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Made in fi
Matthew Ward




So i played this weekend some games with my eldar against my bro who plays with grey knights. We played 1500 point games, one 2 objective game and another 3 objective game, i won both of them with myself getting minimum casualties. My bro after this did he's usual QQ saying what i play is OP, (he does the same towards my IG and BA) now eventho he does he's QQ just as a joke and i don't take it seriously i thought i'd ask you fellow dakka people what you think of the subject, are eldar OP?

Here is what i played with:

HQ: Eldrad

Troops: 2x 10man dire avenger squad in wave serpents

Elite: 2x 6man fire dragon squad in falcons

1x 10woman banshee in wave serpent

Dedi transport: 3x wave serpent with scatter laser, shuri cannons and spirit stones

Heavy support: 2x Falcon with scatter laser, shuri cannons, holo-fields and spirit stones

Bro played with

HQ: Draigo

Inquisitor with psykostroke grenades and rad grenades

Troops: 10man strike squad with 2x psycannon, psybolt ammunition

Paladins with 2x psycannon, 2x halberds, 1x sword, 1x staff and 1x hammer, deepstriking with Draigo and the Inquisitor and beeing troops because of Draigo.

Elite: 2x 6man purifiers with 2x psycannons, 3x halberds and 1x hammer riding in razorbacks

Dreadnought with 2x twin linked autocannon with psybolt ammunition

Dedi transport: 2x razorback with twin linked assault cannon with psybolt ammunition.

   
Made in gb
Sneaky Sniper Drone





The runes of warding with Eldrad are quite lethal against an army that is so reliant on psychic powers, but other than that I can't imagine anything eldar being OP against GK

 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

ZeroSamurai wrote:The runes of warding with Eldrad are quite lethal against an army that is so reliant on psychic powers, but other than that I can't imagine anything eldar being OP against GK


+1 this. Your bro is being a complete goof if he's trying to rely on his psychic powers when there's nasty eldar runes about.
The only powers I would honestly ever try if I was your bro would be those Ld10 Fortitudes on his razorbacks and clensing flame against the banshees since it hits before combat and wounds your space-elf-things on 3's!

What are his tactics he's been employing? For example, is he focusing on Eldrad alot? (not a smart move really, he should get over psychic-boy and get on with killing your army!) Is he trying to open up your falcons asap in order to keep those dragons & their meltas as far away as possible? (his pallys won't like them one bit!)

The dreadnought should also be kept within range of as many of his units as possible too, since it's give you a -4Ld when trying to mind war/doom his units!



It sounds honestly like you're simply out-playing & out-thinking him... Grey Knights overall have ALOT more tricks and nasty builds than Eldar, who are starting to show their age a bit and have a number of units that don't work as well in 5th ed. (mainly because their book is pointed for 4th ed, making some units obscenely over-costed for you get right now!)

 
   
Made in gb
Decrepit Dakkanaut




CLeansing flame is a straight 4+ to wound regardless of toughness.
   
Made in fi
Matthew Ward




Experiment 626 wrote:
What are his tactics he's been employing? For example, is he focusing on Eldrad alot? (not a smart move really, he should get over psychic-boy and get on with killing your army!) Is he trying to open up your falcons asap in order to keep those dragons & their meltas as far away as possible? (his pallys won't like them one bit!)


Yeah he's mainly afraid of my fire dragons and focuses on the falcons. So far he hasn't really been successfull because of the holofields beeing rather awesome and me beeing rather successfull of taking hes dreadnought out rather early with the falcons or fire dragons.
Usually i also get hes razorbacks wrecked or immobilized, so he has he's purifiers foot slogging and they become a easy prey for dire avengers disembarking and doing bladestorm with guide and doom on the purifiers.
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

his GK list doesn't sound like it'd have to rely on much other than cleansing flames for psy powers as well as the fortitude checks that is.

The draigo deathstar is probably his biggest weakness vs eldar without a transport since they'd be foot slogging everywhere while 1 dread just isn't enough anti-tank at range to slow things down (5 tanks against him). Deepstrike is ok and all but mishaps will be problematic unless he's got servoskulls set up properly. Not enough anti-tank on the field that can reach out and stop things without the paladins in play and it'd be harder to place them with reserve rolls making things random

Is he using combat squads? Is he remembering to pop smoke? Is it using LOS properly for his smaller units? I pretty much agree with the above posters. It sounds more like him being out-generaled than army imbal really.

+ Thought of the day + Not even in death does duty end.


 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

sudojoe wrote:his GK list doesn't sound like it'd have to rely on much other than cleansing flames for psy powers as well as the fortitude checks that is.

The draigo deathstar is probably his biggest weakness vs eldar without a transport since they'd be foot slogging everywhere while 1 dread just isn't enough anti-tank at range to slow things down (5 tanks against him). Deepstrike is ok and all but mishaps will be problematic unless he's got servoskulls set up properly. Not enough anti-tank on the field that can reach out and stop things without the paladins in play and it'd be harder to place them with reserve rolls making things random

Is he using combat squads? Is he remembering to pop smoke? Is it using LOS properly for his smaller units? I pretty much agree with the above posters. It sounds more like him being out-generaled than army imbal really.


He's got more than enough anti-tank with;
4x twin-linked S8 shots (dread)
8x S7/rending psycannons
2x twin-linked 'psycannons' on the 'backs.

I'd say it's more or less his target selection is failing him badly...


If it was --me--, I'd be bunkering that psyfleman drad just inside cover to get the added 4+ obscured save, and then going after the falcons first (to at least stop them shooting me) and then proceeding to pop those serpents carrying the avengers. (because GK's out-range them badly!) The Dread should ideally sit within range of as many of the knight squads as possible to give Eldrad a bit of trouble when trying to doom/mind war stuff...
Even if those fire dragons get within range, as long as they can't target the pally unit they'll kill 3-4 marines per squad (if you're dumb and don't stay in cover) or a couple vehicles and then die horribly.

The banshees should be directed strait into the purifyers... (preferably both squads at once so you get 2 clensing flame attempts! ) IIRC, the 'average' roll on 3D6 is 10, so it's still decent odds that you'll get at least 1 clensing flame to go off.

I'd ignore eldrad as he's only one model who's seriously annoying at best. It's not like he'll win the game outright in the same way Teclis does in fantasy!


In a strait up fight, GK's have the better book overall compared to Eldar. The space-elves just have the ability to say 'feth your fancy psyker powers!' which is mildly annoying for the knights... (it only really helps to potentially cripple the GK's ability to ignore shaken/stun-lock)

 
   
Made in fi
Matthew Ward




Thanks everyone for your input, i'll link this topic to him so he can read some of your suggestions and answer what he thought himself was wrong =p
   
 
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