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My only suggestion would be to somehow add a C'tan shard with writhing worldscape. You say that you play on a terrian-heavy table, so difficult terrain is assumably everywhere. Therefore, this excellently increases your strategy by making your army better at being this "liquid gunline" - because your army is fast moving, you can play the vulture scheme by softening your foe's opposition by having him march across a board of terrain full of living deathtraps, thanks to the c'tan. Also, the harbingers of destruction have weapons that make meched armies moving very nasty (quake effect). Then, your mast moving shooting units can zip ahead of the objective holders and either deliver the killing blow or take out anyone whos getting a wee bit close for comfort. This guy would do what you want - bring it all together, so to speak. Id also advise giving him entropic touch to deal with those pesky vehicles. Thats just my opinion though, if you dont feel like spending the points on a c'tan thats understandable. However, what with his monstrous creature status and entropic touch abilities, it makes tank-eating easy. The Nightbringer once managed to tear apart a vindicator and then cleave apart a land raider, before promptly tearing off the door of a fortress (AV14) and wrecking all of the ultramarines inside. So for mech-meq armies, c'tan are a favourable option indeed.
Also, just saying - if you go against land raider spam, like deathwing or such, then anakryr's mind in the machine power makes "might of the machine spirit" seem very...unmighty. if not completey hilarious. Automatically Appended Next Post: Anyway thats just my opinion, you can go on it if you want. Otherwise id say go for an anti-tank vehicle, like a Triarch stalker who can help to coordinate your other units in their shooting
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