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Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Ok so this is for an upcoming tourney and I would like all of your advice for it, if there is anything I need to change?

1750pts

H.Q

Ghazzy 225pts

Mek
Kff
'Evy armour
Cybork body
100pts

troops:

(20) boyz
Nob
Power klaw
Boss pole
160pts

(20) boyz
Nob
Power klaw
Boss pole
160pts

(19) boyz
Nob
Power klaw
boss pole
squad has 'evy armour
270pts

(6) Nobz
(4) big choppas
WAAAAAAAGH banner
pain boy
(6) 'evy armour
(6) Stikkbombs
221pts

Battle wagon dedicated transport:
Red paint job
Deffrola
Grot riggers
Armour plates
(2) big shootas
140pts

Heavy Support

Battle wagon
Red paint job
Deffrola
Grot riggers
Armour plates
(2) big shootas
140pts

Battle wagon
Red paint job
Deffrola
Grot riggers
Armour plates
(2) big shootas
140pts

Battle wagon
Red paint job
Deffrola
Grot riggers
Armour plates
(2) big shootas
140pts

1696pts.

2250pts list:

Elites

10 lootas
Mek 150

10 lootas
Mek 150

10 lootas
Mek 150

Total 2146pts.

So is there anything else I can add to these lists?

And also Im probably going to fight lots of GK as well, any tactics for this list? (Its my first time using orks in a tourney as well)

Cheers to all comments.

This message was edited 2 times. Last update was at 2011/12/18 12:51:58


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

You've got alot of points spare ...

You'd be surprised at what 100pts can do.

If you cant think of any more units to put in, try upgrading the heigh hell out of your nobs maybe ...
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

I could try and give my boys Stikkbombs or my Nobs cybork body's, but which is better I cant decide?

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Cybork Bodies.

But, who's Ghazzy running with?
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

The nobz in a battle wagon.

Main reason I have done this is so that the Nobs are the anti-infantry power and ghazzy is the anti-tank power (plus he will gain feel no pain from the pain boy).

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Is 6 nobs really gonna do that much?
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

lets see...

the nobz provide 4 attacks on the charge with furious charge making them I 4 Str 5, +2 to Str because of big choppas they will have +1 WS (making them WS 5) and a 4+ Sv and a 5+ Inv save (with cybork body's).

only down side is that you get your armour save and they will be slow and purposeful but as far as I can see that is it, and I can set aside the slow with ghazzy's WAAAAAAGH (allowing me to fleet 6")

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

On the charge yeah.

But what about the people who know how bad they are charging, and charge you first?
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

I will still have +1 WS 3 attacks and Int 3, +2 Str and ghazzy.

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

I3 will be the thing that lets you down.

   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Meh they will have a 5+ inv and feel no pain so that wont be much of a problem.

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Jovial Plaguebearer of Nurgle





North East England

Well, if im taking away your armour save, im taking FNP away too.

So, they'll have a 5++.
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Meh be the same as an icon of tzeench then (but cheaper) so its still good.


Automatically Appended Next Post:
So any tactics against theses army's with the following list? (as they will be in the tourney):

GK

Nids

Necrons

SW

BA

IG

SM

(possible) CSM

Eldar

DE

Need help with tactics as it is my first time using this army in a tournament, any help is appreciated.

This message was edited 1 time. Last update was at 2011/12/18 16:52:25


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Longtime Dakkanaut




Ghaz is too expensive and not pulling his weight in the lists.
You do not want him with the nobs, this makes that battlewagon a huge target.
Spend spare points on rocket buggies as you have no long antitank and they fit in to the lists, lootas excepted.
Lootas would be better as a 5 then 13 and 12 as this makes them fearless for longer, whilst 5 lootas do not have such a problem with leadership given they'll be more or less wiped out.

What points value are you fighting? I think the lootas will be central to any tactics. In general be careful to keep them alive, wolf scouts, BA jump packs, flying 'nids will need you to keep a shield boyz bike. Also against 'nids and GK keeping at range is probably a good idea if you have the lootas.

There are many tactics and units that you may come across. Most armies you should play like an ork. Some notable cases:
Crowe list/purifiers - just stay out of cc with these guys, I guess shoot them to pieces.
'nids - just stay out of cc with these guys, I guess shoot them to pieces.
BA DoA - stay in vehicles then get the furious charge on them.
Mindshackle scarabs or whatever they are called - they can put your nob out of action, maybe I only worry about this.
Drop pods - I think the best technique would be to create a meat shield around battlewagons, though it depends on whether they have melta or flamers. If they only have short range guns they do consider reserving the entire army though the lootas will not like this.

Learn the rules well to tankshock, countercharge, all the wording to rules using necrons - there is no way a judge will know them all or even be able to understand how they should be ruled, aaaahhhhhh to much possible 40k advice to answer one post
   
Made in gb
Swift Swooping Hawk





England, Sunderland, Hetton-Le-Hole

You could also upgrade the lootas to groups of 12 or 13 that way you will be averaging 24 shots of which around 8 will hit and 6-7 will wound.

 
   
Made in ca
Flashy Flashgitz





There is nothing you can do about GK, your nobs will get torn apart by them. But keep them in there anyway because they are effective against other lists. Tactics against GK, honestly I try to shoot at them as much as possible as their higher Initiative and CC skills on purifiers especially make them hard opponents to crack with Orks.

Your best choice with Nobz is to take 2 Power Klaws in a unit of 6, and use Cybork bodies. Forget about 'eavy armor.

I would also advise against putting Ghaz with the Nobz, or even taking him alltogether. If you put your Lootas into two squads of 15, you could free up an elite slot. Infiltrating Ghaz with Snikrot and Kommandos is a pretty fun option. Also, on your Loota lists it says you're taking a Mek in each squad? Don't do that. Stick to Lootas.

It also aint a bad idea to put Kannons on your Battlewagons. They are only 10 points each, and give you a Strength 8 potential AT weapon.

Apart from that, there is a great lack of AT in general...you should include some Rokkit Buggies or Buzzkoptas. You have the slots for Fast Attack and so those are your two prime choices for ranged AT.
   
Made in us
Longtime Dakkanaut






^ This is all very good ideas.

I think Ghaz really thrives in Tide armies. Where his Waaagh! is really useful. Other than that ability he is an overpriced Megaboss IMHO.
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

MFletch beat me to it. Ghaz is wasted on mechanized lists. He can be replicated closely with a warboss for 100 points less. He shines in green tides, where the guaranteed 6" run and fleet becomes priceless.

That's also a pretty expensive nobz unit for no PKs......at 221 points, you could run 5 meganobz.....but mind you, nobz and meganobz get eaten by GK regularly.

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
My Sampler Platter 2k Battlewagon list
Warlord Bonecrusha's Waaagh! 5000+ Ork (W/L/D): 21/1/1
Angels Ascendent 3000+ Marine/Blood Angels (W/L/D): 3/0/0
Hive Fleet Chupacabra 2000+ Tyranids (W/L/D) 2/0/0
DR:70S++G++MB--IPw40k10/f+D++A+/mWD001R+++T(T)DM+
My 2 hour Stompa! 
   
Made in gb
Swift Swooping Hawk





England, Sunderland, Hetton-Le-Hole

Another quick thing is that your Big Mek does not need 'Eavy Armour as he should not leave his battle wagon.

This message was edited 1 time. Last update was at 2011/12/19 10:52:36


 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Reckoner wrote:There is nothing you can do about GK, your nobs will get torn apart by them. But keep them in there anyway because they are effective against other lists. Tactics against GK, honestly I try to shoot at them as much as possible as their higher Initiative and CC skills on purifiers especially make them hard opponents to crack with Orks.

Your best choice with Nobz is to take 2 Power Klaws in a unit of 6, and use Cybork bodies. Forget about 'eavy armor.

I would also advise against putting Ghaz with the Nobz, or even taking him alltogether. If you put your Lootas into two squads of 15, you could free up an elite slot. Infiltrating Ghaz with Snikrot and Kommandos is a pretty fun option. Also, on your Loota lists it says you're taking a Mek in each squad? Don't do that. Stick to Lootas.

It also aint a bad idea to put Kannons on your Battlewagons. They are only 10 points each, and give you a Strength 8 potential AT weapon.

Apart from that, there is a great lack of AT in general...you should include some Rokkit Buggies or Buzzkoptas. You have the slots for Fast Attack and so those are your two prime choices for ranged AT.


Im not a fan of buggies but I do like Deffkoptas...

balsak_da_mighty wrote:^ This is all very good ideas.

I think Ghaz really thrives in Tide armies. Where his Waaagh! is really useful. Other than that ability he is an overpriced Megaboss IMHO.


The main tactic in my head was to rush every thing up at disembarked
squads, foot sluggers, etc... then disembark everything, unleash ghazzy's WAAAAAGH into combat (the Mek provides protection see )
Brother Taurinus wrote:MFletch beat me to it. Ghaz is wasted on mechanized lists. He can be replicated closely with a warboss for 100 points less. He shines in green tides, where the guaranteed 6" run and fleet becomes priceless.

That's also a pretty expensive nobz unit for no PKs......at 221 points, you could run 5 meganobz.....but mind you, nobz and meganobz get eaten by GK regularly.


If I was to replace Ghazzy I would replace him with Zogwart (I love the Idea of turning draigo, Calgar, Imotekh, etc into a squig )

redkeyboard wrote:Another quick thing is that your Big Mek does not need 'Eavy Armour as he should not leave his battle wagon.


What if the wagon get wrecked... (IF anyway...)

MFletch wrote:Ghaz is too expensive and not pulling his weight in the lists.
You do not want him with the nobs, this makes that battlewagon a huge target.
Spend spare points on rocket buggies as you have no long antitank and they fit in to the lists, lootas excepted.
Lootas would be better as a 5 then 13 and 12 as this makes them fearless for longer, whilst 5 lootas do not have such a problem with leadership given they'll be more or less wiped out.

What points value are you fighting? I think the lootas will be central to any tactics. In general be careful to keep them alive, wolf scouts, BA jump packs, flying 'nids will need you to keep a shield boyz bike. Also against 'nids and GK keeping at range is probably a good idea if you have the lootas.

There are many tactics and units that you may come across. Most armies you should play like an ork. Some notable cases:
Crowe list/purifiers - just stay out of cc with these guys, I guess shoot them to pieces.
'nids - just stay out of cc with these guys, I guess shoot them to pieces.
BA DoA - stay in vehicles then get the furious charge on them.
Mindshackle scarabs or whatever they are called - they can put your nob out of action, maybe I only worry about this.
Drop pods - I think the best technique would be to create a meat shield around battlewagons, though it depends on whether they have melta or flamers. If they only have short range guns they do consider reserving the entire army though the lootas will not like this.

Learn the rules well to tankshock, countercharge, all the wording to rules using necrons - there is no way a judge will know them all or even be able to understand how they should be ruled, aaaahhhhhh to much possible 40k advice to answer one post


Cheers for the advice I appreciate it.

Also I am convinced that ghazzy will do good in this list (mainly because he blew up a storm lord within the second turn of an Apoc game), therefore I have tried him out with the unit of Nobz and He did amazing (in the apoc game).

Cheers to all comments.

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in gb
Swift Swooping Hawk





England, Sunderland, Hetton-Le-Hole

The mek will constatntly providing the obsucured for the Battle Wagon so if something gets through the Mek is now redundant and will be either shot or charged. He is really only their for the cover saves/obscured results. And he can hop into another battle wagon if he is still alive.

 
   
 
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