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![[Post New]](/s/i/i.gif) 2011/11/24 08:05:50
Subject: General 40k tactics help?
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Space Marine Scout with Sniper Rifle
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Hey guys ive been playing 40k for about 2 years now. ive only ever ( until just recently ) played with my small group of 3 friends. i started playing against other people and i seem to get my butt stomped pretty hard against everyone who is not in my close knit of friends. i was talking to some of them and they were saying that i never really learnd how to play seeing as ive been playing against the same BA , CSM , and orks guys for the past 2 years. so i was wondering. what are some general 40k tactics that are used army wide ( i play space marines so anything more directed to that would be great )
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![[Post New]](/s/i/i.gif) 2011/11/24 11:23:33
Subject: Re:General 40k tactics help?
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Space Marine Scout with Sniper Rifle
England
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Well firstly how many points do you play - what does your army compose of... What do you find you lose at - is it being tabled, objectives etc?
How do you prefer to play your SM? Are you a gunline, mecvh, assault etc.
One of the key thing in 40k is to make your opponent react to you - forcing pressure upon them is key in everything in 40k.
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He's not the messiah, he's a very naughty boy! |
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![[Post New]](/s/i/i.gif) 2011/11/24 14:20:50
Subject: General 40k tactics help?
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Ladies Love the Vibro-Cannon Operator
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The first advice that I could give you is to shoot his (her) assaulters and to assault his (her) shooters.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/11/24 14:55:07
Subject: General 40k tactics help?
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Plastictrees
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Google "bell of lost souls space curves tactics" and start with the articles on deployment.
Then google "fritz tactics space marines" and check out the specifics on space marines on Fritz's Way of Saim Hainn blog (some text, some video).
That should get you started and make it possible for you to beat your regular opponents every time.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2011/11/24 21:00:00
Subject: General 40k tactics help?
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Space Marine Scout with Sniper Rifle
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@ATrueArgonaut im more of a mech salamanders army
i usually get tabled for the most part
and i play mostly 1500-2000
@Flavius Infernus alright will do
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![[Post New]](/s/i/i.gif) 2011/11/24 23:54:51
Subject: General 40k tactics help?
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Sinewy Scourge
Lawrence, KS
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The first piece of advice I give to everyone, but particularly stress in my Tau players, is this: Locate the piece of your opponant's army that will do the most amount of damage to you in the least amount of time. Remove its ability to do damage, then move onto the next most lethal thing.
Naturally this advice assumes some type of heavy shooting phase, but if you plan for this it will help shape your movement phase as well.
The correllary is to manuver or fire or assault in such a way so as to ammeliorate the return damage if your strike was not effective enough. IE: I only have enough firepower to make those two longfang squads combat ineffective, but the rest of the army will be able to tag my heavy hitters. Answer: manuver around terrain to give you LOS to those two units and concentrate fire.
The situation you are in is the reason I attend tournaments, and make an effort to get to events in KCMO or Topeka rather than just staying in Lawrence. Incest breeds a weakness in tactics, and so therefore I try to avoid playing only one small group of people if I can help it in order to keep my skills on top.
The exciting thing though is in a small group even one guy learning a new thing can cause a paradigm shift for the whole group.
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Therion wrote:6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
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![[Post New]](/s/i/i.gif) 2011/11/25 18:26:02
Subject: General 40k tactics help?
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Bloodthirsty Bloodletter
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I like that.
I saw some videos on you tube "40k Tactics" ....
Good idea is to make up 1 or 2 targets at a time, and once they are dead, move on to the next. Use your armies specual abilities to illiminate the "Gamble" factor, and play what works for each unit against each unit. When fielding your army, make you units extra good at there roles but do not make them universally useful. A Jack of All Trades is a Master of None. Also, try things that are less obvious, if everyone seams to build an army to couter a general type of army, make an army that is not typical or pradictable.
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The Good: 8,000
Ultramarine, Scouts, Blood Angels, Dark Angels
The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
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