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![[Post New]](/s/i/i.gif) 2011/12/11 11:34:40
Subject: Huskblade / (basic, newbie) vehicle questions
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Fresh-Faced New User
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Still new to the game and played Dark Eldar for the first time yesterday. Some rules questions came up:
(i) If a figure is hit by a Huskblade, and it has Feel No Pain, does it get to make a Feel No Pain roll to ignore the unsaved wound which would otherwise result in instant death (by my reading of the rules, I said no, as the FNP only comes in once the model has received the unsaved wound. Hence a few figures died with no FNP roll.)
(ii) There was an Archon in a unit with some Trueborn assaulting two Tyranid Shrike. Three wounds were inflicted, one from a Huskblade and two from the Trueborn. As the Shrike each have three wounds, do you (a) allocate the three wounds to the one model, and then remove it leaving the other Shrike unharmed (effectively making the Huskblade useless in that circumstance) or (b) allocate the Huskblade wound to one of the Shrike, removing the model, and then apply the remaining two wounds to the second Shrike?
(iii) Does a weapon being two handed have any effect other than meaning the model can't use a second weapon?
(iv) Can the unit in an open topped vehicle shoot a different unit from that which the vehicle shoots at (we said yes as they were different units, but couldn't see in the rules whether it was explicitly one way or another.)
(v) Can vehicles run in the shooting phase? (I said no. I mean, I'm *almost* certain the answer is no, but the running rules just say units, not non-vehicle units, can run. I've inferred from some of the FAQS that vehicles can't run as the Dark Eldar FAQ says jetbikes can't run. I'd be obliged if someone could tell me exactly where it says that though.)
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![[Post New]](/s/i/i.gif) 2011/12/11 11:47:31
Subject: Re:Huskblade / (basic, newbie) vehicle questions
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Deadly Dark Eldar Warrior
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1) You don't get FNP against attacks that ignore armour or cause ID, the huskblade does both, so you would never get FNP against it. (check the USR entry for what denies FNP)
2) You are correct with your second statement, ID will always remove whole models first, and then you do wounds that don't. (page 26 under units of multiple wound models). Not to mention the Archon has a higher initiative so would would wound before the trueborn anyway, the shrike killed by the huskblade would be dead before any of the trueborn wounds could be assigned to it.
3) With a two handed weapon you can't use a second weapon at the same time (so if you have two close combat weapons; one of which is two handed, you would have to switch between them during different combat rounds).
4) Yes, the unit embarked can shoot at a different target to the vehicle.
5) No vehicles can't run, they do not move in the same way as infantry. (They can tank shock in the shooting phase, if they are a tank, but since we seem to be dealing with dark eldar here, skimmers can't).
In the dark eldar FAQ it answers the question when asking if reaver jetbikes can benefit from the drug giving them a 3d6 run, no they can't because they can't run.
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This message was edited 1 time. Last update was at 2011/12/11 11:52:19
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![[Post New]](/s/i/i.gif) 2011/12/11 12:13:35
Subject: Huskblade / (basic, newbie) vehicle questions
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Leader of the Sept
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Only things that can walk can run. Hence jetbikes can't run, but dreadnoughts and other walker vehicles can.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2011/12/11 17:05:44
Subject: Re:Huskblade / (basic, newbie) vehicle questions
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Frightening Flamer of Tzeentch
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lord_bobbington wrote:(They can tank shock in the shooting phase, if they are a tank, but since we seem to be dealing with dark eldar here, skimmers can't).
Just a little amendment. Tank shocks happen during the movement phase, if you move slow enough during your tank shock you can still shoot during the shooting phase. pg 68 BRB
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This message was edited 1 time. Last update was at 2011/12/11 17:06:22
2.5k Suffer no Daemon to exist!
2.5k Sorcery, Sex and Chopping off Heads!
2k
2k Happiness in slavery |
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![[Post New]](/s/i/i.gif) 2011/12/11 20:40:02
Subject: Re:Huskblade / (basic, newbie) vehicle questions
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Dakka Veteran
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lord_bobbington wrote:(They can tank shock in the shooting phase, if they are a tank, but since we seem to be dealing with dark eldar here, skimmers can't).
Are you suggesting that Dark Eldar skimmers can not Tank Shock? Because Raiders and Ravagers most certainly can if given a Shock Prow.
And being a skimmer itself does not prevent you from Tank Shocking (see: Eldar, Monoliths).
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This message was edited 1 time. Last update was at 2011/12/11 20:41:18
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![[Post New]](/s/i/i.gif) 2011/12/11 22:25:50
Subject: Huskblade / (basic, newbie) vehicle questions
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Powerful Phoenix Lord
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In order to tank shock you must either
a) be a tank
b) have a special rule/wargear that allows it (i.e. shock prow)
Skimmers have a special rule to dodge ramming from non-skimmer tanks, but they can still ram/tank shock as long as they meet the requirements.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2011/12/11 22:30:12
Subject: Huskblade / (basic, newbie) vehicle questions
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Lieutenant General
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Its not being a skimmer that would prevent you from tank shocking, but not being a tank would. But as you say, the Dark Eldar do have an upgrade to allow their non-tank Raiders and Ravagers to tank shock.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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