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Made in us
Fresh-Faced New User




I just bought the Assault on Black Reach set.

I know its not very favorable to Orks.. but I was going to play them...

What is the most financially easy to build an army using the starter set as a base?

I want flexability. I know I only got like 380ish points. Id like to be able to fight in 1000pt battles. Someone said "Just buy Truks and Slugga Boyz"... is it that easy? I want a little flexability. In my area, everyone plays Space Marines. There's a local Imperial Gaurd and a Grey Knight player as well.

Edit: I don't want it to be Ultra Competitve. But fun. On the other hand... I don't want to be humiliated every time I show.

This message was edited 1 time. Last update was at 2011/11/27 03:43:21


 
   
Made in ca
Nasty Nob





Canada

I'm an ork player and I find that a whole lotta boyz is good. If your club is okay with count-as miniatures, you could try what I do. What I do for flexibility is convert boyz to have bigger guns. Then they can be whatever I want! An ork with a big gun can be a tankbusta, a boy with a big shoota, a flash git, a loota, as long as your opponent is okay with it. Since you're not looking to be Ultra-Competitive then I don't think you'll be hounding after tournaments with ultra-conservative players.

But yeah, ork boyz. Try to pick some Blaack Reach orks off ebay. They're cheap.

Stomped

To Be Stomped
No One
My vision of how 40k ends: http://www.fanfiction.net/s/5937830/1/Time-of-Ending-the-40k-Finale  
   
Made in us
Horrific Horror






I fully agree. I like tons of boys. I converted my AoBR Warboss to be a KFF Mek to help them slog. Obviously you will need more anti tank, but if you buy some saw bitz on ebay you can rig them up on your Koptas.

 
   
Made in us
Fresh-Faced New User




If I make my troops all Slugga Boyz and Trukks, what would I need to put the rest of my pts into?

Should I put Rokkits into the boyz squad? Or, have a dedicated tank killers?

If I have a dedicated tank killing unit, Tankbustas or Lootas?

/noobishness
   
Made in za
Mutilatin' Mad Dok





Lootas are great for opening up weaker vehicles (armour 10 and 11). Tankbustas are great for armour 10 to 12 - though they tend to get shot at. That said, they are also fantastic anti-MEQ,. Above that, Orks rely Powerklaws, which means using your squads of Slugga boyz with Powerklaw nobs to charge into the vehicles.

As for putting rokkits into yoru slugga boyz, it depends. If they need to run, or if they are going to waaagh, they are not going to be able to fire their rokkits. On the other hand, if they are hopping out of their trukks to assault something within 6", they can comfortably fire into assault.

Take note that Orks also overcome MEQ's through their quantity. Lots of Ork boys are dangers to space marines purely because of their numbers. Large quantity of attacks will completely overwhelm good armour saves. If you have a powerklaw nob in there, all the better.
   
Made in us
Sinewy Scourge





Lodi CA

Boyz, Nobz, Lootas...The staples of an Orks army.










 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Hückleberry wrote:Boyz, Nobz, Lootas...The staples of an Orks army.



I pretty much agree with this. Have 1 fully optimized Nobz mob, that way you can field anywhere from the min to the max with them, so good for any size game really.

Lots of boyz, means no matter what build you want to go with, be it trukk/BW spam or horde, youve got the bodies covered. Not to mention theres an old Ork saying, that if you cant kill something, just throw more boyz at it. Its mostly true.

And Lootas are just the tits, specially since 5th is so vehicle heavy. They have an amazing volume of str7 fire, and if you run them in units of 5 each, they are just so much better for many reasons. If you have say 2 units of 5, youll average more shots total with them for one, its more then 1 unit so your enemy has to split fire at them to take them down, AND they are cheap, but very deadly so many times, your opponent will spend far more points killing them off, then the unit is actually worth. So they waste say, an entire tactical squad pumping bullets into a 75pt mob of lootas. Good stuff



And if you have those 3 things, you can add/build your force pretty much in any direction from there
   
Made in gb
Longtime Dakkanaut




The cheapest way to get an army is to buy more AoBR models off people. You'll want a nobz set to model the nobz and get nob leaders for the mobz. Does anyone use the warbosses in AoBR as nob leaders for mobs?

You foot slog tonnes of boys across the board, whoever is left that eats the enemy. This time consuming, in terms of play and painting and transportation and set up and buying, but is competitive .

The battleforce is also good value.
   
Made in us
Pete Haines





CuddlySquig wrote: If your club is okay with count-as miniatures, you could try what I do. What I do for flexibility is convert boyz to have bigger guns. Then they can be whatever I want! An ork with a big gun can be a tankbusta, a boy with a big shoota, a flash git, a loota, as long as your opponent is okay with it. Since you're not looking to be Ultra-Competitive then I don't think you'll be hounding after tournaments with ultra-conservative players.

But yeah, ork boyz. Try to pick some Blaack Reach orks off ebay. They're cheap.


This is pretty good advice!

This message was edited 1 time. Last update was at 2011/11/28 00:14:35


 
   
Made in gb
Bonkers Buggy Driver with Rockets






ICSP wrote:If I make my troops all Slugga Boyz and Trukks, what would I need to put the rest of my pts into?

Should I put Rokkits into the boyz squad? Or, have a dedicated tank killers?

If I have a dedicated tank killing unit, Tankbustas or Lootas?

/noobishness

As a more direct answer, heres the sor tof things you could consider:
- Warboss. Dead killy, barely lets you down. Stick in a boyz mob or nobz mob for some extra punch.
- Big Mek with KFF. Your shield guy, there to keep your trukks alive a little bit more with a cover save.
- Nobz/ Meganobz. 1 unit will probably be enough. For some extra help on either unit, make each model unique for multi-wound shenanigans.
- Warbikers. Solid speedy unit with decent shooting and pretty good CC qualities. Mobs of 6 is ideal.
- Warbuggies with twin-rokkits. Fast, small unit with anti-tank. Nuff said.
- Deffkoptas. Since you already have some from AoBR you can either convert them with other weapons or use them as they are. Power Klaws for alpha strikes on tanks, twin rokkits for anti-tank, etc.



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in gb
Regular Dakkanaut



England

ICSP wrote:What is the most financially easy to build an army using the starter set as a base?


Obviously AoBR are cheap on ebay, so its a good place to start and one box of proper nobz will be enough to diversify the AoBR ones and have squad leader Nobz.
Also you can get Gorkamorka Trukks (The old ones) for about £5 so a speed freaks army is the cheapest way to start.
As for fire support Lootas can be converted from pretty much anything as long as they have a big gun. More deffkoptas/warbuggies should be cheap too.

Due to model count i'd say orks isn't the cheapest army to start with so you'll need a pair of clippers and a bit of imagination.
Most ork kits will give you plenty of spare parts for conversion (Loota/Burna for example 2 units for 1 if you get the bodies)
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Simply get a Battle force. Its a lot cheaper than buying seperate. Put Nobs and Boss in the trukk, have the boys slog it, and zoom the Koptas and Trukk up to hold up the enemy while the boys trump cross country( battlefield?).

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Made in au
Skillful Swordmaster






Dont take trucks! They are near useless in the game and have a horrible bang to buck ratio.

Just buying tons of AOBR boyz and 3 or so boxes of lootas will give you a decent army.

On the other hand moving 120 plus orks a turn is slow as hell and not the most dynamic way to play.

The battleforce is garbage for orks you get a truck
(witch sucks) 3 bikers (that also suck) and some boyz (best thing in the battleforce)

Damn I cant wait to the GW legal team codex comes out now there is a dex that will conquer all. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Correction, trukks are not useless. 2 ways to use them, where they shine. Spam with KFF's everywhere is one way, having half the glance/pens ignored on a boat load of trukks, will get you there by turn two, you know, when they stop being used for transports. Or 2, the missile. Meaning, you stick MANz or Nobz( Ive used nobz w/trukk many times in reserve, just awesome) in 1 trukk, and stick it in reserves, and pray it holds out for turn 3ish. By then everything is either dead, or in combat or to wounded to matter, and then POW! Out comes a trukk, that can haul major ass, with some REALLY deadly cargo inside.

Yea, ignore the advice above on trukks


Automatically Appended Next Post:
Also bikes dont suck either, they make fantastic fire bases, those dakkaguns just mulch things

This message was edited 1 time. Last update was at 2011/11/28 12:43:35


 
   
Made in gb
Jovial Plaguebearer of Nurgle




England

ICSP wrote:Should I put Rokkits into the boyz squad?


I wouldn't be inclined to bother due to the cost and the feeble BS of the wielder but I'd like to hear other peoples' opinions on this as well, because I'm new to Orks and I might be overlooking something.

Did you know? The Reach belongs to the Forsworn. 
   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

I want to first say welcome to the orks, you won't be disappointed in your decision. The Army is the most numerous good statline army (Cept for armor and init) in the game.

The lifeblood of your army is BOYZ you need way more than you might thing unless you go with a theme. The most common army I play is Foot-Sloggers. This means having at least 90+ orc boyz on the field, each one of them having a Nob with Power Klaw. (reason is the nobs can hide in the units and Stomp when it counts... against everything)

A controversy with boys is Slugga & Choppa (Much more assualt potential) Vs. Shootas (Good for killing high init enemies before charging)

Lootas are indeed amazing the amount of shots they can get and spam on mid armor enemy infantry & tanks is not to be underestimated.

I am fond of battlewagons, once you ram a land raider and watch it get crushed under your Deff Rolla I think you too will be in love

HQ's are great, Many swear by Warboss but I love my Big Mek to shield the 150 orks that rush a IG gunline with cover saves!

The Deffkoptas you got in your box set are incredibly effective if you outflank as them giving them buzzsaws and TL rokkits as they will come out of no where and screw up enemies who castle in corners.

If nothing else the ork army is a great army for conversions and just good natured fun

This message was edited 1 time. Last update was at 2011/11/29 05:18:40


" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

A Kvlt Ghost wrote:
ICSP wrote:Should I put Rokkits into the boyz squad?


I wouldn't be inclined to bother due to the cost and the feeble BS of the wielder but I'd like to hear other peoples' opinions on this as well, because I'm new to Orks and I might be overlooking something.



That also comes down to preference. Some guys go with the bigshoota, because its decent STR and assault3 will probably hit at least one, and can potentially damage the rear of a transport. Others (myself included) take rokkits instead, because then EVERY mob on the table has a chance of smoking a transport during shooting. I always have 2 (3 if the games are huge and I take 30boyz instead) rokkits in my boyz mob, its like shooting PKs at things. Sure they dont always hit, but all you ned is 1 hit, and a rhino is down, or against light armor like what DE bring to the table, all you NEED is to hit, your pretty much going to blow a hole in that raider.
   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

KingCracker wrote:
A Kvlt Ghost wrote:
ICSP wrote:Should I put Rokkits into the boyz squad?


I wouldn't be inclined to bother due to the cost and the feeble BS of the wielder but I'd like to hear other peoples' opinions on this as well, because I'm new to Orks and I might be overlooking something.



That also comes down to preference. Some guys go with the bigshoota, because its decent STR and assault3 will probably hit at least one, and can potentially damage the rear of a transport. Others (myself included) take rokkits instead, because then EVERY mob on the table has a chance of smoking a transport during shooting. I always have 2 (3 if the games are huge and I take 30boyz instead) rokkits in my boyz mob, its like shooting PKs at things. Sure they dont always hit, but all you ned is 1 hit, and a rhino is down, or against light armor like what DE bring to the table, all you NEED is to hit, your pretty much going to blow a hole in that raider.


agreed, i do enjoy them as well normally i don't take them cause I want to rush into close combat but you'll find rokkit spam incredibly useful in certain situations, namely if you find yourself facing 3 trygons

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in us
Deacon






Tipp City

Your ppoints will be better spent buying lootas instead of getting rokkits in your boyz squads. In my kan wall I go

30 shoota boys
3 big shoota upgrades
Nob upgrade w/Powerklaw, and Bosspole

1 12" shot from the Nob
9 36" shots from the Big Shoota Boyz
52 18" Shots from the Shoota Boyz
+ if you are within assault range=
62 shots before crashing in with 87 attacks @ str 4 init 3 and 4 power claw attacks at init 1

Very few things in the game can stand up to that amount of dakka+krumpin

Another thing I love about lootas is the annoying ability to glance lock all the rides out there up to AV13. Remember there are only a few AV14 vehicles out there and your opponent has to pay through the nose to field them unless he's an ork.

Just a few thoughts

Press Ganger for Dayton, OH area. PM for Demos

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Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

UsdiThunder wrote:

Very few things in the game can stand up to that amount of dakka+krumpin



100% agree here, I use to run simple choppa slugga boys for 120 attacks on the charge if fresh. Problem was, i was running into models like witches and genestealers who would nearly wipe a squad before it could even attack due to the init value difference. But i found my shootas would always lower their numbers, and actually forced the enemy to inflict much less damage on the orks shoota squad which made for much more even if not advantageous assualts instead of suicides.

So yeah [b]I'd personally suggest shoota boys for assault unless you know you don't need the firepower before assualt. (*IG, tau, SME, necron & ect.). Lootas are simply amazing and are a multiple threat and utilize which always throws a enemy new to orks off, orks who don't charge. The primary use i use them for is tank busting indeed but they always make useful insurance policies against worrisome squads that you don't want hitting you at full strength like MC, Dreadnoughts, or medium armor infantry assualters which can give you pause (think the shoota idea again only MUCH BIGGER BULLETS)

in short, everyone under-estimates orky shooting but we probably some of the most shots in the game besides obvious armies like IG.

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in us
Dakka Veteran





Here's some tips to cheaply build your army.

1) You want to get up to a minimum of 40 Boyz for a 1000 point list. 60 Boyz is better, and can be run in either 1000 or 1500 point games. AoBR Boyz are your best bet to do this cheaply. My advice would be to forget about modeling the Boyz as Shoota or Choppa Boyz. If you're on a budget, get the AoBR Boyz, and if you want to use them as Shoota Boyz in your game, just tell the people you're playing with that they have Shootas instead of Choppas.

2) You'll have a Warboss in your AoBR set. You can proxy him as a Big Mek if you want, but you might consider buying the KFF Mek mini. You'll get a lot of use out of him.

3) Two boxes of Lootas will get a lot of use.

4) One box of Nobz combined with the Nobz you have from AoBR will do you well. You'll get lots of extra Power Klaws and Combi-Weapons in that box that the AoBR Box doesn't get you.

5) Farther down the road, I don't see how you can go wrong with a box of Killa Kanz.

Other tips:

Don't buy the Battleforce unless you want to use Trukks and Bikes, because you'll need a LOT more Trukks and Bikes to go with the ones you get in the Battleforce. Buying more Trukks and Bikes will be expensive.

   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

UsdiThunder wrote:Your ppoints will be better spent buying lootas instead of getting rokkits in your boyz squads.



Problem with this logic, is I take Lootas as well. Lootas + rokkits everywhere, makes for a VERY versatile force. With the reach of the lootas, and the rokkits in pretty much ALL my units, I can threaten most anything on the table
   
Made in gb
Jovial Plaguebearer of Nurgle




England

Murrdox wrote:Don't buy the Battleforce unless you want to use Trukks and Bikes, because you'll need a LOT more Trukks and Bikes to go with the ones you get in the Battleforce.


I'm currently agonizing over this because I can't decide if I want to go for a fully mechanized trukk/wagon list or a green tide/kan wall. Trying to soak up as much info about both from Ork players before I decide (and sticking to making boyz in the meanwhile because I figure I'm going to need a lot of those either way)

I was thinking of starting a thread but instead I'll just latch onto this one like a barnacle if nobody minds and sling my questions here as they'll be very similar to the OP's

Did you know? The Reach belongs to the Forsworn. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Well, you might not need sop many boys in a Trukkers list. Each Trukk camn carry 12 boys, so that is not a lot.Battlewagons can carry a little more, but not muych.

If you have a lot of boys, go for the Green Wall. which is a mix of Kan Wall and Green Tide. Basically, take Kans and large boys mobs with KFF Meks.

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Made in us
Anointed Dark Priest of Chaos






Boyz.

Every ork player should own a minimum of 100 boz as a matter of principle...

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I only have 96
(4x20, 1x12, 4xbig shootaz)

Above 1500 I usually field battlewagons, so no need for more
All my rokkit boyz became tank bustaz, so technically I do have more than 100

I should have enough bits lying around to build another mob of 20 though, including nob and special weapons...

This message was edited 1 time. Last update was at 2011/12/01 09:46:22


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Jovial Plaguebearer of Nurgle




England

Deadshot wrote:Kans and large boys mobs with KFF Meks


Extremely tempted to do this because I absolutely love the kan minis. Both this and full mechanization seem to offer good options and nice models though, so it's a tough call. Is either better suited to different game sizes? I'm likely to be playing 1k and 1500pts most of the time.

Did you know? The Reach belongs to the Forsworn. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Kanz are viable up to 1500, after that they lose some of their bite, as you opponent can start fielding enough guns to handle both the kanz and the tide of boyz.

I would discourage battlewagon bash armies at less than 1.5k point, for tournaments even at less than 1750. You simply don't have enough point to fit all your tools into that few points, leaving some major weaknesses.

As for trukk spam, you can probably be successful with that anywhere from 1000 to 2000 points, but it's obviously more difficult to play. KingCracker can probably tell you more about that kind of army.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Sweet, Ive been mentioned. *heavenly music and light descends on me*

Trukk spam is nice, mainly because its cheap and you get ALOT on the table. I run it 1 of 2 ways depending on the points of the game. At lower points, everything is just in trukks. Pretty simple. At higher games, you add 2 BW. 1 with your KFF mek and boy or burnas, and the other with your nobs. Run them side by side and the rest of your army behind them. Its pretty tough for any army at range, to pop AV14 WITH a 50% chance of it being ignored. And since you have 2 "scary units" in 2 different transports, well chances are good that one of them will make it.

Thats the set up more or less. Youve got to have at least 1 KFF in any transport heavy list, because it makes them so much more survivable. The main thing to think about though when running trukk spam, is how you use them. Try not to think of them as single 12 boy mobz in trukks. Thats not enough bodies to do much of anything. Sure, youll mess up a combat squad or something, but after that, that mob is pretty much used. What you do, is run them in tandem, so 2 trukks makes 1 unit in my book. Its actually a bit better then my fav x20 mobs. Why? Beacause the numbers hit x24 AND you nove 2 nobs w/2 PK in that "unit" Obviously you cant MAKE them 1 unit, but you play them like they are. Drop 2 mobs at the same target and multi assault. Itll give you the bodies to smash things, the PK attacks to really smash things and since the trukk made it to dump its payload, they can either block the boyz from enemy fire due to LOS blocking, or youve got 2 trukks to ram the gak out of things.

Give it a shot, its a pretty potent build when used right.
   
 
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