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![[Post New]](/s/i/i.gif) 2011/12/23 11:28:30
Subject: Necron New rules
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Sneaky Sniper Drone
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The People that play in the shop i play in call the New Necrons Hackrons. Because of all of the new rules that completely screwed me when I played with a Necron player.
I hate the one that can make all the turns night fighting and the one that can make My turn into night fighting. ''Gar''
And the one I think that my be changed. the lord that can make this lighting thing to all unengaged models  (all of mine not hrs). but if you think about the backstory to this rule the is that a big storm hits the whole map not just mine but his too
if you got a f  upped rule that ticks U off or any other races that has one even Hackrons please tell me before i play one them (again  )
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If in Danger or in Doubt
Run in Circles
Scream and Shout
Ironklawmadgutsmek wrote:
ON A 2+ I GET TO HIT YOU OVER THE HEAD WITH THE RULEBOOK
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![[Post New]](/s/i/i.gif) 2011/12/23 13:33:42
Subject: Necron New rules
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Daemonic Dreadnought
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Every new release invariably has rules that are "overpowered" or "unfair".
Some of my faves?
1) a unit upgrade for space wolves that gives a wolf guard charceter a thunder hammer he can throw, which then returns to him (?!?!)
2) Blood Angles - Fast Vindicators and Deep Striking land Raiders?
3) Grey Knights.........woudlnt want to pick out one single rule.
the Night Fight rule does affect the necron team as well, so can be more of a hinderance than a help.
Anyway, my point is that every army has its "uber" stuff and its achilles heels. in the case of necrons it woudl be the fact that pretty much every gun is 24" and every unit is I2. Either plug away at range or get into combat.
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![[Post New]](/s/i/i.gif) 2011/12/23 23:20:52
Subject: Necron New rules
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Nihilistic Necron Lord
The best State-Texas
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Hillbilly wrote:The People that play in the shop i play in call the New Necrons Hackrons. Because of all of the new rules that completely screwed me when I played with a Necron player.
I hate the one that can make all the turns night fighting and the one that can make My turn into night fighting. ''Gar''
And the one I think that my be changed. the lord that can make this lighting thing to all unengaged models  (all of mine not hrs). but if you think about the backstory to this rule the is that a big storm hits the whole map not just mine but his too
if you got a f  upped rule that ticks U off or any other races that has one even Hackrons please tell me before i play one them (again  )
It's an artificial storm likely controlled from the Mandragora Crytpeks, or Imotekh himself, it makes sense that They are not going to strike their own people.
Really though, you'll get over it. It's the new codex on the block, so just take a few games to develop tactics and what not.
he Night Fight rule does affect the necron team as well, so can be more of a hinderance than a help.
Only Imotekhs. A Solar Pulse used in an opposing players turn, only creates Night Fighting for them.
There is nothing in the Necron codex that's broken. The Solar Pulses and Nightfighting are used a lot because the Primary range for the army is 24' Almost every other army in the game can provide a plethora of farther ranged weapons than this.
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![[Post New]](/s/i/i.gif) 2011/12/25 23:37:19
Subject: Necron New rules
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Guardsman with Flashlight
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Cryptek's ability to teleport his squad each turn is broken. Even GK Interceptors aren't so broken.
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Check "How Storm Troopers Should Be" our result!
[http://www.dakkadakka.com/dakkaforum/posts/downloadAttach/101500.page]
This is how it should be done! |
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![[Post New]](/s/i/i.gif) 2011/12/25 23:38:41
Subject: Necron New rules
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Nihilistic Necron Lord
The best State-Texas
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Soltari wrote:Cryptek's ability to teleport his squad each turn is broken. Even GK Interceptors aren't so broken.
How is this in anyway broken?
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![[Post New]](/s/i/i.gif) 2011/12/29 23:24:25
Subject: Necron New rules
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Sneaky Sniper Drone
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Praxiss wrote:
1) a unit upgrade for space wolves that gives a wolf guard charceter a thunder hammer he can throw, which then returns to him (?!?!)
yes... throwing thunder hammers. What the.... ok now. a bombarding that can instant kill a marine caption and even a vehicle.
Praxiss wrote:
2) Blood Angles - Fast Vindicators and Deep Striking land Raiders?
ok. I've seen this before but 12inch and firing a S.9 AP1 god..
Praxiss wrote:
3) Grey Knights.........woudlnt want to pick out one single rule.
yes i know what you mean.. Automatically Appended Next Post: then the storm. every F*** turn. every turn and every unengaged models even if i get in assault i will be only have 3 men left in my assault squad Automatically Appended Next Post: it's like an orbital bombardment per turn....
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This message was edited 2 times. Last update was at 2011/12/29 23:27:59
If in Danger or in Doubt
Run in Circles
Scream and Shout
Ironklawmadgutsmek wrote:
ON A 2+ I GET TO HIT YOU OVER THE HEAD WITH THE RULEBOOK
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![[Post New]](/s/i/i.gif) 2011/12/30 00:14:44
Subject: Necron New rules
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Secret Inquisitorial Eldar Xenexecutor
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Praxiss wrote:1) a unit upgrade for space wolves that gives a wolf guard charceter a thunder hammer he can throw, which then returns to him (?!?!)
Ah, yes, that'll be Thor-nder Hammer
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![[Post New]](/s/i/i.gif) 2011/12/30 03:03:54
Subject: Necron New rules
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Longtime Dakkanaut
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The necrons always had the solar pulse and teleporting with veil. While the solar pulse can now be purchased twice, it takes two unrelated HQ choices to do this. As for the veil, it can not be used to escape combat, and the crons lack any kind of deepstrike accuracy bonus. So all in all not that impressive.
As for the stormlord, I see this as a logical step up from the solar pulse they already had, which is what special characters are supposed to do. The stormlord comes with a disadvantage, in that your side has night fighting as well, coupled with the fact that the storm ends randomly. Plus, your opponent fully reserving can severely hamper this army, as placing forces in reserve take most of the bite out of the lightning strikes.
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![[Post New]](/s/i/i.gif) 2012/01/04 22:00:28
Subject: Necron New rules
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Guardsman with Flashlight
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Sasori wrote:Soltari wrote:Cryptek's ability to teleport his squad each turn is broken. Even GK Interceptors aren't so broken.
How is this in anyway broken?
How this isn't broken? Moving each turn any squad Cryptek has joined anywhere on the table is just devastating. No place to hide, anything in your FOC becomes soft flesh.
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Check "How Storm Troopers Should Be" our result!
[http://www.dakkadakka.com/dakkaforum/posts/downloadAttach/101500.page]
This is how it should be done! |
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![[Post New]](/s/i/i.gif) 2012/01/04 22:39:39
Subject: Necron New rules
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Freaky Flayed One
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Soltari wrote:Sasori wrote:Soltari wrote:Cryptek's ability to teleport his squad each turn is broken. Even GK Interceptors aren't so broken.
How is this in anyway broken?
How this isn't broken? Moving each turn any squad Cryptek has joined anywhere on the table is just devastating. No place to hide, anything in your FOC becomes soft flesh.
It's via deep strike. So they can't assault, and count as moving for shooting, and can scatter into terrain and get wiped out. If you can't defend against something deep striking near your lines, you have bigger problems in the 40k world than a Cryptek and his squad.
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Necrons (W/D/L): 4/1/0
Reset with the new Codex. |
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![[Post New]](/s/i/i.gif) 2012/01/04 23:12:51
Subject: Necron New rules
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Mighty Chosen Warrior of Chaos
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Precisely. Necron are hardly broken. Just look at lychguards and praetorians-horribly overcosted so much that it is a handicap to take them.
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![[Post New]](/s/i/i.gif) 2012/01/04 23:14:06
Subject: Necron New rules
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Nihilistic Necron Lord
The best State-Texas
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Dytalus wrote:Soltari wrote:Sasori wrote:Soltari wrote:Cryptek's ability to teleport his squad each turn is broken. Even GK Interceptors aren't so broken.
How is this in anyway broken?
How this isn't broken? Moving each turn any squad Cryptek has joined anywhere on the table is just devastating. No place to hide, anything in your FOC becomes soft flesh.
It's via deep strike. So they can't assault, and count as moving for shooting, and can scatter into terrain and get wiped out. If you can't defend against something deep striking near your lines, you have bigger problems in the 40k world than a Cryptek and his squad.
This exactly. You can only have a maximum of 2 from Crypteks, and one from Obyron.
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![[Post New]](/s/i/i.gif) 2012/01/04 23:20:57
Subject: Re:Necron New rules
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Trazyn's Museum Curator
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Isn't night fighting negated by spot lights, which is available to...idk, every single imperial army?
Srsly people, stop bitching, man up, and rewrite your lists. Get used to it, you will be doing it a lot.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/01/04 23:22:53
Subject: Necron New rules
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Renegade Inquisitor de Marche
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Can i point out that the old Necrons were absurdly outdated and the new codex is fairly balanced in most areas.
Worth it.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/01/04 23:24:57
Subject: Necron New rules
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Trazyn's Museum Curator
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purplefood wrote:Can i point out that the old Necrons were absurdly outdated and the new codex is fairly balanced in most areas.
Worth it.
Yes you may. I believe Grey Templar's sig could be applied to necrons in this case (with some changes, of course)
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/01/04 23:36:46
Subject: Necron New rules
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Renegade Inquisitor de Marche
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CthuluIsSpy wrote:purplefood wrote:Can i point out that the old Necrons were absurdly outdated and the new codex is fairly balanced in most areas.
Worth it.
Yes you may. I believe Grey Templar's sig could be applied to necrons in this case (with some changes, of course)
It's perfecty suited to it.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/01/05 02:53:19
Subject: Necron New rules
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Ultramarine Master with Gauntlets of Macragge
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Praxiss wrote:Every new release invariably has rules that are "overpowered" or "unfair".
Some of my faves?
1) a unit upgrade for space wolves that gives a wolf guard charceter a thunder hammer he can throw, which then returns to him (?!?!)
2) Blood Angles - Fast Vindicators and Deep Striking land Raiders?
1. Arjac Rockfist is hilariously expensive. He costs more than a Wolf Lord sometimes. Also that's a 6" range S8 AP1 attack. Big fething whoop. It's not even a melta gun. It's a fun and flavorful unit but my god he's not overpowered or anything approaching it.
2. Blood Angels. Last I checked they're neither obtuse nor acute. Regardless, Fast Vindicators is scary as hell, but deep striking Land Raiders? Seriously? What about that is overpowered or unfair? Think about it. What kills Land Raiders?
- Melta guns
- Melta bombs
- Monstrous creature close combat weapons
- Deffrollas
Aside from possibly mishapping, what does deep striking a Land Raider close to your army accomplish? It kills the tank faster. It's a silly rule, it's a weird rule, and it's not overpowered or unfair in any way, shape, or form.
As for Necrons, they're middle of the road as far as power level goes. The nightfight/lightning storm thing is pretty nasty, but spotlights are everywhere, and you want to get close to Necrons anyway so you can beat the crap out of them in close combat, which most armies can do pretty well.
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This message was edited 1 time. Last update was at 2012/01/05 02:54:36
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![[Post New]](/s/i/i.gif) 2012/01/05 03:38:25
Subject: Necron New rules
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Lady of the Lake
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Praxiss wrote:Deep Striking land Raiders
This one was always more hilarious than overpowered.
The point is most rules initially seem stronger than they are due to them be unexpected and no one having found the way to best counter it yet. Once it has been figured out it can then be determined if the rules are actually overpowered or not. In the case of the codex overall you need to wait for the bigger tournaments to get a more "official" idea of where they sit in terms of power.
Sasori wrote:Dytalus wrote:Soltari wrote:Sasori wrote:Soltari wrote:Cryptek's ability to teleport his squad each turn is broken. Even GK Interceptors aren't so broken.
How is this in anyway broken?
How this isn't broken? Moving each turn any squad Cryptek has joined anywhere on the table is just devastating. No place to hide, anything in your FOC becomes soft flesh.
It's via deep strike. So they can't assault, and count as moving for shooting, and can scatter into terrain and get wiped out. If you can't defend against something deep striking near your lines, you have bigger problems in the 40k world than a Cryptek and his squad.
This exactly. You can only have a maximum of 2 from Crypteks, and one from Obyron.
Couldn't they already do this in the last codex? Not to mention the marines have been able to do it for a while now as well.
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This message was edited 1 time. Last update was at 2012/01/05 03:40:15
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![[Post New]](/s/i/i.gif) 2012/01/05 10:58:04
Subject: Necron New rules
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Lethal Lhamean
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omg i cant beat a unit using the same army and tatics i always use....that army is OP and needs to be nerfed....
not likley. just update your tatics. yea night fight is annoying but it hurts the crons as much as it does you. lightning only hits on a 6... so its unreliable at best, and solar pulse is same. borrow or whatever you need to do to sit down and learn the necron codex. read special rules, and so on, and you should be able to figure out how to fight them. but stating they are OP or impossible to beat strikes me more as ignorance and refusal to adapt then anything else.
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![[Post New]](/s/i/i.gif) 2012/01/05 12:13:58
Subject: Necron New rules
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Nihilistic Necron Lord
The best State-Texas
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n0t_u wrote:Praxiss wrote:Deep Striking land Raiders
This one was always more hilarious than overpowered.
The point is most rules initially seem stronger than they are due to them be unexpected and no one having found the way to best counter it yet. Once it has been figured out it can then be determined if the rules are actually overpowered or not. In the case of the codex overall you need to wait for the bigger tournaments to get a more "official" idea of where they sit in terms of power.
Sasori wrote:Dytalus wrote:Soltari wrote:Sasori wrote:Soltari wrote:Cryptek's ability to teleport his squad each turn is broken. Even GK Interceptors aren't so broken.
How is this in anyway broken?
How this isn't broken? Moving each turn any squad Cryptek has joined anywhere on the table is just devastating. No place to hide, anything in your FOC becomes soft flesh.
It's via deep strike. So they can't assault, and count as moving for shooting, and can scatter into terrain and get wiped out. If you can't defend against something deep striking near your lines, you have bigger problems in the 40k world than a Cryptek and his squad.
This exactly. You can only have a maximum of 2 from Crypteks, and one from Obyron.
Couldn't they already do this in the last codex? Not to mention the marines have been able to do it for a while now as well.
Yes, the old one could even pull them out of combat. Now, only the Ghostwalk Mantle does that.
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![[Post New]](/s/i/i.gif) 2012/01/05 12:16:17
Subject: Necron New rules
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Lady of the Lake
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So what's the big deal then? They may have a maybe better CC unit now, but deep striking stops them from warping up then charging anyway...
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![[Post New]](/s/i/i.gif) 2012/01/05 12:21:10
Subject: Necron New rules
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Fresh-Faced New User
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Deep striking landraiders....
I remember facing them for the first time...
At first i was like: LOL!.....but then i relised he was serious =/
ONTOPIC: I use the new necrons, they dont need nerfed, OP seems like on of those people "zomg i lost to a new army, new army is liek so OP yo! nerf it nao!!!!"
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![[Post New]](/s/i/i.gif) 2012/01/05 12:36:05
Subject: Necron New rules
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Lady of the Lake
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I remember the initial arguments about it being stupid simply because it had land in the name. Was fun to post a picture of Arkhan Land every time it came up. Simply because the only picture of him looks like he is fairly annoyed or disappointed.
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