Switch Theme:

Poll: Would 40K work without tanks?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Would 40K work without tanks?
No, tanks are what makes the game fun!
Hmmmmn, that'd be interesting.
Yes! a new twist on the metagame!

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Battle-tested Knight Castellan Pilot






UK

Cityfight was a reinvention of 40k 4th edition, I wonder what the current game would look like if you took away tanks, dreads, transports and all units with an armour value!

Imagine a 4x4 table scattered with terrain. 500 - 750 points and only infantry models! Would that be good? Is that a game anyone on dakka would like to play? I'd be interested to see the response...

This message was edited 1 time. Last update was at 2011/12/21 19:00:02


Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in us
Stealthy Warhound Titan Princeps






I love my tanks :(

I'd still play it, but it wouldn't be as fun.
   
Made in us
Decrepit Dakkanaut






Madison, WI

Yes of course... there were editions of the game before tanks became widespread. They were very fun and the dynamic of the game was much different. You didn't need over-the-top mega characters to have truly "heroic" things happen on the battlefield, which is a loss that has diminished the game.

That being said... I don't hate tanks, but I do remember the all-infantry days fondly when terminators and dreads were really the gods of the battlefield.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Rough Rider with Boomstick






New England, U.S.A.

Horst wrote:I love my tanks :(

I'd still play it, but it wouldn't be as fun.


I agree, since I was enticed into playing 40k with a picture of a Land Raider


DR:80+S++G+MB--I+Pw40k03+D+A+++/areWD322R++T(F)DM+ 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

You could play, but certain armies would become insanely overpowered. Namely Nids and Orks. Tau and IG would plummet to rock bottom. Space Marines would HAVE to take TH/SS termies in massive quantities to just stay alive. Gk purifier lists would be good. Dark Eldar would be ok. Eldar would be in trouble.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nl
Neophyte Undergoing Surgeries




40K would probably work well without the tanks ...
But who doesn't like to crash huge tanks right into the enemy's ranks or just blow up everything with huge weapons that can only be carried by tanks?


 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

I would love all infantry games. I run IG, and I detest having to run tanks. They're effective and deadly, but I just have so much more fun fielding hordes of sweaty man mobs.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in gb
Battle-tested Knight Castellan Pilot






UK

Gitsplitta wrote:....I do remember the all-infantry days fondly when terminators and dreads were really the gods of the battlefield.


its the days when terminators were gods that I also remember...legendary. It's just a bit sad that the game has become so much about squads hiding in transports just to survive a few turns. I'm gonna try out a few all-infantry games and see how it goes. Crimson Fists vs Orks, the classic match up!

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Right, cause the Tau and IG really need a game that take away their strengths.

I've tried a mass infantry blob against space marines, saint happening.

 
   
Made in us
Decrepit Dakkanaut






Madison, WI

The rules were different then sfshilo... everyone was on foot so the rules were balanced accordingly. If you took all tanks out of 5th then of course things would be really screwed up... but if the rules were written for an all-infantry game, things would be more balanced.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Brigadier General






Chicago

Tanks removed or greatly reduced would make alot of sense, if such a term can be applied to 40k. It's rediculous these days how the game crams 10 tanks onto a table representing a playing area the size of a football pitch.

The game would have to be modified on all corners, and still it wouldn't be that much of an improvement. What the game really needs is an overwatch or reaction mechanic so that troops can't just run from cover to cover without getting shot at. It's probably the most glaring tactical omission in the 40k rulebook.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Anointed Dark Priest of Chaos






s.j.mccartney wrote:Cityfight was a reinvention of 40k 4th edition, I wonder what the current game would look like if you took away tanks, dreads, transports and all units with an armour value!

Imagine a 4x4 table scattered with terrain. 500 - 750 points and only infantry models! Would that be good? Is that a game anyone on dakka would like to play? I'd be interested to see the response...


You could play this way now if you and your opponent wished to.

No need to alter the game itself. The more options the better.


Automatically Appended Next Post:
Eilif wrote:Tanks removed or greatly reduced would make alot of sense, if such a term can be applied to 40k. It's rediculous these days how the game crams 10 tanks onto a table representing a playing area the size of a football pitch.

The game would have to be modified on all corners, and still it wouldn't be that much of an improvement. What the game really needs is an overwatch or reaction mechanic so that troops can't just run from cover to cover without getting shot at. It's probably the most glaring tactical omission in the 40k rulebook.


Overwatch in previous edition led to static games in which both sides hunkered down and waited for the other guy to move.

It was boring...

This message was edited 1 time. Last update was at 2011/12/21 19:55:52


++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Fixture of Dakka





Gitsplitta wrote:Yes of course... there were editions of the game before tanks became widespread. They were very fun and the dynamic of the game was much different. You didn't need over-the-top mega characters to have truly "heroic" things happen on the battlefield, which is a loss that has diminished the game.

Snuh?

The editions where tanks were not prevalent were also the editions when single characters won battles entirely by themselves.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Anointed Dark Priest of Chaos






DarknessEternal wrote:

The editions where tanks were not prevalent were also the editions when single characters won battles entirely by themselves.


We still have that: see Grey Knights

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

CT GAMER wrote:
DarknessEternal wrote:

The editions where tanks were not prevalent were also the editions when single characters won battles entirely by themselves.


We still have that: see Grey Knights



I don't know how you play, but Draigo isn't going to win any games by himself. and neither is a GKGM or Librarian. Muck it up, yes, but Ghaz ad Eldrad do the same for less points.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Long-Range Land Speeder Pilot





Tanks make this game "different". Biggest turn off for most miniature games, where are the vehicles?

On top of that no armored vehicles means no anti tank, so consequentially no big guns. Whats a wargame without your rocket teams and demo men?
Lastly tanks have been a reality of war since world war 1, why would we stop using them? Ships were used to move troops around in ancient times and automobiles were used in world war 2; it seems counter intuitive to get rid of them.

Cities of Death or Kill Teams are a fun alternative thing, but tanks make 40k a really good wargame.

You love it you slags!
Blood Ravens 1500 pts 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Gitsplitta wrote:The rules were different then sfshilo... everyone was on foot so the rules were balanced accordingly. If you took all tanks out of 5th then of course things would be really screwed up... but if the rules were written for an all-infantry game, things would be more balanced.


EXACTLY. Agreed 100%. The current rules have to be balanced to include vehicles, cutting them out cold turkey would be ugly.

I'm a bit confused by those saying space marines would suffer. There are quite a few infantry space marine armies that could hold their own. (Blood Angels and Space Wolves) And the flexability of the SM codex seems to me to allow a player to field an infantry SM army. (Speaking of which, anyone out there do that?)

 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

All infantry IG is pretty decent without their tanks as far as I know. If such a gamemode existed, I would probably play it and have fun, but it should be made for small games (like kill teams, just a bit bigger and with biger units), or guys like me who hate playing horde armies would stop having fun. I love my tanks, and I would never play a game with over 750 points per player without tanks. My goal is pretty much to have one of each vehicle in Codex: Imperial Guard, and I am almost halfway there.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in us
Brigadier General






Chicago

CT GAMER wrote:
Overwatch in previous edition led to static games in which both sides hunkered down and waited for the other guy to move.
It was boring...


That was 3 editions ago and not only was it not handled very well, there were many other things that slowed down that game. There are many games with an improved overwatch mechanic these days. In fact, it's almost standard fare for most wargames, and it's one of the most glaring omissions in the 40k rulebook when compared to other games.

What I'm saying is that Overwatch/Reaction mechanics should in no way be judged by early 90's 2nd edition 40k. It's come a long way since then.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Fixture of Dakka





Do Dreadnoughts count as tanks? What about Hive Tyrants?

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Sure Space Wolves Land Raider Pilot




Cornwall, Ontario

If tanks were taken out, I'd have to swap Lascannons for Heavy Bolters with my Long Fangs Packs and trade Meltaguns for Flamers with my Grey Hunters. Thunderwolf Cavalry would be ridiculously powerful.

Since the OP said to take out anything with an armour value, would Termies still be as effective without Land Raiders and Drop Pods? Would an Eldar Footdar list increase in power due to Wraithlords being Monstrous Creatures? How much suckier would Dark Eldar be without their flying pirate ships and jetbikes?

Proud member of CanHammer. Listen to our podcasts here: http://www.canhammer.com/.

Space Wolves: 2000+ points 
   
Made in gb
Pious Warrior Priest





English Russia.

I play with no tanks quite often. more taks means less bezerkers, which is not good. Infantry only games are fun and I don't understand the mentalitlty of 'you have to have vehicles'

Having said that i like tanks, and do play with tanks a lot too. i like variety.

Me and my regular opponenet also ignore special characters altogether, they turn what could normally be a good game into herohammer. which is just boring for both sides.

Oh man, the first monster I see I'm going to sneak up behind him, whip out my wand, and shoot my magic all over his ass.

http://www.woodvilles.org.uk/
Woodville Household, Prepare for maximum toast! 
   
Made in ca
Mutilatin' Mad Dok





Bowsers Castle

Necroshea wrote:I would love all infantry games. I run IG, and I detest having to run tanks. They're effective and deadly, but I just have so much more fun fielding hordes of sweaty man mobs.


Sorry long day at work and i had to double check what you typed there, thought you put "hordes of sweaty man moobs"

Also going with the no tanks as it sounds like a nice twist from the current meta

WAAAHG!!! until further notice
 
   
Made in us
Anointed Dark Priest of Chaos






Eilif wrote:
CT GAMER wrote:
Overwatch in previous edition led to static games in which both sides hunkered down and waited for the other guy to move.
It was boring...


That was 3 editions ago and not only was it not handled very well, there were many other things that slowed down that game. There are many games with an improved overwatch mechanic these days. In fact, it's almost standard fare for most wargames, and it's one of the most glaring omissions in the 40k rulebook when compared to other games.

What I'm saying is that Overwatch/Reaction mechanics should in no way be judged by early 90's 2nd edition 40k. It's come a long way since then.


Right because the game has changed so much since then...

How would you see an overwatch mechanic working in 40k that would be different then the old one AND not cause the same issues of slowing game and encouraging hunkering down?

This message was edited 1 time. Last update was at 2011/12/23 01:51:04


++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in gb
Powerful Irongut





On a sombreo, wearing a deckchair.

I think it would work. It would also make the game a hell of a lot more interesting.

Mind you, I play 'nids, so it's easy for me to say this. But i still think people would love the game.

This message was edited -5416 times. Last update was at 18/11/46BC 14:51:61
Lorna wrote:1st Rule of Cooking: If it can be wrapped in Bacon, it should be.
2nd Rule of Cooking: EVERTHING, can be wrapped in Bacon.

Regnak wrote:interesting stuff although I'm disappointed that Squats failed to make the 6th Ed box
 
   
Made in us
Liche Priest Hierophant






Increase in BS against a unit for every turn they don't move. But if you set up a unit with the Overwatch USR, they can focus on a single piece of terrain per turn, if they haven't moved, and fire immediately at any unit coming out of it, using -1 BS.

That's one of the Fantasy rules (BS modifiers) that ought to make it into 40K, I think.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in pl
Guardsman with Flashlight




I've grown up playing UFO:Enemy Unknown and Incubation, so I like perspective of combat at the squad level. However, I don't think that WH40k could handle this without additional rules.

Check "How Storm Troopers Should Be" our result!
[http://www.dakkadakka.com/dakkaforum/posts/downloadAttach/101500.page]

This is how it should be done! 
   
Made in gb
Servoarm Flailing Magos





Interesting...double the range on all weapons to make it interesting, though.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
 
Forum Index » 40K Proposed Rules
Go to: