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![[Post New]](/s/i/i.gif) 2011/12/09 03:36:56
Subject: 1500 Shooting Orks
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Water-Caste Negotiator
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An Idea I had for a 1500 points worth of shooting Orks army list.
1500 Pts - Codex: Orks Roster
HQ: Big Mek (1#, 110 pts)
1 Big Mek, 110 pts ((C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; 'Eavy Armour; Cybork Body; Choppa; Shokk Attack Gun; Furious Charge; Independent Character; Mob Rule; Waaagh!)
HQ: Big Mek (1#, 110 pts)
1 Big Mek, 110 pts ((C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; 'Eavy Armour; Cybork Body; Choppa; Shokk Attack Gun; Furious Charge; Independent Character; Mob Rule; Waaagh!)
Elite: Lootas (15#, 225 pts)
15 Lootas, 225 pts ((C:Orks, pp. 43 & 100); Unit Type: Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh!)
Elite: Lootas (15#, 225 pts)
15 Lootas, 225 pts ((C:Orks, pp. 43 & 100); Unit Type: Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh!)
Elite: Burna Boyz (15#, 225 pts)
15 Burna Boyz, 225 pts ((C:Orks, pp. 45 & 100); Unit Type: Infantry; Burna; Furious Charge; Mob Rule; Waaagh!)
Troops: Boyz (21#, 166 pts)
20 Boyz, 166 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Shootas; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
Troops: Boyz (21#, 166 pts)
20 Boyz, 166 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Shootas; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
Troops: Boyz (21#, 166 pts)
20 Boyz, 166 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Shootas; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)
Heavy Support: Battlewagon (1#, 105 pts)
1 Battlewagon, 105 pts ((C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank, Open-topped); Transport Capacity: 20 models; Zzap Gun)
Validation Report:
c-1. File Version: 1.36 For Bug Reports/www.ab40k.org; 1. Army: Codex: Orks; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules
Composition Report:
HQ: 2 (1 - 2)
Elite: 3 (0 - 3)
Troops: 3 (2 - 6)
Fast: 0 (0 - 3)
Heavy: 1 (0 - 3)
Total Roster Cost: 1498
Created with Army BuilderĀ® - Try it for free at http://www.wolflair.com
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THE ARMIES I PLAY!
Tau
Space Wolves
Eldar
Orks
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![[Post New]](/s/i/i.gif) 2011/12/09 04:34:28
Subject: 1500 Shooting Orks
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Bonkers Buggy Driver with Rockets
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It tends to get chewed up. I've seen lists like this before. You have 6 units of infantry with no defense. Pie plates will tear them up, as will small arms fire. 45 lootas are, IMO, overkill at 1500 points. Don't get me wrong, we've all contemplated similar. The simple fact is that a KFF will extend the life expectancy of your army vs. Shooting by 33%. With over 1100 points in the lootas and shootas, think of it as 330 points for an 85 to 170 point investment. I don't get the lone battlewagon. It's generally a poor choice putting shooty troops inside. A glancing hit has a 50% chance of a shaken or stunned result. No shooting. If it's going to sit around and shoot, load it up, and not with the zzap gun. If you want zzap guns, use big gunz. if you're looking for anti-MEQ shooting spam and AV, consider 3 x 3 big gunz: kannons, and 3 x 3 rokkit buggies. 495 points for 18 S8 shots that hit 50% of the time or more. Support them with a KFF or two, some lootas and shoota boyz and you're doing ok.
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![[Post New]](/s/i/i.gif) 2011/12/09 04:48:43
Subject: 1500 Shooting Orks
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Longtime Dakkanaut
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I would have to agree. That lone BW is just an eye sore to me. I think you have it for the Burnas and not the shootas like Brother said. But his explanation works the same either way.
For sure get some Big guns kannons in there. They are just so fun to use and will do more damage then you would think. List like this do need at least one KFF. 2 is optimal IMHO.
45 Lootas might be alittle overkill but its Orks so its Ok. Most don't think they will shoot very well anyways so you are compensating. Until you start to roll. LOL You could drop it to 3x10 squads to make it a bit fair.
I like lists like this. Most don't think Orks can shoot until after first turn and half there army is gone from Orky shooting.
Good Luck!
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![[Post New]](/s/i/i.gif) 2011/12/09 06:12:58
Subject: 1500 Shooting Orks
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Bonkers Buggy Driver with Rockets
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True, I like lists similar to this, just with a bit more staying power. Small arms fire spam is great for terminators, and well, anything that isn't a vehicle. I think orks do it best with kan walls though =)
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![[Post New]](/s/i/i.gif) 2011/12/09 07:00:48
Subject: 1500 Shooting Orks
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Flashy Flashgitz
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I'd say the BW and Burnas aren't necessary, and you should take some big shootas in the mobs. The big gunz are indeed probably more useful than the lone BW. I have had mixed success with Sag big meks. If they are the route you want to go, I say go ahead and take two of em but give them each a grot mob or something so they stay alive.
Kff are definitely great to have, but that means they lose the SAGs
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![[Post New]](/s/i/i.gif) 2011/12/10 03:50:18
Subject: 1500 Shooting Orks
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Water-Caste Negotiator
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Well the battle wagon is for the Burnas. I seen it massacure entire lists in ard boys before where You drive the battle wagon up against a unit and BAM 15x however many guys its under. I seen a template drop under 9 Ork boys and that was 135 rolls to wound them. Needless to say it annihilated the entire troop lol.
I will carefully look over the suggestions and mage changes according to what looks best. I will absolutely keep at least one SAG but I am getting a KFF.
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THE ARMIES I PLAY!
Tau
Space Wolves
Eldar
Orks
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![[Post New]](/s/i/i.gif) 2011/12/10 04:59:41
Subject: 1500 Shooting Orks
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Fresh-Faced New User
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I have never been impressed by shooty orcs before, it always seems to fail when you take in the BS of 2
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![[Post New]](/s/i/i.gif) 2011/12/10 05:13:13
Subject: 1500 Shooting Orks
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Longtime Dakkanaut
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No shooty Orks work. They workj really well. You just have to have the right list and the right amount of shooty.
Gen I don't disagree. the problem is you just have one vehicle. If they know what you have in that one vehicel it will die. They will take everything and shoot at it as it is scary to have that many Burnas.
I am just thinking it really not worth the time to try to make it up there with one vehicle. It is worth bunras in a BW but just not in this list.
They will get picked on for sure.
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![[Post New]](/s/i/i.gif) 2011/12/10 06:51:16
Subject: 1500 Shooting Orks
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Bonkers Buggy Driver with Rockets
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Actually, I like burna wagons myself. They really can dominate. The problem is that it's a lone battlewagon. Lists these days typically make sure that they can handle vehicles. If they can't, they lose, so when you field only one, it takes all the AT fire and goes down. It's like running a lone trukk with battlewagons. It will take all the fire that can't bring the wagons down and will be popped. Burna wagons work well.....in mechanized lists. Just don't footslog burnas, my friend. 15 point orks are too expensive to run at the enemy to get shot up.
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![[Post New]](/s/i/i.gif) 2011/12/11 09:04:13
Subject: Re:1500 Shooting Orks
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Pulsating Possessed Chaos Marine
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more BWs, replace lootas with deffkoptas with klaws since they turboboost leftover points on bww upgrades
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Chaos daemons 1850
Chaos Marines 1850
2250+
2500++ (Wraithwing)
I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. |
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![[Post New]](/s/i/i.gif) 2011/12/11 11:14:05
Subject: 1500 Shooting Orks
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Never-Miss Nightwing Pilot
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Trust me, you NEED KFFs in this kind of army.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2011/12/11 15:30:35
Subject: Re:1500 Shooting Orks
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Longtime Dakkanaut
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Just wanted to add I play a shooty ork list, I like to vary it a lot but it is something like the following:
1 kff
9 kannons with all the ammo runts.
45 Lootas
2 squads of 30 shoota boyz with the usual nob and big shootas
Adjust to add flavour, but essentially you'll be either outshooting/out lasting any army, though you are low on units.
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![[Post New]](/s/i/i.gif) 2011/12/12 01:28:37
Subject: 1500 Shooting Orks
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Water-Caste Negotiator
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OK well what do you guys think of this as an improvement. I decided to try big guns.
1500 Pts - Codex: Orks Roster - Shooting Orks 1500
HQ: Big Mek (1#, 110 pts)
1 Big Mek, 110 pts
Mek's Tools; 'Eavy Armour; Cybork Body; Choppa; Shokk Attack Gun;
HQ: Big Mek (1#, 100 pts)
1 Big Mek, 100 pt
;Mek's Tools; 'Eavy Armour; Cybork Body; Kustom Force Field; Choppa;
Elite: Lootas (15#, 225 pts)
15 Lootas, 225 pts
Deffguns;
Elite: Lootas (15#, 225 pts)
15 Lootas, 225 pts
Deffguns;
Troops: Boyz (26#, 221 pts)
25 Boyz, 221 pts
; Rokkit Launcha x2;
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Slugga; Power Klaw;
Troops: Boyz (25#, 215 pts)
24 Boyz, 215 pts
; Shootas; Rokkit Launcha x2;
1 Boyz Nob Unit Type: Infantry; 'Eavy Armour; Bosspole; Slugga; Power Klaw;
Troops: Boyz (25#, 215 pts)
24 Boyz, 215 pts
; Shootas; Rokkit Launcha x2; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Slugga; Power Klaw;
Heavy Support: Big Gunz (10#, 94 pts)
3 Big Gunz, 94 pts
Lobba; Ammo Runt x3; Additional Gun Krew)
6 Gretchin
1 Runtherd
Heavy Support: Big Gunz
3 Big Gunz, 94 pts
Lobba; Ammo Runt x3; Additional Gun Krew)
6 Gretchin
1 Runtherd
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THE ARMIES I PLAY!
Tau
Space Wolves
Eldar
Orks
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![[Post New]](/s/i/i.gif) 2011/12/12 02:35:23
Subject: Re:1500 Shooting Orks
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Human Auxiliary to the Empire
in the warp plotting my revenge.
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The simple fact that you said shooting and orks in the same sentence makes the list prone to failure.
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This message was edited 1 time. Last update was at 2011/12/12 02:35:45
Armies: Tau, Tyranids, Space Wolves, Grey Knights (shared army)
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![[Post New]](/s/i/i.gif) 2011/12/12 04:25:06
Subject: Re:1500 Shooting Orks
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Water-Caste Negotiator
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Shas'o Kias wrote:The simple fact that you said shooting and orks in the same sentence makes the list prone to failure.
I have seen orks out shoot guard,Eldar AND Tau
They have the highest potential for output of total shots fired per any list for any other army out there.
They may only hit on 5 and 6 but unlike a squad of Terminators or any other space marine who gets like...what? 10-20 shots max per any kind of unit?
Just one squad of boys gets like 60 shots and that is just one squad. You have three Loota squads with good rolls dumping 15 X 2 or 3 shots and 120 more shots going from two other squads of boys into one unit. It does not matter how good your list is. That unit is either wiped off the board or very much gone when they assault.
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THE ARMIES I PLAY!
Tau
Space Wolves
Eldar
Orks
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![[Post New]](/s/i/i.gif) 2011/12/12 04:53:18
Subject: Re:1500 Shooting Orks
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Longtime Dakkanaut
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Shas'o Kias wrote:The simple fact that you said shooting and orks in the same sentence makes the list prone to failure.
I have to disagree with this. Orks can be a very tough army to dela with if they have a pure shooty list. Orks can shell out a crap ton of shots from multiple units. You don't have to be a good shot but have enough shots to outweight the bad ones. If I played marines I would be totally scared of a shooty Ork army. I would just not have enough models to last against it.
Anyways thats what I think. By the way I use a Shooty Ork list.
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![[Post New]](/s/i/i.gif) 2011/12/12 05:49:13
Subject: Re:1500 Shooting Orks
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Flashy Flashgitz
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I have to disagree with this. Orks can be a very tough army to dela with if they have a pure shooty list. Orks can shell out a crap ton of shots from multiple units. You don't have to be a good shot but have enough shots to outweight the bad ones. If I played marines I would be totally scared of a shooty Ork army. I would just not have enough models to last against it.
Anyways thats what I think. By the way I use a Shooty Ork list.
I agree with this also. Playing SM, especially GK against a shooty Ork army is very intimidating. The the assault 2 on shootas and the sheer amount of them mitigates the BS5, and allows for more manueverability since you aren't dealing with Rapid Fire weapons. With Lootas, considering you have a 66% chance with them to shoot 2-3 Strength 7 AP 4 shots, that is enough to take out any sub AV14 vehicle and do severe damage to infantry. If you weather the gunfire and make it into CC, the shootas still have 2 attacks each, 3 on the charge with added strength and initiative, not to mention most likely a PK toting Nob to deal with.
I can imagine most underestimate Ork Shooting because of the poor marksmanship and the way Orks are built for CC, and that is likely because normally when they face Orks they do not face an entirely shooty army. What do you think wins in ranged combat, 10 Space Marines or 25 Shoota Boyz? They cost the same.
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![[Post New]](/s/i/i.gif) 2011/12/12 14:22:36
Subject: 1500 Shooting Orks
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Mutilatin' Mad Dok
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I played Shooty orks for years. You can do it. In a war of attrition against shooty guard, you can come out ahead when you have KFF's, and smart use of terrain. What made my list work, was oddly 1 unit of 30 Ard Boys as a distraction. Their goal was to line up, and run across the table at an opponent.
Why did they work? Most opponents cannot drop 30 orks at Toughness 4, with a 4+ armor, and cover save from KFF in 1 turn unless they dedicate their army to it. Its a point sink, but it keeps your Lootas hammering guard tanks that are Armor 12.
I also used 3 single slot rokkit buggies to tank hunt. Usually opponents could not turn to effectively target the Buggies. If they did, again a distraction and they are not shooting at the "meat" of the army. I never bothered with Big Guns. I found Suicide trukk boys better. IE a stripped down trukk to zoom a Power Klaw nob into a Leman Russ.
Again, opponent has to target it instead of your "meat" Orks can offer multiple distractions at low cost that are effective. Rokkit Buggies who turbo boost turn 1, now can threaten the side armor of tanks. Suicide Trukks are great to threaten on turn 2. With some luck and first turn. You can actually make a Guard armor move and start re-deploying, thus wasting some precious shooting. The nice part, some of the top tier lists really do not affect you much. Facing shooty grey knights? Just shoot back. They do not have the shots to kill a shooty ork army. TL Rifle Dreads? 4 shoots, ok, I have a KFF, i should safe 1. Necron's? Kinda problematic.
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This message was edited 1 time. Last update was at 2011/12/12 14:24:41
Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+
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![[Post New]](/s/i/i.gif) 2011/12/12 15:38:30
Subject: 1500 Shooting Orks
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Fresh-Faced New User
UK
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Heavy Support: Big Gunz (10#, 94 pts)
3 Big Gunz, 94 pts
Lobba; Ammo Runt x3; Additional Gun Krew)
6 Gretchin
1 Runtherd
Heavy Support: Big Gunz
3 Big Gunz, 94 pts
Lobba; Ammo Runt x3; Additional Gun Krew)
6 Gretchin
1 Runtherd
atleast one of these should be 3x kannons imho they are cheaper and you get frag OR krak, yes lobbas have 1more S with there small blast but the krak option with gretchin bs will help you vs transports.
i agree SAG offers mixed results but it is large AP:2 which is always nice, sit him with big guns and ammo runts and reroll his misses - this adds a bit more consistency to his shooting. and as stated many times never underestimate the power of the KFF when almost all range weapons negate your save you atleast will keep 1/3 alive.
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If at first you don't succeed, you shoulda took twin-linked...
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