Pedro = 3 Sternguard Squads Why take him when you don't use his defining mechanic Honour Guard = Stupidity The only good thing about honour guard is that Matt Ward liked them at the time, hence Calgar gets 3 of them. Really the only good thing is the fact that Calgar gets 3 squads. Not to mention the models are only appropriate for Ultramarines, naturally painted in 2nd Company Colours for some reason... Drop the Captain, he doesn't really do much for this list, if you need close combat, grab Lysander. He goes really well with a Pedro list thats in drop pods. Remove the Heavy Bolters on the Tactical Squads, get Missile Launchers, they're much better, the HB is the worse option for Marines. Get rid of the combi weapons, you have no transports or drop pods so combi-weapons only work if your opponent gets close. The Meltagun is the same. Also Meltabombs or Powerfist? One S8 +2D6 hit versus 3 S8 +D6 hits? Over 3 Turns, the Powerfist is better, in 1 turn the powerfist is better, except for AV 14, which is why you use the meltagun. Combi-Weapons on Devastator squads don't work. The sarge should have nothing but the Signum. Anything hostile in 24" is probably going to kill them anyway, so spending points to try and stop this is silly because you would need lots of powerweapons etc to counter this. The Venerable Dreadnought is not a good investment most of the time. I've only run one 4 times, and after the first always with a Techmarine or MotF with servo-harness. Thats nasty. Thats unstoppable. Thats extremely expensive and only useful when you have cover and use the pair to ambush things and flank formations. If you have Telion, you don't pay for Camo Cloaks, its in the FAQ. Also Scout Snipers are an all or nothing unit. You need at least 6 to get something that will do something. You need 9 and Telion to get something that is actually going to achieve goals. Give the unit the HB with Hellfire Shells, it synergizes better with the Anti-Infantry rifles, remember that its only 1 shot at BS6 so it will have Armour penetration rolls to deal with. Generally speaking you use Telion to pick off heavy weapons, ICs, Comissars in Power Blobs, PK Nobz, the rest of the unit is because if Telion doesn't kill his target, you need to put wounds on the unit to mitigate that, if the unit is pinned, well thats a nice extra.
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