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![[Post New]](/s/i/i.gif) 2011/12/06 00:02:53
Subject: Give thoughts, Blood Angels 1000 Tournament list
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Annoyed Blood Angel Devastator
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--/[*troops*]\-- -5man Scout snipers - [100] missile launcher, camo cloaks -5man Scout snipers - [100] missile launcher, camo cloaks -10man Assault squad - [235] 2 meltaguns, power fist --/[*elites*]\-- -1 Sang Priest - [90] jump pack, lightning claw --/[*fast attack*]\-- -3man attack bike squad - [150] 3 multi melta --/[*Heavy Support*]\-- - 7man devastator squad - [182] 2 marines, 4 plasma cannons --/[*Headquarters*]\-- -1 Librarian - [125] jump pack, (Unleash rage and shield of sanguinius) Total : [982] This is an all-comers Blood Angel list. I have never played with this config exactly but I have played games against almost all opponents with everything but devastators and it has done well 65% of the time. The reason for the devastators is the simple truth that assault marines can't survive in assaults against Chaos Daemons, Dark Eldar, or Necrons very well. So I have in turn solved that problem by adding plasma cannons to the field to not only even the score against such enemies but to also provide versatility to my list. In the end I believe this is a great all comers 1000 when played well. My questions : 1. Where do you think I should best deposit the 18 pts. 2. Offer your thoughts on this lists capability. 3. What do you think I should add to further this list to perhaps 1250, 1500, or 2000? Furthermore, I would not be opposed to remaking any of these models/unit in different configurations and/or adding new units to this list.
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This message was edited 1 time. Last update was at 2011/12/06 00:03:53
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![[Post New]](/s/i/i.gif) 2011/12/07 01:21:21
Subject: Give thoughts, Blood Angels 1000 Tournament list
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Annoyed Blood Angel Devastator
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Anyone have suggestions?
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![[Post New]](/s/i/i.gif) 2011/12/07 13:48:25
Subject: Give thoughts, Blood Angels 1000 Tournament list
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Blood-Raging Khorne Berserker
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Hmm, I'm not sure I agree with it being good. It's not got much killing power and it's all weirdly spread out.
So, you've got 7 Devs? why 7 not 5, and why plasma cannons rather than ML? PC are not only more expensive, they're more dangerous to you and less flexible. Against necrons, dark eldar and deamons, how will plasma cannons help you more than missile launchers?
How do you plan to hold objectives? Try to place backfield ones and just camp them with your scouts? You're spending 200 points on troops who are going to spend the game hiding and plinking away at enemies. In KP games they're just a liability.
What is odd about this list is that is a foot list. That's rare. Winning games is all about target saturation. You've gotta keep your foe off balance, and don't present them with an obvious threat. If I was playing you, either you'd DS your assault squad and your libby and priest, in which case I'd spend the first turn shooting your devs. There's nothing else dangerous on the table at this point. Then your JPs come in and most likely quite close to me. At this point I can turn my whole army on one 400 point unit and most likely leave it dead or running. Then it's just clear up time.
I think you need to sort out some direction to your list. Either go all gunline (in which case I'd think about doing normal SM rather than BA), or go all JP, or mech up. To keep your current theme, which is a foot gunline i'd go for something like this:
Devs, 4 ML: 130
Devs, 4 ML: 130
3 Sang priests: 150
1 scout squad with ML, camo cloaks, snipers: 100
Tac squad 10 men, ML
Assault squad, 10 men, 2 meltas, fist
Libby with JP
That's about 1000 points.
The 10 ML give you a lot of anti vehicle firepower, or anti horde or anti MeQ. Against fnp units or MeQ just krak missile them. Spread the 3 Sang priests through your line to make your guys harder to kill at range. Hold your assault squad and libby out of los somewhere and use them as counter assault / contesting your opponents objective.
Still, not a great list though. I'd really recommend buying some tanks. They make you so much more survivable and fast.
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Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
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![[Post New]](/s/i/i.gif) 2011/12/07 18:00:27
Subject: Re:Give thoughts, Blood Angels 1000 Tournament list
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Homicidal Veteran Blood Angel Assault Marine
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I like lunarman's suggestion except I would tell you to stay the hell away from Tactical Squads. Plus, his list is 40 points over. Looking at the original list, I don't like the extra men in the Devastator squad, and I don't like the Scouts. One very easy change would be cutting the extra men from the Devs, and dumping both squads of Scouts to take a second Assault Squad like the first. With the last 15, give a Sergeant an Infernus Pistol I guess.
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Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
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