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![[Post New]](/s/i/i.gif) 2011/12/22 03:08:50
Subject: 1500 pt tournament list ~ Codex Marines
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Knight of the Inner Circle
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Alright, the tournament is going to be primarily assault lists so i figured a shooty list would balance that out.
Librarian w/ power armor,null zone, gate
Master of the Forge w/ power weapon, digital weapons
Tac Squad in DP w/flamer, multimelta,melta bombs
Tac Squad in DP w/ flamer, missile, melta bombs
Scout Snipers (10 man) w/camo cloaks
Terminator Assault Squad w/ 3x TH/SS and 2x Claws
Dreadnought in DP w/ multimelta,SB
Predator Annihilator
5 man Dev squad w/ 2x missile plas cannon, lascannon
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2011/12/22 03:29:33
Subject: Re:1500 pt tournament list ~ Codex Marines
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Paladin of the Wall
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I wouldn't take the assault terminators without a crusader or redeemer personally. Secondly, which pods are coming in on turn 2+? My primary concern is if you drop the second tactical squad in and they cannot move out of the way of enemy CC.
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From 3++
"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." |
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![[Post New]](/s/i/i.gif) 2011/12/22 11:02:47
Subject: 1500 pt tournament list ~ Codex Marines
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Utilizing Careful Highlighting
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Ok scouts, take 5 not 10. They there to force pinning tests and hold objectives. Best role wound MCs.
Why are you podding in your troops? Especially with no power fists. Put them in rhino and small arms your opponent before assault, not take the battle to him.
Why master of forge? You take him for extra dreads, or you just want him for fluff, but I'm not getting either here.
Pred is solid, it will hit hard, but keep it away from outflankers and assault.
Devastators, recommend 4 ML for flexibility and points price.
Terms are good but will achieve little on foot, even if Libby gates them close.
I would definitely avoid the pods and use rhinos, and load up on shooting. Best in SM dex is TFC and the LR variants. If your tacs doing heavy lifting, which they will at this points level, I recommend PFs
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2011/12/22 17:16:28
Subject: Re:1500 pt tournament list ~ Codex Marines
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Knight of the Inner Circle
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What would you recommend as a list then?
The models I have to work with are:
Shrike
MotF
Terminator Captain/chap master
terminator libby
PA libby
Jump Chaplain
15 assault marines
25 Tactical marines
5-10 devastators
5 assault termies
10 shootinators
10 CC scouts
13 snipers , telion
Dreadnought assault cannon/HF
Dreadnought Multimelta/SB
Land Raider
Predator
Rhino
3x drop pods
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2011/12/22 19:51:28
Subject: 1500 pt tournament list ~ Codex Marines
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Outraged Witness
North East UK
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I know he's not in ur list of models, but he's the only thing you'd have to buy and it'd bring ur force together…
Created with BattleScribe
Vulcan TL all the melta, Dread goes in first usually Tactical squad second, by that. Time LR closes in. Pred stays with the scouts back field and Tac squad rhino does Obj.
The libby can Gate onto any of the DP's Locator Beacons late or early game (remember he do it inside of a Dedicated transport)
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My blog at www.40kuk.com
New posts everyday, my posts wednesdays and the occasional Sunday.
For the Emperor! For Dorn! For Rynns World!
Digital Unicorn is GO!!! |
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![[Post New]](/s/i/i.gif) 2011/12/22 20:19:02
Subject: Re:1500 pt tournament list ~ Codex Marines
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Decrepit Dakkanaut
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Look for synergy in what you've got riverhawks. LR + assault termies + termie libby MoTF + Dreads in pods rhino + tac squad Snipers in smaller groups + Telion Dev's (I like 3 ML + 1 LC) Just as an example. So... (and I don't have a dex so points here is a crap shoot)... HQ: librarian termie (125) HQ: MoTF as indicated (125?) EL: assault termies + LR as dedicated transport EL: dread + pod EL: dread + pod TP: 5 sniper scouts TP: 5 sniper scouts TP: 5 tac + pod Hvy: Pred Hvy: Dev So the HQ's load into the LR w/ the assault termies. Scouts deploy strategically, MoTF reinforces ruins for scouts if possible. Pred and dev deploy for supporting fire. Beginning of game, both dread pods come down and give an instant headache to opponent, allowing your LR a turn of relatively free movement to close for assault in T2 (hopefully). 5-man tac squad comes down whenever in other pod to contest or claim objectives, keep a fleeing unit moving, whatever. I would really try to find the 10 points to upgrade the storm bolter on the dread to a HF, they're worth their weight in gold in close-quarter fights. Point-wise I'm not sure where this is at... but you get the idea. Think of your army as a single entity working together for a common goal. OK, saw a slight issue with putting both HQ's in the LR... too many bodies. Either put the termie libby in with the assault squad and the MoTF with say, the 5-man tac pod to give them some punch, or switch the termie libby to a normal one so both he and the MoTF can fit in the LR with the terminators.
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This message was edited 1 time. Last update was at 2011/12/22 21:11:14
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![[Post New]](/s/i/i.gif) 2011/12/22 20:52:25
Subject: Re:1500 pt tournament list ~ Codex Marines
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Boosting Ultramarine Biker
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riverhawks32 wrote:What would you recommend as a list then?
The models I have to work with are:
Shrike
MotF
Terminator Captain/chap master
terminator libby
PA libby
Jump Chaplain
15 assault marines
25 Tactical marines
5-10 devastators
5 assault termies
10 shootinators
10 CC scouts
13 snipers , telion
Dreadnought assault cannon/HF
Dreadnought Multimelta/SB
Land Raider
Predator
Rhino
3x drop pods
I'm not sure what you have in choices with devestators, but they would be key to a shooty army. What works well is combat squading them with tacticals for fire support. If you're playing against assaulting armies make sure you're marines are mechanized, ie in a rhino, razor, or LR. Drop pod your dreds, but not your marines. It's always best to have 3 drop pods if you're using those, so drop 2 dreads on turn one, and the other one later. Use the dreds to take out something big.
Go with 5 snipers with Telion, not ten.
Aslt termis with TH/ SS along with Null by your termi lib are an awesome combination in assaults. Termi libs go great with aslt termis. I'd give him null, and something shooty for psych, along with a combi weapon.
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![[Post New]](/s/i/i.gif) 2011/12/22 21:30:09
Subject: Re:1500 pt tournament list ~ Codex Marines
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Knight of the Inner Circle
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Thanks or all the quick input guys! I will take a look at the synergy of my lists and take into account all of the great input. Once I change my list I will post it on this thread for further input. Again thanks
-Riverhawks
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2011/12/22 21:47:07
Subject: 1500 pt tournament list ~ Codex Marines
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Decrepit Dakkanaut
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Good luck!
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![[Post New]](/s/i/i.gif) 2011/12/22 23:15:18
Subject: Re:1500 pt tournament list ~ Codex Marines
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Longtime Dakkanaut
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Some great advice. Just a couple of points...
I feel Telion needs 9 scouts as kannon fodder, or sometimes just as combat squad to sit on a objective. Telion on an objective gives too huge a target.
Also I feel landraiders die too easily without plenty of tank back up which you haven't got.
I know you are to write a new list but hey i wanted a go
terminator librarian with gate.
pa Librarian with gate
440 Shooty terminators with 2 assault cannons.
dread in drop pod
dread in drop pod
Tactical marines in drop pod, use the MM here and melta and combimelta would be nice, probably a fist as well.
10 man Telion with heavy bolter or ML.
Hopefully you can stretch to
dev. squad with 3 ML
dev. squad with 3 ML
this has a good deal of flexibility in it. I guess keep a infantry shooting element and then a hard termy/dread first turn assault would the usual plan of action
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![[Post New]](/s/i/i.gif) 2011/12/22 23:48:02
Subject: Re:1500 pt tournament list ~ Codex Marines
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Knight of the Inner Circle
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Fletch i fail to see the point of two libbies......as well as all shootynators. I would rather one of each at most,as shooty's die easily. Btw i only have 3 ML's unfortunately...... Perhaps with MotF rather than the second libby and bolstering 5 scouts with telion would be better than 10?
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6000 points
4000 points
Empire 5500 Points
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