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Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Right, so here is my "No AV" list, a footcron list. 2000 points.

O'izys, the Unforgiven (Overlord)
Warscythe
Phyactery
Sempiternal Weave
Ressurection Orb
Phase Shifter
- 205

Royal Court of Danai:
Cryptek w/ Harbinger of Eternity, Chronometron - 40
Cryptek w/ Harbinger of Destruction, Solar Pulse - 55
Cryptek w/ Harbinger of Transmogrification - 30
Cryptek w/ Harbinger of Transmogrifiation - 30

Destroyer Lord
Sempiternal Weave
- 140

Troops:
10 x Warriors - 130 (Destruction goes here)
10 x Warriors - 130 (Transmogrification goes here)
10 x Immortals w/ Tesla Carbines - 170 (Transmogrification goes here)

Elites:
7 x Lychguard w/ Dispersion Shields - 315 (O'izys and Eternity goes here)

Fast atk:
5 x Tomb Blades w/ Particle Beamers - 150
5x Canoptek Wraiths w/ 2 Whip Coils - 395 (Destroyer Lord goes here)
10 x Canoptek Scarabs - 150

= 1940
----------------------------------------------------------------------------------------------------------
So, the game plan is pretty simple. It revolves around having superior manouverability. The Tomb Blades move fast and shoot hard, Scarabs and Wraiths lead the assault (both of them having superior movement too) with Lycheguard following after. Warriors are supposed to stay back and stay on objectives, letting the Cryptek shoot his Tremorstave and thereby hindering my opponents movement. Harbinger of Destruction is there for the 1st turn Solar, so I may move up safely first turn. Harbinger of Eternity is there to help keep O'izys and his elite Lychguard alive as long as possible.

Currently, my worries are:
Am I too light on the Troops? I'm trying to keep them safe by placing threats elsewhere and by manouvering... But are they too few?
Also, I'm fine with my Overlord being heavily kitted, but I've met others who don't feel like that. I could remove Phylactery and Weave, but I'll only do that if I feel that what I get in return is worth it. Otherwise I'll keep my awesome general being awesome.
Thirdly, I'm 60 points short. I've been thinking about adding a sixth Wraith, perhaps with a whip coil... Or giving my Eternity'binger the 3+ Invul. I've gotten suggestions about adding a Spyder, but I don't really feel the lone spyder...
And lastly: No Arks, no Barges, no anything with an AV (Actually, I'm just tired of having to transport vehicles to my FLGS, buuuuut... I like having a themed army too. )

 
   
Made in us
Irked Necron Immortal




Rhizome 9

I feel like you're not light on troops, you're troops are light on being effective.

I would try and find a way to drop 20 points. this way you could upgrade both 10 man warriors squads to be 10 man Immortal squads. The 3+ armor save is alone worth it, giving you the opportunity to not die at the first heavy flamer to look at you. But then you'll get a weapon that is better than a flayer in every way, in strength and AP. And that's assuming you don't take Tesla carbines(which are awesome, and something that you should take in a foot list.)


I would also recommend a harbinger of despair with a veil of darkness. You lack mobility being a foot list, so that ability to deepstrike on a objective can be priceless.




 
   
Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Good input right there.
I'll upgrade one unit of warriors to Immortals with the point I have left over, but pushing in a third unit Immortals might be tough, especially if I'm going to be trying to include a 60-point Harbinger too.
If I remove the Weave of my Overlord and my D.Lord I'm saving 30 points, for a total of 90 spare points.. 40 of these go to upgrading one warrior unit to Immortals.
That leaves 50 points. I could either upgrade the last warrior squad (nevermind the tormented shrieks from my wallet), or try to save another 10 points and get that Despair'binger.

That said, I just realised I don't have any unit to place a Despair'binger in. Where would he go? Would he take the place of a Transmogrifier?

 
   
Made in us
Irked Necron Immortal




Rhizome 9

Well this is just an idea. The Harbinger of Despair could potentially be a game changing unit, but it could also fall flat on it's face. You know this list better than anyone, so if it's something you feel should put in do it. Veil of Darkness is very hit or miss like that.
Naturally, it would have to replace one of you already existing crypteks. The best would be a harbinger of transmoriajkfnabvdfabhjcation. The important thing to remember is that you can divide up those crypteks each game, so which squad you would want to teleport is really up to you.


If you're looking for ways to drop points, the phylactery would probably be the first to go IMO. It only works when your overlord dies, and seeing how much of a monster he is (2+/3++, plus a squad of T5 4++), he won't be going down easily. It would take a lot to take him down, and even then it only works half the time, and can only be used once.
The sempiternal weave(s) would have to be next but that all depends on if you want that. You could also drop one immortal from a squad if need be.


Also, I don't think you can use phylactery. After taking a look at the codex, Phylactery says it can only be used after a successful reanimation protocol roll is made. Seeing how you're overlord will make a ever-living roll instead( and the codex goes out of its way to specify the difference between the two), RAW it would have no effect on him....I think.....




 
   
Made in us
Tail-spinning Tomb Blade Pilot




New York, USA

I think you should make the warriors with transmogrification into immortals(maybe with tesla though the gauss blaster would be useful against vehicles), turn the harbinger of eternity into harbinger of the storm with voltaic staff and lightning field as I beleive it would be more useful that chrnometron and for 5 less points! and drop a whip coil and add another wraith for more wraiths being awesome goodness!


Automatically Appended Next Post:
Phaylcary works on Overlords, the only difference between ever-living and RP is that ever-living doesn't require similar models to be nearby, which is good because lords are too unique for that to work why would GW give EVERY LORD the option to take it if it didn't help them? That would be like a sergeant taking a power sword but not being able to use it...

This message was edited 1 time. Last update was at 2011/12/18 19:08:54


"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

W-L-D
6-1-3 
   
Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Bsent: Can't say I know this list better than anyone as I haven't had time to try it out yet.
I remember playing the VoD with my Oldcrons though, was never a fan of it. Sometimes I ruled the battlefield with it. Sometimes I lost hundreds of points. I'm not too much of a fan of the risk.
Good point on the Phylactery. I was kinda wary of it too, and then kinda forgot I included it Though I'd prefer to keep the weaves.

@Pariah: I don't really agree with you. For me, the Harbinger of the Storm seems kind of... Pointless. It protects me from units deepstriking nearby, and has a (weak) defence against assaulting units (D6 S8 AP5 hits won't do much. Even if I roll a 6, that's still only 2 dead marines, or 5 dead Orks), whereas the Harbinger of Eternity helps resurrecting my 45p Lychguard, or helping my Overlord re-roll that crucial save against a S10 hit.

Edit:
So, after the minor tweaks, I removed Phylactery, changed one warrior-unit into Immortals and had the points for a sixth Wraith:
For simplicity, it looks like this:

HQ:
O'izys, the Unforgiven (Go with Lycheguard)
Warscythe
Sempiternal Weave
Ressurection Orb
Phase Shifter
- 190

Royal Court of Danai:
Cryptek w/ Harbinger of Eternity, Chronometron - 40 (Go with Lycheguard)
Cryptek w/ Harbinger of Destruction, Solar Pulse - 55 (Go with Warriors)
Cryptek w/ Harbinger of Transmogrification - 30 (Go with Immortals)
Cryptek w/ Harbinger of Transmogrifiation - 30 (Go with Immortals)

Destroyer Lord (Go with Wraiths)
Sempiternal Weave
- 140

Troops:
10 x Warriors - 130
10 x Immortals - 170
10 x Immortals - 170

Elites:
7 x Lycheguard w/ Dispersion Shields - 315

Fast atk:
5 x Tomb Blades w/ Particle Beamers - 150
6x Canoptek Wraiths w/ 2 Whip Coils - 430
10 x Canoptek Scarabs - 150

Edit 2:
Oh, and we REALLY need to start referring to the Harbingers by abbreviations. Typing out their full names every time is horrible!
So, I simply propose: HoE (Eternity), HoT (Transmofirhbqowefucation), HoS (Storm)... But how would we differ between Despair and Destruction?

This message was edited 2 times. Last update was at 2011/12/18 19:36:11


 
   
Made in us
Irked Necron Immortal





Fort Wayne, IN

I think you have your Wraiths priced incorrectly. Six Wraiths are 35 points apiece (6 x 35 = 210) plus two Whip Coils is 230, not 430. So that's 200 points freed up right there

Not really feeling the Tomb Blades. It's your army, but I kind of think it's going against the 'no vehicles' feel of the list, even if it's only in abstraction. I would personally take more Wraiths - better saves, more Wounds, more attacks, Rending....You can also take more Wraiths, and upgrade them with more Coils. Let's say you run the same Wraith kit as the other squad, so 230 points (minus the 150 from dropping Tomb Blades = 120 points left over).

That 120 points opens up a few possibilities. You could upgrade your third Warrior squad to Immortals (40 points). You could find a way to drop 10 points and get another squad of Warriors (130 points). You could get Mind Shackle Scarabs on your Overlord and Destroyer Lord (35 points). You could get a pair of Spyders (100 points). Your list, your call. Personally, I think your best investments are Mind Shackle Scarabs and Immortals....still leaves you with 55 points to play with. Could then use that to keep your Overlord's Phylactery and get 4 more Whip Coils.

This message was edited 1 time. Last update was at 2011/12/18 20:32:46


DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place 
   
Made in fr
Opportunist



La Rochelle

Crypteks all have to follow the same "school".

SkaerKrow wrote : "We killed our own gods. What chance do you have against us?"
Kurgash wrote: "Necrons, a dead race that is more dead than anyone else. So dead that they rebuild themselves just to die again!" 
   
Made in us
Tail-spinning Tomb Blade Pilot




New York, USA

Cypteks dont have to follow the same "school" they just can only have have two copies of the wargear in the same "school" ie two solar pulses between 2 HoDn(destruction) is the most solar pulses you can have. The "staffs" that come with the "school" dont count however, so having 3 HoDr(despair) with their (useless) abyssal staff is perfectly fine.
@Corner flag
1) I love the fluff for the Unforgiven, nicely done!
2) I didnt realize mathhammer made HoS such a wimp, still, I think its attack against tanks (auto glance on a 2+ with 4 attacks!) would be worth it and any extra anti-assualt would disuaded attackers but its your army and I see your point on the HoE
3) as Prince pointed out, the wraiths are inccorectly placed too high, I however would use the extra 200 to upgrade the TBs, BS 5, stealth AND Ar Sv of 3+?! wicked. Or add some more lychguard(who I am a huge fan of but am furious that the kit means you can only make 5 praetorians OR lychguard, and I made (so far useless) preatorians grrr)

"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

W-L-D
6-1-3 
   
Made in us
Irked Necron Immortal





Fort Wayne, IN

Arkon wrote:Crypteks all have to follow the same "school".

I don't believe that's true - I posted the relevant rules, and my interpretation of them here.

DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place 
   
Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

WOW, How could I ever miss the points on the wraiths being so far off..? Gawd, I feel ashamed now.

@Prince: I don't think Tomb Blades goes against the feel anymore than a wraith does. I can see where you're coming from, but I'm not of that mindset ^^ And I'd prefer keeping them to taking a 2nd unit wraiths, because variation is the spice of life. Plus, there's something very special with 5 S6 blasts...
But, as you say, my list is now VERY open... 200 pts is a fair share. I will have to ponder a bit on this..

@Arkon: There's too much going on in the rules debate regarding Crypteks. I believe you can take Crypteks from different schools, and until the FAQ, I will believe it to be that way.

@Pariah: Wow, did you really read the fluff for O'izys? That makes me happy ^^
As for upgrading the Tomb Blades, I could feel a 3+ save and/or stealth. However, BS5 is most likely to be wasted due to their blast weaponry. The only difference it does is one less inch of scattering... Which does not sound worth it.


Now, for the extra 200 points. I could try and save in some points for a Writhing Worldscape C'tan, trying to get the best out of the HoTs... or I could place out some Mindschackles and take another Warrior / Immortal unit... Or a unit of Tomb Spyders..

This message was edited 1 time. Last update was at 2011/12/18 21:35:07


 
   
Made in gb
Speedy Swiftclaw Biker




England, Northamptonshire

Perhaps trying to fit in mindshackl scarabs on your destroyer lord will help apart from that an alright list

"Space Wolves' Wolf Armour is painted Wolf Grey using Fenrisian Wolf Paint applied with Wolf Brushes made from the finest Wolf Hair."  
   
Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Alright, so in a (shameless) attempt to get discussion back (and to get back to first page - Getting pushed all the way to 2nd page during night, meh..) I've figured out some potential changes to get those final 200 pts.
The list stands as:

HQ:
O'izys, the Unforgiven (Go with Lycheguard)
Warscythe
Sempiternal Weave
Ressurection Orb
Phase Shifter
- 190

Royal Court of Danai:
Cryptek w/ Harbinger of Eternity, Chronometron - 40 (Go with Lycheguard)
Cryptek w/ Harbinger of Destruction, Solar Pulse - 55 (Go with Warriors)
Cryptek w/ Harbinger of Transmogrification - 30 (Go with Immortals)
Cryptek w/ Harbinger of Transmogrifiation - 30 (Go with Immortals)

Destroyer Lord (Go with Wraiths)
Sempiternal Weave
- 140

Troops:
10 x Warriors - 130
10 x Immortals - 170
10 x Immortals - 170

Elites:
7 x Lycheguard w/ Dispersion Shields - 315

Fast atk:
5 x Tomb Blades w/ Particle Beamers - 150
6x Canoptek Wraiths w/ 2 Whip Coils - 230
10 x Canoptek Scarabs - 150

= 1800

As you see, I've got 200 pts more to spare.
And the alternatives are:
1: Remove one Wraith, add a C'tan with Writhing Worldscape and Pyreshards.
This would bring another close-combat threat to the battlefield, mess with my opponents priorities even more, and let my HoTs cause Dangerous and Difficult terrain for the enemy.
(Now, I know some claim this doesn't work, but until FAQ, no one knows. To me it seems like an intentional combinations from GW, one they want to work. So I'm gonna play it like that until the FAQ says otherwise.. If it ever does.)
Another potential change, if I include a Worldscape C'tan is to remove a warrior and an Immortal to make room for a third HoT. Now, this HoT won't be able to join any unit... And he indeed won't!
Sure, in KP mission, he'll be an easy target... But he could easily stand in cover / behind another unit, shooting Difficult and Dangerous terrain test solo. And any unit spending a turn to shoot at him is one less unit shooting at something else.

Alternative 2:
Put Mindshackles on O'izys and D.Lord. Put Timesplinter Cloak on HoE. Add 10 Warriors. Potentially remove a Wraith/No mindshackles for D.Lord and add another HoT (in the new warrior unit).
Now, this alternative doesn't really add anything "new". There's another unit of warriors with a HoT, giving more difficult terrain for my opponent and another scoring unit (which could prove useful). Other than that, I pretty much only upgrade things over the board.
If I remove the wraith (as opposed to not giving D.Lord MSS) I'm going to have 10 unspent points. This will go to either another Whip Coil, 2 Particle Casters for Wraiths or a Seismic Crucible for a HoT.

Alternative 3:
3x Tomb Spyders, 2 Particle Beamers.
Pretty straightforward... Spyders are really awesome Monstrous Creatures, will help boost my Scarab unit, and going around being big, mean and tough.

Personally, I'm currently leaning for alternative 1, as it would fit with the theme, and having a C'tan will most likely be a little intimidating for my opponent... And make me feel more awesome.
Plus, the possibilities for converting C'tans are endless!
Obviously, these are pretty simplistic reasons, and I have by no means settled on it.
What do you guys think?
This also leaves 10 points unspent

 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Alternative 2 would probably your best bet, competitive wise. Except the Timesplinter cloak. The Cryptek should be the last thing to take any wounds in that squad, so he shouldn't have to use a save often, if ever.

I wish you could find a way to get a second pulse in there, but you can't with the Dlord. Your army is going to be very slow, and that second turn of night fighting is a lot more important, than it would be with say a meched up list.


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Hm, I guess that's true. I guess 2x Mindshackles, 10 Warriors and a HoT would be the way to go.

And I can see where you're coming from regarding the second pulse. One more would be rather nice, but.. I really want to keep the Wraiths companied.
I guess, I could, could take away the D.Lord, put in another Overlord for the second HoD, but it just doesn't feel worth it..

 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

The Cornerfag~ wrote:Hm, I guess that's true. I guess 2x Mindshackles, 10 Warriors and a HoT would be the way to go.

And I can see where you're coming from regarding the second pulse. One more would be rather nice, but.. I really want to keep the Wraiths companied.
I guess, I could, could take away the D.Lord, put in another Overlord for the second HoD, but it just doesn't feel worth it..


I personally don't think You really need an escort for the Wraiths. You can buy half another squad for his price. What does he add that you need to the Squad? To take Strength 8+ shots? Most of which ignore his save, even with the weave. To Help Kill tanks? Which the Wraiths can really do on their own. For his points cost, I just don't see enough uses for him in a wraith squad.

Since this is a rather fun list, why don't you consider Trazyn to go with your Lychguard unit? He can bust hordes, which is an inherent weakness with Lychguard, as well as make that unit scoring. You get the benefit of opening up another Royal Court as well. He is effectively Immortal, and carries a clutch of Mind Shackle Scarabs.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Sasori wrote:
I personally don't think You really need an escort for the Wraiths. You can buy half another squad for his price. What does he add that you need to the Squad? To take Strength 8+ shots? Most of which ignore his save, even with the weave. To Help Kill tanks? Which the Wraiths can really do on their own. For his points cost, I just don't see enough uses for him in a wraith squad.

Since this is a rather fun list, why don't you consider Trazyn to go with your Lychguard unit? He can bust hordes, which is an inherent weakness with Lychguard, as well as make that unit scoring. You get the benefit of opening up another Royal Court as well. He is effectively Immortal, and carries a clutch of Mind Shackle Scarabs.


Actually, he doesn't add anything. It's just me that sometimes become obsessed with ideas that to me seem really awesome. It really takes comments like yours to get me to realize my "errors".

And I've been considering what I could have instead of him. I won't take a Special Character, as I'm part of the people who dislike including special characters in their lists.
Instead, I've been thinking of getting another Overlord, giving him Phaeron and placing him in either a 20-man Warrior squad or a 10 man Gauss Squad.
Then I'll take a second HoD with Pulse from the Court, and perhaps a second HoE with Chrono (for even better survivability in the Lychguard-unit).

What do you think?

 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

The Cornerfag~ wrote:
Sasori wrote:
I personally don't think You really need an escort for the Wraiths. You can buy half another squad for his price. What does he add that you need to the Squad? To take Strength 8+ shots? Most of which ignore his save, even with the weave. To Help Kill tanks? Which the Wraiths can really do on their own. For his points cost, I just don't see enough uses for him in a wraith squad.

Since this is a rather fun list, why don't you consider Trazyn to go with your Lychguard unit? He can bust hordes, which is an inherent weakness with Lychguard, as well as make that unit scoring. You get the benefit of opening up another Royal Court as well. He is effectively Immortal, and carries a clutch of Mind Shackle Scarabs.


Actually, he doesn't add anything. It's just me that sometimes become obsessed with ideas that to me seem really awesome. It really takes comments like yours to get me to realize my "errors".

And I've been considering what I could have instead of him. I won't take a Special Character, as I'm part of the people who dislike including special characters in their lists.
Instead, I've been thinking of getting another Overlord, giving him Phaeron and placing him in either a 20-man Warrior squad or a 10 man Gauss Squad.
Then I'll take a second HoD with Pulse from the Court, and perhaps a second HoE with Chrono (for even better survivability in the Lychguard-unit).

What do you think?


Usually, 20 Man warrior squads are supported by Ghost Arks, to get the most use out of them. It's worth a shot, You really have to gear your Overlord well, because you don't want to lose Phaeron. I'd also put the Orb on a Regular lord, so he can't get picked out. It ends up being a very hefty point Investment, with an Overlord with Phaeron/Phase Shifter/Weave/MSS/WS and then A Lord with an Orb/WS/MSS.

I'm not really a fan of Gauss Immortals with Phaeron, as you are paying a huge amount of Extra points for that. So really, I guess it would be up to your preference.

Just out curiosity, why No Special characters? Couldn't you just Write up your own story, and rename him, and have a "Counts As" for Trazyn? Something about him being the guy who hunts out artifacts for your Overlord?

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Sasori wrote:[

Usually, 20 Man warrior squads are supported by Ghost Arks, to get the most use out of them. It's worth a shot, You really have to gear your Overlord well, because you don't want to lose Phaeron. I'd also put the Orb on a Regular lord, so he can't get picked out. It ends up being a very hefty point Investment, with an Overlord with Phaeron/Phase Shifter/Weave/MSS/WS and then A Lord with an Orb/WS/MSS.

I'm not really a fan of Gauss Immortals with Phaeron, as you are paying a huge amount of Extra points for that. So really, I guess it would be up to your preference.

Just out curiosity, why No Special characters? Couldn't you just Write up your own story, and rename him, and have a "Counts As" for Trazyn? Something about him being the guy who hunts out artifacts for your Overlord?


Huh, why would I need to gear him to be that surviveable? I would kit him Overlord w/ Phaeron and PERHAPS the Sempi. Weave or Phase Shifter, with a Lord that's just an Orb caddy.
Also, why do everyone feel the need to have scythes on every Overlord / Lord? I only have that urge when the (Over)Lord is supposed to go CC.
I would also most likely place him with Gauss Immortals, as I've found 20-man strong units of Warriors to be kind of... unwieldy. But since I'm going to run the list with 2x 10 Warriors anyways, I could change that as I see fit.

As for the last question, the "Write own story" solution kind of works for some characters. But.. I just feel weird including them. Besides, Trazyn (or an equivalent) doesn't really sit right with the fluff I have for my army (IMO).
Call be stubborn or silly if you want, but I feel no need to include any special character, and would really prefer to have an DIY character any time, even if I fall slightly regarding competetiveness.
... It's really kind of a hard thing to explain.

Edit: Also, why would I even need an Orb in the unit? Seems to me like a waste of points..

This message was edited 1 time. Last update was at 2011/12/19 20:27:11


 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

The Cornerfag~ wrote:
Sasori wrote:[

Usually, 20 Man warrior squads are supported by Ghost Arks, to get the most use out of them. It's worth a shot, You really have to gear your Overlord well, because you don't want to lose Phaeron. I'd also put the Orb on a Regular lord, so he can't get picked out. It ends up being a very hefty point Investment, with an Overlord with Phaeron/Phase Shifter/Weave/MSS/WS and then A Lord with an Orb/WS/MSS.

I'm not really a fan of Gauss Immortals with Phaeron, as you are paying a huge amount of Extra points for that. So really, I guess it would be up to your preference.

Just out curiosity, why No Special characters? Couldn't you just Write up your own story, and rename him, and have a "Counts As" for Trazyn? Something about him being the guy who hunts out artifacts for your Overlord?


Huh, why would I need to gear him to be that surviveable? I would kit him Overlord w/ Phaeron and PERHAPS the Sempi. Weave or Phase Shifter, with a Lord that's just an Orb caddy.
Also, why do everyone feel the need to have scythes on every Overlord / Lord? I only have that urge when the (Over)Lord is supposed to go CC.
I would also most likely place him with Gauss Immortals, as I've found 20-man strong units of Warriors to be kind of... unwieldy. But since I'm going to run the list with 2x 10 Warriors anyways, I could change that as I see fit.

As for the last question, the "Write own story" solution kind of works for some characters. But.. I just feel weird including them. Besides, Trazyn (or an equivalent) doesn't really sit right with the fluff I have for my army (IMO).
Call be stubborn or silly if you want, but I feel no need to include any special character, and would really prefer to have an DIY character any time, even if I fall slightly regarding competetiveness.
... It's really kind of a hard thing to explain.


Fair enough. You always want to take Warscythes, as you can't always help getting into combat. This is even more true in a pure foot list. Things are going to get into combat with you, and it's better to have that power weapon, than not.
You want him to be more survivable, because Phaeron is what makes large group of warriors work. That way, if he's singled out by some units, he has a chance to survive.

When are you going to try out this list by the way? I'm curious how things will turn out.


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6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Sasori wrote:
The Cornerfag~ wrote:
Sasori wrote:[

Usually, 20 Man warrior squads are supported by Ghost Arks, to get the most use out of them. It's worth a shot, You really have to gear your Overlord well, because you don't want to lose Phaeron. I'd also put the Orb on a Regular lord, so he can't get picked out. It ends up being a very hefty point Investment, with an Overlord with Phaeron/Phase Shifter/Weave/MSS/WS and then A Lord with an Orb/WS/MSS.

I'm not really a fan of Gauss Immortals with Phaeron, as you are paying a huge amount of Extra points for that. So really, I guess it would be up to your preference.

Just out curiosity, why No Special characters? Couldn't you just Write up your own story, and rename him, and have a "Counts As" for Trazyn? Something about him being the guy who hunts out artifacts for your Overlord?


Huh, why would I need to gear him to be that surviveable? I would kit him Overlord w/ Phaeron and PERHAPS the Sempi. Weave or Phase Shifter, with a Lord that's just an Orb caddy.
Also, why do everyone feel the need to have scythes on every Overlord / Lord? I only have that urge when the (Over)Lord is supposed to go CC.
I would also most likely place him with Gauss Immortals, as I've found 20-man strong units of Warriors to be kind of... unwieldy. But since I'm going to run the list with 2x 10 Warriors anyways, I could change that as I see fit.

As for the last question, the "Write own story" solution kind of works for some characters. But.. I just feel weird including them. Besides, Trazyn (or an equivalent) doesn't really sit right with the fluff I have for my army (IMO).
Call be stubborn or silly if you want, but I feel no need to include any special character, and would really prefer to have an DIY character any time, even if I fall slightly regarding competetiveness.
... It's really kind of a hard thing to explain.


Fair enough. You always want to take Warscythes, as you can't always help getting into combat. This is even more true in a pure foot list. Things are going to get into combat with you, and it's better to have that power weapon, than not.
You want him to be more survivable, because Phaeron is what makes large group of warriors work. That way, if he's singled out by some units, he has a chance to survive.

When are you going to try out this list by the way? I'm curious how things will turn out.



True words.
Also, I wish I knew. Currently I'm in a position where I'm starting up my VC-army, which will most likely take a lot of my economical resources, since i need to amass 4000 pts painted before summer, for a campaign me and my friends are having.
And I'd really like to have at least most of the models before playing the game with this list. And since I barely have models for both the armies, I haven't played any game in quite some time now. So I'm trying to get my nerd-intake by perfecting my army lists in the meanwhile. And this list here is likely to become the basis for my whole army, so I consider it to be important.
That said, I sadly have no idea when I'm gonna get the opportunity to try it out.

This message was edited 1 time. Last update was at 2011/12/19 21:24:37


 
   
Made in us
Human Auxiliary to the Empire





in the warp plotting my revenge.

No vechiles seriously?!? And your troops are rather ineffective .

Armies: Tau, Tyranids, Space Wolves, Grey Knights (shared army)
 
   
Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

Shas'o Kias wrote:No vechiles seriously?!? And your troops are rather ineffective .


Yep, a foot list. Why? They're not THAT rare..
Also, how are my troops ineffective?

 
   
Made in gb
Tower of Power






Cannock

The problem I see here is that the Lychguard are slow to get into combat - I wouldn't expect them to make it there with full numbers and it would certainly take time for them to reach combat.

If you want this to work then you're best getting two units of Scarabs and a single Wraith unit and then getting Spyders. Use the mass Scarabs as a first wave attack along with the Wraiths while your dudes walk up.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

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