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![[Post New]](/s/i/i.gif) 2011/11/23 02:55:21
Subject: BFG Tyranid Synaptic Control Question
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Ground Crew
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Hi guys,
about to build a tyranid fleet (to add to my IN and DE) when I came across something which surprised me a little, have I understood the synaptic control correct in the following circumstance:
Your Hive Fleet is idling near a planet - then over 90cm away appears an enemy - the whole pack automatically (synaptic) set off in their direction at Full Ahead. Yet when the Hive Fleet get within 90cm their automatic (synaptic) reaction is to turn around and head for the nearest planet again...until they're 90cm away from the enemy and on and on...
that is unless I manage to pass a ld test on all (each individual squad/cruiser) of them during their journey from between the 90cm away to within 15cm
I realise that planets aren't always going to be in the opposite corner from the enemy but this seems a little crazy, a crazy loop of charging forward and then running back to the planet, have I misunderstood the synaptic rules?
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![[Post New]](/s/i/i.gif) 2011/11/23 03:54:23
Subject: BFG Tyranid Synaptic Control Question
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Stubborn Temple Guard
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No, but if your ships are close enough to a hive ship, they can use that Leadership. Makes passing much easier.
But the Synaptic control is why I sold my Nid fleet. There were times you quite simply weren't playing the game with them, just following a chart. It was a bit of a let down.
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27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
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![[Post New]](/s/i/i.gif) 2011/11/23 10:50:53
Subject: Re:BFG Tyranid Synaptic Control Question
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Ground Crew
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darn I was hoping I had misunderstood, well thanks for the quick response - I'll still go ahead anyway as they aren't my main fleet more for the easy antagonist role
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![[Post New]](/s/i/i.gif) 2011/11/23 19:26:24
Subject: BFG Tyranid Synaptic Control Question
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Fighter Pilot
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Well, proper use of that chart means that you'll pass on most things when you want to do them.
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"Whatever happens, you will not be missed."
Guard Tank Company: 3k
PHR for DZC: 4k |
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![[Post New]](/s/i/i.gif) 2011/11/24 07:41:08
Subject: Re:BFG Tyranid Synaptic Control Question
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Ground Crew
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yeah all the other chart controls seem fine - automatic responses that I'd make anyway. Just seems that once a planet's on the board it screws everything up and the nids aren't really a fleet where you can sit back and take advantage of any long range arsenal so you have to try and force through the mad dash to get to the enemy. Once there the synaptic looks like it works a treat.
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![[Post New]](/s/i/i.gif) 2011/11/25 22:20:25
Subject: BFG Tyranid Synaptic Control Question
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Fighter Pilot
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Well the only time I've seen a planet on the board is when the scenario calls for it. And even then the Nid player was the attacker needing to get to it. So, I think it'll be ok.
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"Whatever happens, you will not be missed."
Guard Tank Company: 3k
PHR for DZC: 4k |
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