sudojoe wrote:his GK list doesn't sound like it'd have to rely on much other than cleansing flames for psy powers as well as the fortitude checks that is.
The draigo deathstar is probably his biggest weakness vs eldar without a transport since they'd be foot slogging everywhere while 1 dread just isn't enough anti-tank at range to slow things down (5 tanks against him). Deepstrike is ok and all but mishaps will be problematic unless he's got servoskulls set up properly. Not enough anti-tank on the field that can reach out and stop things without the paladins in play and it'd be harder to place them with reserve rolls making things random
Is he using combat squads? Is he remembering to pop smoke? Is it using LOS properly for his smaller units? I pretty much agree with the above posters. It sounds more like him being out-generaled than army imbal really.
He's got more than enough anti-tank with;
4x twin-linked S8 shots (dread)
8x S7/rending psycannons
2x twin-linked 'psycannons' on the 'backs.
I'd say it's more or less his target selection is failing him badly...
If it was --me--, I'd be bunkering that psyfleman drad just inside cover to get the added 4+ obscured save, and then going after the falcons first (to at least stop them shooting me) and then proceeding to pop those serpents carrying the avengers. (because
GK's out-range them badly!) The Dread should ideally sit within range of as many of the knight squads as possible to give Eldrad a bit of trouble when trying to doom/mind war stuff...
Even if those fire dragons get within range, as long as they can't target the pally unit they'll kill 3-4 marines per squad (if you're dumb and don't stay in cover) or a couple vehicles and then die horribly.
The banshees should be directed strait into the purifyers... (preferably both squads at once so you get 2 clensing flame attempts!

)
IIRC, the 'average' roll on
3D6 is 10, so it's still decent odds that you'll get at least 1 clensing flame to go off.
I'd ignore eldrad as he's only one model who's seriously annoying at best. It's not like he'll win the game outright in the same way Teclis does in fantasy!
In a strait up fight,
GK's have the better book overall compared to Eldar. The space-elves just have the ability to say 'feth your fancy psyker powers!' which is mildly annoying for the knights... (it only really helps to potentially cripple the
GK's ability to ignore shaken/stun-lock)