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Made in gb
Stubborn Hammerer




Weston-super-mare

Rune Priest - chooser of the slain (Living lightning and JOTWW)
Rune Priest - chooser of the slain, Melta bomb (Living lightning and Murderous Hurricane)

6 Grey hunters - melta gun,wolf standard,Mark of the wulfen,Rhino
6 Grey hunters - melta gun,wolf standard,Mark of the wulfen,Rhino
7 Grey hunters - melta gun,wolf standard,Mark of the wulfen,Rhino

5 Grey hunters - melta gun,Twin linked las razorback
5 Grey hunters - melta gun,Twin linked las razorback

Land Speeder - Multi-melta, Heavy flamer
Land Speeder - Multi-melta, Heavy flamer

5 Wolf guard - 3 combi melta,3 powerfist
5 Wolf scouts - melta

5 Long fangs - squad leader,4 missile launchers
5 Long fangs - squad leader,4 missile launchers
5 Long fangs - squad leader,4 missile launchers

Need some help refining this list ready for an upcoming tournament, thanks.

This message was edited 1 time. Last update was at 2011/11/28 17:17:57


 
   
Made in us
One Canoptek Scarab in a Swarm



South Georgia

looks fine...i would probaly change out hurricane for storm caller though so your rhinos are destined to arrive

"I played da' crons before they were cool and when triple monoliths were your life story"  
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

I think I'd rather see an extra model in each of the Grey Hunter packs than Mark of the Wulfen to be honest. The extra wound and the guaranteed 3 extra attacks are generally better than Mark of the Wulfen until their transport is full.

Not sure if I like the Wolf Scouts in this list. Personally I think I would either swap them out for a third Land Speeder or more Long Fangs, or I would drop the Land Speeders for a second pack of Scouts, Meltabombs on both packs, and a Wolf Guard to lead each of them. You might even have enough points to beef up your Grey Hunters at that point. The issue is that they are not much of a threat with only a Meltagun, and they are an easy KP. If they don't make that KP back, you are basically feeding a free one to your opponent. If you instead take 2 packs with Meltabombs and a Wolf Guard in each, they have a far better chance of at least trading 1 for 1 on KP's and perhaps doing better than that.

Just a thought.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

Sounds like a good idea is it worth trying to find 50 points to upgrade rune priest so i could use storm caller and still use living lightning?

I kinda trimmed down my longfangs just to fit in the scouts as i thought they would really help against a gunline guard etc, even by keeping there tanks moving so i dont auto hit the turn they come in. But i can see how they dont fit but for a tournament i wanted to have all my bases covered.

This message was edited 1 time. Last update was at 2011/11/28 21:25:49


 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

bennyboy6189 wrote:Sounds like a good idea is it worth trying to find 50 points to upgrade rune priest so i could use storm caller and still use living lightning?

Nooooooo, it's NEVER worth upgrading to Master of Runes. It's awlays better to take another Rune Priest than to spend 50 points on an upgrade to case one extra power per turn. In fact, it's a wiser investment to just take Njal, who comes with the ability to cast two powers per turn and also has the Lord of Tempest's ability that gives him a pile of extra utility.

I kinda trimmed down my longfangs just to fit in the scouts as i thought they would really help against a gunline guard etc, even by keeping there tanks moving so i dont auto hit the turn they come in. But i can see how they dont fit but for a tournament i wanted to have all my bases covered.

Scouts are a perfectly viable option, but not at the expense of more important units like Long Fangs and Grey Hunters. Also, they are never worth it as just a 5 man unit with just a Meltagun as they are not reliable enough to make back the KP you are giving your opponent. They need Meltabombs to ensure they kill something, and they need a Wolf Guard to give them another Melta shot, a Power Fist, and a higher leadership for Counter Attack if they are assaulted.

I actually made a 1,750 list not that long ago that's pretty similar to your list. You can give it a shot if you like.

Rune Priest (Chooser, Living Lightning, Jaws) - 110
Rune Priest (Meltabombs, Jaws, Murderous Hurricane) - 105
3 Wolf Guard (3x Power Fist, 3x Combi-Melta) - 129
5 Wolf Scouts (Meltagun, Meltabombs) - 110
10 Grey Hunters (2x Plasma Gun, Wolf Standard, Rhino) - 205
8 Grey Hunters (Meltagun, Wolf Standard, Rhino) - 170
8 Grey Hunters (Meltagun, Wolf Standard, Rhino) - 170
5 Grey Hunters (Plasma Gun, Razorback w/ TL Las) - 160
5 Grey Hunters (Plasma Gun, Razorback w/ TL Las) - 160
6 Long Fangs (5 Missile Launchers, Razorback w/ TL Las) - 215
6 Long Fangs (5 Missile Launchers, Razorback w/ TL Las) - 215
Total 1,749

This list was designed with Necrons in mind, hence the 2x castings of Jaws. It has one pack of Wolf Scouts but they have their Meltabombs and their Wolf Guard. I also included a 10 man unit of Grey Hunters with Plasma, and I put Plasma on the smaller 5 man units in order to help deal with Terminators, which have been giving me trouble lately.

You'll also note that I put Razorbacks on the Long Fangs at the expense of a 3rd pack. This is to ensure in Dawn of War scenarios that they make it to a decent firing position on the first turn and are ready to shoot by turn 2.

Anyway, I hope that helps!

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
 
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