the rules as they are written means 10 scarabs could wreck a titan in one go.
Ultimately, this is correct.
However, as others have said, I'd consult the organiser or your opponents.
Furthermore, this is apocalypse, so your focus shouldn't be on winning so much and more having fun; and therefore you shouldn't aim to exploit what is potentially a 'dirty tactic' IMHO.
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- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/11/19 17:46:30
Subject: Scrarabs vs. Titans/Super Heavies
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Huge Hierodule
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I don't see the balance issues here - a super heavy can sneeze at a unit of Scarabs with one s D template or blast and thanks to instant death, auto wound, no cover, and vulnerability to blasts/templates the entire unit will disappear. not to mention they can engage another unit with other weapons, usually have huge range, and a 12"move, I do not think Scarabs have much of a chance vs super heavys and titans. Let entropic strike work as written.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/11/19 17:58:11
Subject: Scrarabs vs. Titans/Super Heavies
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Longtime Dakkanaut
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Mannfred wrote:But in the spirit of the game i suggest the follwing:
For every structure point a super heavy vehicle has ( using starting value) you need that much entropic strike hits to reduce it's armor by one.
For example: a titan with three structure points you need three entropic hits to reduce it's armor by one.
- mannfred
As a house rule, his would work for me - the armour is slowly whittled away, just more slowly than on a normal vehicle. Although I'd change the beginning wording to "For every structure point a super heavy vehicle has _left_..."
Until we get an official Apocalypse/Necron FAQ, house rules is all we have. In this particular case, might be nice to contact the organisers first to ask for a ruling.
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![[Post New]](/s/i/i.gif) 2011/11/20 11:07:14
Subject: Scrarabs vs. Titans/Super Heavies
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I don't see the problem. Other fast CC experts, like nob bikers or jump infantry with hammers wreck any super-heavy in one round of combat, too. Even Melta-vets can do that.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/11/20 11:55:38
Subject: Scrarabs vs. Titans/Super Heavies
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Wicked Warp Spider
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Played a 2k game against a mate where he included a warhound titan with his plague marine army (I know that's not usual, it was a battle mission and a bit of a laugh, I lost badly and had fun) He actually deployed cleverly and I think this is how titans should be used: screened by tough infantry and smaller vehicles.
In this game my opponent knew I had no deepstrikers/outflankers so it was easy for him to plan, but you could easily spread your units out right up to your titan's feet to protect against deepstrike. In this way, you just can't get close to the titan without being tied up. I appreciate that in a full-size apoc game it would be feasible to blast the screen apart and move through to assault. But equally (a couple guys already said this) anyone who lets scarabs go unshot and run up to his titan, in a game size traditionally filled with ridiculous blast weapons, is not very experienced!
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