Switch Theme:

Grot units, worth it?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Been Around the Block





I'm really into the all out Ork infantry assault, but is a grit unit worth it? I love the idea of having a 30 strong mob and it also allows for points to be spent on PKs for my nobz.

Thoughts?
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

I never liked the thought of using Grots, if you want an all out infantry horde for assault, than just get boyz

750 points

1000 Points
 
   
Made in gb
Daring Dark Eldar Raider Rider





Hertfordshire

They can be used for cheap screens for much, much more important units. Screening lootas with them is an often used tactic. Or if you don't like Kan wall you can attempt to do a similar tactic with a string of grots in from of your horde.

30 strong is too much for such a throwaway unit in my opinion though. Go for 19 or at least 29 so you don't have to spring for another runtherd (You need 1 per 10 grots). They do not have combat utility. At all. You want combat, pay three more points for more boyz, and if you can't afford powerklaws make sacrifices to get them in other ways, because you need them.

Dark Eldar - Kabal of the Poisoned Tongue
2000



 
   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

I would only use them to hold objectives far back in your territory.

That Toughness 2 and no armor means they die even to lasguns if they are out of cover. There's no comparison to a real ork unit, even with 30 gretchin.

I like to use a 10-grot-with-herder unit for minimum points that are only there to come in from reserve and take objectives in my deployment zone while the REAL boyz do the krumpin' up front.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

10 + herder, placed in Reserve and used to come on late game and grab objectives is very common, and cheap as chips.

Using big squads to screen/give cover saves is less common, because a mek with KFF can cover most of your army and doesn't force your mainline units to deploy behind it.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Witzkatz wrote:I would only use them to hold objectives far back in your territory.

That Toughness 2 and no armor means they die even to lasguns if they are out of cover. There's no comparison to a real ork unit, even with 30 gretchin.

I like to use a 10-grot-with-herder unit for minimum points that are only there to come in from reserve and take objectives in my deployment zone while the REAL boyz do the krumpin' up front.
+1 on objective campers.

I would suggest taking 19 plus 1 huntherder. Just have them go to ground every time they are shot at.

If your playing a KP mission, they make a good screen, and can be used to absorb the assault of a deathstar.
   
Made in us
Unteroffizier






They are pretty good when you use them as walking cover. a unit of 19 will be plenty of grots to do this. It will force your opponents to either waste shooting at grots, or shooting at your boyz with 4+ cover save. Either way its a win win situation for you.

ww1 French (Imperial Guard) 1500pts
Crimson Fists 2,000 pts
Orks 1,000 pts  
   
 
Forum Index » 40K General Discussion
Go to: