Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/11/25 20:54:12
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Infiltrating Broodlord
New York
|
HQ - 205 pts
Saint Celestine - 115 pts
Uriah Jacobus - 90 pts
Troops - 495 pts
Battle Sisters Squad - 165 pts
Multi-melta
Meltagun
Simulacrum Imperialis
Battle Sisters Squad - 165 pts
Multi-melta
Meltagun
Simulacrum Imperialis
Battle Sisters Squad - 165 pts
Multi-melta
Meltagun
Simulacrum Imperialis
Heavy Support - 300 pts
Exorcist - 150 pts
Extra Armour
Exorcist - 150 pts
Extra Armour
Total Points = 1000
Models Count = 34
Kill Points = 7
Scoring Units = 3
Cost To Build = ~$400 - $500
Note: This is a tentative army list that im thinking of buying/building during the holidays. I'm new to Sisters of Battle after going through the codex all day these are the units I liked and wanted a second opinion(s) before I start shelling out the $ for it.
I'm 100% open to criticism and suggestions.
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/25 22:06:27
Subject: Re:Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Fresh-Faced New User
|
Hi there, its not a bad list to start off with, but here's a number of improvements. I'm assuming here that your going for a ultra competitive list and not just a pure sisters force. You've used Uriah already so yeah, I think that's a fair assumption.
First of all, I don't rate Celestine at all. She just doesn't kill at anywhere near a fast enough rate, and isn't really the effective tarpit some people seem to make out she is. Sure she can get back up again, but most opponents will know that she is only an annoyance factor at best. I'd suggest dropping her for the real CC combat monsters of the codex, the battle conclave/Uriah Jaccobus combination. Using a unit with something like at least 5 DCA and 2 crusaders in a rhino with Uriah is a true deathstar unit and will actually kill stuff (like a lot of stuff, unlike Celestine). Obviously just dropping Celestine won't be enough to fit that in, so I'd also suggest dropping the Simulacrum Imperialis on the sisters squad, it really isn't worth the 20 points by any stretch of the imagination. Also drop the Extra armor on the Exorsists, they should just be sitting in your back field and pumping out missiles so shouldn't need the EA.
Your sisters squads also need rhino's - there's a reason that 5th edition is all about mech. Try something like this:
Uriah
7 Man Battle Conclave
Rhino
3 x Sisters of Battle squad with
2 Meltas
Rhino
2 x Exorsists
Redundancy, mobility and killing power.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/25 23:48:32
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Infiltrating Broodlord
New York
|
Thanks a lot I really thoughtt celestine would be great anti infantry. I originally had 3 exorcist tanks and 3 immolator tanks but the list went over my desired 1000 pts goal and the price tag oon building the army list went up much more thus I dropped those. Wish the battle sisters came in plastic sprues in a box of 10 like most troop units would be a hell of a lot cheaper to build up a list
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/25 23:57:29
Subject: Re:Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Fresh-Faced New User
|
She just doesn't have enough attacks, she'll kill like 1.3 MEQ per turn, considering how much she costs its just not worth it imo. Yeah now's probably not the best time to start a SoB force. I highly doubt that they'll get a new codex/models in 2012 because the WD codex had almost no impact on the sales and GW will (wrongly) interpret this as there being no interest in the army, but the cost just of the metal models and the vehicles just isn't worth it at the moment - particularly because when they finally do get a new codex they'll probably get the Dark Eldar treatment (ie loads of brilliant new models and rules to attract players to the army) and so all the old models (that'll you'll just have shelled out for) will become completely obsolete.
|
This message was edited 2 times. Last update was at 2011/11/25 23:59:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/26 01:03:31
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Infiltrating Broodlord
New York
|
Yeah I thought aboutt that as well but then I figured since they got a new codex recently via WD that they prob won't see a new codex for a couple years or so considering everything else that needs updating for 6th ed. Or is there hope for an update amidst in the next two years?
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/26 01:35:48
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Painlord Titan Princeps of Slaanesh
|
I would not expect new Sisters for a while, the rumored release schedule is pretty fully with Tau/Black Templar/Chaos Legions/(Mandatory Space marine in here somewhere)
Add in 6th edition release and a likely Eldar update sooner rather than later and SoB are looking more 2013 than 2012.
I am not trying to dissuade you too much, but SoB are really 1 dimensional as it is...
As for competitive lists I would grab some whirlwinds/vindicators and then do some custom modeling for the launchers to save some cash. Also, unless you have rhinos, just buy immolators for your transports. For $5 you get all the iconography and the option to run them if you like.
Also, Extra Armor is a waste of Exorcists, keep them naked overall, extra armor is more a transport vehicle option. for the SoB squads I like to take Melta/Melta or Melta/Flamer. If you can get a hold of some storm bolter sisters you can convert them to the melta variant and the flamers are plentiful.
I agree on Celestine, swap her out for a Battle Conclave (make it from Wyches with head swaps imo). I might take a squad or two of Domions as well, you can probably squeeze out one SoB squad and some of your conclave to get them in there.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/26 01:53:55
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Infiltrating Broodlord
New York
|
I added the 3 units of sisters because it was the most economical way to get them...requiring 10 models in the unit 9 of which are battle sisters, and needing some special weapons in there leaves me with 7 standard sisters to purchase and they come in packs of 3. In order to avoid buying stuff i won't actually use, i decided the magic number was 3 since it divides best into what im actually forced to buy just to keep a legal army.
I have a question however...DCA come in packs of 2 while the Crusaders come in single models. So what would the magic economical unit be for the Battle Conclave? 4 DCA and 2 Crusaders work? Or 6 DCA and 1 Crusader?
As for the buying into it or not I completely agree in the future this army will see an update (hopefully) but def not any time soon. As someone who bought 22 of the metal Immortals for my necrons at their ridiculous pricing I think they served me well in the years of wait until the current update. So I feel like i got the mileage out of it.
I do however wish to save money with these sisters...by far seems to be the most expensive army to build up already budgeting $500 for only 1000 pts. So i'll prob run to ebay or something once I get a good solid list to play. I appreciate all your suggestions fellas I'm def going to take this Battle Conclave thing
I play ultramarines and black legion so i'll just proxy those rhinos for battle sister rhinos. That should save some $ even though I prefer to keep the vehicles for each of my armies separate but seems like the logical thing to do until i hit the lottery or rob my next bank.
If SoB get an update before 2014 I will look at myself in the mirror and slap myself silly until I learn patience as a virtue. Any how I worked out the following list....let me know what you think
HQ - 225 pts
Uriah Jacobus - 90 pts
Battle Conclave - 90 pts
Death Cult Assassin (x6)
Rhino - 45 pts
Hunter-Killer Missile
Troops - 505 pts
Battle Sisters Squad - 145 pts
Multi-melta
Meltagun
Battle Sisters Squad - 145 pts
Multi-melta
Meltagun
Battle Sisters Squad - 145 pts
Multi-melta
Meltagun
Rhino - 35 pts
Rhino - 35 pts
Heavy Support - 270 pts
Exorcist - 135 pts
Exorcist - 135 pts
That's 1000 pts even. Difference from what's suggested is that I think that the multi-meltas are worth keeping...or are they useless with SoBs?? Seems like they would work out better versus a greater variety of opponents as well as giving me a ranged attack when holding objectives. Where as the conclave needs to be moved into assault range etc..
|
This message was edited 2 times. Last update was at 2011/11/26 02:11:21
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/26 09:57:09
Subject: Re:Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
Gilli247 wrote:She just doesn't have enough attacks, she'll kill like 1.3 MEQ per turn, considering how much she costs its just not worth it imo.
To be fair, she'll kill 1.6667 marines a turn (and plague marines/blood angels since she ignores toughness and feel no pain) after heavy flamering them. For 115 points and her 2+/4++ she's not really overcosted. She'll kill more than a Chaos Lord for her points.
Uriah's Conclave might kill a bit more, but I wouldn't call it a deathstar with an armour 11 Rhino, toughness 3 and a 6++/5++ invulnerable being all that's protecting you.
Seems to me that the Multi-meltas aren't terribly useful since you'd expect a Sisters squad to be moving constantly and either shooting out of a rhino or piling out of a rhino and shooting, in which situation the multi-melta isn't doing much, just get an extra meltagun and save yourself 10 points.
|
This message was edited 2 times. Last update was at 2011/11/26 10:14:09
Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/26 14:32:52
Subject: Re:Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Calm Celestian
|
The sad truth is Battle Sisters are pretty pathetic no matter what equipment one gives them. They are reasonably effective against units that have 5+ or worse armor, but what isn't? Battle Sisters are just too many points on a unit with almost no flexibility and limited capability.
If they were cheap, one could use them in a suicide role, but they aren't cheap. Light of the Emperor gives one the ability to save a fleeing unit, but doesn't do anything to keep them from being massacred in HtH.
There are three competitive unit combinations in the Sisters of Battle dwarf-dex; Uriah and his conclave plus transport, Dominions in multi-melta Immolators, and Exorcists. Some people think Retributors with MM Immys are the way to go but I can't see it.
Don't forget Crusaders in your conclave; they make it durable. A 2:1 ratio of Death-Cult Assassins to Crusaders is about right.
At 1500 points, one can play all of the good stuff plus two squads of Battle Sisters. At 1,000, the list is tougher; one can't even run two units of Dominions and two Exorcists and two Battle Sisters and have enough points left for an HQ. That's assuming typical equipment.
The list works reasonably well at 1500 - unfortunately it costs an arm and a leg - but it doesn't work well either above or below. In both cases, it's the Battle Sisters that screw it up. They're too expensive for small lists and they just suck too badly for big lists.
As for the money problem, there are a few things that can help. Exorcists can be converted a number of ways - even the Forge World model is cheaper than the GW one. Crusaders can be made from plastic Warhammer figures. DCA can be made from plastic Wyches. Space Marine Rhinos are a bit cheaper than Immy kits so one could use SM Rhinos for the non-Immy transports.
|
The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/26 16:34:48
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Fresh-Faced New User
|
Akaiyou wrote:I added the 3 units of sisters because it was the most economical way to get them...requiring 10 models in the unit 9 of which are battle sisters, and needing some special weapons in there leaves me with 7 standard sisters to purchase and they come in packs of 3. In order to avoid buying stuff i won't actually use, i decided the magic number was 3 since it divides best into what im actually forced to buy just to keep a legal army.
I agree with this - you may as well get a solid core of sisters if your going to buy them now, and 3 squads will probably be the most you'll ever use - pzbw7z seems to hate them, but I'll argue why I think there not as bad as he makes out below. However I think they will bring out plastic kits for them eventually, and they'll probably be a whole lot nicer in terms of models and options too. If I had to speculate I reckon they'll come out in mid 2013 sometime, probably earlier then you think because they won't want to do another WD coddex for Sisters to bring them in-line with 6th edition (at this point I think it would surely just be better to abandon them) and the Dark Eldar were a massive commercial success so I can't see how they won't manage to think themselves to just apply the same formula, it will surely become obvious that no matter how little interest there is in an army nice new models and good rules sell.
Akaiyou wrote:I have a question however...DCA come in packs of 2 while the Crusaders come in single models. So what would the magic economical unit be for the Battle Conclave? 4 DCA and 2 Crusaders work? Or 6 DCA and 1 Crusader?
In in a full unit I'd go 6 DCA and 3 Crusaders, so a good rule to stick to would be 2:1 as stated below, however in smaller units I'd be tempted to break this ratio in favour of more DCA to keep the units CC effectiveness.
Akaiyou wrote:If SoB get an update before 2014 I will look at myself in the mirror and slap myself silly until I learn patience as a virtue. Any how I worked out the following list....let me know what you think
As I said above I think they will get one before 2014 and would be very surprised if they didn't.
Akaiyou wrote:HQ - 225 pts
Uriah Jacobus - 90 pts
Battle Conclave - 90 pts
Death Cult Assassin (x6)
Rhino - 45 pts
Hunter-Killer Missile
Troops - 505 pts
Battle Sisters Squad - 145 pts
Multi-melta
Meltagun
Battle Sisters Squad - 145 pts
Multi-melta
Meltagun
Battle Sisters Squad - 145 pts
Multi-melta
Meltagun
Rhino - 35 pts
Rhino - 35 pts
Heavy Support - 270 pts
Exorcist - 135 pts
Exorcist - 135 pts
That's 1000 pts even. Difference from what's suggested is that I think that the multi-meltas are worth keeping...or are they useless with SoBs?? Seems like they would work out better versus a greater variety of opponents as well as giving me a ranged attack when holding objectives. Where as the conclave needs to be moved into assault range etc..
Sisters are just too vulnerable to be getting out of their tanks all the time, which is why multi-meltas aren't great, its best to stick with dual melta so they can stay in the tank and just employ "drive-by" tactics firing double melta out the top hatch. They should only get out if 2 or more units can gang up on a isolated enemy unit and destroy it, and in this case the Multimelta can't fire anyway. Exorsists are great at providing long range AT anyway. One thing I find that dramatically increases the power of sister squads is adding a combi-plasma to the sister superior. I've gone into a lot of detail on why I think its so good on other threads, and I can't really see how you'll fit them in anyway, but its definitely something to think about.
Nitros14 wrote:To be fair, she'll kill 1.6667 marines a turn (and plague marines/blood angels since she ignores toughness and feel no pain) after heavy flamering them. For 115 points and her 2+/4++ she's not really overcosted. She'll kill more than a Chaos Lord for her points.
Uriah's Conclave might kill a bit more, but I wouldn't call it a deathstar with an armour 11 Rhino, toughness 3 and a 6++/5++ invulnerable being all that's protecting you.
Yeah sorry, I couldn't remember the exact number I'd worked out before last night, I knew it was 1 and something thirds! Still I really don't feel that's a fast enough kill rate for a HQ unit. 4++ just isn't enough either because she can be so easily instant-deathed (even by S6), the cheeky power fists you see in most units will make short work of her. As for the Battle Conclave, you forgot about FnP, which does add a lot of survivability to the squad (as hard to kill as an MEQ), relative to the absolute dire nature of the rest of the codex it pretty much is a deathstar. A full unit, 6 DCA, 3 Crusaders and Uriah is very potent.
pzbw7z wrote:The sad truth is Battle Sisters are pretty pathetic no matter what equipment one gives them. They are reasonably effective against units that have 5+ or worse armor, but what isn't? Battle Sisters are just too many points on a unit with almost no flexibility and limited capability.
If they were cheap, one could use them in a suicide role, but they aren't cheap. Light of the Emperor gives one the ability to save a fleeing unit, but doesn't do anything to keep them from being massacred in HtH.
There are three competitive unit combinations in the Sisters of Battle dwarf-dex; Uriah and his conclave plus transport, Dominions in multi-melta Immolators, and Exorcists. Some people think Retributors with MM Immys are the way to go but I can't see it.
At 1500 points, one can play all of the good stuff plus two squads of Battle Sisters. At 1,000, the list is tougher; one can't even run two units of Dominions and two Exorcists and two Battle Sisters and have enough points left for an HQ. That's assuming typical equipment.
The list works reasonably well at 1500 - unfortunately it costs an arm and a leg - but it doesn't work well either above or below. In both cases, it's the Battle Sisters that screw it up. They're too expensive for small lists and they just suck too badly for big lists.
Personally I disagree with how bad your making out sister squads to be, and I do in fact run 3 squads at 1500 points with a good degree of success. As I mentioned above I run mine with 2 Meltas and a combi-plasma in a rhino for 190 points - the 3 special weapons and Light of Emperor means they pack a lot more punch when they do disembark then other comparable squads in rhinos, for considerably cheaper, 2 squads combining a rapid fire will kill almost anything. Although they are not MEQ's they still have power armor, so they do have some degree of staying power. Most of the time however they stay in the rhino's and this does provide quite a lot of protection in the current edition. The thing is if you spam vehicles at 1500 you can quickly de-mech with your exorsists, outmaneuver your opponent, isolate enemy units and win the short ranged firefights with superior firepower at short range. Sure sisters are overpriced, but the basic squads have a place in the list.
For that reason I would reccomend to the guy 3 Sisters squads, and if he wanted to move up to 1500 add an Exorsist, add the combi-plasma's, a unit of Dominions in a MM immolator and beef up his Battle conclave.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/26 18:32:16
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Infiltrating Broodlord
New York
|
Wow the advice here justt gets better and better thanks a lot fellas very very much apprecciated
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/26 21:39:46
Subject: Re:Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Fresh-Faced New User
|
Yeah - debating about SoB tactics is wayyy more fun then doing Econometric's for university
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/27 00:55:45
Subject: Re:Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Calm Celestian
|
Let me briefly explain how the SoB list can work at 1500 points - since that's the sweet spot. The list practically builds itself and there are only a few real decisions to make.
The "auto-includes" in this list are Uriah and Conclave, Dominions in MM-Immys and - in my view - Exorcists.
Exorcists give you the ability to project AP1 across the board, usually with multiple shots. This is good.
Dominions have Scout. Scout gives the Immys the opportunity to get into melta range on turn one. This is also good.
So far, we have a list that has a real chance at doing serious damage to six vehicles first turn. If we don't get first turn, the Dominions' Immys can still move and blow smoke. This doesn't suck.
It should be clear to any one why Dominions are better than Battle Sisters at fighting the bad guys. One should also note that five Dominions can have as many weapon upgrades as ten Battle Sisters. Dominions are by far the better value.
Uriah himself is a dork, but he buffs his unit spectacularly. FNP and +1A are awesome sauce and that re-roll thing? Are you kidding me? "Wow" is the word we're looking for here. Just try to avoid units with multiple power weapons or multiple AP2 or better weapons. The unit is killy and reasonably durable, but it is not a Deathstar. It is certainly terrific value.
The preceding is the good news. Now for the bad.
Battle Sisters cannot project any long-range firepower. Battle Sisters are so poor at HtH that they must be transported. Their need to move pretty much makes multi-meltas irrelevant. Since the minimum squad size is 10, they can't make use of an Immy - this is one of their biggest drawbacks. The only reason to play them at all is they are the only objective holder in the list. Nearly every other unit is better value. Well, every other Adepta Sororitas unit, let's try to forget the Ecclesiarchy crap.
HtH deserves some elaboration; any SoB unit that gets into HtH is probably dead. It doesn't matter whether it is a five-girl Dominion squad or a ten-girl Battle Sister squad. The difference is losing 80 points or 135+ at one go. The significance of this should be clear.
Another drawback to playing too many Battle Sisters is there isn't enough faith to go around. The Dominions are going to suck that well dry most turns - at least until they're dead. The Dominions' Act of Faith is actually quite good, the Battle Sisters' is much less so. Another place where Dominions outshine Battle Sisters.
In short, Battle Sisters have small-unit output with large-unit points cost and inflexibility.
So the list is Uriah and Conclave, three units of Dominions in MM-Immys, three Exorcists and two units of Battle Sisters in Rhinos. The Exorcists and the Dominions take care of the heavy lifting, Uriah and Co. handle the fisticuffs, and the Battle Sisters try to stay out of trouble.
The questions are these:
Big Conclave in Rhino or little Conclave in MM-Immy.
Flamers or melta guns for the Dominions. Flamers get my vote, by the way.
Battle Sister load-out. I still go with heavy flamer and melta gun, but there are other valid choices and the weapons given to other units is an issue. One should have a mix of flamer and melta, so if the Dominions have flamers, it makes sense for the Battle Sisters to have melta.
At larger points levels, one might start to think about Retributors with MM-Immys. I wouldn't, but I wouldn't make fun of anyone who did. The hard question is "does one add Battle Sister units". I've played 1750 with only two units and had reasonable results, at least the low number of troop choices didn't cause a problem.
Battle Sisters are a poor use of points, even Celestians are better value and more flexible. Dominions just blow Battle Sisters in the weeds.
If you're looking for competitiveness, play as many Dominion squads as you can and as few Battle Sisters squads as you can get away with. This will maximize value. No SoB list should have less than three Dominion squads, except maybe a 1,000-point list.
Apologies for the length of this and the somewhat tangential relationship to the original post.
|
This message was edited 1 time. Last update was at 2011/11/27 01:02:11
The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/27 03:38:23
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Infiltrating Broodlord
New York
|
Jeeez that was quite a breakdown and good read I was actually wondering why dominons kept being recommended now I know
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/27 04:16:02
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Calm Celestian
|
Akaiyou wrote:Jeeez that was quite a breakdown and good read I was actually wondering why dominons kept being recommended now I know
One tries to do one's best.
Actually, the Dominions have even more going for them; it's just that post was long enough. One of their best tricks is using the Scout move to get into position to bake an enemy troop squad on turn one. Killing vehicles is nifty and should not be underestimated, but killing troops wins games. This is why I load my Dominions with flamers and I still have nine melta gun models in blister packs.
|
The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/27 05:00:16
Subject: Re:Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Been Around the Block
|
First of all welcome to fellow SoB player. its a tough road ,but its fun.
I have played a few different 1000pt list in a local tournament here is a link to one of the games
http://www.dakkadakka.com/dakkaforum/posts/list/405765.page
A core of my list has been
2 sisters of battle squads no ride with multi-melta
Reasoning is they are just going to babysit objectives, they dont need to move so multimelta is fine
even in higher games they just get multi melta/melta.
2 Exorcist obnly real long range power we get. Without these just wouldnt be the same. If you
see the link above then you can see some modified (kids toy missle launchers on rhinos)
so that right there is 540 pts
The following are optional ,but I put them in order of good to bad
1. Uriah and conclave Yeah HQ for sisters rock this guy is amazing(see reasons above) just look out for
walkers and monstrous creatures. This group has no antivehicle couldnt tell you how many times been
tied up in combat with a walker that couldnt kill
2. Celestine Great vs monstrous creatures wounding them on 4+ on a toughness 8 wraithlord is awesome
She is a great objective contestor because of her mobility.
3. Dominion squad Lots of meltas! either put a full group in a rhino and get 2 twin link melta (from their faith) shots
and 4 if you disembark or 5 man in an Immo and get 1 twin link multi melta and 2 if you disembark.
I usually use their scout move to outflank to contest objectives and kill firebases
4. Seraphim expensive units that have what you need. High mobility, Melta shots (inferno pistols) and ability to
Kill tough vehicles.
5. Canonness and retinue You wont see these often because Uriah and celestine are so good but if you
try them you probably like them. Canoness in and of herself isnt a big deal and much more expensive then use to be
but her retinue has FNP(yep another FNP unit),reroll faithtest for unit, relentless multimeltas(yummy) and if you
succeed on faith test for army you can get more faith points.
6. Retributor squad throw em in a vehicle with Heavy Flamers or sit them with Heavy bolters and watch the rending fun
7. Sisters of Repentia Have never used these but from what I hear they cause fear in the enemy. I would have to say
mainly cause they are fleet eviscerator-weilders who wont die till their done.
8. Celestians Pricey Sisters squads
9. Penitent engine If making an all HtH army(yes it can be done) they fit in perfectly otherwise they just taking up space
that the exorcist use now if these were in the "Elite" choice then I would use a couple of them
10. Arch Confessor Kyrinov. Who is that? exactly another HQ you will probably never see only good thing is unlocks
another conclave and 12 inch fearless bubble
Hope this helps
)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/27 05:04:51
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Badass "Sister Sin"
|
A base around 2 Sisters Squads, 0-3 Dominions in MM-Immos, 0-3 Exorcists, St Celestine and Jacobus (with Bomb, if points allow) can never do you wrong at low points levels.
St Celestine may not be the killiest unit ever, but she is great at disruption, which is great. And she doesn't die, of course.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/27 18:27:44
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Infiltrating Broodlord
New York
|
This is my revised lsit based on the suggestions and in an attempt to bring down the cost to build a bit. I also am including all my melta weapons in the initial purchse because the way I see it...i rather lay the strong foundation anti-vehicle early on and not worry about it later on when i expand the army (most likely with dominions and immolators as suggested)
Sisters of Battle Army List - 1000 pts
HQ
Uriah Jacobus - 90 pts
Battle Conclave - 90 pts
4x Death Cult Assassins
2x Crusaders
Rhino - 45 pts
Hunter-Killer Missile
Elites
None
Troops
Battle Sisters Squad - 145 pts
x2 Meltagun
Battle Sisters Squad - 145 pts
x2 Meltagun
Battle Sisters Squad - 145 pts
x2 Meltagun
Rhino - 35 pts
Rhino - 35 pts
Fast Attack
None
Heavy Support
Exorcist - 135 pts
Exorcist - 135 pts
Total Points = 1000
Models Count = 42
Kill Points = 10
Scoring Units = 3
Cost To Buy: $400 [minus rhinos]
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/27 21:46:26
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Badass "Sister Sin"
|
Looks like a decent start. I agree that Dominions are a great way to expand in the future. Not sure if it is mentioned above, but you can make cheap DCA with DE Wyches and cheap crusaders with Bretonnian Men-at-Arms. Chances are you might find someone in your area with extras of those that can help you out.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/27 22:51:10
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Painlord Titan Princeps of Slaanesh
|
Also, you can usually pickup Stormbolter sisters on E-Bay for cheaper than the other weapons (since they are so bad). If you do, you can use a dremmel to remove the stormbolter and add a melta. Even if you have limited GS skills it is pretty easy to get a good result with it. I bought 1 Melta and my other 7 were all created using this method.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/27 23:14:50
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Badass "Sister Sin"
|
I've also found that extra heavy weapon sisters can slot the Melta from the melta pack on GW's site into their right hand and use an extra hand that you might have sitting around for their left (I use Warzone trooper hands).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/27 23:17:34
Subject: Re:Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Flailing Flagellant
Columbus, OH
|
Everyone has their own way of looking at lists and the break down of specific units and/or math hammer. I have found while reading this that I agree with some of the things mentioned and disagree with others. Personally I love SoB and even made it to round three of 'Ard Boys with them. They are a great army that plays as a cross between SM and IG. While I can not put out as much fire power as IG or SW razor spam I saturate the field with targets while I move forward to get into optimal range of 12" with support from two or more squads generally. This has proven tried and true and works great with the WD codex as well. While I miss the old faith it would be a waste to whine and complain about it. There are some wonderful gems in this codex, dominions being one of the nicests like many have pointed out. However I do not actually run any. I would much rather have more squads of troop sister. While it is on a larger point scale I run one of two lists in an 1850 lists. I think I have not lost yet with these lists and know that they are tried and true. The two biggest points of centention will probably be my running of Saint Celestine and her bodyguard of Seraphim and second of not running any Dominions. I firmly believe that Celestine is worth her weight and gold. Heavy flamer, 2+/4++, 6 attacks on the charge at I7, hitting on 3s and wounding on a 4+ is amazing. Not to mention that she gets up on a 4+ if she is killed is too much to pass up, all for 115 points!! As for Dominions I love them but to have 5 squads on sisters on the table, or 6 in my other list is more than enough. As far as collecting keep an eye on here in the trade area, ebay and your local area. GW Exorcists are ugly to me so I simply converted some whirlwinds, and they work great. Keep us up to date on your progress and maybe even a battle report.
List 1
Saint Celestine 115
Uriah Jacobus 90
Battle Conclaive, 7 DCAs, 2 Crusaders (135), Rhino 35
170
HQ 390
10 Sisters & Sister Superior 125, Melta Bombs 5, 2 Meltas 10
Rhino 35, Search Light 1
186
10 Sisters & Sister Superior 125, Melta Bombs 5, 2 Meltas 10
Rhino 35, Search Light 1
186
10 Sisters & Sister Superior 125, Melta Bombs 5, 2 Meltas 10
Rhino 35, Search Light 1
186
10 Sisters & Sister Superior 125, Melta Bombs 5, Heavy Flamer 20, Flamer 5
Rhino 35, Search Light 1
191
10 Sisters & Sister Superior 125, Melta Bombs 5, Heavy Flamer 20, Flamer 5
Rhino 35, Search Light 1
191
Troops 940
Seraphim Squad 80, 2 Seraphim 15 (30), 2 Hand Flamers 20 (40), Melta bombs 5
155
Fast Attack 155
Exorcist 135
135
Exorcist 135
135
Exorcist 135
135
Heavy Suport 405
Total 1840
List 2
Uriah Jacobus 90
Battle Conclaive, 7 DCAs, 2 Crusaders (135), Rhino 35, Extra Amour 15
185
HQ 275
10 Sisters & Sister Superior 125, Melta Bombs 5, 2 Meltas 10, Combi-Flamer 10
Rhino 35, Search Light 1
196
10 Sisters & Sister Superior 125, Melta Bombs 5, 2 Meltas 10, Combi-Flamer 10
Rhino 35, Search Light 1
196
10 Sisters & Sister Superior 125, Melta Bombs 5, 2 Meltas 10, Combi-Flamer 10
Rhino 35, Search Light 1
196
10 Sisters & Sister Superior 125, Melta Bombs 5, Heavy Flamer 20, Flamer 5
Rhino 35, Search Light 1
191
10 Sisters & Sister Superior 125, Melta Bombs 5, Heavy Flamer 20, Flamer 5
Rhino 35, Search Light 1
191
10 Sisters & Sister Superior 125, Melta Bombs 5, Heavy Flamer 20, Flamer 5
Rhino 35, Search Light 1
191
Troops 1161
Exorcist 135
135
Exorcist 135
135
Exorcist 135
135
Heavy Suport 405
Total 1841
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/28 02:45:59
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Painlord Titan Princeps of Slaanesh
|
pretre wrote:I've also found that extra heavy weapon sisters can slot the Melta from the melta pack on GW's site into their right hand and use an extra hand that you might have sitting around for their left (I use Warzone trooper hands).
You can also take the SoB model who is throwing the grenade and it is REALLY easy (just a hobby knife/saw and some time) to remove the bolter since it floats free on the air and drop in a SM meltagun. I remove the bottom stock from all the guns to do it.
On an unrelated note, I find Melta Bombs to be a complete waste of points. If a squad is in CC with a dreadnought they are dead anyway, hoping for a 6 for a Melta bomb is not worth the points. I am shocked that you are not running any Dominions. The new codex is much weaker than the old, and the old lacked that non-linear potential element to either scout of outflank and close a little faster than the standard Rhino rush speed.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/28 11:03:05
Subject: Re:Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Sister Oh-So Repentia
|
I want to provide another approach to the new dex, which I've been playing a lot lately.
Let's start with the most obvious - the options which suck or there are better alternatives:
Canoness & Sororitas Command Squad, Kyrinov, Confessors, Preachers, Celestians, Repentia and Penitent Engines.
For a 1000p game, there seems to be a lot of options and the list Gilli247 would be probably your best bet. I, personally, enjoy utilizing different types of units and was thinking of trying to run this for a 1000p game:
HQ:
Uriah,4DCA+2Crusaders, Rhino, Dozer Blade
Saint Celestine
Troops:
BSS M/MM, Rhino
BSS M/MM, Rhino
FA:
Dominions M/M, MM Immo
HS:
Exorcist
I'd advice to use Simulacrum Imperialis only in Heavy Bolter Retributors squad, otherwise they are not worth the points. Also, I prefer using M/MM combo on BSS instead of 2Ms, because MM is useful when your troops sit on a objective or you can't afford driving forward one more turn when you have to pop up that transport/tank at 12".
In all the games I ran Celestine she did great. You keep her at the back w/ or without Seraphim if you know enemy is going to outflank you. You can also move her forward behind rhinos and/or cover to provide template before BSS disembark and shoot enemies into pieces. You can also move around for 2-3 turns to get into position and attack their troops, contest objectives or even go hunt HQs alone.
Battle Conclave and Exorcists are kinda self-explanatory, they are great. Once my BC got its Rhino wrecked and charged by two units - IG cavalry w/ lances and ogryns (?) w/ psyker. BC only lost 1 crusader and 1 DCA, while managing to inflict more wounds to both units, who failed their LD tests and I swept them both! Man, my friend was pissed.
|
This message was edited 1 time. Last update was at 2011/11/28 11:04:21
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/28 15:20:41
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Badass "Sister Sin"
|
I second meh_'s points with a couple additions. I would recommend Celestine only without Seraphim (not in his list but he mentioned it)... Why? Because if St C is in a Seraphim squad then it matters if she dies. Then your opponent has a reason to kill her. With her outside it, it doesn't matter what happens to her, she's coming back. Either they will under or over prioritize her and they will pay for it.
Also, try out Dominions with Flamer x 2 and a Combi-Melta. Same price, but it gives the squad duality. Melta on the vehicle and twinlinked flamers (reroll wounds) on the squad. Nasty for taking care of infantry or even MEQ. Tank shock a squad in a line and then flame them, rerolling wounds. It is pretty evil.
For DCA stories, I got charged by Mordrak and 4 knights. They died horribly. It was hilarious.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/28 23:59:03
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Calm Celestian
|
calypso2ts wrote:
You can also take the SoB model who is throwing the grenade and it is REALLY easy (just a hobby knife/saw and some time) to remove the bolter since it floats free on the air and drop in a SM meltagun. I remove the bottom stock from all the guns to do it.
Voila!
|
The Little Sisters of the Apocalypse in the Triple EX! Road Show
The 10K Waagh!
Iron Warriors Local 631: Khorne-forsaken CSM
The Tallarn 2nd (Hand): "Towel Heads" to you! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/29 02:20:20
Subject: Re:Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Water-Caste Negotiator
|
Don't know much about sisters but I would get some of them cool transports and those heavy tanks that is Unique to their army if you don't have them.
Its a no brainer I know but They seem "look" kinda cool enough to be good lol.
sorry if that is not much help.
|
THE ARMIES I PLAY!
Tau
Space Wolves
Eldar
Orks
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/11/29 02:33:26
Subject: Re:Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Badass "Sister Sin"
|
Field Gen wrote:Don't know much about sisters but I would get some of them cool transports and those heavy tanks that is Unique to their army if you don't have them.
Its a no brainer I know but They seem "look" kinda cool enough to be good lol.
sorry if that is not much help.
Immolators and Exorcists, which are in the above list.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/01 08:17:03
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Infiltrating Broodlord
New York
|
I just want to say a huge thank you to everyone you've been great with the suggestions.
However after building up the 1k list and serious consideration as much as I really wanted to jump into SoB...$400 to start is just too steep when I can start Grey Knights for just under $150 at 1250pts and allocate the remainer to Dark Eldar
I will do as suggested earlier and wait until SoB is easier to buy into. I hope GW takes cue from the DE release and gives SoB a much needed overhaul they would certainly sell. I will be among the first in line when that time comes.
Still huge thank you to everyone who offered ideas, suggestions, etc...
|
1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/01 14:57:57
Subject: Sisters of Battle - 1000 pts [Need Help Starting SoB]
|
 |
Badass "Sister Sin"
|
Good luck with GK, Akaiyou. It is indeed a much cheaper option.
|
|
|
 |
 |
|