Reecius wrote:We've found that smaller units of Warriors are subject to getting wiped out in a single phase of shooting before they can get back up.
Also, I think you can get by with 1 or 2 Ghost Arks. 3 may be overkill.
Other than that, I think the list looks good. With points saved on Ghost arks, you may want to toss in an assault unit such as Scarabs or Wraiths, or go for a WWS C'Tan as these combo with the tremor staves very well.
I really think the Solar Pulses are 100% necessary to defend against extremely shooty armies, but I cannot think of any reasonable way to include them with 2x 20 man units and those heinously expensive Overlords. The C'tan shard is not overly difficult to kill with Missiles, even with the Stealth upgrade and with only 2x Tramorstaves I have to wonder if it's a reasonable investment. The Wraiths on the other hand might be an excellent inclusion due to their mobility and their ability to tie up units for a long period of time, but without a Destroyer Lord to attach to them they don't really do any actual damage. S6 is nice, and Rending is decent, but resilient units like Terminators will just wait them out and other units throw enough attacks that the T4 becomes a liability. Obviously the Scarabs are a strong choice, but with 2x units of Destroyers I would need to have Spyders to make them strong enough to survive.
Maybe I'm over thinking all of this, but I just keep coming back to those Overlords and looking at the 3++ invulnerable save and wondering how in God's name can I justify keeping it? It's 45 points for a 3++ save where Space Marines get one for 30, and Space Wolves get one for the same price on Thunderwolf Lords. The Mindshackle Scarabs are obviously an auto-include for the price, and the Warscythe helps a ton against
MEQ's. Phaeron is necessary to make the units viable at range and the Res Orb is necessary to keep the unit alive. But that Phase Shifter is overpriced and I cannot reasonably see keeping it in the list.
So let me ask you this. Are 2x blocks of Warriors necessary or do you think a single block would suffice if I had other units actually inside the Ghost Arks? If they are necessary, how much of a problem would it be if only one had an Overlord in it and the other just had a Lord with a Res Orb? If you were to include a melee unit OTHER than Flayed Ones what would you pick and how would you equip them? How would you design the list if you were required to fit 2x Overlords, 2x Solar Pulses and 2x Seismic Crucibles?