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Made in us
Been Around the Block





HQ

Necron Overlord + Warscythe + Phase Shifter + Mindshackle Scarabs + Sempiternal Weave + Resurrection Orb + Phaeron = 225
+ Harbringer of Destruction = 35
Necron Overlord + Warscythe + Phase Shifter + Mindshackle Scarabs + Sempiternal Weave + Resurrection Orb + Phaeron = 225
+ Harbringer of Destruction = 35

TROOPS

20 x Necron Warriors = 260 (Overlord)
20 x Necron Warriors = 260 (Overlord)
10 x Necron Immortals + Guass Blasters/Tesla Carbines = 170 (Harbringer)
10 x Necron Immortals + Guass Blasters/Tesla Carbines = 170 (Harbringer)

FAST ATTACK

6 x Canoptek Scarabs = 90
6 x Canoptek Scarabs = 90

HEAVY SUPPORT

Doomsday Ark = 175
Doomsday Ark = 175
Annihilation Barge + Tesla Canon/Guass Canon = 90

Total = 2000

Straight forward premise, walk forward and fire until everything is dead.

60 x Gauss Flayers
20 x Tesla Carbines/Guass Blasters
2 x Doomsday Cannons
2 x Eldritch Lances
1 x Tesla Canon/Guass Canon
1 x Tesla Destructor

Infantry should pose no problem and the sheer number of shots plus sufficient heavy weapons should make short work of parking lots. Magnetizing the Tesla/Gauss weapon options for the Immortals and the Annihilation Barge so I have options vs different enemies. I would lean towards tesla weapons most often.

I realize the scarab units may be smaller than most would suggest but I prefer presenting my enemy with 2 targets and the possibility of wasting shots with overkill instead of 1 large target that just begs for blast spam or focus fire.

Thoughts?

List 2, based on feedback:

HQ

Necron Overlord + Warscythe + Phaeron = 120
+ Harbringer of Transmogrification + Harp of Dissonance + Seismic Crucible = 65
+ Lord + Warscythe + Ressurection Orb = 75

Necron Overlord + Warscythe + Phaeron = 120
+ Harbringer of Transmogrification + Harp of Dissonance + Seismic Crucible = 65
+ Lord + Warscythe + Ressurection Orb = 75

TROOPS

20 x Necron Warriors = 260 (Lord)
20 x Necron Warriors = 260 (Lord)
10 x Necron Immortals + Guass Blasters = 170 (Harbringer)(Overlord)
10 x Necron Immortals + Guass Blasters = 170 (Harbringer)(Overlord)

FAST ATTACK

6 x Canoptek Scarabs = 90
6 x Canoptek Scarabs = 90

HEAVY SUPPORT

Doomsday Ark = 175
Doomsday Ark = 175
Annihilation Barge + Tesla Canon = 90

Total = 2000

Thoughts?

List 3:

HQ

Necron Overlord + Warscythe + Sempiternal Weave + Phaeron = 135
+ Necron Lord + Warscythe + Mindshackle Scarabs + Resurrection Orb = 90
+ Harbringer of Transmogrification + Tremorstave + Seismic Crucible = 40

Necron Overlord + Warscythe + Sempiternal Weave + Phaeron = 135
+ Necron Lord + Warscythe + Mindshackle Scarabs + Resurrection Orb = 90
+ Harbringer of Transmogrification + Tremorstave = 30

TROOPS

20 x Necron Warriors = 260 (Overlord)(Lord)
20 x Necron Warriors = 260 (Overlord)(Lord)
10 x Necron Immortals + Tesla Carbines = 170 (Harbringer)
10 x Necron Immortals + Tesla Carbines = 170 (Harbringer)

FAST ATTACK

6 x Canoptek Scarabs = 90
6 x Canoptek Scarabs = 90

HEAVY SUPPORT

Doomsday Ark = 175
Doomsday Ark = 175
Annihilation Barge + Tesla Canon = 90

Total = 2000

I think this is the list I am going with. It allows my whole army to shoot and remain mobile. The warrior blobs + the overlord/lord makes them potent. Moving and shooting 20 shots is great. Moving shooting 40 shots and assaulting is great. Two guys with warscythes is great. the orb is great. Great.

The tremorstaves on the harbringers will allow them to shoot with the immortals as they move at range and help slow down the enemy I am shooting at. One has a crucible because I had 10pts left.

The rest of the list I am happy with, it was just the characters that needed some tweaking.

This message was edited 5 times. Last update was at 2011/11/24 02:09:34


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Made in us
Regular Dakkanaut




It's going to be almost impossible to magnetize tesla vs. gauss weapons on Immortals. They use different backs and arms, but keep the same heads, legs, and chests.

Those 20-man warrior squads are really vulnerable without much defense or maneuverability, and a blob of gauss flayers is nothing to write home about.

I'd drop the way overpriced phase shifters from your overlords, and add destruction/gaze of flame Crypteks to your warrior squads. Something to make them more dangerous shooters and more survivable in CC. Storm Crypteks with their deep strike protection and lightning field are also good for that.
   
Made in ca
Been Around the Block






Is there a particular reason why you've opted for two Overlords as opposed to an Overlord in a Barge and two Lords in his Royal Court to go with those Warriors?

I wouldn't say the Warrior squads are vulnerable, with the current setup now (or with Lords) they have Res Orbs to help keep them up and a Warscythe to help them out in CC. It'd be a hell of a time to kill them all!

EDIT: Missed the Phaeron, makes a lot more sense now but I'd still put Lords with the Warriors and join up the Overlords to the Immortals w/Gauss instead.

This message was edited 1 time. Last update was at 2011/11/23 21:44:07


 
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

I'm also making a similar phalanx type list and while I'm no expert here's some of my suggesstions. The Overlords seem to have a too much wargear. The Orb and Phaeron is all you really need to buff your Warrior blobs. I can see getting away with MS Scarabs and maybe a Scythe.

I would drop the Annhilation Barge simply because it doesn't seem all that good, short range and open topped can be a risky combination. I would consider a Triarch Stalker, giving an entire Warrior phalanx twin-linked could be quite cool.

The list I'm working on centers around making the 2 20-man squads as effective as possible, so I would considers Ghost Arks, for regen, and Harbingers of Transmorgification to keep you from getting assaulted. And for mobility you could go with Harbingers of Despair with Veils, or a Monolith.


Automatically Appended Next Post:
Bylak wrote:Is there a particular reason why you've opted for two Overlords as opposed to an Overlord in a Barge and two Lords in his Royal Court to go with those Warriors?

I wouldn't say the Warrior squads are vulnerable, with the current setup now (or with Lords) they have Res Orbs to help keep them up and a Warscythe to help them out in CC. It'd be a hell of a time to kill them all!


I'm guessing he wanted Phaeron for his Warriors hence the two Overlords, plus it let's you double up on your Cryptek gear.

This message was edited 2 times. Last update was at 2011/11/23 21:37:57


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Made in us
Longtime Dakkanaut




Emperor awfulness wrote:It's going to be almost impossible to magnetize tesla vs. gauss weapons on Immortals. They use different backs and arms, but keep the same heads, legs, and chests.

Those 20-man warrior squads are really vulnerable without much defense or maneuverability, and a blob of gauss flayers is nothing to write home about.

I'd drop the way overpriced phase shifters from your overlords, and add destruction/gaze of flame Crypteks to your warrior squads. Something to make them more dangerous shooters and more survivable in CC. Storm Crypteks with their deep strike protection and lightning field are also good for that.


The phase shifters aren't really all that overpriced on a 5T 3W overlord in a unit of 20 warriors. You can use the OL to eat missles and Lascannons which only makes the unit of Warriors that much more resilient. Your effectively giving the whole unit of Warriors a 3+ invuln until your OL takes a second wound.

On thing I would say is almost a must in a 20 man squad is a lord hiding with a WS. Big time anti getting swept contingency (that the OL can't completely be counted on as he can get picked out in CC, the normal lord cannot).
   
Made in ca
Been Around the Block






asimo77 wrote:I would drop the Annhilation Barge simply because it doesn't seem all that good

A Twin-Linked four shot AP 7 Arc weapon isn't good? Surely you jest! These things eat infantry for breakfast and make for killer AT once you've got some Entropic Strikes out there! I didn't like them at first but I'm a complete convert now. Such a big gun for only 90 points . . . /drool.
asimo77 wrote:plus it let's you double up on your Cryptek gear.

This would be another suggestion I'd throw out there. If you're going to go with two Overlords I'd try to find a way to get two pieces of Cryptek gear into your list as opposed to the vanilla staffs you have now. Two Solar Pulses or two Harp's would be really ballin' (the Harps would make excellent support for your Barges).

This message was edited 2 times. Last update was at 2011/11/23 21:51:55


 
   
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Been Around the Block





Took some suggestions into consideration and made a second list.

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Made in us
Killer Klaivex




Oceanside, CA

I really like having a pair of veils for mobility.
I think it's way better than the crucible/tremor, though both would be awesome.

Another combo i tried was dual lightning fields.
Forward phalanx fired into an IG blob, thinned them down a bit. Then phaeron left unit and the warriors walked into rapid fire range, and firing at another blob. Surviving blob members double charged the phalanx, and the 4D6 S8 hits really thinned down both blobs. Phalanx #2 was able to mop up the survivors.
Dual lightning means that I can pretty much ignore charging walkers, and 8 S5 haywire shots is nice to have too.
Seem to make for a pretty good front line.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Regular Dakkanaut




ShadarLogoth wrote:
Emperor awfulness wrote:It's going to be almost impossible to magnetize tesla vs. gauss weapons on Immortals. They use different backs and arms, but keep the same heads, legs, and chests.

Those 20-man warrior squads are really vulnerable without much defense or maneuverability, and a blob of gauss flayers is nothing to write home about.

I'd drop the way overpriced phase shifters from your overlords, and add destruction/gaze of flame Crypteks to your warrior squads. Something to make them more dangerous shooters and more survivable in CC. Storm Crypteks with their deep strike protection and lightning field are also good for that.


The phase shifters aren't really all that overpriced on a 5T 3W overlord in a unit of 20 warriors. You can use the OL to eat missles and Lascannons which only makes the unit of Warriors that much more resilient. Your effectively giving the whole unit of Warriors a 3+ invuln until your OL takes a second wound.

On thing I would say is almost a must in a 20 man squad is a lord hiding with a WS. Big time anti getting swept contingency (that the OL can't completely be counted on as he can get picked out in CC, the normal lord cannot).
AcrylicAlchemist addressed some of this in his revised list, but I disagree with the first point. A warrior in cover with a res orb will have a 4++ vs shooting, and then a 4+++ RP roll even against lascannons. Sure, a 3++ is better, but you are going to be able to soak a pretty comparable amount of fire without blowing 45-60 points on armor upgrades for the overlord, and failure on those saves hurts more than losing a single, cheap warrior. In CC, the Overlord does benefit from those pieces of wargear, but it's still 60 points to increase his survivability a pretty small amount. And he'll still have the 4+++ from the res orb. Even the Orb isn't worth its points on a squad of less than 15 or so warriors, math-wise. And on a squad of 10 Immortals, it only breaks even. Switching the Res Orb to the regular lords is a wash though, so you don't have to take my word for it.

I totally agree, hidden Lords with Warscythes and Mindshackles are incredible. In the revised list, definitely find the points to add Mindshackle Scarabs on the Lords/OLs. I'd drop the Harps for them in a heartbeat. Winning combats (in terms of morale tests afterwards) with warriors is nigh-impossible, but shackling a squad's power weapon sergeant and dropping 2 more warscythe kills pushes things in your favor very quickly.
   
 
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