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![[Post New]](/s/i/i.gif) 2011/12/26 06:16:56
Subject: Land raider and sanguinary guard
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Pulsating Possessed Chaos Marine
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I have a land raider redeem/crusader and I was wondering how worth it is to keep that over say more sanguinary guard. I have a 5 man squad of sang guard and dante. I also have a storm raven gunship but I was looking at 10 termies with a lib in the land raider and then DC in the storm raven but I was thinking of getting rid of the land raider and getting more sang guard or getting another rhino/razorback and filling it with some other type of troop choice. Automatically Appended Next Post: Can I even stick 10 termies in the land raider/ could I put some sang guard in it.
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This message was edited 1 time. Last update was at 2011/12/26 06:25:21
15 successful trades !! |
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![[Post New]](/s/i/i.gif) 2011/12/26 06:45:03
Subject: Land raider and sanguinary guard
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Longtime Dakkanaut
Aizuwakamatsu, Fukushima, Japan
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No, no Land Raider has sufficient capacity for 10 Terminators. I believe the crusader is 16 models, so 8 Terminators. Also, by default, only Unit Type: Infantry can embark in vehicles. As Sanguinary Guard are Jump Infantry they can't embark without a special rule such as what the Storm Raven has.
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![[Post New]](/s/i/i.gif) 2011/12/27 01:39:21
Subject: Land raider and sanguinary guard
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Pulsating Possessed Chaos Marine
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How effective is a land raider then for BA I would rather have a storm raven, because my army is going to be AT LEAST 90% jump infantry.
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15 successful trades !! |
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![[Post New]](/s/i/i.gif) 2011/12/27 04:46:16
Subject: Re:Land raider and sanguinary guard
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Longtime Dakkanaut
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Honestly in that case your best fire-support is going to be in predators. Stormravens are very expensive and with only 1-3 vehicles on the board, they are going to go down very, very fast. For the same price as 2 Stormravens you can get 3 Preds and be on your way to a 4th.
As fast vehicles they will also be able to move just as fast as the jump infantry and be able to give them cover (assault marines in the open are begging to get shot up with AP3 or better weapons) or block LOS to them completely.
Plus they'd provided you with a great amount of threat saturation that will make it hard for your opponent to pick threats as they all are very dangerous. With 2-3 ravens it become much easier to prioritize targets. That and if a pred bites it, who cares. It's not a 215+ point box that you sunk a huge investment into.
You'll probably have to lose some jump infantry to make it work, but that's the trade-off if you want vehicle support. Only having 2 vehicles means they are going to suck all the enemy's AT fire. So I'd go 4-6 vehicles.....or none at all. Your choice there.
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This message was edited 2 times. Last update was at 2011/12/27 04:47:45
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![[Post New]](/s/i/i.gif) 2011/12/27 07:42:22
Subject: Land raider and sanguinary guard
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Pulsating Possessed Chaos Marine
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I would have 3 rhinos and a storm raven 2 baal preds and a furioso in the mix of guys I have atm
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15 successful trades !! |
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![[Post New]](/s/i/i.gif) 2011/12/27 14:41:33
Subject: Land raider and sanguinary guard
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Rotting Sorcerer of Nurgle
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Gharron wrote:I would have 3 rhinos and a storm raven 2 baal preds and a furioso in the mix of guys I have atm
Stormravens are highly effective, but they need a list built around them. Issue is, for Ravens, its normally all or nothing style... you have to hammer your opponent with tons of threats that he cannot ignore. Having 1 raven means he knows the "big stuff" is in it, so most armies can easily stop it, even out of reserves, from getting them.
But, you can still build a list to utilize it I believe. Ravens work very well with Baal preds and razorbacks. So take that as you will.
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![[Post New]](/s/i/i.gif) 2011/12/27 16:15:36
Subject: Land raider and sanguinary guard
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Pulsating Possessed Chaos Marine
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Well, I was going to put some DC and a furioso in it. I needed the DC offloaded as quickly and as safely as I can because of their homing beacon =) cause the scarey stuff is coming from the sky =D, but I'm getting a couple razorbacks and rhinos today would you suggest another storm raven? I'm almost figuring on it being fodder to be honest I just wanted my DC with lemartes on the ground asap and then he has a decent threat which is about to morph into a HUGE threat plus the preds and my other units in fast vehicles moving in. I also have mephiston (the ultimate creeper) moving along behind them.
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15 successful trades !! |
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![[Post New]](/s/i/i.gif) 2011/12/27 16:49:44
Subject: Land raider and sanguinary guard
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Rotting Sorcerer of Nurgle
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Gharron wrote:Well, I was going to put some DC and a furioso in it. I needed the DC offloaded as quickly and as safely as I can because of their homing beacon =) cause the scarey stuff is coming from the sky =D, but I'm getting a couple razorbacks and rhinos today would you suggest another storm raven? I'm almost figuring on it being fodder to be honest I just wanted my DC with lemartes on the ground asap and then he has a decent threat which is about to morph into a HUGE threat plus the preds and my other units in fast vehicles moving in. I also have mephiston (the ultimate creeper) moving along behind them.
Heres my raven list as an example:
HQ
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Mephiston
Elites
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Furioso - melta/ sb/talons
Furioso - melta/ sb/talons
5x Assualt terms - 4x TH/ SS, 1x claw
Troops
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10x assau;t marines - 2x melta/ pf
10x assau;t marines - 2x melta/ pf
Fast Attack
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Speeder - HF/ MM
Speeder - HF/ MM
Speeder - HF/ MM
Heavy
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Stormraven - TLAC/TLMM/EA
Stormraven - TLAC/TLMM/EA
The key to this list (its 1850) is EVERYTHING can keep up with each other. Nothing gets left behind while moving up the field, and most people overload trying to figure out how to stop everything from being on them turn 2. On top of it, if I go all reserves, everything will be at least 24" up the field when I come in from reserve. Everything in the list has an 18"-36" threat range, and board coverage is no problem. This list is built completely around ravens and their use, though, and its been honed through many many games of playtesting, getting my ass beat, and trying again haha
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![[Post New]](/s/i/i.gif) 2011/12/27 22:37:50
Subject: Land raider and sanguinary guard
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Pulsating Possessed Chaos Marine
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lol! Well, today I bought my last 10 assault marines (which puts me at 30
I have 10 DC with lemartes and a furioso
3 rhinos for transport of the assault marines
Got 3 sang priests
I will have a nother sanguinary guard putting me at 15 of them I have dante and mephiston and I'm looking hard at the sanguinor I have 2 baal preds and the storm raven. All fast attack or deep striking using the DC to drop in. I have yet to play test it but it's using the DC as fodder and the raven and furioso to bring in the other half of the army and making the enemy choose who to let beat the crap out of them
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15 successful trades !! |
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![[Post New]](/s/i/i.gif) 2011/12/27 22:48:10
Subject: Land raider and sanguinary guard
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Longtime Dakkanaut
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Gharron wrote:lol! Well, today I bought my last 10 assault marines (which puts me at 30
I have 10 DC with lemartes and a furioso
3 rhinos for transport of the assault marines
Got 3 sang priests
I will have a nother sanguinary guard putting me at 15 of them I have dante and mephiston and I'm looking hard at the sanguinor I have 2 baal preds and the storm raven.
Soooooo you know that if you take rhinos as transports the assault marines can't take jump-packs, right?
So your only actual jump infantry are the DC and Sanguinary Guard.
All fast attack or deep striking using the DC to drop in. I have yet to play test it but it's using the DC as fodder and the raven and furioso to bring in the other half of the army and making the enemy choose who to let beat the crap out of them 
This may not be a good idea as you have no way to modify reserve rolls and coming piecemeal will hurt you.
Oh and target priority:
1) Shoot the storm raven until it can't move (immobilized/shaken/destroyed)
2a) Remaining S6+ weapons shoot the rhinos until they can't move (immobilized/shaken/destroyed)
2b) Shoot remaining S8+ and AP1/2 weapons at Sanguinary Guard
3) Send a unit to kite the death company.
4) Shoot at nearest units with remaining weapons
Honestly it's not that hard to pick and choose what to fire at since your army hits in waves (dependence on unreliable reserve rolls and a mix of DS, normal movement, and flat-out).
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![[Post New]](/s/i/i.gif) 2011/12/28 00:43:24
Subject: Land raider and sanguinary guard
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Pulsating Possessed Chaos Marine
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I can't use the rhinos with jump infantry...amg =/ do razorbacks allow the jump infantry?
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15 successful trades !! |
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![[Post New]](/s/i/i.gif) 2011/12/28 01:02:25
Subject: Re:Land raider and sanguinary guard
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Longtime Dakkanaut
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Nope. And landraiders can't either.
Jump Infantry can only go in Stormravens (and count as two slots).
You can put assault marines in rhinos/razors/raiders if you get rid of the jump packs (rules for this are in the codex)....but then you have a different type of list entirely.
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This message was edited 1 time. Last update was at 2011/12/28 01:02:56
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![[Post New]](/s/i/i.gif) 2011/12/28 01:27:18
Subject: Land raider and sanguinary guard
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Pulsating Possessed Chaos Marine
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I'm in alot of trouble lmao
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15 successful trades !! |
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![[Post New]](/s/i/i.gif) 2011/12/28 01:39:45
Subject: Land raider and sanguinary guard
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Stealthy Warhound Titan Princeps
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I've been having luck taking one raven + a furioso in my lists. At 340 points its not prohibitively expensive, and dishes out a lot of hurt.
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![[Post New]](/s/i/i.gif) 2011/12/28 02:16:40
Subject: Land raider and sanguinary guard
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Longtime Dakkanaut
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Horst wrote:I've been having luck taking one raven + a furioso in my lists. At 340 points its not prohibitively expensive, and dishes out a lot of hurt.
Easy to single out as a threat, though. Biggest downside to it. And even at 2000 points, that's a lot of points to sink into two models.
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![[Post New]](/s/i/i.gif) 2011/12/28 09:15:16
Subject: Land raider and sanguinary guard
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Pulsating Possessed Chaos Marine
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What kind of list would you run for a 2150 game?
I have 30 assault marines
a furioso with a storm raven
2 baal preds
10 DC
15 sang guard
mephiston
dante
lemartes
and 3 sang priests.
What can I get to round the list out or make the list better?
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15 successful trades !! |
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![[Post New]](/s/i/i.gif) 2011/12/28 13:32:54
Subject: Re:Land raider and sanguinary guard
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Longtime Dakkanaut
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Really top heavy and it is optimistic about the tactical importance of outflanking preds.
250 Mephiston
225 Dante
235 double melta+powerfist
235 double melta+powerfist
235 double melta+powerfist
250 Sang guard pistol, fist, banner
220 double fist Sang guard
210 3 priests one with 10 combimelta
145 Baal with guns
145 Baal with guns
If you want a mix between mech and jump packs I would suggest 4 more preds. This gives you a solid shooting base whilst the jump packs will be sneaky.
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![[Post New]](/s/i/i.gif) 2011/12/28 17:24:01
Subject: Land raider and sanguinary guard
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Pulsating Possessed Chaos Marine
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4 more preds....hmm, could just get rid of the rhinos if that were the case.
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15 successful trades !! |
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