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![[Post New]](/s/i/i.gif) 2011/12/13 23:40:00
Subject: Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Last Remaining Whole C'Tan
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Hey, I was thinking of getting my nephew some Guardsmen, and I'm not sure I'm reading the codex right. Obviously, you need 1 HQ and 2 troops. The command squad is a HQ choice. For troops on guardsmen, it indicates a "infantry platoon", which requires, among other things, a command squad. Is this in addition to the one for HQ? Would one command squad and 20 guardsmen satisfy one HQ and 2 troops? I don't understand why there are asterisks next to these choices.
Thanks!
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2011/12/13 23:52:11
Subject: Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Automated Rubric Marine of Tzeentch
Milwaukee, Wisconsin
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You would need a 2 command squads and 2 infantry squads, if I understand correctly, But I don't play guard, So I am not sure..
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![[Post New]](/s/i/i.gif) 2011/12/14 00:01:05
Subject: Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Powerful Phoenix Lord
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The Platoon Command Squad is NOT an HQ choice. It is 1 part of a Troop choice. If you were going straight platoon choices, you would have the Company Command Squad (HQ), Platoon Command Squad + Platoon (Troop 1) and Platoon Command Squad + Platoon (Troop 2). The 2 Platoon Command Squads are Troops and thus count as scoring units.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2011/12/14 00:10:34
Subject: Re:Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Speedy Swiftclaw Biker
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It all depends on how the models are squadded. If you're bringing a platoon, you need a CCS and a separate HQ, because platoons are Troops choices. Since the platoon's CCS is in a Troops slot along with the rest of the platoon, it can't be in the HQ slot at the same time. Therefore, if you only have one CCS in your army list and no other HQs, you are obviously not fielding a platoon, and your infantry squads are two separate units. That said, forming a platoon is entirely optional. If you have all the needed elements to form a platoon, nothing is stopping you from saying that the various components are separate FOC slots all by themselves or part of a platoon--both are valid choices, and perfectly legal.
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![[Post New]](/s/i/i.gif) 2011/12/14 00:13:29
Subject: Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Napoleonics Obsesser
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Well, you only need one platoon command squad ( PCS) for every Infantry Platoon troops choice. The troops choice encompasses multiple smaller units, which make up a "platoon".
If you were just giving him a troops choice and an HQ, then you would need two command squads (which can be used as either PCSs or CCSs) and two infantry 'squads'.
Although I bet he'd appreciate a chimera and a Heavy weapons team too
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If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2011/12/14 00:26:05
Subject: Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Long-Range Land Speeder Pilot
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As far as i've always understood it, there are two similarly named, similarly sized units in the imperial guard codex that you need to bring the Company Command Squad and Platoon Command Squad
Company is an HQ where as Platoon is a necessary part of a troops choice.
So the absolute minimum of an Troop choice is 1 Platoon Command Squad and 2 Infantry Squad. Which would mean that the minimum 1 HQ, 2 Troops would be
a Command Command Squad, 1 Platoon Command Squad w/ 2 Infantry Squads and 1 Platoon Command Squad w/ 2 Infantry Squads. (1 Command, 2 Platoon, 4 Infantry)
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You love it you slags!
Blood Ravens 1500 pts |
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![[Post New]](/s/i/i.gif) 2011/12/14 00:28:30
Subject: Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Stone Bonkers Fabricator General
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Joetaco wrote:As far as i've always understood it, there are two similarly named, similarly sized units in the imperial guard codex that you need to bring the Company Command Squad and Platoon Command Squad
Company is an HQ where as Platoon is a necessary part of a troops choice.
So the absolute minimum of an Troop choice is 1 Platoon Command Squad and 2 Infantry Squad. Which would mean that the minimum 1 HQ, 2 Troops would be
a Command Command Squad, 1 Platoon Command Squad w/ 2 Infantry Squads and 1 Platoon Command Squad w/ 2 Infantry Squads. (1 Command, 2 Platoon, 4 Infantry)
That's correct.
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![[Post New]](/s/i/i.gif) 2011/12/14 00:33:31
Subject: Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Powerful Phoenix Lord
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Forgot that it was to 2 Infantry squads per platoon minimum.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2011/12/14 01:44:04
Subject: Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Longtime Dakkanaut
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Ouze wrote:Would one command squad and 20 guardsmen satisfy one HQ and 2 troops? I don't understand why there are asterisks next to these choices. Thanks!
One Company Command Squad and two Infantry squads would actually be one HQ and zero Troops. A platoon needs at minimum one Platoon Command Squad and two Infantry squads which would count as only one choice.
Heck the following:
1 PCS
5 Infantry Squads
5 Heavy Weapon Squads
2 Special Weapons Squads
1 Squad of 50 conscripts
would still just be one troop choice.
Veteran Squads and Penal Legion Squads aren't part of a platoon so a Company Command Squad and two Veteran Squads would work.
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![[Post New]](/s/i/i.gif) 2011/12/14 05:44:39
Subject: Re:Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Last Remaining Whole C'Tan
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Well, truthfully, I feel better in that from the responses, I see it was legitimately somewhat confusing on it's face, and it's not simply that I'm an idiot.
Perhaps I asked the wrong question. A better question would have been this: My nephew asked for IG for Christmas. I doubt very much he wants to paint up a ton of troops since he's really fascinated with tanks. I am not yet sure of his commitment to actually playing with them, vs losing or smashing them, so I don't want to spend a ton of cash yet. I see there are snap-together guardsmen for $8. What's the minimum legal configuration for IG to satisfy the 1 HQ 2 troops requirement, where the end result will be, over time, mechanized?
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This message was edited 1 time. Last update was at 2011/12/14 05:45:47
lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2011/12/14 05:52:57
Subject: Re:Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Stealthy Space Wolves Scout
Rynn's World
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You could get a lord commissar mini for the HQ and 2 squads of 10 mini's for 2 veteran squad troop choices.That would be bare minimum,then,if he enjoys playing those,look to acquire a couple of chimera and / or a tank or 2.
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![[Post New]](/s/i/i.gif) 2011/12/14 05:54:55
Subject: Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Stone Bonkers Fabricator General
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You can count them as vets. 10 man squad = 1troops choice. You just need the company command squad as the HQ. you could even go for just a Lord Commissar if you really want to minimize models. This can be mechanized at will later.
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![[Post New]](/s/i/i.gif) 2011/12/14 07:12:59
Subject: Re:Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Longtime Dakkanaut
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Ouze wrote:What's the minimum legal configuration for IG to satisfy the 1 HQ 2 troops requirement, where the end result will be, over time, mechanized?
Well a CCS/Lord Commisar/Primaris Psyker and two veteran squads probably.
I wouldn't take a Lord Commissar for the goal of a mechanized list. CCS or Primaris Psyker would be the way to go.
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![[Post New]](/s/i/i.gif) 2011/12/14 09:10:40
Subject: Re:Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Last Remaining Whole C'Tan
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Awesome, awesome help. Thanks a lot, guys.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2011/12/14 10:00:25
Subject: Beginner question about FOC for IG - need a command squad for EACH 10 guardsmen?
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Decrepit Dakkanaut
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Company command squad only needs to be 5 guys as well, so that is still quite small, and can take a bunch of weapons.
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