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![[Post New]](/s/i/i.gif) 2011/12/13 23:18:43
Subject: Necron Liquid Gunline - 2000 Points
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Depraved Slaanesh Chaos Lord
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Elites 1x Harbinger of Despair w/ Abyssal Staff & VoD 5x Deathmarks 1x Harbinger of Despair w/ Abyssal Staff & VoD 5x Deathmarks Fast Attack 2x Destroyers 3x Heavy Destroyers 2x Destroyers 3x Heavy Destroyers Troops 1x Harbinger of Destruction w/ Eldritch Lance & Solar Pulse 1x Harbinger of Destruction w/ Eldritch Lance 5x Immortals w/ Tesla Carbines 1x Harbinger of Destruction w/ Eldritch Lance & Solar Pulse 1x Harbinger of Destruction w/ Eldritch Lance 5x Immortals w/ Tesla Carbines 1x Harbinger of Destruction w/ Elritch Lance 1x Lord w/ Warscythe & Mindshackle Scarabs 5x Immortals (Pyrrhian Eternals) w/ Gauss Blasters Heavy Support 1x Annihilation Barge w/ Gauss Cannon 1x Annihilation Barge w/ Gauss Cannon HQ 1x Anrakyr the Traveller 1x Catacomb Command Barge w/ Gauss Cannon 1x Overlord w/ Warscythe & Tachyon Arrow 1x Catacomb Command Barge w/ Gauss Cannon Total points = 2000 exactly Alternate option: Replace 1x Heavy Destroyer and 2x Annihilation Barges with 1x Destroyer and 1x Monolith Comments, criticisms? I'd love some feedback, because this list has been working pretty well for me, but it feels like it's missing something to really bring it all together. Just to give you an idea of my local gaming group: we play on a very terrain-heavy table. Think urban wasteland, covered in Cities of Death terrain, with forests near the table edges. And the meta that I play in tends to be mech'd-out MEQ. (I guess everything is, nowadays) 2-objective games are almost always hidden objectives, and multi-objective games will typically have 2 hidden and the rest scattered. One of the Troops units will typically sit on my own objective, while I make sure that nobody comes close to it. The rest of the troops will usually dig in with cover and slowly move toward a nearby second objective if there is one. The rest of the army is designed to function as a 'liquid' gunline; it's mobile and packs a nasty punch, and has just about as much anti-tank as I can throw in without sacrificing mobility. Essentially, the entire army is designed to ebb and flow with the opponent's movement while putting out a constant barrage of fire. The general idea is to win a 2-objective game by claiming mine and contesting my opponent's, and a multi-objective game by claiming mine, maybe another, and contesting the rest after having blasted my opponent to the point that they cannot claim any. The Destroyers & Deathmarks are great at hunting down Troops units. EDIT: Everyone's got the correct names & numbers now.
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This message was edited 2 times. Last update was at 2011/12/14 04:15:19
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![[Post New]](/s/i/i.gif) 2011/12/13 23:30:06
Subject: Necron Liquid Gunline - 2000 Points
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Hurr! Ogryn Bone 'Ead!
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My only suggestion would be to somehow add a C'tan shard with writhing worldscape. You say that you play on a terrian-heavy table, so difficult terrain is assumably everywhere. Therefore, this excellently increases your strategy by making your army better at being this "liquid gunline" - because your army is fast moving, you can play the vulture scheme by softening your foe's opposition by having him march across a board of terrain full of living deathtraps, thanks to the c'tan. Also, the harbingers of destruction have weapons that make meched armies moving very nasty (quake effect). Then, your mast moving shooting units can zip ahead of the objective holders and either deliver the killing blow or take out anyone whos getting a wee bit close for comfort. This guy would do what you want - bring it all together, so to speak. Id also advise giving him entropic touch to deal with those pesky vehicles. Thats just my opinion though, if you dont feel like spending the points on a c'tan thats understandable. However, what with his monstrous creature status and entropic touch abilities, it makes tank-eating easy. The Nightbringer once managed to tear apart a vindicator and then cleave apart a land raider, before promptly tearing off the door of a fortress (AV14) and wrecking all of the ultramarines inside. So for mech-meq armies, c'tan are a favourable option indeed.
Also, just saying - if you go against land raider spam, like deathwing or such, then anakryr's mind in the machine power makes "might of the machine spirit" seem very...unmighty. if not completey hilarious. Automatically Appended Next Post: Anyway thats just my opinion, you can go on it if you want. Otherwise id say go for an anti-tank vehicle, like a Triarch stalker who can help to coordinate your other units in their shooting
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This message was edited 1 time. Last update was at 2011/12/14 01:08:02
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![[Post New]](/s/i/i.gif) 2011/12/14 02:03:07
Subject: Necron Liquid Gunline - 2000 Points
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Tail-spinning Tomb Blade Pilot
New York, USA
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Also, the crypteks that go with the deathmarks are Harbringers of DESPAIR, not destruction.
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"Surrender and Die."
"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood
W-L-D
6-1-3 |
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![[Post New]](/s/i/i.gif) 2011/12/14 02:58:43
Subject: Re:Necron Liquid Gunline - 2000 Points
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Depraved Slaanesh Chaos Lord
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Typo fixed.
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![[Post New]](/s/i/i.gif) 2011/12/14 03:26:30
Subject: Necron Liquid Gunline - 2000 Points
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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I think the list is illegal:
2x Harbinger of Destruction w/ Elritch Lance
1x Lord w/ Warscythe & Mindshackle Scarabs
5x Immortals (Pyrrhian Eternals) w/ Gauss Blasters
You can only make a max of 2 attachments from royal courts (1 from each court) to a single unit. You have 3 here.
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![[Post New]](/s/i/i.gif) 2011/12/14 04:16:36
Subject: Re:Necron Liquid Gunline - 2000 Points
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Depraved Slaanesh Chaos Lord
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There should only be one Cryptek in there. Fixed.
Anyways, any other c&c? Or is it really that bland and boring? (it's been kinda feeling like that lately.)
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![[Post New]](/s/i/i.gif) 2011/12/14 14:42:52
Subject: Necron Liquid Gunline - 2000 Points
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Blood-Raging Khorne Berserker
South Chicago burbs
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I feel like having eldrict lances with tesla immortals is a waste.
Lances will want to target armor while the carbines cant hit armor and will want to shoot infantry.
IMO put HoT crypteks with the tesla immortals. They will target infantry and the tremorstave will slow down their movement, keeping them from getting too close to you.
I'm also not a fan of regular destroyers with heavy destroyers.
I like the heavy destroyers because they add some range to the army, and they are highly mobile, but the regular destroyers only have a 24" range so you will either
A) hang back at 36" and shoot with heavy-d and out of range for the regular destroyers shooting range or
B) keep the unit at 24" and get use from the regular destroyers, but leave yourself in range of much more enemy fire.
I would rather stick with a unit of 3 heavy destroyers and put the extra points into something else like a unit of scarabs to threaten vehicles and provide counter-assualt support, or make a full unit of 5 regular destroyers (highly mobile MEQ killers) and a unit of 3 heavy destroyers (tank killers)
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This message was edited 1 time. Last update was at 2011/12/14 14:45:50
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![[Post New]](/s/i/i.gif) 2011/12/14 15:53:02
Subject: Necron Liquid Gunline - 2000 Points
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Longtime Dakkanaut
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BarBoBot wrote:I feel like having eldrict lances with tesla immortals is a waste.
Lances will want to target armor while the carbines cant hit armor and will want to shoot infantry.
IMO put HoT crypteks with the tesla immortals. They will target infantry and the tremorstave will slow down their movement, keeping them from getting too close to you.
I'm also not a fan of regular destroyers with heavy destroyers.
I like the heavy destroyers because they add some range to the army, and they are highly mobile, but the regular destroyers only have a 24" range so you will either
A) hang back at 36" and shoot with heavy-d and out of range for the regular destroyers shooting range or
B) keep the unit at 24" and get use from the regular destroyers, but leave yourself in range of much more enemy fire.
I would rather stick with a unit of 3 heavy destroyers and put the extra points into something else like a unit of scarabs to threaten vehicles and provide counter-assualt support, or make a full unit of 5 regular destroyers (highly mobile MEQ killers) and a unit of 3 heavy destroyers (tank killers)
Keep in mind the extra Destroyers add ablative wounds, and because of their Gauss weaponry can at least damage anything the HD's are shooting at, and like wise with the HD"s, their weapons certainly aren't waisted shooting at Armour Save 3.
I do agree with your other take though. I would make the Pyrrian Immortals the Tesla ones (Assualt Weapons work much better for them), and the double lance Teks with gauss Immortals keep the anti vehicle guns together). I would also find away to boot the Pyrrian squad to 10 and add a Res Orb to the Lord to make them a legitimate CC threat, but that's just me.
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![[Post New]](/s/i/i.gif) 2011/12/14 16:54:05
Subject: Necron Liquid Gunline - 2000 Points
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Blood-Raging Khorne Berserker
South Chicago burbs
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Using regular destroyers as extra wounds is 40 points per wound. Points that could be used towards another unit to threaten the opponent with. I would never pay 40 points to gain 1 wound.
As for them being gauss, you have to move them into 24" range for a 1/6 chance to glance, and bringing uour heavy destroyers into 24" range and nullifying your only REAL long range anti-tank firepower. Removing 2 regular destroyers from the unit free's up 80 points which could be used to field 6 warriors who have an equal chance of glancing a vehicle but with more shots and more wounds.
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This message was edited 1 time. Last update was at 2011/12/14 16:58:18
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![[Post New]](/s/i/i.gif) 2011/12/14 18:03:37
Subject: Necron Liquid Gunline - 2000 Points
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Longtime Dakkanaut
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BarBoBot wrote:Using regular destroyers as extra wounds is 40 points per wound. Points that could be used towards another unit to threaten the opponent with. I would never pay 40 points to gain 1 wound.
As for them being gauss, you have to move them into 24" range for a 1/6 chance to glance, and bringing uour heavy destroyers into 24" range and nullifying your only REAL long range anti-tank firepower. Removing 2 regular destroyers from the unit free's up 80 points which could be used to field 6 warriors who have an equal chance of glancing a vehicle but with more shots and more wounds.
True, but in this case ablative wounds have the added bonus of extending the functionality of RP. I think you'll find in practice the group of 5 will prove much more resilient then the 3HDs by themselves, more so then just the two extra wounds would indicate. Also you have a unit that can hammer MEQ hard, harder then just about anything else in the codex.
But I certainly get your point, I tend to run them 3 with the HDs myself. However I can certainly see the advantages of the 3/2 combo, particularly if your running Nemesor and your wanting to throw USR's on them, getting more bag for your buck (particularly stealth or Tank Hunters).
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![[Post New]](/s/i/i.gif) 2011/12/14 18:27:43
Subject: Necron Liquid Gunline - 2000 Points
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Blood-Raging Khorne Berserker
South Chicago burbs
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Perhaps it's just a difference in playstyle, but I feel like a better way of making three heavy destroyers last longer is to have more threats for you opponent to deal with.
Saving 160 points between the 2 destroyer squads is just 15 points less than having a doomsday ark.
S9 ap1 large blast with a 72" range. While your heavy destroyers are wreaking havoc against vehicles, your ark is dropping pieplates on terminators.
This distracts attention away from your other units.
That's just my 2cents anyway
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![[Post New]](/s/i/i.gif) 2011/12/14 19:29:14
Subject: Re:Necron Liquid Gunline - 2000 Points
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Depraved Slaanesh Chaos Lord
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Excellent point about the 3-2 split with the Destroyers, but I find myself typically in the same camp with ShadarLogoth. I find that the units hand around much longer i the larger numbers, for the exact reasons that he explained. And with so much CoD terrain, shooting in excess of 24" is not as common as I'd like, so I'm typically using the Destroyer wings within 24" but with heavy cover.
Plus, I've blended anti-infantry with anti-tank because cross-board movement tends to be an issue with the table I typically play on, just because it's so terrain-heavy. As a result, I've had better success with more versatile units than I have with hyper-specialized units. This is why I'm using the Tesla guns over the Gauss. Additionally, the meta I play in is completely mech'd up, so this way every unit is a threat to a Rhino, and every unit is also a threat to the unit inside that transport as well.
But I've seen some great ideas about the Harbingers of Transmogrification, and I've just learned a dirty, dirty trick with the C'Tan, Grand Illusion and the Deathmarks, so that the Deathmarks get to mark multiple units. So now I think I've got those Deathmarks working nicely with the C'Tan, and the C'Tan working nicely with the Harbingers of Transmogrification. If my opponent is slowed to a crawl while he's in my gunsights and afraid to duck into terrain, then this should work well.
Elites ... 570 points
1x Harbinger of Despair w/ Abyssal Staff & VoD
5x Deathmarks
1x Harbinger of Despair w/ Abyssal Staff & VoD
5x Deathmarks
1x C'Tan Shard w/ Writhing Worldscape & Grand Illusion
Troops ... 500 points
1x Harbinger of Destruction w/ Edritch Lance & Solar Pulse
1x Harbinger of Transmogrification w/ Tremorstave
5x Immortals w/ Tesla Carbines
1x Harbinger of Destruction w/ Edritch Lance & Solar Pulse
1x Harbinger of Transmogrification w/ Tremorstave
5x Immortals w/ Tesla Carbines
1x Harbinger of Destruction w/ Edritch Lance
1x Harbinger of Transmogrification w/ Tremorstave & Seismic Crucible
5x Immortals w/ Tesla Carbines
Fast Attack ... 480 points
3x Destroyers
2x Heavy Destroyers
3x Destroyers
2x Heavy Destroyers
Heavy Support ... 90 points
1x Annihilation Barge w/ Gauss Cannon
HQ ... 360 points
1x Overlord w/ Warscythe
1x Catacomb Command Barge
1x Overlord w/ Warscythe
1x Catacomb Command Barge
... total points = 2000
As an alternate, I can swap out the Annihilation Barge in order to upgrade 2x Destroyers into Heavy Destroyers and then add another Seismic Crucible. I may just do this, depending on how useful that Seismic Crucible is and how much I need those two extra strength 9 shots.
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